The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The whole "using coordinated mass Rok drops to create fortified landing zones" strategem was thought up by Garkill, an exceptionally smart Ork Warlord. The chance that Headshasha would use such complicated strategy is 0%.
It will happen emergently. Some regions are better rok targets than others and orks like to blob together. Therefore there will be dense rok fields and lesser landers will land at them preferentially. Roks are mountains with point defence and they carry many orks and heavy ork vehicles which will include AA guns. Orks don't like getting bombed and strafed anymore than anyone else so they will dig in, set up their AA and put their airfields and other fixed installations under that umbrella.

Garkill's fortresses may have been better organised but any rokfield is a no fly zone and these ones will benefiting from level 2 waaagh! There'll be more stuff that ends up outside those envelopes than Garkill left so there'll be more targets for bombing which means we want to keep fighters to escort those mission but this first wave is the golden time for fighter kills.
 
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I just had an idea for how we could improve our odds in the upcoming air battles. We use pre-fab fortress segments hauled via Magni transporter to make anti-air fire bases, positioned with seer guidance where they can best offer support to the Trust fighters contesting the Ork fliers. If things start getting too dangerous, the fire base can be quickly packed up onto the Magni, and hauled back either to the nearest city, or another position. This movement would take plave under the cover of our shield-tanks whose name I cannot remember.

@Durin, would this be any help?
 
Garkill preferred to get his forces safely to ground then march and he enforced that preference. We can expect a lot more rok kaptinz trying the direct approach to invading a city under Headcrusha. The city guns will kill the rok and the shields bleed off the KE but that's still millions of tons of iron debris falling on the outer defences. It will be constant work clearing and repairing them.
 
Garkill preferred to get his forces safely to ground then march and he enforced that preference. We can expect a lot more rok kaptinz trying the direct approach to invading a city under Headcrusha. The city guns will kill the rok and the shields bleed off the KE but that's still millions of tons of iron debris falling on the outer defences. It will be constant work clearing and repairing them.
You make a good point, about random roks falling from the sky. On the other hand, it would also be badass for the ork hordes to take cover in and scavenge from space faring mountains covered in guns.
 
You make a good point, about random roks falling from the sky. On the other hand, it would also be badass for the ork hordes to take cover in and scavenge from space faring mountains covered in guns.
There's plenty of roks for both approaches.

We have been damn lucky the last 3 ork invasions have monofocussed on 1 system. Sooner or later we'll have one that hits half a dozen with Garkill 2 force levels and sends raids in force everywhere.
 
[X] Plan Battle Start
-[X] Low- This will result less damage but better exchange rates and preserving more of your airforce for the future. You would expect to lose around a quarter of your fighter with this option
-[X] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.
-[X] Harassment Option 2: Deploy a quarter of your harassment forces close to landing sites. - This will allow you to start harassing the Ork Hordes shortly after they leave the landing zone, while preserving the majority of your light forces for later conflicts.
-[X] Medium- The default option that balances damage for exchange rates and casualties.
-[X] Mine Option 2: Use a Quarter of available mines- This will inflict some damage and provide some opportunities to your harassers while saving most of the mines for later use.
-[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
-[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
-[X] Use Electronic Warfare

Ok, so I decided to go for a lighter harassment force than before, just because clumping too many together this early leaves them vulnerable for being bombed by the planes - we'll use larger numbers once they start getting closer to the cities, along with more mines. Also, I stand by not using Scry and Fry just yet. We want to use that once the Orks begin marching, not while they're milling about waiting, because once on the march killing off leaders will result in maximum chaos in the ranks at a time when it'll be difficult for plans to change. If the leaders die while the Orks are milling about, Headcrusha might change his plans and routes, and even if he'd do something stupid it would mean the Orks would change directions away from the mines. He could also end up doing something simple, like order the new leaders to march to converge with some of the other groups of Orks and merge with them, making each pack a bigger threat to its target. Further, disrupting leadership while they're on the march will ensure our harassers can take full advantage of the chaos.
Adhoc vote count started by Enjou on May 18, 2018 at 6:25 PM, finished with 96186 posts and 13 votes.

  • [X] Plan Conservation
    -[X] None- Preserve your fighters for later.
    -[X] Fighters- This will reduce the number of fighters they have to defend future landings.
    -[X] Harassment Option 1: Remain back- This will preserve your harassment forces for later actions.
    -[X] Mine Option 1: None- This will save your mines for later use.
    -[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
    [X] Plan Battle Start
    -[X] Medium- The default option that balances damage for exchange rates and casualties. You would expect to lose at least half of your fighters with this option.
    -[X] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.
    -[X] Harassment Option 2: Deploy a quarter of your harassment forces close to landing sites. - This will allow you to start harassing the Ork Hordes shortly after they leave the landing zone, while preserving the majority of your light forces for later conflicts.
    -[X] Medium- The default option that balances damage for exchange rates and casualties.
    -[X] Mine Option 2: Use a Quarter of available mines- This will inflict some damage and provide some opportunities to your harassers while saving most of the mines for later use.
    -[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
 
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-[X] Medium- The default option that balances damage for exchange rates and casualties. You would expect to lose at least half of your fighters with this option.
-[X] Targets of Opportunity- This will result the best exchange rates at the costs of not inflicting major damage on either force.

may I ask what the logic behind this choice is? we're going to be getting air supremacy be default in a bit once the AA net deals with his fighters. I don't really see why it would be worth sacrificing about half our own air force to lightly maul his forces. I also don't see the point of splitting our focus.
 
