The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
the Alpha is this turn, you have 58,952 souls for Siren trade
Cool, my shopping list is affordable.
--Rune of Protection (6k)
--Rune of Warding (25k)
--Rune of Enchanting (15k)
--Rune of Focus (5k)

2. sort of, the price in unborn embryos of the same species is a bit high though
When you say the price is high, do you mean we need a lot of embryos or that it'll cause a political shitstorm?

I mean if cloned embryos before brain development (and soul growth) can work, then we can basically print money.
 
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Cool, my shopping list is affordable.
--Rune of Protection (6k)
--Rune of Warding (25k)
--Rune of Enchanting (15k)
--Rune of Focus (5k)


When you say the price is high, do you mean we need a lot of embryos or that it'll cause a political shitstorm?

I mean if cloned embryos before brain development (and soul growth) can work, then we can basically print money.
Add Rune of Power to this list. It lets our Primaris Execution Squad hit EVEN HARDER! Vital for dealing with rogue betas and alphas.

Also, we are selling human souls to Xenos for knowledge. Whatever boost we get WILL NOT be worth the ruthless upgrade. Do not want.
 
Add Rune of Power to this list. It lets our Primaris Execution Squad hit EVEN HARDER! Vital for dealing with rogue betas and alphas.

Also, we are selling human souls to Xenos for knowledge. Whatever boost we get WILL NOT be worth the ruthless upgrade. Do not want.
Can't, that'd tip the total cost up to 59,000 Souls. Unless...

@Durin is it possible that we'll have 59,000 souls to trade on Year 5?
 
Also, we are selling human souls to Xenos for knowledge. Whatever boost we get WILL NOT be worth the ruthless upgrade. Do not want.
You seem to be thinking under the assumption that human embryos are considered protected and sacrosanct in Imperial culture. As I understand it, Imperial culture sees them as things that aren't people yet and can be treated as resources without issue.
 
Why not? With our technology it should be pretty cheap to produce embryos. Buying them from Dragon's Nest could also be an option if it ever becomes a bottleneck.
I guess it depends on the type of foetus...

I mean yeah it isn't heresy, but its still not going to help our rep at the moment.

Lets find out what kind of stats we're looking at before we start...I mean my general idea was enhancing our Last Hunters...

This is basically HERESY
Unfortunately no.

Despite praising the human form, both the Imperium and likely the Truth allow some absolutely horrible things to be done to humans and with humans for the "greater good."

I can't either. Only found people on forums saying the same thing.
I do not believe that's the case outside of chaos...
 
@Doomed Wombat Thanks. I am a bit unsure about the Rune of Enchantment so better ask Durin.

@Durin
1. Does the Rune of Enchantment need a connection rune or can another rune be set with it? If yes how many?
2. I must profess I lost sight of which technologies we have implemented. Could you remind me which of the following we had implemented already (I am reasonably sure none but I don't know anymore) and which we don't need to implement and which we still need to implement?
2a. AA Missile Launcher
2b. AA Heavy Missile Launcher
2c. Hellsword
2d. Testudo-class Guardian Tank
2e. Fellblade
2f. Landing Pad
2g. Spartan
2h. Land Raider Annihilator
 
I argue that it's a rep-neutral action. Embryos are just not a thing that Imperials care about.
Off Avernus...maybe.

On Avernus wiggles hands. Too many factors for me to come to a complete conclusion...

Its also not the kinda thing that goes down well.

We would literally be using potential human life to augment our people through alien sorcery :p

They also might be a thing the Trust cares about cause of Lin.
 
Do embryos have souls in 40k? If so, using them for potion is quite immoral/Abominaty. If they don't - let use them.
 
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Didn't inverted_helix mathematically prove that this is a net negative on resources unless we massively expand our military?

He based it on an outdated data table that didn't take into account the expansions we've done since then. It's supposed to save us money and resources, so I would have to presume Signe wouldn't give us an option that wouldn't save us those things.

@Durin, can you clarify how much the Repair Workshops will actually save us per year in each category?
 
58,952 souls for Siren trade
Why is this so low? We had 8 million last turn at a 1% rate for 80k. Then this turn we had 300k at a 10% rate for 30k.

He based it on an outdated data table that didn't take into account the expansions we've done since then. It's supposed to save us money and resources, so I would have to presume Signe wouldn't give us an option that wouldn't save us those things.

@Durin, can you clarify how much the Repair Workshops will actually save us per year in each category?
Even after I adjusted to include the big bump in helltroopers and PDF it still had a repayment period of 250 years. And that's assuming wars of this scale every 20 years. If wars of this scale aren't that often the repayment period rapidly balloons. If you expedite and thereby double the cost, it gets even more hilarious with a repayment time on the order of 500 years.

