The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Like, say, assured Daemon Princehood for just killing one old man.

What could possibly go wrong?
Welcome to Avernus, pick your poison.
We have so many options to choose from!
From Deathstrikes to being eaten by a siren, to getting shelled 9 ways out to the warp to getting swarmed by magma worms. From the mother fucking Phase Tigers to the pants-shitting Phase Tigers.
HAVE FUN
 
Welcome to Avernus, pick your poison.
We have so many options to choose from!
From Deathstrikes to being eaten by a siren, to getting shelled 9 ways out to the warp to getting swarmed by magma worms. From the mother fucking Phase Tigers to the pants-shitting Phase Tigers.
HAVE FUN
Don't forget our favorite non Khorne Berserker Achilles!!!!!!! Yes you have to shout his name out loud and he is my favorite of many awesome General's so far. Also Khorne does not own the color red before you say anything else.
 
Don't forget our favorite non Khorne Berserker Achilles!!!!!!! Yes you have to shout his name out loud and he is my favorite of many awesome General's so far. Also Khorne does not own the color red before you say anything else.
I worry that you needed to specify non-Khorne for the group of berserkers that he's your favorite of...
 
don't worry, he is not in the top 3 Chaos worshippers on the thread
I will have you know the Berserker a proud narrative heroic concept that has lived in literature for ages. Would you call the Doom Slayer a Khornate? The Berserker is one of my favorite character concepts for heroes and Khorne ruins it except for my bro Achilles!!!!!!
The Berserker character is just one of the tropes I like to see in my fiction. So having one for Avernus is a good thing to me. Having a whole unit to fuck up Khornate Berserker's with the faith of the Imperial Truth in their hearts denying thier battle rage and war fury to Khorne would be like Christmas.
Though speaking of Avernite Berserker's how much of a physical boost in universe does Achilles get when he rages?
 
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So if I underatand.

Elite space marines, monsters and demigods special units beat canon fodder and normal soldiers.

Hero units beat monsters, demigods, daemon princes and elite forces.

Lots of canon fodder and normal soldiers beat hero units.

Is this how combat works?
 
So if I underatand.

Elite space marines, monsters and demigods special units beat canon fodder and normal soldiers.

Hero units beat monsters, demigods, daemon princes and elite forces.

Lots of canon fodder and normal soldiers beat hero units.

Is this how combat works?
Heroes beat Space Marines. Space Marines beat hordes. Hordes beat heroes.
 
Combat: Space Marines, Heroes and Chaff
So if I underatand.

Elite space marines, monsters and demigods special units beat canon fodder and normal soldiers.

Hero units beat monsters, demigods, daemon princes and elite forces.

Lots of canon fodder and normal soldiers beat hero units.

Is this how combat works?
Basically a Space Marine is a literally super human badass that can shrug off almost anything your standard troop units have. Thing is you never fight just one Marine but at least a 10 man squad for minor problems to at least 100+ if they toss entire company's at you. Once you break pass a half dozen or so company's you are fighting a Crusade and have slightly bigger problem and your own counters if you're at all intelligent. So Marines can walk right through a hoard of Ork Boyz, Chaos Cultists, Guard Troops, and so on like a Main Battle Tank in a Napoleon firing line. Now most Elites worth their salt have weapons that can take one down but you're still trading Regiments of Stormtroops or whatnot for a Marine squad rather than Division for a luck hit by a Lemon Russ on one guy. They and other elites can beat on lesser troops all day long as they have the numbers, training, and weaponry to dish it without getting shafted if one or two of the enemy gets lucky.

