The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
If their ammunition is depleted, is their HP restored? Because I think we at least can still out-range the orks, since their blessing affects their direct combat power and armor/piercing than anything else.

Also, do we have any idea how much Death's Head poison we would need to kill a Magma Wyrm? Or is something like that too large to be poison in a combat relevant timeframe?
yes
to large to poison in a hurry
So can we put all the vortex on the stealth ships and give the stealth fleet the ability to ability to ship kill ork capital ships and hulks?
at the expense of making them even more prone to die as soon as people open fire on them
Adhoc vote count started by Durin on Apr 19, 2018 at 11:08 PM, finished with 94419 posts and 17 votes.
 
Healing is included at Journeyman because that's included in what Durin said would be useful for Witch Hunters, whereas Strength was a lower priority. I imagine that's because you don't want to get into melee with a psyker if you can avoid it.
Our Last Hunters do more than just kill psykers. Killing Warbosses and Chaos Champions are also in their remit. Strength would help with all of them, if only to get past their armour and apply the Death's Head Poison.
 
Our Last Hunters do more than just kill psykers. Killing Warbosses, Chaos Champions, and Greater Daemons are also in their remit. Strength would help with all of them, if only to get past their armour and apply the Death's Head Poison.

They typically kill at range with Super Exitus Rifles rather than fight close up. Any armor they can't get through with that isn't something I imagine they'll get through from melee, and we do have a type of round that allows for delivering a chemical payload.
 
They typically kill at range with Super Exitus Rifles rather than fight close up. Any armor they can't get through with that isn't something I imagine they'll get through from melee, and we do have a type of round that allows for delivering a chemical payload.
Very well. I retract my argument.
 
Ok, yay or nay on trading Tech Level 2 (19th century tech - steam engines, basic guns, etc) for basic knowledge of this xeno alchemy? No doubt it'll add more research to our ever growing queue, but such is life.
 
Ok, yay or nay on trading Tech Level 2 (19th century tech - steam engines, basic guns, etc) for basic knowledge of this xeno alchemy? No doubt it'll add more research to our ever growing queue, but such is life.
Yay also can you consider adding vortex shells since we can get a salvo for them before the Waagh gets here.
 
Speaking of Vortex shell, what about Vortex mines?

Vortex stealth mines?
Ok, yay or nay on trading Tech Level 2 (19th century tech - steam engines, basic guns, etc) for basic knowledge of this xeno alchemy? No doubt it'll add more research to our ever growing queue, but such is life.
Nay, NAY! Don't give any tech, please. It's one of the few things where the Conservatives have a good point. Really please don't give any human tech. It's not worthwhile, espcially since Telepathica backlog is forever.
 
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Ok, yay or nay on trading Tech Level 2 (19th century tech - steam engines, basic guns, etc) for basic knowledge of this xeno alchemy? No doubt it'll add more research to our ever growing queue, but such is life.
I'm not opposed to trading the Nynye tech, but if we do so without Council say-so, they may be less willing to approve a further tech trade.
 
I'm for nay, rather do any trading there with a coherent policy in place and when we actually have someone who can take a peek at some point the next decade.
 
I believe we've already been told that nobody cares about us trading them Tech Level 2, Conservatives included.
We are also massively destabilizing the underground. Which we know nothing about. Besides which Tech 2 only gives us basic alchemical knowledge, and TBH that is competing with the Telepathica's absolutely hideous backlog.
 
We are also massively destabilizing the underground. Which we know nothing about. Besides which Tech 2 only gives us basic alchemical knowledge, and TBH that is competing with the Telepathica's absolutely hideous backlog.

Honestly I'm not sure how much 19th century tech would actually destabilize the underground. I mean, even with Dark Age tech the things above ground still give us trouble.
 
Honestly I'm not sure how much 19th century tech would actually destabilize the underground. I mean, even with Dark Age tech the things above ground still give us trouble.
Technology is a force multiplier.

I am really not keen on filling the Telepathica with actions we'll be oblidged to take, since we've already paid for them. Particularly since ICly we have no inkling of the practical effects of Alkahestry, know of it's costs, and getting Alkahestry production will very likely be rather problematic in terms of time.
 
Technology is a force multiplier.

How much tech would multiply things really depends on the tech. The Nynye are psychics with magical alchemy. Would 19th century tech be that much of a multiplier for them?

So what I am getting is we hold off till after the high council meeting.

Which just makes it seem like we wasted saving an action for trading with them until the reagents thing finished if we trade anything now. If we want to wait until we've talked to the High Council, then we should wait to trade at all.
 
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Ok, yay or nay on trading Tech Level 2 (19th century tech - steam engines, basic guns, etc) for basic knowledge of this xeno alchemy? No doubt it'll add more research to our ever growing queue, but such is life.
Nay for now, yay after the High Council. Any kind of uplift should be handled with the utmost care. We have no experience with this so we don't know for sure if the changes that Tech Level 2 will introduce will be mild or extreme. Even if we don't need permission, it'll make us look polite, considerate, and cautious.
 
How much tech would multiply things really depends on the tech. The Nynye are psychics with magical alchemy. Would 19th century tech be that much of a multiplier for them?



Which just makes it seem like we wasted saving an action for trading with them until the reagents thing finished if we trade anything now. If we want to wait until we've talked to the High Council, then we should wait to trade at all.
Than we should wait. Are we going o be able to research any of them before the Waagh get here?
 
How much tech would multiply things really depends on the tech. The Nynye are psychics with magical alchemy. Would 19th century tech be that much of a multiplier for them?
It would. Here are a few things that happened during the 1800s of humanity's history:
  • The population boom began
  • Science became a profession
  • Trains
  • Promethium
  • Mass production of steel
  • Telegraphy
  • Atomic theory and the elemental table
  • Electromagnetism
  • First electric power plant and electricity grid
  • Cardboard boxes
  • Slavery ended in Nord Merica
  • Heavy stubbers
  • Dynamite
 
Honestly I really don't get why people are so reluctant, we're always going to have a backlog the size of Jupiter so that's a non issue, and the Nyne are our allies.

Allies who are much more useful if their tech is more advanced.

We've already confirmed they're not interested in leaving the planet for any reason and the only way I can possibly conceive of them trying to kill us is if we've done something to anger the planet, after all its not like we're in competition for land or anything.
 
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