The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
officers and champions have a lot of freedom over what type of blade they use, and senior officers and melee champions usually have a power weapon of some variety
 
Daemonarium Avernus
For @Shard, a not-exhaustive list of possible Avernite Daemons.

~~~
Daemonarium Avernus
~~~

Dare ye pitiful mortals call upon the spirits of the world? Imbecile! You know not what madness lies beyond your sight, awaiting the warmth of flesh and the touch of the wind. It is a magical realm you trespass, fool.

~~~

The Yellow Kingdom

Numbering four-and-forty thousand in all, these spirits of the empyrean may be entreated upon to provide rain, clear clouds, nourish crops and fill wells, fling hail and provide thunder, douse brushfires and shake hills, and other such endeavours. But beware, dear reader, of their strict bureaucracy and stringent formatting requirements; if you wish to see rain tomorrow, burn your chickens six months ago.

Make all prayers in triplicate, and grease the wheels of hierarchy with additional sacrifice to acquire the services of superior officials, who may throw around their influence to accelerate oncoming storms. Take care when asking by name, lest ye confuse Natchu-hyotl, Flourisher of Grains, with Notchu-hyatl, Bloodsoaked Scourer of the Plains.

~~~

Lim-Lyodil

Once a mere serpent of the brush, through fortune and luck she consumed the seven fruits and three berries, achieving earthly immortality in her lifetime. She was taken on as a pet by the Great Raitou, and on his scaled shoulder learned the arts of shapeshifting, fortunetelling, cloudsculpting, as well as mannerly arts and the secrets of seduction.

She manifests in the guise of any species, and can ensure futures, spy on enemies, or give portents. Beware her lustful charms and love of small talk. She accepts payment in fragrant perfumes and romantic gossip.

~~~

Little Red Horn

A rhinodon who mastered his conduct and climbed the path of power, gaining a body of iron and a heart of red fire. His singular horn can rend sheet metal like ricepaper.

His material form is a hundred feet tall, and his stampede crushes all enemies beneath his feet. Not terribly smart, but easily swayed by steamed beans and celery.

~~~

Tethylla

A hero of Sirenkind. Born in a lazy stream, she traversed the nine oceans of Avernus and drank the blood of fish from all six-hundred-forty-two springs of covenant, ascending to Queenhood and ruling for fifteen hundred years. She then spent ten years attempting to climb the Starlight Waterfall of Mount Zeru, becoming a dragoness and joining her ancestors in the heavens.

She knows the secret Runes, and wields Sharkfang, a bident of pink copper with which she may swirl lightning and lash thunder. She may be called upon to guide voyagers and reveal submerged secrets, as well as regale listeners with spurious tales of dry land.

~~~

Lord Wark

A hero of Penguinkind. Is wise to the coming of winter. Accepts payment in fish.

~~~

The Ooze

An amorphous mass of translucent goo massing several million litres. Sedentary, lazy, derives satisfaction from being struck by missiles. Can be summoned to block the advance of enemies. Is unharmed by separation or destruction of its component mass.

Beware its stimulating moans and terrible comedy.

~~~

Lord of Striped Forest

A species monitor and beast-god of the wild. Governs tigers, jaguars, lions and leopards. Primarily concerns himself with fussing over the fitness and health of his constituents. Cannot be seen by creatures not of catlike demeanour.

Can be summoned to ravage thousands of lesser prey, incarnate blessings upon cats, or whisper the vulnerabilities of insecure hearts. Knows the secrets of invisibility, intangibility, and invincibility.

~~~

Six Billion Bees

Bees only have about fourteen different names, so summoning by any one of them will bring an untold myriad of identically named ghosts, congealed into a vast meta-bee.

Dumb as bees. Will descend upon your enemies like a divine plague. Accepts payment in beautiful flowers. Can spin sugar into a ruby honey that glows with inner power and cures eczema.

~~~

Arachnea

A species monitor and instrument of higher powers. Governs spiders. Assumes the shape of species less likely to invite immediate retribution. Lonely.

~~~

AN: Gotta catch'em all!
The Imperium and this quest uses the glorious metric system. The heresy of imperial units has no place in this sanctic thread!
Hearsay and rumour. It's not like they actually summoned him to check. Be glad it's not cubits.
 
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Alicia De'Veroux
Omake - Alicia De'Veroux

((OOC: Begins narratively then into first person))

Alicia De'Veroux wasn't a young lady. Not anymore technically with her age being 190 years at this point. She was sent to Avernus after her age was declared to be too great a liability for the Convent to allow. An so they sent her to Avenus as a Non-Militant Sister of the Order Dialogous to help his Brave subjects learn the proper tongue of Gothic. She like everyone else did not expect the Universe to fall on itself all of a sudden though as the Beacon of His Light was nowhere to be seen. Nor did she expect Seamus Lin to have been given a vision by the Emperor himself and become the Last Saint. The chaos that occurred was insurmountable by so many from what she learned from her Inquisitorial Contacts.

