The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Plan Seventy Five Percent

I'll go for this since I didn't want to use all of our debt up.

@Durin

I don't know if you missed it but I was wondering once we finish repairing the Titan. Can we start building our current model or do we have to wait the decades to finish the upgrade research.
 
Out of princip and because I can not aprove of Enjou running unoposed I present the following plan.

1. Last trading was for 50 years after 125 years after Avernus founding. Next turn is 150 to 155 years. We are trading now for 5 turns only.
2. We are 10 bil Thrones in the red. To be able to act we need at least 5 bil more -or better 10 bil.
3. This plan trades away a bit less than 50% of our net income of Food and Iron. We have massive reserves in both and still high net income afterwards.
4. This plan produces less Throne income for us now (around 40 to 50 bil net income for the next 5 turns) but will leave us more room to buy during the next High Council Meeting when the duration is longer.
5. I did not aim for a larger buy because trade deals outside of the High Council Meeting have the habbit of beeing more expensive (for us). Our current problem with the Thrones came out of us players not understanding how hard the new taxation would hit us and consequently not trading correctly to compensate.

As always the plan is subject to change based on discussion.

[X] Plan A bit of everything
SELL
100 times - 20 Cr (O Cargo) = 100 Hyper Advanced Juve-Nat doses (total 10,000 doses per year. 0 Cargo. 2000 Credits)
100 times - 26.6 Cr (0.77) Cargo) =10 units of food per year (total of 1000 per year or 1/2 of our net income. 77 Cargo. 2660 Credits)
1000 times - 1.7 Cr (0.08 Cargo)=1,000,000 Metal per year (total 1,000,000,000,000 per year or 1/2 of our net income. 80 Cargo. 1700 Credits)
TOTAL VALUE 6,360 Credits

BUY
20.000 times - 2.4 Cr (0 cargo)= 1,000,000 Thrones per year (total 20,000,000,000 per year. 0 Cargo. 48,000 Credits)
TOTAL VALUE 48,000

DIFFERENCE 41,640 for Midgard
Midgard owes us 152,568 Cr
Midgard owes us 110,928 Cr


@Durin
I do not know how much transport capacity we have avaiable. As such I have made this plan ignoring it for now. Can you weight in wich how much we have avaiable?
 
Do we have any more expansive economic information than presented at the end of the turn update? Trying to figure out how many thrones we'd get for various economic projects.
 
The only one I can think of that would have a significant impact would be extending the rail system to the islands. The issue is that it might piss off our resident all powerful sea guardian.
 
Here is the Datasheet.

By doing math I get that each time doing Economic Focus Thrones generates around 163 mil. Through that can not be correct because the last time we did one it generated in the realm of over 1 bil.
Thank you that's moderately useful. Though not quite as helpful as I'd like because as you say the numbers don't actually add up.

The only one I can think of that would have a significant impact would be extending the rail system to the islands. The issue is that it might piss off our resident all powerful sea guardian.
Yeah that's a rather significant problem. Especially considering an underground rail system extending under the ocean would be so much more expensive to repair.
 
[X] Plan Seventy Five Percent

It's good to leave some left in the bank, both for later use and not to drain Midgard too hard.
 
[X] Plan Seventy Five Percent

It's good to leave some left in the bank, both for later use and not to drain Midgard too hard.
We leave very little over with the plan you are voting for.

My estimate is that we will need 50% of the current dept to pay for the Thrones we will need in 5 turns. Than it will be more expensive to buy (because the deal last twice as long)
 
Yeah that's a rather significant problem. Especially considering an underground rail system extending under the ocean would be so much more expensive to repair.
Its that or its above the ocean and I think that'd be more fragile...eh we maybe able to ask the Sirens to help us defend it I guess?

Still building new/expanding old hives should bring in more money thanks to more people.
 
Its that or its above the ocean and I think that'd be more fragile...eh we maybe able to ask the Sirens to help us defend it I guess?
I was actually wondering if we could negotiate with them to find a way to build it that would attract the least wildlife attacks. Either some way to negotiate with the other life under the sea, maybe information on what areas to avoid, or maybe methods to repel sea life more efficiently.

Still building new/expanding old hives should bring in more money thanks to more people.
Any equations on how that income works out? It's kind of tempting to just move people to Dis until we fill that Large Hive up to save money over expanding a bunch more hives that will only be at a fraction of their capacity.
 
I was actually wondering if we could negotiate with them to find a way to build it that would attract the least wildlife attacks. Either some way to negotiate with the other life under the sea, maybe information on what areas to avoid, or maybe methods to repel sea life more efficiently.

Any equations on how that income works out? It's kind of tempting to just move people to Dis until we fill that Large Hive up to save money over expanding a bunch more hives that will only be at a fraction of their capacity.

To the first

What can we pay em with? We want the souls for runes. Depending on their tech level I'd be inclined to offer them low level techs kinda like how we intend to offer them to the Nyne for their Alkhestry.

IIRC they're around the renaissance thanks to their runes (so not actually, but close enough) which is around tech level 1.5ish...

For the second. I got no idea. More people makes more money, but that's the most we know.
 
What can we pay em with? We want the souls for runes. Depending on their tech level I'd be inclined to offer them low level techs kinda like how we intend to offer them to the Nyne for their Alkhestry.