Heroes can personally best whatever basic unit they fight till they run out of time to kill with their own two hands. If your hero is good enough then even Space Marine fall like wheat. So say Mr. McKillface slaughters 1000 men every round no matter if its peasants with pitchforks or Space Marines with plasma guns, you're going to run out of Marines long before you run out of pitchforks. However each hero is only one man. Be it the MC, a Chaos Champion, or a Guard Hero if they die is over, no matter if it's a lucky suicide bomb or a rival hero that bags them. So Heroes are the bane of Space Marines as they can go through them like the Space Marines cut through Guard troops. However if your willing to send the 100k chaff in your 10 billion man army to their deaths so one can luck out or weaken them for your own hero then you have plenty more were they came from. This is why Warbands are so dangerous. They have several to a few dozen or more Space Marines to kick in the regulars teeth, Champions to cut down the others Elites, and tons of chaff to tie down large sections of the enemy and wave attack heroes before the Champions swoop in if their not overwhelmed first.

Cheap units like Guard, Cultists, Boyz, and so on have only the most basic gear but one huge advantage. Numbers. It doesn't matter if you loss 40 to 1 KIA if you started with 300 to 1 before the fight. Against each other it's a little up in the air as they have to be good enough not to get smash by the other sides chaff but cheap enough to flood the battlefield with warm body's. Space Marines are their worst enemy because you bring 100k to fight 10 Space Marines, lose 20k to kill 1 and still have the other 9 to fight. Heroes on the other hand if you bring the same 100k and kill them by the time they got 80k kills you still win.
 
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Basically a Space Marine is a literally super human badass that can shrug off almost anything your standard troop units have. Thing is you never fight just one Marine but at least a 10 man squad for minor problems to at least 100+ if they toss entire company's at you. Once you break pass a half dozen or so company's you are fighting a Crusade and have slightly bigger problem and your own counters if you're at all intelligent. So Marines can walk right through a hoard of Ork Boyz, Chaos Cultists, Guard Troops, and so on like a Main Battle Tank in a Napoleon firing line. Now most Elites worth their salt have weapons that can take one down but you're still trading Regiments of Stormtroops or whatnot for a Marine squad rather than Division for a luck hit by a Lemon Russ on one guy. They and other elites can beat on lesser troops all day long as they have the numbers, training, and weaponry to dish it without getting shafted if one or two of the enemy gets lucky.

Heroes can personally best whatever basic unit they fight till they run out of time to kill with their own two hands. If your hero is good enough then even Space Marine fall like wheat. So say Mr. McKillface slaughters 1000 men every round no matter if its peasants with pitchforks or Space Marines with plasma guns, you're going to run out of Marines long before you run out of pitchforks. However each hero is only one man. Be it the MC, a Chaos Champion, or a Guard Hero if they die is over, no matter if it's a lucky suicide bomb or a rival hero that bags them. So Heroes are the bane of Space Marines as they can go through them like the Space Marines cut through Guard troops. However if your willing to send the 100k chaff in your 10 billion man army to their deaths so one can luck out or weaken them for your own hero then you have plenty more were they came from. This is why Warbands are so dangerous. They have several to a few dozen or more Space Marines to kick in the regulars teeth, Champions to cut down the others Elites, and tons of chaff to tie down large sections of the enemy and wave attack heroes before the Champions swoop in if their not overwhelmed first.

Cheap units like Guard, Cultists, Boyz, and so on have only the most basic gear but one huge advantage. Numbers. It doesn't matter if you loss 40 to 1 KIA if you started with 300 to 1 before the fight. Against each other it's a little up in the air as they have to be good enough not to get smash by the other sides chaff but cheap enough to flood the battlefield with warm body's. Space Marines are their worst enemy because you bring 100k to fight 10 Space Marines, lose 20k to kill 1 and still have the other 9 to fight. Heroes on the other hand if you bring the same 100k and kill them by the time they got 80k kills you still win.
How do Avernties not counting Heros fit in? Elite verging on Super Elite army of doom mooks?
 
