Shard
One and Many
- Location
- Malaysia
You asked what they were doing next turn.
Well what exactly do you mean by "this" turn? Part Eight or Part Nine? I'm pretty sure he was answering about Part Nine and we already know what they did in Part Eight.
1. a smaller sally is just as dangerous but you are risking less. losing a division when something goes wrong is far better then losing a few corpsDiviners will now look for infiltrators. Telepaths will stop looking for infiltrators and defend against telepathic attacks. Telekines will cast Objuration Mechanicum on the enemy artillery where they will not only make guns Gets Hot!, they will also cause a Haywire effect since artillery batteries count as vehicles.
1. Just to be clear, is this with any sally or only a big one? Is a smaller sally focusing on fast attacks of opportunity safe?
2. Would having Telekines cast Levitation on a fast attack sally force to make them move better be more or less effective than having them cast Objuration Mechanicum on enemy artillery?
no they were due back on day 26, they arrived at the start of day 27 due to delays. remember chaos is a lot faster in the warp then you are at the momentI thought the transports were due to be gone for 26 days. Weren't we going to make some strikes against the remaining fleet in their absence?
I was hoping that by the time they got back Vanaheim would have confirmed the absence of diversionary attacks and sent us some reinforcements too.
Since what we have in system is mostly capital ships, we don't have the legs for sustained harrying of the second wave. One focused engagement is more the order of the day. An attack on the mass conveyors will make the escorts come to us.
read the update again
Sally force no longer exists and telekines are now setting up telekinetic shields.1. a smaller sally is just as dangerous but you are risking less. losing a division when something goes wrong is far better then losing a few corps
2. less effective, having them set up telekinetic shields might be more effective however, Objuration Mechanicum is not exactly one of the easier powers for telekinetics, the opposite in fact.
Too much deviation is not conducive to winning votes.
if you are deploying them further forward then the walls yes. the option provided does not do that
Bad idea. We've seen that wide-ranging assistance from Ridcully only results in a +10. He should only be given focused objectives like Scry and Fry or getting information on the Third Circle.
This limits the damage they can do (they'll have to wait until footholds start happening) and can cause collateral damage. Better to have them attack daemons.--[X] Xavier and 1st Pyromancer Choir on reserve to Fry any Abomination foothold on the Walls.
I'm pretty sure it's going to be more than +10. And there are going to be 3 more space battles after this.Bad idea. We've seen that wide-ranging assistance from Ridcully only results in a +10. He should only be given focused objectives like Scry and Fry or getting information on the Third Circle.
I doublechecked right now and it turns out it's less than what I said.
He didn't give +10, he contributed to +10. It is UTTERLY not worth it.Imperial Diviners d100=85+398(power)+159(Ridcully)-25(range)-15(fatigue)=600
re-roll Imperial Diviners d100=47+398(power)+159(Ridcully)-25(range)-15(fatigue)+15(Paragon of Divination)=589: Selected
Chaos Diviners d100=80+225(power)+50(Lords)=355
re-roll Chaos Diviners d100=11+225(power)+50(Lords)=286: Selected
824% power
+10 to all rolls
How did you get those numbers?Besides, even +10 in that Harassments was worth...
About 19,000 Abomination Regiments extra killed, and about 60 or so of our own not killed.
1. Yes@Durin
1. Can we make called shots with Berserk Gas?
2. How vulnerable are the following to Berserk Gas (both in our ability to target and the gass's efficacy):
2a. Sisters of Battle
2b. Space Marines
2c. Sorcerers
His numbers sound around rightI doublechecked right now and it turns out it's less than what I said.
He didn't give +10, he contributed to +10. It is UTTERLY not worth it.
How did you get those numbers?
I'm reasonably sure Xavier and his Pyromancy Choir are good enough to avoid collateral damage. Even if they have to go lower power.This limits the damage they can do (they'll have to wait until footholds start happening) and can cause collateral damage. Better to have them attack daemons.
A quickish estimation with +10 = 10% (Not the most accurate, but close enough).
If they're going on lower power, that means they won't be doing as much damage as they could.I'm reasonably sure Xavier and his Pyromancy Choir are good enough to avoid collateral damage. Even if they have to go lower power.
For an extreme example, 10 regiments taken out on the walls is worth more than 100 regiments taken out on the ground. Frying regiments on the ground isn't really worth it, TBH.If they're going on lower power, that means they won't be doing as much damage as they could.
He got Daemonslayer instead, which is outright better version of that trait (similarly how Tamia got Hero of Salem or Jane got Champion of the Fens instead of Survivor of the Pink Skies).@Durin, Xavier is missing Survivor of the Pink Skies on his sheet. Incidentally, that should bump him up to 50 Combat.