The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Send in the space marines, last hunters, and maybe a knight titan or two if we can get the environment right. Then the Life guard and heroes.

Edit, actually, if luring him unto a trap is an option do people think luring him out of the city is an option? Or worth it?
 
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There is always salvage, for raw materials if nothing else.

Also when this battle finishes, this world will need much of the spoils of war to help them rebuild.
 
Also when this battle finishes, this world will need much of the spoils of war to help them rebuild.
Nah, the outer defences got a little broken in a few places, but the amount of damage done is pretty low (I think).

Since they don't need to deploy armies to defend the breaches I think they should be able to fix up the damage much more efficiently than we can.
 
Pull them back and then use the Last Hunters to play Super Sniper keep away. Hunter shoots him in the back of the head with our most bullshit bullets, the Ork charges in that direction only to be shot in the back of the head from the other direction. Repeat as needed.

The other idea is to get a beacon on him and then have a Escort with a Prow Lance shoot that Beacon from low orbit.
 
Headcrusha could win WAAAGH!s on his lonesome, if he can give our elites this much trouble. @Durin how would the Old Imperium have dealt with him?
heroes, titans or billions of guard. though i should mention that Orks are bigger now then they once were in the Imperial age he would have been 4.5m not 7.5m
@Durin Is that the right size? Not billions?
yes, near annilated

How did the orks manage to kill more cruiser squadrons than us?
mostly due to the fact that a lot of your anti cruiser firepower shot down Roks instead
 
Next time, I think we should try luring a hypothetical Heacrusha onto a very low-priority world, like a barren rock or something, and then Exterminatus the planet after evacuating our troops. It would probably be the cheapest way to kill someone like him.
 
Next time, I think we should try luring a hypothetical Heacrusha onto a very low-priority world, like a barren rock or something, and then Exterminatus the planet after evacuating our troops. It would probably be the cheapest way to kill someone like him.

I seconds this motion. I think we failed to fully understand just how dangerous he was, simply because we haven't seen hero scale units that posed a threat on a strategic scale before. The closet was the 5th 3rd circle archangel, and he was more commander and hard point breaker. Heacrusha is just a wrecking ball.
 
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right, got the numbers mixed up. the 5th circle where the ones who hit the black irons like a rotten egg of an iron wall. Which is again, a demonstration about how Heacrusha is a new kind of what the fuck.
In fairness the Irons have runes of Banishment and had a ton of psyker support when doing that, so its a bit less ridiculous.
 
What we also need to do is to figure out a way to be able to at the absolute minimum permanently contest the air against a Waagh of this size in the future without suffering catastrophic losses.
 
Next time, I think we should try luring a hypothetical Heacrusha onto a very low-priority world, like a barren rock or something, and then Exterminatus the planet after evacuating our troops. It would probably be the cheapest way to kill someone like him.
Or shoot his ship, rather than ensure he stays alive so his military skill can drag down the Whaag!.

I wonder if the overall reduction of losses we got from them having a stupid boss was worth the losses in taking him down.
Propably yes.
 
this waagh would have been bloody without an idiot leading it. Even with garkill gutting the black irons he was a net gain for the trust.
 
The Old Ones did not fuck around when making Bio-Weapons.

You'd think given we deal with Avernus, we'd know this.
Orks are capable of becoming galactic-level players in a few millennia even if they start off with no tech and few numbers on a single planet. Ten thousand years after the Fall and the Eldar were still a minor galactic power that was slowly dying off. Unless they already exist in a large amount of numbers and have their max level of tech, they're not really a threat to galactic superpowers. They, as a bio-weapon, kind of suck.

EDIT: And that's before you consider that the orks are just krork degenerates. Compared to the krorks, the eldar come out even worse in a bio-weapon contest.
 
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en thousand years after the Fall and the Eldar were still a minor galactic power that was slowly dying off. Unless they already exist in a large amount of numbers and have their max level of tech, they're not really a threat to galactic superpowers. They, as a bio-weapon, kind of suck.
Thing is I'm pretty sure they weren't intended to be bio weapons full time.

I mean the Krork were pretty flat out created for war, but the Eldar have got all the other stuff, intricate mythology, philosophy ect.

I think when the Old Ones made them it was still early in the War in Heaven so they didn't want to make something like the Krork, they wanted something that was more than just a weapon. Since they probably thought they could win pretty easily at the time, something like the Eldar makes sense.

I'd also not underestimate what a few dedicated eldar can do...though a few dedicated anything should also not be underestimated.
 
Thing is I'm pretty sure they weren't intended to be bio weapons full time.

I mean the Krork were pretty flat out created for war, but the Eldar have got all the other stuff, intricate mythology, philosophy ect.

I think when the Old Ones made them it was still early in the War in Heaven so they didn't want to make something like the Krork, they wanted something that was more than just a weapon. Since they probably thought they could win pretty easily at the time, something like the Eldar makes sense.

I'd also not underestimate what a few dedicated eldar can do...though a few dedicated anything should also not be underestimated.
I beliefe they made the Eldar long before the war and to experience everything the old ones had given up in their accent. I beliefe to have read that Eldar experience most sensations a lot stronger than humans and the Old Ones may piggy backed of of their creations feelings to feel something themselfs.
So the Eldar were created as the Old Ones recreation drug? At least partially.
 
So higher than Jane or Jacobs...so about 56+


Well we can avoid that...so lets not do that.

Otherwise

@Durin
1. What's the estimate repair time for the fleet?

As for tactics, deploy the descents and send in a force of buffed heroes and Last Hunters armed to the gills with Vortex Grenades.

I'm thinking something like this, I wanted to throw a giant mass of hero's at Headcrusher but he's probably layered in dueling specific traits.
Edit: Probably want to do that distraction plan as well, Durin said it would help.

I would say have the psykers traget the horde. We should definitely go with the distraction plan to try to get them back outside the city. Using the Last Hunters, Knights, Space Marines Governor's Own, and boosted Heroes as a kill team should hopefully be enough to kill him.

Maybe have some of the Descent class destroryers and our Air Force to concentrate firepower on him once he is back outside the city. Every bit helps before we send in our hero kill team.
 
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