Years Later we she had become a personal aide to his Holiness and in helping reform the very foundations of the faith during the first great conversion period between the Original Trust Worlds. They had been through a lot together and Lin had become a great influence for Alicia in her Faith, Career, and Personally.

A jaded woman who believed she was wronged by her rivals in the Sisterhood learned to forgive under Saint Lin. When the situation was bleak she created hope and sought solutions. When men and women fell there lowest she helped raise them up. An yet she can just 'feel' someone from her past is coming to attempt to take his Holiness's Life away for the sake of that Evil Damned Tyrant that Valinor has given itself to whole. Nonetheless, Alicia 'The Orator' De'Veroux would do battle again.

She had been training these years before the Crusade came to dig out the rust that came with Heavy Infantry Armor and using her new Impaler. She was even able to train with the Saints Guard in swordplay to prepare her using her new Power Sword that thrummed and buzzed with electric power. The Techpriests assured her that the buzzing was normal when activated and that any being she cut with this sword would experience almost destruction if not properly armored. It was a weapon of pure destruction to put simply. One she had never seen even in the hands of a Canoness.

*Days Later*

Alicia fought alongside the Militia to hold Terengar Block against the seemingly endless stream of enemy fighter. Branded with Aquila's and Eagles on there faces or chests the soldiers rushed and fired with incredible synchronization that reminded her of the Machine Soldiers of the Adeptus Mechanicus when she had fought alongside them once in a Crusade. However, true to the indomitable spirit of the Avernites they had cleared the area of a possible cover spots for the enemy while hogging what remained for themselves. The Impalers returned fire and almost every single time brought down a soldier or two trimming the assault wave significantly. Time after time the Valinorian Command attempted another push costing them yet another regiment as it desperately attempted to get a foothold into Terengar Block and the rest of Dis.

The Bodies were beginning to pile high as the Abominations troops used the bodies of there dead comrades as cover of all things. A desperate measure that merited there demise when a Militia Commander decided to deploy explosives to clear out the largest clogging of these 'cover' points. It was just after the last wave of a number I cannot remember but a hym all to familiar sounds erily. It washes in and out of my ears as memories of a time pass of a simpler time. A time when liquidating the blood of tainted heretics was the same as drinking to purge your bodies sins. A moment of cleansing.

Articulo Purgatio.

As the sounds of Articulor Pugation sweeps the streets the rank and file withdraw or in the case of those too close attempt to self-detonate in front of the tired militia. Large clanging sounds marry the hym in it's eccentricities as the familiar sound of Power Armor stamps on the ground and whirs into combat.

They've come.

The all too familiar site of my old colors come over the burning husks of a city with ash dancing on the wind. Yellow for Ecclesiarch, White for Purity, and the Red blood of sacrifice to fulfill our oaths to him. They are none other than the Silver Doves of Valinor. All of it is such a raspberry of the highest order. There being duped and I can't help them even if they did wrong me I still feel pity for them. Something I never felt when I was with them as a Sister of Battle.

They charged our line and made much shorter work as the Impalers of the Militia could not catch the much better trained Sisters of Battle or how the Armor seemingly just shrugged grazing hits of the Impalers somehow through some kind of Warp Magic. Magic coming from there purifiers of all things. I dropped my rifle and switched to my Powered Blade as I hacked through the first three of my former Sisters there blood still red like a normal human and there ding gasps a final prayer.

"It's been awhile Sister" a voice called to me. "I cannot say it is a pleasure to see you again when you fight for these Techno-Barbarians who have been lied to."

"Sister Muriel?" I call back seeing the large figure holding a Powered Halberd with Flames dripping down like hot coal. With her free hand she opens up her helmet and drops it on the ground. Her eyes are Golden and somehow sparkle while it seems the whole of her face is like something from a Convent. An image of perfect purity from a straight copy of Church Glass.

"Sister Alicia! Named for she whose faith and loyalty to the Emperor were greatest among our founders. Why do you dishonor her?" she portrayed as if in a play. Her voice oddly mesmerizing in it's execution but painfully haunting.

"You have been lied to by a Warp God Muriel. I doubt you will see reason if your eyes are anything to your mind. Void and Filled with False Light of a dying star. An yet I ask if you will see reason." I point my sword in clear declaration of a duel.

"I will humor you Alicia the Orator. My allies tell me that you helped re-build temples on the other worlds and that you still do much work in teaching as you were sent. " She walks to me her hands on the large flame engulfed halberd as it lights up the bloody red mist around me.

We swing and wheel around each other initially. I find her strength physically much greater than it used to be for someone who was so young.

"Pray tell what of Preceptor Hastings? Is she still with us?" I queried.