PDF are very good chaff, Helltroopers are Elites, Helguard are very good elites but not super-elites, Life-Guard and Psyker Regiments are on the lower end of super-elite (astartes are average super elite, Terminators are high end)
in the description above elites fall in between hordes and Astartes, with some of the benefits and disadvantages of eacc
 
PDF are very good chaff, Helltroopers are Elites, Helguard are very good elites but not super-elites, Life-Guard and Psyker Regiments are on the lower end of super-elite (astartes are average super elite, Terminators are high end)
in the description above elites fall in between hordes and Astartes, with some of the benefits and disadvantages of eacc
Primaris Execution Forces are High Super-Elite? Or merely average.
 
That's mean. Just because Enjou has a propensity for making plans does not mean he's Tzeentch.
I think he means this fellow instead: @Nurgle
PDF are very good chaff, Helltroopers are Elites, Helguard are very good elites but not super-elites, Life-Guard and Psyker Regiments are on the lower end of super-elite (astartes are average super elite, Terminators are high end)
in the description above elites fall in between hordes and Astartes, with some of the benefits and disadvantages of eacc
Above super elites comes heroes?

To codify
Rate 1: Chaff
Rate 1.5: Elites
Rate 2: Super Eites
Rate 2.5: ?Champions?
Rate 3: Heroes
Rate 3.5: ?Specialists?
Rate X: ?Trandecend? (mulch everything)
With 2 beating 1, 3 beating 2, 1 beating 3. Rate X beeing special cases that do mot fit.
With 1.5 sharing atributes of 1 and 2, 2.5 sharing some of 2 and 3, 3.5 sharing 1 and 3.

That is to neet a fit to be right...
 
I think he means this fellow instead: @Nurgle

Above super elites comes heroes?

To codify
Rate 1: Chaff
Rate 1.5: Elites
Rate 2: Super Eites
Rate 2.5: ?Champions?
Rate 3: Heroes
Rate 3.5: ?Specialists?
Rate X: ?Trandecend? (mulch everything)
With 2 beating 1, 3 beating 2, 1 beating 3. Rate X beeing special cases that do mot fit.
With 1.5 sharing atributes of 1 and 2, 2.5 sharing some of 2 and 3, 3.5 sharing 1 and 3.

That is to neet a fit to be right...
pretty much, then there are psykers, titans and the odd paragon like Surt who do not fit the pattern (Surt is a hero specced for killing chaff)
 
(Surt is a hero specced for killing chaff)
Really?

I mean with Surtbrander sure, but the only part of his paragon trait we know of seems to make him a pretty good duelist?

@Durin
1. Do we have any plans for what to do with the battlebarge and ship carcases after we've extracted em from Dis?
 
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Really?

I mean with Surtbrander sure, but the only part of his paragon trait we know of seems to make him a pretty good duelist?

@Durin
1. Do we have any plans for what to do with the battlebarge and ship carcases after we've extracted em from Dis?
His paragon trait also eliminates the enemy outnumbering bonus. With Surtbrandr he just tears through hordes like there's no tomorrow.
 
Is one of the most deadly hobbies one can take in avernus ^^. Together with caving exploring, government evasion of taxes while not knowing what you are doing, sea exploration while underprepared and things like beetle hurting in certain places, smoke herb at random and liking spiders or trying to live alone without the super soldier power to do so.
Edit.
 
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The only way I see in elevating our PDF to elite is outfitting them with power armor. The difference in skill alone can not be it.

Through it might be cheaper (for a given definition) to outfit our Hellguard with elite power armor first. With other boni (higher death world through exploration and settling, higher juvenat boni, something completly different) in combination that might move them from high elite into low super elite.

That would be serveral different orders of terrifying. The nessecary economic power is rather far away through.
 
Through it might be cheaper (for a given definition) to outfit our Hellguard with elite power armor first. With other boni (higher death world through exploration and settling, higher juvenat boni, something completly different) in combination that might move them from high elite into low super elite.

Cheapest way to get more super elites is probably to outfit some of the best Quartok units with all the Hellguard bling. I feel the biological advantages of the Quartok on top of Hellguard tier skills and equipment is probably enough to push into super elite.

Of course that may not be politically feasible.
 
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