The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Are you sure the valinirians can't be reasoned with after hearing the crusade got wipe out by a single planet Avernus, won't the valinorians be scared into submission, or a policy of behave or die.

Going to war with them and killing everyone in their home still feels like mass murder than war
 
Are you sure the valinirians can't be reasoned with after hearing the crusade got wipe out by a single planet Avernus, won't the valinorians be scared into submission, or a policy of behave or die.

Going to war with them and killing everyone in their home still feels like mass murder than war
Stop this "mercy to Chaos" nonsense. You have been told over and over and given explanations multiple times. This is annoying. Stop it. Please.
 
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Are you sure the valinirians can't be reasoned with after hearing the crusade got wipe out by a single planet Avernus, won't the valinorians be scared into submission, or a policy of behave or die.

Going to war with them and killing everyone in their home still feels like mass murder than war
Consider it a mercy then. Once dead they won't be able to corrupt or hurt any more people.
 
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Are you sure the valinirians can't be reasoned with after hearing the crusade got wipe out by a single planet Avernus, won't the valinorians be scared into submission, or a policy of behave or die.

Going to war with them and killing everyone in their home still feels like mass murder than war
Probably, and it sucks, but they're not going to ever stop.

These people cannot be reasoned with anyone who even considered surrender would be executed and would probably have everyone else in their area killed as well (see what happened when their will started wavering, no hesitation just decimation)

And of course even if we were able to make them surrender each and everyone of them is a walking memetic infection, they're dangerous to themselves and everyone around them.

Maybe we'll be lucky and the corruption levels of the general populace isn't so high that we'll be able to rehabilitate some of them, but don't get your hopes up if they're not branded with the Aquilla spiritually and physically as children I'd be very surprised.
 
I think the people we can offer mercy to are:

1. Noncorrupted Humans
2. Noncorrupted Astartes
3. Craftworld Eldar
4. Exodite Eldar
5. Tau
6. Krork
7. Uncorrpted Minor Xenos*

*Pending Xenos.

Anddddd that's about it?
 
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Are you sure the valinirians can't be reasoned with after hearing the crusade got wipe out by a single planet Avernus, won't the valinorians be scared into submission, or a policy of behave or die.

Going to war with them and killing everyone in their home still feels like mass murder than war

quite sure. remember, they are crazy, and that crazy comes from malignant soul cancer. Our homegrown cultists are so far beyond saying that a living saint felt that destroying their souls was a mercy, and that's for people with at most a few years worth of corruption.

These poor bastards were marinading in corruption way beyond anything on Avernus literally before they were born. Most of them are tragically blameless for what they are, but that doesn't change the fact that in a lot of really important way's they are not really people anymore. They don't have the free will to stop trying to destroy us, and we don't have any way of changing that. The abomination killed these people the day they where born, all we're doing now is putting down their corpses.
 
A thought.

Could we put a Rune of Fire in the warp at distance? Apparently it set the local immaterium on fire, so if it can be done at range..
 
A thought.

Could we put a Rune of Fire in the warp at distance? Apparently it set the local immaterium on fire, so if it can be done at range..
Unless we send a psyker on a suicide mission I can't see how. You need a psyker to charge the rune, and passing the rune from reality to the warp would probably not go too well.
 
Oh no wait, I get it.

Charge a rune of fire, then have a very small, automated ship enter the Warp.

Boom.
 
Oh no wait, I get it.

Charge a rune of fire, then have a very small, automated ship enter the Warp.

Boom.

It probably wouldn't have that big of an effect. You'd need a rather big, supercharged rune to do much with it. Also, who knows how long the local warp will be on fire?

Personally, I'd just follow the advice we were given and not use the runes in the Warp.
Adhoc vote count started by Enjou on Feb 1, 2018 at 6:48 AM, finished with 89967 posts and 12 votes.