[X] Plan Conservation
-[X] None- Preserve your fighters for later.
-[X] Fighters- This will reduce the number of fighters they have to defend future landings.
-[X] Harassment Option 1: Remain back- This will preserve your harassment forces for later actions.
-[X] Mine Option 1: None- This will save your mines for later use.
-[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
-[X] Use Electronic Warfare

Time is on our side, and the reason we chose Svartalfheim was to utilize the Svartar city defences as much as possible. I don't see any reason to risk our lighter forces when we can just drag the fight out a bit and attrit the greenskins.
 
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[X] Plan Conservation

Because I can not agree to a plan that have our air forces and light forces crushed under a mountain of orks. They litteraly have enough fighter-bomber to suicide chrash our forces before counting the weapons they carry.
 
Time is on our side, and the reason we chose Svartalfheim was to utilize the Svartar city defences as much as possible.

No, the reason we chose Svartalfheim was to preserve our naval forces. It was accepted we'd have higher planetside casualties due to this approach.

may I ask what the logic behind this choice is? we're going to be getting air supremacy be default in a bit once the AA net deals with his fighters. I don't really see why it would be worth sacrificing about half our own air force to lightly maul his forces. I also don't see the point of splitting our focus.

We won't have air supremacy for a long while, and once the Orks are on the ground they're going to have their own AA set up - air superiority is pretty much useless once the enemy has masses of AA set up. Taking out some landers will kill Orks, though we don't want to focus on them because the exchange rates will be bad.

[X] Plan Conservation

Because I can not agree to a plan that have our air forces and light forces crushed under a mountain of orks. They litteraly have enough fighter-bomber to suicide chrash our forces before counting the weapons they carry.

Harassment forces harass. They don't go head on against mountains of Orks. The idea that they would is stupid. They're going to be using guerilla warfare to attack the flanks of the Ork forces. You know, like every other time we've fought against Orks or any other army.

Harassment forces also don't ball up and make themselves vulnerable to bombardment.
 
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We won't have air supremacy for a long while, and once the Orks are on the ground they're going to have their own AA set up - air superiority is pretty much useless once the enemy has masses of AA set up. Taking out some landers will kill Orks, though we don't want to focus on them because the exchange rates will be bad.

the orks are going to be bleeding fighter bombers super fast. especially if they split them, which they likely will. Sure they will have their own AA set up, but generally speaking AA without it's own fighter support tends to be a lot less effective. What's more, air forces are kind of expensive, an the enemy battle plan is not super threatening. We don't need to spend those forces right now.
 
the orks are going to be bleeding fighter bombers super fast. especially if they split them, which they likely will. Sure they will have their own AA set up, but generally speaking AA without it's own fighter support tends to be a lot less effective. What's more, air forces are kind of expensive, an the enemy battle plan is not super threatening. We don't need to spend those forces right now.

If we don't use them now, quite frankly I expect we're never going to use them, because people won't want to go against the enemy AA. And this is the only chance we're going to have to hit the landers.
 
Harassment forces harass. They don't go head on against mountains of Orks. The idea that they would is stupid. They're going to be using guerilla warfare to attack the flanks of the Ork forces. You know, like every other time we've fought against Orks or any other army.

Harassment forces also don't ball up and make themselves vulnerable to bombardment.
No?
In Avernus' Spine, the Everglades and Lindon your harassment forces fell back to defensible locations where they could defend themselves from the Ork Fighter-Bombers, with the terrain of the local regions and Pre-Fabricated Fortresses proving to be their greatest allies. Your forces in Avernus' Spine inflicted massive damage on the Ork Fighter-Bombers and suffered little damage, while the armies in Lindon and the Everglades fared far worse, losing the majority of the harassment forces while only killing a few percent of the Ork Fighter-Bombers.
T=8:04:00-9:22:00
With their air supperiority (naval superiority give them extra AA from above as well) they will kill whatever we sent their way in the air fast.
Once their fighter wings have nothing left to shoot they will start a massacer among the harassing forces.
In the end everything we sent to harass will be killed before it can retreat.
 
[X] Plan Conservation

Though @HanEmpire - could you add diviners helping the other psykers/mundane defenses targetlanders carrying gargants/stompas/other elites?
 
[X] Plan Conservation

@Durin if we harass without air cover, how much damage do we think the harassment forces will take?


If we don't use them now, quite frankly I expect we're never going to use them, because people won't want to go against the enemy AA. And this is the only chance we're going to have to hit the landers.

and that's fine. still having that airforce at the end of this means less resources go to rebuilding them, and more go towards building up for the next threat to come our way. If we can win this without bleeding the air force then we should. this is not a desperate situation where we need to spend lives like pennies.
 
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So, what, we're just going to let the march unopposed? For crying out loud, when have the Orks NOT had air superiority?

@Durin - How long is the next phase of battle intended to last? Is it their full march towards the cities, or just part of it?

Did you mean Scry and Fry, or Divination?

I added Scry and Fry to kill Gargants/Stompas/Warbosses.

I again assert we should wait to use Scry and Fry until they're on the march.
 
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