The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
so, interesting tidbit I noticed. normally hero units have a limit on how many people they can kill a turn. Some have rules that let them bend or break that limit, but most of our heroes don't. But! since marines count as one unit size larger, that means being able to kill a hundred or so of them in a turn has a major impact. Rules as written, marines are actually really vulnerable to an enemy hero who's enough above them to reliable hit the max rate of murder. A battalion of conscripts would do better against the oakhearts than a company of marines simply because the max murder per minute would keep the conscript regiment alive long past when the last marine had an oakheart happen to him, despite both units fighting like the same size category.

I wonder if this is why marines focus so much on heroes? because their own forces are super vulnerable to losing hero unit supremacy.
 
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the stormtroopers replaces the sisters aftrer they were wiped out
1. 10,000 men for helguard, different numbers for them (50k for Chaos Warmand infantry, 625 for Stromtroopers, 50 for Chaos Warband Astartes)
2. yes
3. on the inside you killed around 5 million, the attack on the wall from the outside killed another twelve million
4. you had an average of 50k dealing with the astartes at any one time and 500k dealing with the anyl led force
How much does a single Lord represent? .o1 or 1?
 
so, interesting tidbit I noticed. normally hero units have a limit on how many people they can kill a turn. Some have rules that let them bend or break that limit, but most of our heroes don't. But! since marines count as one unit size larger, that means being able to kill a hundred or so of them in a turn has a major impact. Rules as written, marines are actually really vulnerable to an enemy hero who's enough above them to reliable hit the max rate of murder. A regiment of conscripts would do better against the oakhearts than a company of marines simply because the max murder per minute would keep the conscript regiment alive long past when the last marine had an oakheart happen to him, despite both units fighting like the same size category.
This reminds me of Futurama killbots with a preprogrammed kill limit.

It is rather hilarious though that conscripts do better (in cost effectiveness at least) against our elite hero units than space marines.
 
625 for Stromtroopers
That is a really low number of combatans per unit. I did not expect that through going by name (Company is between 100 and 200 often) it is surprisingly large.
That a SoB Commandery only has 125 combatans is equally surprising.

For those not wanting to look into the spreadsheet at the moment there are:
38 Chaos Warbands left or around 1900 Astares
2227 Stormtrooper Companies or around 1,400,000 trooper.
 
What we have:

Heroes beat Astartes beat Hordes beat Heroes

It's like watching Conservation of Ninjutsu give way to Reality Ensues.
 
@Durin

1. Would adding Tamia/Lulana to Scry and Fry help any? Tamia's a choirmaster, and Lulana could dispel wards?
a. Is there anything we can do at this point to maximize Fry and Scry efficacy at this point beyond using Xavier, Ridcully, 1st Diviner, 1st & 2nd Pyromancer Choirs?
2. Has the Abomination sent any part of it's fleet for reinforcements?
3. Fleet reinforcements in.. 20 hours?
4. Is it possible to kill the Titans and not have them start their 1st Circle Ritual?
 
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@Durin

1. Would adding Tamia/Lulana to Scry and Fry help any? Tamia's a choirmaster, and Lulana could dispel wards?
a. Is there anything we can do at this point to maximize Fry and Scry efficacy at this point beyond using Xavier, Ridcully, 1st Diviner, 1st & 2nd Pyromancer Choirs?
2. Has the Abomination sent any part of it's fleet for reinforcements?
3. Fleet reinforcements in.. 20 hours?
4. Is it possible to kill the Titans and not have them start their 1st Circle Ritual?
1. Tampa yes, not really Lualaba
a. Not really
2. No
3. Around
4. No
 
@Durin I'm having a hard time calculating out just how much we killed on the approach to 000. We lost 36.2 Helguard Power Infantry Regiments, 49.72 PDF Siege Infantry Brigade Infantry, and 52.6 PDF Siege Infantry Brigade Armor. In return we killed 19.28 Chaos Warband Infantry, 21.63 Chaos Warband Astartes, 46.64 Stormtrooper Company (Sister of Battle Commandery? I thought they where the ones who where supposed to support the Emperor's Talons), 2.82 Chaos Space Marine Company, 0.11 First Company, and 1.99 Chaos Lord. This was the closet to a straight Helguard and Astartes only brawl we've seen so far as the wall was skewed by heroes and super elite forces in the core group.

1. How many troops does each 1.00 of a field represent?
2. I'm guessing that our PDF and their Warband Infantry and Stormtrooper Company/SOB Commandery troop were basically fodder while the Helguard and Astartes each did most of the killing?
3. What was the total number of each chaos forces for these whole attack both the push and the wall?
4. What as the total number of troops we had on the whole battle? I'm trying to establish a casualty ratio that each side took and a kill:death rate our forces inflicted in doing so.