IIRC they're around the renaissance thanks to their runes (so not actually, but close enough) which is around tech level 1.5ish...
Well depending on cost it could be quite reasonable to pay them some of the souls we have stocked up. Given how slow implementation of runes is (something like a decade just to get the most efficient uses done) we're not going to actually be able to put to use all the runes we could buy right now in any reasonable time frame. We could buy 10 runes, and it would take 90 year-actions just to study them all (3 years each) and implement in their most efficient use (6 years each). Over 90 years we'll definitely have enough to buy another rune, and I don't think we're likely to be able to afford to spend multiple actions concurrently on rune studies. So we could afford to set some aside to pay for such advice.

I don't expect they would be interested in tech or they'd have already offered runes for tech.

Though in fairness I don't think this would be as valued to them as the runes. With the runes Durin has described them as military techs. This on the other hand is basically diplomatic introductions, geographical information, and construction techniques (or admittedly possibly military tactics) respectively. They aren't really as valuable. Mind you if we were introduced to other Peoples that would be along the route, we'd probably have to bargain with them in turn, but there are advantages in that in itself. Geographical information we might be able to trade for something similar like access to our weather forecasting and satellite information. Construction techniques we might be able to trade for construction techniques.
 
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Well depending on cost it could be quite reasonable to pay them some of the souls we have stocked up. Given how slow implementation of runes is (something like a decade just to get the most efficient uses done) we're not going to actually be able to put to use all the runes we could buy right now in any reasonable time frame. So we could afford to set some aside to pay for such advice.

I don't expect they would be interested in tech or they'd have already offered runes for tech.

Though in fairness I don't think this would be as valued to them as the runes. With the runes Durin has described them as military techs. This on the other hand is basically diplomatic introductions, geographical information, and construction techniques (or admittedly possibly military tactics) respectively. They aren't really as valuable. Mind you if we were introduced to other Peoples that would be along the route, we'd probably have to bargain with them in turn, but there are advantages in that in itself. Geographical information we might be able to trade for something similar like access to our weather forecasting and satellite information. Construction techniques we might be able to trade for construction techniques.
Time depends on the rune. Personally I'm all for buying the runes to get us the power from them, however certain runes like Air and Lightning probably open up entire new disciplines so yeah long integration time.

Still no they have offered runes for tech, they just want military tech that we're not willing to give. Military for military. Las guns for instance would buy us a ton of runes, but we can't give em (admech would throw a hissy fit, I say we should, but well...admech hissy fit)

This is infrastructure stuff as you said.
 
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Still no they have offered runes for tech, they just want military tech that we're not willing to give. Military for military. Las guns for instance would buy us a ton of runes, but we can't give em (admech would throw a hissy fit, I say we should, but well...admech hissy fit)

This is infrastructure stuff as you said.

Since we can't offer military tech maybe we can offer to transfer them to new worlds in Valinor sub-sector. We know the rest of the trust we're okay with us moving some of our species to those Planets anyways. Of course I'm pretty sure they meant the non Sapient ones. After all the only reason we're allowed our own Zeno protectorate is because we are literally stuck with them on our own planet. We would probably have to bring it up at the next council meeting before making any permanent agreements with the sirens.
 
Since we can't offer military tech maybe we can offer to transfer them to new worlds in Valinor sub-sector. We know the rest of the trust we're okay with us moving some of our species to those Planets anyways. Of course I'm pretty sure they meant the non Sapient ones. After all the only reason we're allowed our own Zeno protectorate is because we are literally stuck with them on our own planet. We would probably have to bring it up at the next council meeting before making any permanent agreements with the sirens.
Doubt they'd want to leave, especially if we've dealt with chaos already.
 
Probably right but if the High Council is okay with it I don't see any harm in asking and offerings it to the Sirens.
 
Yeah I can see where you are coming from. Until we can figure out a way to get those minor warp entities to other planets it's probably an idea to Shelf.
 
For the Roskilde Expedition I could see some serious value in having Ridcully do several Divinations in support. Specifically:
  • Automated defenses—basically figuring out what they've got so our dudes aren't going in blind, and maybe some access codes.
  • Dangers along the route—transit time is non-trivial, and even though Roskilde itself is in dark space a fair amount of the route there isn't. Better safe than sorry with just how valuable both the stuff in Roskilde might be and how bad it would be to lose the expedition.
  • Divinations to support finding the loot. Both to make sure we don't miss/damage anything unnecessarily and to possibly reduce the duration we need to spend there.
 
For the Roskilde Expedition I could see some serious value in having Ridcully do several Divinations in support. Specifically:
  • Automated defenses—basically figuring out what they've got so our dudes aren't going in blind, and maybe some access codes.
  • Dangers along the route—transit time is non-trivial, and even though Roskilde itself is in dark space a fair amount of the route there isn't. Better safe than sorry with just how valuable both the stuff in Roskilde might be and how bad it would be to lose the expedition.
  • Divinations to support finding the loot. Both to make sure we don't miss/damage anything unnecessarily and to possibly reduce the duration we need to spend there.

If we do this, order is important. We should do the first and last ahead of time and the second immediately before we leave.
 
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