The founding Astartes were about 500 Ultramarines. After we scryed Ultramar, they changed their name.
30, not 500.
The founding Astartes were about 500 Ultramarines. After we scryed Ultramar, they changed their name.
At the moment yes.oh, so we have the ultramarines, they just changed their name cas their changing the rules that they follow
Nah 30 Marines to start off with, but they had more geneseed as they'd been careful about preserving it.
I think Durin mentioned that after the war they had enough veterans to improve training time or something, rather than relying on the ones who'd survived the journey. Also they had a lot more geneseed to work with than before.Didn't catch that. Damn impressive. Honestly I'd figured it would take another decade or two before they got back to where they were in numbers.
I find it doubtful from time spent without Primarch infusions. Guilliman's gene seed is incredibly stable. Like notedly so and up there with Dorn and Pertuabo.Whether they develop mutations later on is unknown, especially given Avernus and the fact that geneseed is becoming more unstable overtime due to the lack of infusions from the Primarch.
That maybe the case, but nothing lasts forever.I find it doubtful from time spent without Primarch infusions. Guilliman's gene seed is incredibly stable. Like notedly so and up there with Dorn and Pertuabo.
Avernus influenced mutations though? Far more likely IMO.
Sorry to ask but I'm going to need some sources specifically dealing with Guilliman's gene seed and it's stability over time.
Missing two organs it may be but it was perfect for what it was designed for and what we're achieving with Guilliman's geneseed.Also Dorn's seed maybe stable, but its still missing two organs.
Nothing on Ultramarines specifically, but the primarchs in general needed to be there to keep the things stable and at 100%.Sorry to ask but I'm going to need some sources specifically dealing with Guilliman's gene seed and it's stability over time.
Missing two organs it may be but it was perfect for what it was designed for and what we're achieving with Guilliman's geneseed.
Building a Legion.
Really now, I was always led to believe their flaws were present by the great crusade.The Blood Angyels for example, also a typically stable line have also mutated.
Theirs are weird.Really now, I was always led to believe their flaws were present by the great crusade.
Frankly 40k lore is built out of exceptions to its own rules. I blame the need to make each codex more awesome than the last to drive sales.
Doubtful, but possible.I wonder if we'll start seeing a more general Imperial Trust abhuman strain on top of Avernus' own abhuman line.
Angel steel in this verse doesn't need their blood, but you are correct.I suspect the blood angels might have something unique about their psychic frequency that makes them more venerable to being attacked through it. Like angel steel and the sangintor are hinting that they may have more of a psychic bullshit thing going than most. So it would fit that it's more of an avenue of attack with them.
Kinda...Next is foundings. Canon information seems to suggest that this is a place where a LOT of mutations show up, and that aligns well with what we know in the Embers-verse about psychic frequencies and rituals. We aren't planning on really doing the massive foundings like the Imperium, so that means we're likely to get fewer mutations from that source.
Angel steel in this verse doesn't need their blood, but you are correct.
Like most things with them it seems to go back to Sanguinius who was sort of half awake as a psyker. He was one like all Primarchs, but with the exceptions of Lorgar and Magnus none of them were active, but Sanguinius and Konrad were kinda half active, receiving visions and stuff.
I'd not be surprised if that left him more vulnerable to that kinda stuff, and meant that he affected his legion on a grander scale due to a stronger connection.
@Durin, can you give examples like these except for Favoured Enemy?1. first- a preference for using that type of unit and the experience to match
second- either a major focus on that type of unit or a population with traits that make said unit effective
third- an obsession for the unit or a population almost tailored for the right skills (Catachan Light Infantry)
fourth- the civilisation built around that form of combat, everything else taking second aplces (Knights)
Right, and assuming that he's what Durin is using, he's likely an Ascended God of some type. The good news is that its highly likely the Sanginour won't die unless he is killed. The bad news is that if you thought that the Abomination wants to kill Lin...@MonkeyTypewriter dunno if you already knew this, but I did some quick research so to share with the rest of the thread (and potentially you)
The Sanguinor may have been given a proper origin story in the book "Herald of Sanguinius."
I'm fairly certain it expanded on an idea that was originally presented somewhere else, Sanguinius is swamped by everyone petitioning him as Emperor of the Secundus Imperium and so the captain of the Sanguinary guard Azkaellon gets paranoid about all these people getting close to his father (he was noted as being a bit possessive) and so proposes creating a stand in for him. Sanguinius agrees he can't sit on a throne all day so they developed the idea.