"Nay she refused the Lord Governor 10 times too many. He himself came down to impart unto us wisdom and she refused. An so he came to me and blessed me personally as one touched by the Emperor only can."

"You sound like a smitten harlot Sister Muriel. You betrayed our Preceptor to take her place? You have no shame as he plays with not just your body and mind but also devours your soul. You may be stronger but you are not proper." I lecture haughtily as I counter a strike that lands on her right shoulder.

"Do not preach so falsely Alicia! Have you walked alone in darkness before? When the masses came seeking answers we could only offer empty promises. For us to protect them we had to no choice but to find our Emperor again and we were lucky to be found by the Governor. We captured there hearts and minds again and now we wage war on all who oppose our Golden Emperor!

Soon we will strike down the Dark Gods and illuminate our Universe in his Light in TOTALITY!"

A large swipe blows me backwards and forces me to the ground. She points her halberd and beckons me to rise to my feet.

"Sister so lost I vow to find you! Die by my blade and I shall pray for the Preceptories very soul!"

"DAFT WOMEN SHOULD NOT SPEAK SO GRANDLY!" She roared as I struggled to maintain my weaponry. The flames from her halberd bouncing from the blade lock and onto my armor where it lingered. I could sense burning of which I have never felt in such a long time. These were the very fired of the warp itself! It could be nothing else.

I raise my blade on high as I goad Preceptor Marie 'The Golden' to swing once again to finish me off. If not for my experience from the pasts I would not have been able to skip to her initial swing direction and cut downwards with my sword. Her lower left arm falling off as she buckled downwards. Her eyes tearing at the pain but nonetheless the zealot is again on the attack. Her intact arm continuing to swipe and in one moment of clear opportunity when she swings too far I rush into to deliver my blade into her heart tearing it.

We stand face to face as she briefly looks down and staggers backwards before wholly falling on her back.

"I spoke out of turn Sister. You are not to ambitious or disloyal but caring and wanting to help. I remember you as always as that little girl that cleaned my bolter and kissed my cheeks. You were Marie the Kind and you will be remembered as such.

I will avenge you in prayer and that of the Silver Doves. I shall take it to his Holiness that he forgives your fall and transgressions." I lower my head in submission.

"..IDIOT..SISTER...." is all she says as her eyes close and her armor begins to rust away ingloriously. As if the Abomination refuses to admit that she was one of it's Champions. Deplorable.


END

So remember when I said it was going to be a unit champion? I apparently lied to everyone including myself because my muse said 'f dat noise I got another idea'.

Basically it's an ex sister of battle and now aide of Saint Lin who will attempt to win back the souls of her departed and tricked sisters. They may be her enemies and most foul but they are her Sisters. Sisters stick up for Sisters. Always.
 
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a few issues
first what is a Neutron Blaster
second the militia is equipped with Impalers, only the Helguard deploy Neutron weapons in large numbers
 
a few issues
first what is a Neutron Blaster
second the militia is equipped with Impalers, only the Helguard deploy Neutron weapons in large numbers

Umm

I just keep fumbling armaments sorry. I'll switch things up with Impalers for everyone. Shit how'd I forget that? I blame my not so caffeinated coffee.

EDIT: Right then if someone see's Neutraon blasters please tell me. SO I can switch them.
 
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Positron Cannon
@Durin

Positron Cannon

The positron cannon is a large macro-scale weapon that fires a high power beam of positrons which annihilate electrons and forcibly ionise all atoms it contacts, even solids and liquids. Between the raw power of the beam, the destruction of electrons, and the conversion of matter into plasma, the positron cannon does an immense amount of damage to whatever it hits. (Due to the fact that it turns the air it passes through into plasma, it also does damage to things around the beam, though the destruction caused is far lesser.) While it is most powerful when hitting material objects, its effects on void shields are still quite measurable from the power of the positrons alone.

While powerful, the positron cannon suffers from two major drawbacks. The first drawback requires a constant flow of energy into the weapon in order to build up a charge, and only once the charge is full can the weapon be fired. Disrupting the flow of energy will result in the charge slowly dissipating, so keeping energy flowing into the weapon is crucial to its operation. The charge must be maintained even while full, though there is no risk in doing so as the excess energy is harmlessly dissipated. The second major drawback is the sheer amount of energy needed to build a charge. It needs as much energy as a large Large City (or perhaps a small Small Hive) to maintain the constant flow the weapon requires and it takes several minutes to charge up. While inconvenient, the large accumulation of energy is part of what serves to give the beam its power.
 
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Fools Rush In (Where Angyls Fear to Tread)
Omake: Fools Rush In (Where Angyls Fear to Tread)

Atop his gleaming Command Throne, wreathed in holy incense, enveloped in the soothing whispers of Angyl-bound Moderatii, Princeps Betevare-1101 sat and sifted through the reports of his scouts.

