The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I would prefer a more limited intervention as the phrases "a short victorious war" and "We'll be back before Christmas" are just asking for the universe to mess with us and a full conquest will nearly certainly end up in mission creep.
 
I'm against full conquest because it leaves our armies out of position if the local orks go Waaargh on us, which could happen at any time and expands the area we need to defend, leaning towards the second option.
 
One advantage of full conquest would be starting the legthy purification process sooner and stopping any additional corruption, I wouldn't put past Abominites to corrupt the frak of their own worlds if isolated and left alone, either intentionally to spite us or in desperate attempt to gain some boon via mass sacrificial rituals.
 
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I think option three is the best option, and we'll need to convince the ones abstaining that it is. @Durin - would any of these arguments push anyone towards option three?

1. Rotbart being willing to lead the campaign. (restricts our personal actions, but his high Martial will allow the campaign to go smoother)
2. In their weakened state, a Waaagh could likely take over their worlds virtually uncontested, leaving us with Orks having taken over several worlds with all the scrap that comes with it on our doorstep instead.
3. We can't be certain of having another opportunity for them being this weak again.
4. We don't have to be super aggressive to win here. Several worlds will end up cut off from others - their hive world might run out of food before we even get to conquering it, so long as we keep up a blockade, as an example. We can start with the less fortified, less populous worlds and move from there. Even if we have to cut the campaign short for some reason, we would be in a much better position to resume it afterwards if they've lost planets.
 
Depending on how many worlds are only lightly corrupted I say we should do a combo of 2 and 3. Take out all the orbital industry invade the lightly corrupted planets. These will be easy to purify and settle quickly and then do Surgical strikes against all others.
 
Option one is the basis of all three plans, the only difference is how much farther we go. It will also require an ongoing expenditure to keep sending patrols that far out to keep them from rebuilding their void assets. A good start, but half-measures are usually a bad idea where Chaos is concerned.

Option two feels like the worst of both worlds. Increased cost, no new resources or worlds to exploit, and still leaves us needing to send regular long-range patrols to keep them planet-bound.

I like option three. We can concentrate our forces, while they're stuck with whatever depleted armies were left after the Crusade took the lion's share. Most of the Crusade forces that didn't make it to Avernus were probably mustering on Valinor itself, so we shouldn't have to worry about the last five waves of chaff who can't get back home. We can also attack Valinor's worlds in the order we choose, starting with the least corrupted and fortified, consolidating our position, and applying any important lessons before moving on to the next. We are in the rare position of being able to dictate the pace and course of the upcoming campaign with near-total impunity.
 
I think option three is the best option, and we'll need to convince the ones abstaining that it is. @Durin - would any of these arguments push anyone towards option three?

1. Rotbart being willing to lead the campaign. (restricts our personal actions, but his high Martial will allow the campaign to go smoother)
2. In their weakened state, a Waaagh could likely take over their worlds virtually uncontested, leaving us with Orks having taken over several worlds with all the scrap that comes with it on our doorstep instead.
3. We can't be certain of having another opportunity for them being this weak again.
4. We don't have to be super aggressive to win here. Several worlds will end up cut off from others - their hive world might run out of food before we even get to conquering it, so long as we keep up a blockade, as an example. We can start with the less fortified, less populous worlds and move from there. Even if we have to cut the campaign short for some reason, we would be in a much better position to resume it afterwards if they've lost planets.
between these arguments you could get a majority, option 3 already has the most votes and the arguments are enough to pull people off the fence to it
 
To be honest, I would expect the Valinor Fleet to run away the moment we show up in the system. All they have is 1/3 of their escorts (and 2 cruisers, lol) , and it should be obvious to all that this is a war they will not win.
 
I would vote for plan two, with a few additions.

First place kill sats in the orbitals to hit any concentrations of people, or attempt to rebuild tech. Then using our super seer when ever we're not going to be hit by Orks we take a couple of planets peer decade. As to the World Valinor planet killer that thing, even if it pulls itself back together it'll be without humans on it, and take much longer to put back together.

On the other hand if our Super Seer thinks he can get a nice group of Orks to lend a hand dealing with the Valinor homeworld I'm all for it.
 
First place kill sats in the orbitals to hit any concentrations of people, or attempt to rebuild tech. Then using our super seer when ever we're not going to be hit by Orks we take a couple of planets peer decade. As to the World Valinor planet killer that thing, even if it pulls itself back together it'll be without humans on it, and take much longer to put back together.

kill sat are not really a thing in 40k, and orbital fire tends to be way less effective than it should be. That's not to say we won't be using heavy and indiscriminate orbital fir though. The inquisition has a book thicker than most walls on why trying to exterminates demon worlds is a bad idea.
 