  • [X] Plan Start the Ritual
    -[X] Titans
    --[X] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
    --[X] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
    --[X] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
    --[X] The Varangian Guard - The Varangian Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
    --[X] Primaris Executioner Forces
    -[X] Psykers
    --[X] Scry and Fry (Sorcerers): Tamia + Xavier + Ridcully + 1st Pyromancer Choir; 1st Diviner Choir + 2nd Pyromancer Choir
    --[X] Banish Daemons: Sirens, 1st Daemonology Choir
    --[X] Counter-Telepathy: 1st Telepathy Choir, 2nd Telepathy Choir
    --[X] General Dispelling: Lulana, 2nd Daemonology Choir
    --[X] Supporting Troops: 1st+2nd Biomancer Choir, 1st+2nd Telekinetic Choirs, 2nd Diviner Choir
    -[X] Other
    --[X] Phase-Tigers on ambushing Chaos Warbands.
    --[X] Last Hunters to assassinate Sorcerers where possible.
    --[X] Continue EW on the Abomination.
    [X] Plan Stage Set
    -[X] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
    -[X] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
    -[X] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
    -[X] The Vargarain Guard - The Vargarin Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
    -[X] Xavier, Pyromancy Choir 1 & 2, Ridcully, Divination Choir 1 to Scry and Fry at maximum sustainable effort, targeting enemy psykers.
    -[X] Tamia (with Black Crystal necklace), Telepathy Choirs 1 & 2 to counter enemy Telepathy at maximum sustainable effort.
    -[X] Luana and Daemonology Choirs 1 & 2 on general counterspelling duty at maximum sustainable effort.
    -[X] Biomancy Choirs 1 & 2 on dispelling enemy buffs af maximum sustainable effort.
    -[X] Telekinetic Choirs 1 & 2 on defending our counter-Titan forces at maximum power.
    -[X] Divination Choir 2 on divining ritual sites and discovering weaknesses/vulnerabilities.
    -[X] Sirens on anti-Daemon duty
    -[X] Troll Geomancers to begin to covertly construct infiltration tunnels to enemy-held fortifications.
    -[X] Jane, Jacob (with Black Crystal Sword), Phase Tigers, psyker infiltration regiment to hunt exposed enemy elites and higher-level Angyls
    [X] Plan Where Daemons Fear to Tread
    -[X] Titans
    --[X] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
    --[X] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
    --[X] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
    --[X] The Varangian Guard - The Varangian Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
    --[X] Primaris Executioner Forces
    -[X] Psykers
    --[X] Scry and Fry (Sorcerers): Tamia + Ridcully + 1st Pyromancer Choir; 1st Diviner Choir + 2nd Pyromancer Choir
    --[X] Banish Daemons (focusing on Cherubim and under): Sirens, 1st Daemonology Choir
    --[X] Counter-Telepathy: 1st Telepathy Choir, 2nd Telepathy Choir
    --[X] General Dispelling: Lulana, 2nd Daemonology Choir
    --[X] Supporting Troops: 1st+2nd Biomancer Choir, 1st+2nd Telekinetic Choirs, 2nd Diviner Choir
    --[X] Xavier to permakill as many daemons ranked Seraphim and higher as possible. He will take whatever support he wants with him.
    -[X] Other
    --[X] Phase-Tigers on ambushing Chaos Warbands.
    --[X] Last Hunters to assassinate Sorcerers where possible.
    --[X] Electronic warfare on enemy sensors to assist the Phase-Tigers and Last Hunters.
    --[X] Jacob (with Black Crystal Sword) and Jane to permakill as many daemons ranked Seraphim and higher as possible. They will take whatever support they want with them.
    --[X] Aryz to enter the battle.
 
It probably wouldn't have that big of an effect. You'd need a rather big, supercharged rune to do much with it. Also, who knows how long the local warp will be on fire?

Personally, I'd just follow the advice we were given and not use the runes in the Warp.
Or add even more Fire Runes till the warp lights up like a napalm soaked forest:V
Also could someone summarize the plans being given for me? I am having trouble choosing what to pick for this turn with no easy and conveint band wagon,
 
I think the people we can offer mercy to are:

1. Noncorrupted Humans
2. Noncorrupted Astartes
3. Craftworld Eldar
4. Exodite Eldar
5. Tau
6. Krork
7. Uncorrpted Minor Xenos*

*Pending Xenos.

Anddddd that's about it?
Maaaaybe Necrons? I mean considering their culture I wouldn't expect it, but they do have the mental capacity not to be total jerks.
 
Maaaaybe Necrons? I mean considering their culture I wouldn't expect it, but they do have the mental capacity not to be total jerks.

There's nothing particularly morally wrong about it, but in practicality, I doubt we can ever trust them to not murder us. Put them in the same category as elder pirates, or for that matter hard-line imperials.

If we can trust them and they aren't chaos I say we try and work with them at this point.
 
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If we can trust them and they aren't chaos I say we try and work with them at this point.
How about orks then?
We can sure trust them (to start fighting with anything/anyone they encounter), and their gods are far more likely to punch the chaos gods rather than work with them. The same may apply to us, but... hmm...
I do wonder- we've never seen a diplomacy paragon, have we? Maybe that's something they can do- negotiate treaties with bloodthirsty fungai?
Probably Tau have a few of those.
 
I mean you say that, but Imperial commanders have a long history of being surprised because Orks do the smart thing.

Underestimating them at this point seems foolhardy.
That's why I said we can kinda manipulate them.

I mean we can do a good job, all the right things point them in the right direction and the may still come after us.
 
quite sure. remember, they are crazy, and that crazy comes from malignant soul cancer. Our homegrown cultists are so far beyond saying that a living saint felt that destroying their souls was a mercy, and that's for people with at most a few years worth of corruption.

These poor bastards were marinading in corruption way beyond anything on Avernus literally before they were born. Most of them are tragically blameless for what they are, but that doesn't change the fact that in a lot of really important way's they are not really people anymore. They don't have the free will to stop trying to destroy us, and we don't have any way of changing that. The abomination killed these people the day they where born, all we're doing now is putting down their corpses.

That is something of an exaggeration. Cultists are not daemons. Their free will is impaired not gone.
 
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