The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

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    Votes: 592 80.3%
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  • Total voters
    737
@Durin
1) What's the Varangian Guards' opinion on the war? I seem to recall that this is the first time they've ever actually seen Avernites fight like this.
2) What do they think about the various Xenos and Psykers we've assembled?
3) Have they interacted much with Aryz or the other Quartok?
 
Nice.

@Durin
1. Would the Inquisition be able to create speciliased equipment for itself without the admech getting as pissed (it is the inquisition and they'd be quite clandestine). The reason I ask is because I've written something up, but knowing if its even possible in advance seems like a good idea.
2. Curiosity question how would the Son's of War's leader have compared to the hero's present in the previous battle? Would he have been a Lord, a Captain equal to the Chapter master?
1. yes, maybe
2. he would have been one of the weaker captains, the Angel of Betrayal would be a strong captain
@Durin
1) What's the Varangian Guards' opinion on the war? I seem to recall that this is the first time they've ever actually seen Avernites fight like this.
2) What do they think about the various Xenos and Psykers we've assembled?
3) Have they interacted much with Aryz or the other Quartok?
1. a war well faught
2. slightly leery about the xenos but used to it (almost a third of these Marines were born on Avernus)
3. a bit
 
Trust Vambraces
Trust Vambraces

The Inquisition has usually been exempted from the normal restrictions on innovation imposed by the Adeptus Mechanicus. At least to an extent.

So long as their creations are not too drastic and are kept from the public eye the Conservative members of the Mechanicus will conveniently forget that the Inquisition exists and thus prevent conflict between their groups.

In the Trust this has led to the creation of several items that are used by Inquisition personnel one of the most impressive being the "vambraces."

A relatively new invention these were a collaborative project between Svartsfar Weapon Smiths, Avernite Myrmidons* and is based upon ideas recovered from the Muspal Archives.

Over half a century of intensive design work went into the creation of these items and the results are impressive an incredibly compact, lethal and above all else varied.

The most "prototype" versions of these items are large and bulky, intended to fit around the wrists of large suits of Elite power armour, however the finished version is slim enough to fit on the wrists of recon armour, which is not much larger than a normal human.

What the Vambraces provide is nothing short of impressive miniaturising, a needle gun, flamer, sonic disruptor, implosion gun and even being able to project a short lived, but potent rosarius field based upon the design Arch Magos Veneratus Tranth created for the Astartes piolet armour.

All told it is one of the most potent concentrations of fire power spread across two wrists which give Inquisition Agents unmatched flexibility in the field attacking with a flurry of weapons in addition to the ones that they hold in their hands.

That is not to say it is not without its downsides. For a start the amount of training required to use the Vambraces effectively is very high. Being able to effectively use one is one thing but using all of them at the same time and to use handheld weapons at the same time is very difficult, compensating for sudden recoil and the like.

And of course, there is the cost to consider. The vambraces are some of the most incredible examples of miniaturisation in the Trust, but this comes with draw backs. In order to retain the power of the weapons very expensive and rare exotic materials needed to be used and it requires the personal attentions of a skilled artisan to create which severely limits the supply.

Despite this it is expected that the Inquisition will be releasing the design to certain groups in the Trust who would benefit from them, mostly forces with whom they frequently interact with or conscript like the local Arbites.

*The Avernite Myrmidons are slightly more open to innovation than their off world brethren and the skills of the Weapon Masters of the Mechanicus are not to be underestimated.

@Durin
1. Comments?
2. he would have been one of the weaker captains, the Angel of Betrayal would be a strong captain
Heh :)

That was an expansive war, this one is a massive countersiege against a full crusade with the full might of Avernus' defenses brought to bear. And, you know, we're also kind of mowing down Chaos Space Marines.
True.
 
1. So I've been wondering given how much equipment and bionics we've given our Helguard, what is the real difference between them and space marines that makes them so much less effective?
2. Is it just the weight of memetic strength tied up in space marines?
3. How many times the cost of a helguard is a space marine?
4. Could we make our own version of space marines given how much we've spent on developing space marine equipment?
 
2. Is it just the weight of memetic strength tied up in space marines?
Its not just that.

Currently the only people in the Trust that we know of who have better augments than the Astartes are the Last Hunters (before the meta BS comes in).

The astartes are not just incredible due to good equipment, training and meta BS, they are flat out super human in every way that it counts.

If you want to look at skill levels though going by the last update the average* tactical marine from the talons had a skill bonus of 738 going by Jane and Azyr (Jacob was explicitly going after the First Company veterans).

Then the astartes got +200 just for being astartes bringing their bonus up to 900.

3. How many times the cost of a helguard is a space marine?
A lot.

A marine needs several decades of training, special food, equipment specialised training, being bussed all over the trust and a single suit of their armour could probably outfit a squad of Helguard.

Costly, but worth it.

4. Could we make our own version of space marines given how much we've spent on developing space marine equipment?
If you mean people with theoretically equal abilities?

Sure it costs a shit ton, but we've done it technically anyway.

If you mean replicate them perfectly then no, even if we got everything we'd never get the marines big advantage down.

1. So I've been wondering given how much equipment and bionics we've given our Helguard, what is the real difference between them and space marines that makes them so much less effective?
Pretty much everything.