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It can basically be summed up as "doesn't work, and gives them dangerous ideas".

it has a very concise summery yes. the rest of the book provides context for what it means by "dangerous ideas"



first you should mention that they usually grant lesser boons then the main chaos gods, as a result of their comparative weakness
Vectron has a lot of crossover with the Abomination, so you should mention that in some way
Qhu'zrak seems fine
I am not sure about Zahak, she seems a bit too powerful

I added a blub about how they have weaker blessings, a note to vectron about how it's weird he hasn't been absorbed yet and a theory as to why. I also added a blurb about Zahsks weaknesses , a line about how it's not unusual for her feeding attempts to fail.


While Zahak ability to manifest avatars with seeming ease is of great concern, it is believed that there are number of drawbacks to her approach, though so far only two have been identified with any certainty. The more exploitable of the two is that until she has had a chance to feed the avatar is extremely vulnerable. In most cases where an inquisitor was able to force her into open battle before she had reached her third form they where able to banish her back to the warp, with even her draconic form being little more durable than a knight titan. Attempts to try and wear her down by forcing her into open battles with other demons have historically had mixed results, as her avatars seems heavily specialized against such foes.

The other far stranger that the avatars themselves seem to be unaware of their nature until they receive an unknown trigger, a trigger that seems tied to a location. In cases where the avatar leaves the planet of it's creation it seems to never receive it. There are several documented cases of an avatar unknowingly serving in the imperial guard for years undetected. hunting down and retrieving an amnesiac avatar seems to be a common task for the Blackened. it has been theorized that destruction of an avatar is such state would prevent the recovery of the invested power, as the Blackened will go to extreme lengths to preserve the avatar until it's memoires can be restored. Strangely a similar level care is also typically shown for any companions there wayward master has made. The existence of further weakness and limitations are suspected, but have been largely hidden by a focused disinformation campaign by Zahak and her servants. However the amount of effort put into such an attempt hints that there most certainly something exploitable to be found.


The intention with Zahak was to be like finding a power sword on a gun rack, something with entirely different strengths and weakness. I figured warp gods are going to be full of exceptions, so I felt I needed at least one really odd duck.
 
[ ] Plan - Anti-Valinorian Coalition. Call the Blood Dragons and negotiate to destroy Valinore. Allow them to have Valinore and offer help in consecrating and purifying it if possible. Give other worlds if they want them. Our goal isn't to caputre territory but to take out a threat on our borders. If the Blood Dragons don't want the territory then take it for ourselves.
 
[ ] Plan - Anti-Valinorian Coalition. Call the Blood Dragons and negotiate to destroy Valinore. Allow them to have Valinore and offer help in consecrating and purifying it if possible. Give other worlds if they want them. Our goal isn't to caputre territory but to take out a threat on our borders. If the Blood Dragons don't want the territory then take it for ourselves.
Ok for the last time.

We cannot take Valinor the planet.

It is a Daemon world, those cannot be taken and they cannot be purified unless we can find an alpha + paragon/transcendent Daemonologist, aside from blowing up its orbitals and quaranteening the system there's nothing we can there.

Sorry, but...well.

As for the rest of the idea...as I recall the Blood Dragons have no real interest or ability to control Valinor, it is literally on the otherside of where they are too far away for them to rule even if they wanted too.

+ ATM I'd imagine they're gearing up for their own Ork threats.
 
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[X] Plan Conquest
-[X] Support option three
-[X] Arguments
--[X] Leaving Valinor in any state other than completely destroyed is a liability. In their weakened state, Valinor could easily be conquered by a Waaagh virtually uncontested, providing the Orks with planets with lots of scrap right near the Trust. Further, them just being there would allow any future Abomination Crusade Fleets who might come to eliminate Saint Lin to have a local staging area to get supplies, recruit additional men, etc.
--[X] While the Trust is weakened by its recent campaigns, Valinor is the weakest its ever likely to be. We can't guarantee that we'll be able to keep them weak, so it's best to strike now rather than hope for a better chance in the future.
--[X] The timetable for this conquest can be flexible, and does not need to be super aggressive, allowing us to minimize losses. They are not likely to receive external support any time soon, and by eliminating their worlds' ability to trade with one another many worlds may be weakened by the time we're ready to land troops. For instance, their Hive World may well starve to death in a decade. And even if something comes up and we need to withdraw our forces, the Trust would be in a better position to resume the conquest once that is handled.
--[X] Rotbart is also willing to lead the campaign.

Durin says these arguments will get enough people on board, so I'm putting them forward.

Honestly, I can't support any plan that would leave Valinor at our backs. Even weakened, they can still pose a threat. It also shows the other Chaos polities in the area that there's a price to be paid for fucking with us.
 
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