I could go through and find all of the other bumps in upkeep, but none of the rest were really that significant. All of them collectively might move it 10% considering quite a few of them didn't change long term upkeep at all, and most others besides the Helltrooper expansion and PDF expansion shifted upkeep by <1%.

When I said we needed 2x the upkeep we have on the datasheet for it to maybe be reasonable, that was just going to bring it down below two centuries instead of taking more than three centuries. Really the modifiers are just so small that unless our entire ground force is getting obliterated regularly it will take way too long for this to give effective returns.
 
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We don't have a 100% turnaround on cultists. A fair number need to be put down before they can be delivered.
Then why did it say "captured" in the turns? If the majority are killed it should say something like "located", "eliminated", "neutralized", or "discovered". There's plenty of ways of putting it that would include both captured and killed instead of just indicating captured.
 
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He based it on an outdated data table that didn't take into account the expansions we've done since then. It's supposed to save us money and resources, so I would have to presume Signe wouldn't give us an option that wouldn't save us those things.

@Durin, can you clarify how much the Repair Workshops will actually save us per year in each category?

Thrones
Material
Metal
Promethium
Advanced Material
Exotic Material
38,551,505.80
5,212,794.16
-1,136,124.00
-1,291,050.00
227,805.64
-2,266.34
 
Even after I adjusted to include the big bump in helltroopers and PDF it still had a repayment period of 250 years. And that's assuming wars of this scale every 20 years. If wars of this scale aren't that often the repayment period rapidly balloons.

There were several more bumps since then. I've gone ahead and added every completed military project we've done since the datasheet was last updated as well as any currently in the pipe. Upkeep if I'm not missing anything would be...

-5,230,032,564 Thrones, -318,607,915 Material, -287,373,074 Promethium, -21,098,302 Advanced Material, -111,527 Exotic Material

Once workshop the annual savings in upkeep would be...

151,501,628.2 Thrones, 8,860,791.5 Material, -2,900,000 Promethium, 301,966.04 Advanced Material, -2,142.365 Exotic Material

For every five year turn this is...

757,508,141 Thrones
44,303,957.5 Material
-14,500,000 Promethium
1,509,830.2 Advanced Material
-10,711.825 Exotic Material

Rounding up, Throne cost for our investment will be recouped within 8 years, Material cost within 26 years, and Advanced Material Costs within 8 years.

EDIT - ninja'd. Different numbers than I got, but Durin has all the behind the scenes stuff. Recalculating.

EDIT 2 - With Durin's numbers, this is the repayment time on the resources we'd be spending to build the facility:

29 years for Thrones, 45 years for Material, 11 years for Advanced Material. Still not nearly as bad as 250 years, and this does not include savings for replacement costs. (which we incur annually in small amounts due to wildlife deaths, and in larger amounts whenever there's a war or campaign)

So, I consider this worth doing.
 
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There were several more bumps since then. I've gone ahead and added every completed military project we've done since the datasheet was last updated as well as any currently in the pipe. Upkeep if I'm not missing anything would be...

-5,230,032,564 Thrones, -318,607,915 Material, -287,373,074 Promethium, -21,098,302 Advanced Material, -111,527 Exotic Material

Once workshop the annual savings in upkeep would be...

151,501,628.2 Thrones, 8,860,791.5 Material, -2,900,000 Promethium, 301,966.04 Advanced Material, -2,142.365 Exotic Material

For every five year turn this is...

757,508,141 Thrones
44,303,957.5 Material
-14,500,000 Promethium
1,509,830.2 Advanced Material
-10,711.825 Exotic Material

Rounding up, Throne cost for our investment will be recouped within 8 years, Material cost within 26 years, and Advanced Material Costs within 8 years.

EDIT - ninja'd. Different numbers than I got, but Durin has all the behind the scenes stuff. Recalculating.
I just went through myself and got the same numbers you did for the upkeep change.

The issue you've failed to account for there is that exotic material is worth about 100x as much as advanced material, and over 100,000 times as much as the other types.

If you convert it into trade credits. The cost of the investment is 1,272,836. The return per time unit is 9407 credits.

Credit values taken as Thrones 5.1, Material 26.2, Metal 6.6, Promethium 26.2, Advanced Material 85.8, Exotic material 81.1. These values were as generous towards the project as feasible.

Restoring our military from the war then provides 166,281.2 credits worth of savings.

I've been under the impression that the upkeep is listed per 5 year turn though, not per year. Is this not the way things are calculated?


With Durin's numbers plugged in things get far worse since it gives a credit return of only 1,456.28 per time unit. For a repayment time of 874 time units (whether these are years or turns I'm no longer sure) with 114 time units subtracted per war. So really it's most likely going to take around 7 wars.
 
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@Durin

1. What is prosperity exactly? One of the actions reads that it gives +20% boost to the Prosperity of all planetary cities. Is it a flat increase to Throne income of all those cities or something else?
 
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