Azkaellon brought the Guard together told them and two of them nominated themselves. The rest left and the two drew lots the one who lost got killed by Azkaellon to preserve the other's identity (dunno how that works) and the winner, Aratron, had his face sealed in a golden mask and was known from then on only as the Sanguinor.
Now it would be unlikely that the current Sanguinor and Aratron are the same person, if not for Davin.
Davin was the world that hosted the Serpent's Lodge that corrupted Horus, its an important place and Sanguinius, Lion Guilliman and Konrad (then a prisoner) visited the world to see it for themselves as they tried to breach the ruin storm cutting them off from the rest of the Imperium. It was here that they crossed paths with the ancient and powerful Daemon Madail a Daemon of Chaos Undivided that had been wreaking havoc across the Imperium Secundus ever since the Ruin storm was thrown up.
Madail at some point was charged with corrupting them, and trapped Sanguinius within a portal on the very altar upon which Horus had been corrupted. He attempted to trick Sanguinius showing him a vision of emps congratulating him after defeating Horus however, Sanguinius realised that this was an illusion tempting him to take up the title of Emperor for himself and so struck the illusion down.
The illusion of course was Madail who abandoned trickery and resorted to force summoning his Daemonic hordes and bringing in his corrupted flagship the Strike Cruiser Veritas Ferrum (the ship also had one end of the portal he had set up to trap Sanguinius) and the rest of his support.
His offer was simple, take Horus's position as warmaster, or his son's would be doomed to the black rage (Sanguinius's visions had revealed the Rage to him.)
The two fought, but their battle was brought to a close by the reinforcements from Lion, Gulliman and the Sanguinary guard who broke into the Veritas Ferrum and broke the portal. Both Sanguinius and Madail were wounded and hanging onto the the portal as it broke up Veritas Ferrum exploding and Davin undergoing exterminatus.
However, the original Sanguinor sacrificed himself, trapped in a portal between the warp and reality upon a fulcrum of destiny while planet was then obliterated from orbit. This was a task that Sanguinius had set himself in the hopes of sparing the Blood Angels from the Black Rage without turning into a monster even worse than Horus as his visions suggested would happen to him if he survived the Horus Heresy, though realised in another vision that his sons would suffer the Black Rage on the event of his death in any case, however the Sanguinor stepped in wordlessly and stood for him, setting the example of the best that Blood Angels could possibly be, becoming a symbol much more than a "warrior of flesh and bone". Sanguinius also observed that he began transforming into a "golden angelic form" as he entered the portal.
This is likely the original origin of the Sanguinor...kinda cool I think.
Right, and assuming that he's what Durin is using, he's likely an Ascended God of some type. The good news is that its highly likely the Sanginour won't die unless he is killed. The bad news is that if you thought that the Abomination wants to kill Lin...
On the plus side, Astropathic binding should be absolutely viable as soon as Lin looks into it.
Sanguinor would need to be a God, who's portfolio was not restricted to Blood Angels, and had powerful/Long-Range Psychic Communication as a special ability; all to do what you suggest. More likely that we will find a random Corvid or Monkey on Avernus that provide such abilities as Familiars.
Yeah... you're just wrong I'm afraid. As long as he's a noncorrupted warp entity we can double the range of our Astropaths, minimum. Also, distinctly possible that he is a god since we know that Ascended Gods are usually extra powerful Daemon Princes.Research: Astropaths: Psychic Frequencies: After a year of testing Headmaster Ridcully has determined several facts about binding psykers to major warp powers. The first is that rather then power being the main requirement for a bonding to have an effect being a representation of a concept is more important. This means that it is possible for psykers who bond with even relatively minor daemons to have their Psychic Frequency change. It also leads to the question of what exactly the concept that Astropaths are bonded with. After a bit of investigation Headmaster Ridcully has foundthat Astropaths are bonded with the concept of Humanity. In conclusion Headmaster Ridcully has determined that bonding with a warp entity would greatly increase the ability of his Neo-Astropaths to communicate over long distances, he estimates doubling range at the very least. Unfortunately there are not available Warp Entities that would be at all safe to bond with, except possibly the Avernite Planetmind if some theories are correct.
applying it to a flamer would be hard but a melee weapon would be doable. still needs a psyker to use though@Durin, hellflame coral is able to hold warpfire. I recently got the idea to apply that to technology, making a flamer that shoots it or an axe that gets covered in it. In the case of the axe, would it count as a Force weapon or would it just count as a psy-active weapon and thus be no better against daemons than a mundane fiery axe?