Their equipment isn't as good in most areas (our guns are better), their augments don't compare, they're not as skilled...like there's a 200 difference between them not including the astartes augments. Basically they're the best humanity has to offer and so they can actually win against the astartes rather then one wondering through and basically leaving nothing, but a blood blender, which is what normally happened when Stormtroopers and Grendirs went up against astartes.
 
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Would worshipping nature really cause that much of a problem. I mean it is nature it exist on ever habitable planet.
Local religions don't get replies from their gods though, and if they do they tend to be from daemons in disguise. If Avernus ever starts answering prayers the resultant theological conundrums will cause firestorms throughout the Imperial Trust.
 
@Durin
1. Do we have any more recent intel on the Nexx and Sahaar?
2. Are they a valid target for the free scrying?
3. How confident are we that there are no minor Xenos polities in the immediate area?
4. How much contact do we have with the random non-corrupted Human planets?
 
Local religions don't get replies from their gods though, and if they do they tend to be from daemons in disguise. If Avernus ever starts answering prayers the resultant theological conundrums will cause firestorms throughout the Imperial Trust.
So what if they get replies , that be good for morale of the people. Also that guy Rotbart I really like how he keeps on going and fighting.
 
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Sounds like we need someone to venture boldly out into the surroundings and generally act Rogue Tradery. Get them a fleet of our smattering of Imperial Era ships that we have stuck in a cupboard somewhere and send them out.

Or just create a state department like a normal person. Either or.
 
Hey we should really organize the religion to worship nature. It will end well I promise.
Yes hippies and trees :)
Nature worship on Avernus is classified as a death cult.

1. So I've been wondering given how much equipment and bionics we've given our Helguard, what is the real difference between them and space marines that makes them so much less effective?
Really the reason why Helguard are so expensive is the sheer numbers, I'm almost certain that no other human planet in the galaxy are producing super-soldiers (even if Helguard is on the bottom end of super-soldier) in literal millions, barring maybe some large Forge Worlds specialising in Skiitari. Another big resource hog is the fact that pretty much all of our non-AdMech superheavy and exotic vehicles (Northern Sentinels, Hovercraft, Land Raiders, Crab Walkers, etc.) are part of Helguard.


@Durin -
1. Stormtroopers from crusade seem to have skill bonus of +422. That's really high, making even supposedly elite grenadiers like the Midgardian Chosen look like chumps and better than even super-elites like Fird Giants and Svartalf Guard, in fact only Helltroopers and Helguard are better and that doesn't realy count since Avernites are bullshit. They also seem to have same Armor as our troops in power armor (7). Is this because Chaos blessings or are they just that good?
 
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Nature worship on Avernus is classified as a death cult.


Really the reason why Helguard are so expensive is the sheer numbers, I'm almost certain that no other human planet in the galaxy are producing super-soldiers (even if Helguard is on the bottom end of super-soldier) in literal millions. Another big resource hog is the fact that pretty much all of our non-AdMech superheavy and exotic vehicles (Northern Sentinels, Hovercraft, Land Raiders, Crab Walkers, etc.) are part of Helguard.


@Durin -
1. Stormtroopers from crusade seem to have skill bonus of +422. Thatxs really high, making even supposedly elite grenadiers like the Midgardian Chosen look like chumps and better than even super-elites like Fird Giants and Svartalf Guard, in fact only Helltroopers and Helguard are better and that doesn't realy count since Avernites are bullshit. They also seem to have same Armor as our troops in power armor (7). Is this because Chaos blessings or are they just that good?
Chaos blessings, the chaos gods have a lot more power to throw around then they did in 40k
 
*grumble grumble bullshit cheating Chaos grumble*

On that note, I do wonder what getting the ritual to backfire spectacularly might do. With the Midgard rituals, which were significantly smaller in scale, the backlash was enough to significantly weaken the power of Chaos in the system for a time. While I doubt we're likely to get as major a success here, one of that magnitude could potentially fuck up the Abomination's gifts for the whole sub sector, maybe even more.
 
Chaos blessings, the chaos gods have a lot more power to throw around then they did in 40
Ouch. Still, I assume the blessings of such levels are not that common.
1. Am I correct in assuming that several million of soldiers of such level in one place is really rare similarly how ~10k Astartes in single battle is almost unheard of?
 
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Ouch. Still, I assume the blessings of such levels are not that common.
1. Am I correct in assuming that several million of soldiers of such level in one place is really rare similarly how ~10k Astartes in single battle is almost unheard of?
yes, you are. it is rare to see more then a few thousand in one location, and more common to see hundreds
 
How are other non chaos humans polity even surviving when the Ennemies have that much blessing? :/
 
Non-Chaos humans in smaller polities probably survive because of a combination of defense being easier than offense (meaning their chaotic counterparts need to bring significantly more force against them to win) and because trying to get any real group of Chaos people to work together is like herding cats when they don't have something massive and shiny to bribe them with.
 
Non-Chaos humans in smaller polities probably survive because of a combination of defense being easier than offense (meaning their chaotic counterparts need to bring significantly more force against them to win) and because trying to get any real group of Chaos people to work together is like herding cats when they don't have something massive and shiny to bribe them with.
Like, say, assured Daemon Princehood for just killing one old man.

What could possibly go wrong?
 
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