Ok. So That's at least 1,063 Chaos Warband Astartes killed and if each company is the standard 100 another 282 Emperor's Talons Battle Brothers with 11 veteran First Company troops. Now I just need to know what each Chaos Lord is worth in points. Still discounting all other casualty's on both sides that's 1,356 Astartes for 362,000 Helguard Power Infantry troops. A 1:267 kill rate in their favor by total troop count or a 1 Company of Space Marines for each 2.67 Regiments of Helguard Power Infantry at 1:2.67 ratio of units. So about 3 Regiments per Company or 30 for a Chapter. All told not a bad change rate give how many Helguard we can raise compared to how long it take to get Space Marines. This does not include the number of low ranking hero units we killed in the Lords, their basic elites, or our own PDF.

the stormtroopers replaces the sisters aftrer they were wiped out
1. 10,000 men for helguard, different numbers for them (50k for Chaos Warmand infantry, 625 for Stromtroopers, 50 for Chaos Warband Astartes)
2. yes
3. on the inside you killed around 5 million, the attack on the wall from the outside killed another twelve million
4. you had an average of 50k dealing with the astartes at any one time and 500k dealing with the anyl led force
So we lost 362,000 Helguard and 2.5 million PDf+ whatever the PDF armor comes to. They lost 964,000 elite Warband Infantry, 29,150 Stromtroopers, 1,063 Chaos Warband Astartes, 282 Emperor's Talons Battle Brothers, 11 veteran First Company troops, and whatever the hero Lord losses are all while being lead by Heroes while we had none on the field. In the fodder we lost 2.5 PDF troops for every Elite troop they lost. Our most basic grunts for their highly trained spec ops tier one commandos. Even then most of those were killed by Chaos Astartes while we killed most off their chaff with the Helguard. Again a much worst rate in straight Helguard to Astartes at 267:1 but then again that's with a dozen or two or heroes cutting a bloody swath through everything till they hit heroes of our own. And even then we killed at least a few no named heroes in the Chaos Lords with just the most basic of our Helguard. If we had any of our Helguard Armor or Specialist Helguard like the Land Raiders or Band Wolfs we could have kill many of their heroes before they every hit the 000 wall. Still that's 1 in 7 Astartes KIA, over a entire Chapters worth, just in route and by our general elites not the special stuff at the price of about 35 Regiments and some of our PDF.
 
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Rightright.

Protoplan:

[] Plan Start the Ritual
-[] Titans
--[] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
--[] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
--[] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
--[] The Varangian Guard - The Varangian Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
--[] Primaris Executioner Forces
-[] Psykers
--[] Scry and Fry (Sorcerers): Tamia + Xavier + Ridcully + 1st Pyromancer Choir; 1st Diviner Choir + 2nd Pyromancer Choir
--[] Banish Daemons: Sirens, 1st Daemonology Choir
--[] Counter-Telepathy: 1st Telepathy Choir, 2nd Telepathy Choir
--[] General Dispelling: Lulana, 2nd Daemonology Choir
--[] Supporting Troops: 1st+2nd Biomancer Choir, 1st+2nd Telekinetic Choirs, 2nd Diviner Choir
-[] Other
--[] Phase-Tigers on ambushing Chaos Warbands.
--[] Last Hunters to assassinate Sorcerers where possible.

Who needs dispelling anyway?

@Durin

1. To check, were the boosts the enemy sorcerers providing to their troops of Biomatic nature? So Biomancers can handily dispel those? (If not, what type?)
 
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[] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
[] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
I'd say these two are the best to take out the Titans while we smack out the three isolated ships and prep to push into the besieging army. If we can bring in the Decent ships to blast down the anti-air and droop Droop Troop Helguard on some of the Sorcerers then dig in to hold out for relief.
 
If we doublecrit (in our favor) the Scry and Fry I estimate our enemies would stop having psykers.
 
Rightright.

Protoplan:

[] Plan Start the Ritual
-[] Titans
--[] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
--[] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
--[] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
--[] The Varangian Guard - The Varangian Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
--[] Primaris Executioner Forces
-[] Psykers
--[] Scry and Fry (Sorcerers): Tamia + Xavier + Ridcully + 1st Pyromancer Choir; 1st Diviner Choir + 2nd Pyromancer Choir
--[] Banish Daemons: Sirens, 1st Daemonology Choir
--[] Counter-Telepathy: 1st Telepathy Choir
--[] General Dispelling: Lulana, 2nd Daemonology Choir
--[] Supporting Troops: 1st+2nd Biomancer Choir, 1st+2nd Telekinetic Choirs
--[] Divine & Dominate: 2nd Diviner Choir, 2nd Telepath Choir
-[] Other
--[] Start a general push to retake Dis, around the time the Titans are slated to be destroyed.

Who needs dispelling anyway?

@Durin

1. To check, were the boosts the enemy sorcerers providing to their troops of Biomatic nature? So Biomancers can handily dispel those? (If not, what type?)
1. mostly
 
they were not in the stand on the walls, and will be in the next fight with Titans, they are a lot better in city fighting then a straight fight
Excellent.

Sorry just wondering where they went...

Huh this is a weird sensation, technically we're doing super well...infact if it weren't for the bleedin First I'd say we're on wrap up now.
 
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