The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Actually @Durin, could we lure headcrusha into a trap by claiming the human commander was in one direction(and then maybe placing a big astartes as the bait), and striking him with everything possible as soon as he enters a courtyard or somthing? And would that be worth the attempt?
 
I love this story.
I sent this to a friend on steam.

"
Dragon352: this sentence was legitablity stated in the embers quest (the WH40k one I was telling u about)
Dragon352: "Clearly we need additional thermonuclear battle tigers."
Dragon352: because one giant, titan sized tiger made out of nuclear warp-fire was not enough
Dragon352: XD"

"
 
Did we bring any Primaris Execution Squads? I'm pretty sure those are our best hero-killer elite units. The other option is to try kiting the bastard, taking advantage of the fact that his twin power claws means he has no ranged offensive options.
 
So, how big of a hero-ball can we actually muster right now?
Horatio, Surt, Sigurd, Aryz (? not sure if we brought him along), Xavier, Tamia, Aria and Frederick are the ones that come to mind.

Actually @Durin, could we lure headcrusha into a trap by claiming the human commander was in one direction(and then maybe placing a big astartes as the bait), and striking him with everything possible as soon as he enters a courtyard or somthing? And would that be worth the attempt?

*Looks at Saar*
*Weighs possibility of getting him actually named in the quest vs. very distinct possibility of him dying*
Hrmmmmmm...
 
I just hope we get to use the VG some more this campaign. I mean we all saw the effects of getting more veterans has on their "population growth". Experience for their Astartes is pretty invaluable IMO.

I just want to deploy them like a legion on the defense already.
 
On a side note we gotta kill the retreating Warboss, if he gets away he will remember this fight and an Ork clever enough to run is clever enough to plan and I dont want to deal with a smart NuOrk with a plan coming for round two.
 
So, a hypothetical question:

How would Headcrusha versus that War In Heaven veteran Krork do? The ANCIENT one who re-founded the Krork?
 
@Durin Even if we got Rotbart an extra combat point he would still be two off from paragon right? Also could you answer a few questions?

1. Do we have any Deathstrikes missiles left?
1a. If yes could we use some as a mine a lure Headcrusha on top of it.
2. Would dropping a ship on top of Headcrusha be enough to kill him or just really hurt him.
3. Would throwing our Helguard champions at Headcrusha hurt him or just be wasteful?
 
I think you posted the deathstrikes twice Durin. It seems ludicrously unlikely to manage to manage this otherwise. And even if you did I'd have expected lower casualties the second time.

Thank god for last minute additions.

@Durin
  1. Do Gork n Mork provide an afterlife for Orks?
  2. How much did Gork n Mork favour the different warbosses we've faced, Ghazkill, Headcrusha and Gutcrumpa relative to each other?
1. supposedly yes
2. you are not sure but expect that the kunning one favored Garkill while the brutal one favored Headcrusha
Actually @Durin, could we lure headcrusha into a trap by claiming the human commander was in one direction(and then maybe placing a big astartes as the bait), and striking him with everything possible as soon as he enters a courtyard or somthing? And would that be worth the attempt?
you could and it would help.
@Durin I know the rule of cool is in play but what are the chances of the warboss getting to Rotbart, can Ridicully tell us?
low but existent
Did we bring any Primaris Execution Squads? I'm pretty sure those are our best hero-killer elite units. The other option is to try kiting the bastard, taking advantage of the fact that his twin power claws means he has no ranged offensive options.

you have 3 but they might not be very useful judging by Headcrushas reaction to a psychic working of Xavier and half a dozen choirs
@Durin Even if we got Rotbart an extra combat point he would still be two off from paragon right? Also could you answer a few questions?

1. Do we have any Deathstrikes missiles left?
1a. If yes could we use some as a mine a lure Headcrusha on top of it.
2. Would dropping a ship on top of Headcrusha be enough to kill him or just really hurt him.
3. Would throwing our Helguard champions at Headcrusha hurt him or just be wasteful?
rotbart is currently 4 points off paragon as he needs to reach 50 without his sword
1. no
2. just hurt him, dropping a ship into one of your own cities though is a bad idea
3. he has already killed almost 8k of them
 
Ok so choirs should go with support and the chance of him finding Rotbart is small but the dice gods are fickle.

I think we should send the hero brigade still to take him down after we send the last hunters and some space marines than governors own with all available hero's and Rotbart.
 
I'd like to avoid having any of our important heroes face him—he's chewing through our elites at a fast but manageable rate, but for all we know he's specialized for hero-killing (as well as having more health remaining than most of our heroes present here combined).

Back up the Black Irons with the Own and a few companies of Astares, continue to use Vortex weapons, assign the Last Hunters to take potshots, and continue to have every choir we've got (plus Ridcully) supporting the efforts to take him down. Maybe throw in the plan that was mentioned about the decoy commander and a few Knights. We had bad rolls against him in particular last turn (flame tiger a 12 v. 63 and Black Irons 32 v. 65) but cut through about half of his health—a few extra bonuses mean that short of criticals or a super-special trap card activating we'd be secure in taking him down with very minimal strategic scale losses.
 
I'd like to avoid having any of our important heroes face him—he's chewing through our elites at a fast but manageable rate, but for all we know he's specialized for hero-killing (as well as having more health remaining than most of our heroes present here combined).

Back up the Black Irons with the Own and a few companies of Astares, continue to use Vortex weapons, assign the Last Hunters to take potshots, and continue to have every choir we've got (plus Ridcully) supporting the efforts to take him down. Maybe throw in the plan that was mentioned about the decoy commander and a few Knights. We had bad rolls against him in particular last turn (flame tiger a 12 v. 63 and Black Irons 32 v. 65) but cut through about half of his health—a few extra bonuses mean that short of criticals or a super-special trap card activating we'd be secure in taking him down with very minimal strategic scale losses.
Keep in mind that Heroes inherently trump Elites.

Though now I've had an idea.

@Durin Could Ridicully divine Headcrusha's character sheet?

Knowing just what his traits are for would help us a lot, and I've severe doubts that killing him will be as simple as just drowning him in elites considering heroes are the counter to elites. He's almost bound to have a stack of less likely to die traits that haven't even kicked in yet.
 
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Keep in mind that Heroes inherently trump Elites.

Though now I've had an idea.

@Durin Could Ridicully divine Headcrusha's character sheet?

Knowing just what his traits are for would help us a lot, and I've severe doubts that killing him will be as simple as just drowning him in elites considering heroes are the counter to elites. He's almost bound to have a stack of less likely to die traits that haven't even kicked in yet.
Thing is, when I call them elites, their numbers make them high-grade chaff. And the ideal counter for a hero isn't another's hero, unless your hero outclasses them by a significant margin—it's chaff.
 
Thing is, when I call them elites, their numbers make them high-grade chaff. And the ideal counter for a hero isn't another's hero, unless your hero outclasses them by a significant margin—it's chaff.
Elites
  • Bottom tier: Ork Cyborks, Ork Nobz, Hive Guard, Myrmidon, Veteran Psyker Regiments, Ork Flash Gitz, Tyranid Warriors, The Black Irons
  • Mid tier: Inquisition Kill Teams, Life-Guard, Tau Battlesuits, Aspect Warriors, Elite Psyker Regiments
  • Elite: Mega Nobz, The Phase-Tigers, Space Marines
  • Super Elite: Primaris Executation Force, Terminators, Grey Knights, Last Hunters
No, they're elites.
 
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