The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Plan Conquest

I have no desire to see what they would do with a few years to organize something nuts, like the mass sacrifice of their entire population.
 
[X] Plan conquest

No matter how OP we are we need time to recover. Leaving chaos or ork friendly powers on our doorstep is not a good idea.

However, I do not think that we should be concerned about colonizing at this time. We should focus on ensuring the strength of what we already have, and simply let this campaign be a "salt the earth" affair.
 
I was going to vote, but considering the landslide I doubt it is necessary.

This will be an interesting endeavor to see play out.
 
[X] Plan Conquest
-[X] Addendum we should aim to cripple any trade or reinforcements between the Valinor worlds then concentrate all ground forces on a single world at a time. The first world should be A) A lightly defended/tainted world to serve as our relay and springboard world. B) A critical junction world that will cause a splintering effect in the enemy.

we are all thinking this but I think it should be in the actual plan for in character information
 
it is very unlikely that Valinor will have war turns, I plan to give you several military options to choose how to conquer it
 
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