[] Plan Tyrtle Wyrm
-[] General Defence
--[] Have an even split of regulars and militia hold the outer defences -
This is a balance between the other two options .
--[] Deploy half your elites on the wall and keep half in reserve. -
This will leave you with a significant reserve force of elites while reinforcing the walls.
-[] Titan Defence
--[] Deploy all of your anti Titan forces against enemy Titans-
This gives you a far better chance of stopping any Titan attack at the cost of risking all of your anti-Titan forces, while half of their Titans have yet to arrive.
-[] Angylic Host
--[] Deploy (Lulana, Jacob with Black Crystal Sword, Jane, Grandmaster Aria, 2 Primaris Executioner Forces) to combat Angyl Attacks.
--[] reserve three quarters of your Battle Psykers for dealing with Angyls -
This makes sure that you do not fully strip your main defences of psyker support.
--[] keep back half of the Hunters to deal with infiltrators
-[] Psykers
--[] 2nd Telepathy Choir to set up telekinetic shields.
--[] 1st Divination Choir to hunt for Infiltrators.
--[] 2nd Telekinetic Choir to cast Objuration Mechanicum on enemy artillery.
--[] 1st and 2nd Biomancer Choirs to buff the Magma Wyrms.
--[] 1st and 2nd Daemonology Choirs on reserve to blunt Angyl Attacks.
--[] Xavier, Ridcully and 1st Pyromancer Choir to Scry and Fry Abomination Aces deployed against Magma Wyrm.
--[] 2nd Divination, 2nd Pyromancer, 1st Telekinetic to rest.
--[] Trolls to reinforce our walls.
--[] Sirens to Dominate target Officers selected by Diviners earlier. Time the Dominate to occur at the same time the Magma Wyrm attack happens.
-[] Space
--[] Harass the reinforcement fleet-
This will cause some damage to the reinforcement fleet at the cost of some of your surviving light elements
Key differences:
1. Instead of Telekines buffing the walls, we have Trolls do it instead. It's all they're good for at this point, so it would be a waste not to use them.
2. The Telekines will defend against enemy guns.
3. Diviners will search for infiltrators instead of the Telepaths.
4. Telepaths will defend against psychic attacks.
@Durin, given that the enemy is close to our cities now, have the enemy stopped using orbital bombardment? Will our AA now be able to work and hit their daemons?