+++

The one worshiped by the local Trolls as Black Diamond Bones woke in a state of apocalyptic fury. Above it, for the third time in as many centuries, the forces of Chaos dared to set foot upon his mountains.

Almost two and a half centuries ago, the pitter patter of Khornate feet had first interrupted his rest. They had been too few and too fleeting to fully rouse him.
A century and a half ago, the upstart Prince of Excess had dared to assault the world. In sight of that insult, Black Diamond Bones had groggily risen to battle, laying waste to an entire host of foul daemons alongside his kin.
Now, thundering above his cavern home, came the footsteps of the slaves of the mewling infant-god that called itself the Star Father. Half awake as he was, the sound was unbearable.

Black Diamond Bones was an ancient among its kind, a beast that could remember a time when three gods of Chaos dozed fitfully in the Warp. With age came power.

The first gout of what could be called plasma only by a heroic act of understatement bore a speared up through the layers of stone that separated him from his irritants to transfix one of the smaller noise sources. A second spear of flame tore down through the floor of his cavern, punching a hole down into the magma chamber.

As the torrent of superheated gasses and molten stone surged their way to freedom, Black Diamond Bones leaped onto a blazing boulder and allowed himself to be hurled into the air by the pyroclastic surge. As he rose through the tunnel he had created, letting loose a second spear of flame, piercing another of the lighter presences in his mountains.

At the apex of his ascent, Black Diamond Bones took a moment to survey the scene below. Five bipedal figures still stood: two the size of an adult and three the size of a juvenile. A fourth juvenile sized figure lay in smoking ruin, while a fifth struggled to cope with the leg he had burned away.

Deciding on his target, he gathered his strength and hurled himself down at one of the adult-sized walkers. The force of his leap sent the boulder hurtling higher and took the walker off its feet.

To his enemy's credit, the shock of his pounce was not enough to kill it oughtright. Almost immediately one its arms began to belch fire as hot as that of the adult its size rivaled, while the other brought whirling claws to bear against his flank. A swipe of his own claws mangled the second, and he chose to ignore the first. He had learned to weather flames such as those in his youth, fighting for territory and mates. Instead, he elected to introduce the intruder to his flames.

As he cored out the walker's torso, a thudding hail began to fall against his hide. Quizzically, he looked up from his fallen prey to find the other walkers swiftly retreating, the juveniles shielding the remaining adult. As they fled, they released a torrent of metal shards to explode against his hide and more gouts of child-fire.

Incensed, Black Diamond Bones turned his flames on the juveniles, incinerating two before his flame momentarily guttered out. A prodigious leap crushed the third under his bulk.

Before he could turn on the fleeing adult, a coruscating blast of electricity slammed into his rump, eliciting a startled yelp. He spun, expecting to find a Storm-Stalker congregation.

Instead, he found that the walker he had crippled and managed to pull itself up to an awkward kneeling position. A second blast of lightning caught him in the nose, and caused dancing sparks to fill his vision. A third blast caught him in the neck.

The sheer absurdity of it crashed into him, transmuting fury into petulant peevishness. Here he was, an ancient among his kind, a colossus that had endured millennia, had conquered foes that could have shattered these mountains with a shrug. Here was this tiny thing, which if it were the juvenile of his kind that its size would indicate would be so far below his contempt as to be unworthy of killing. Yet it had actually found a way to cause him some small pinpricks of pain.

Forgetting the fleeing adult, Black Diamond Bones stalked forward to loom over the walker, carefully keeping his head away from the stinging lightning blasts it continued to rain on him. As he reached his prey, he caught its lightning limb between two claws and lifted the figure to eye level.

Slowly, deliberately, he opened his jaw wide and allowed the glow of his flame to pour out. Where the previous blasts had been roars of destruction, this was a gentle sigh. He held that gentle flame on the corrupt thing for a minute, until the entire body glowed a cherry red, then ended the breath. An experimental shake confirmed that the thing was dead, then he turned to the adult.

It had made good time in its retreat. Already it was at the edge of his range, rushing out into the plains beyond. He considered chasing it, but decided that it would be too much effort. He sent a final blast of breath its way, shearing off one its arms before turning to the far more important task to finding another nest site.

Preferably one that was not currently flooded with magma.


+++

Task Group Epiphany:
- Warhound Incandescence: Mission Kill (retrievable)
-- Princpes Hajat an Karne: KIA
- Warhound Cleansing Lance: Mission Casualty - Severe Damage
-- Princeps Roland of Highmarch: WIA
- Knight Maniple Pravus-Tertitius
-- PT-1(Errant)-: Mission Killed
-- PT-2(Errant): Mission Killed
-- PT-3(Warden): Mission Killed
-- PT-4(Magera): Mission Killed
-- PT-5(Acheron): Mission Killed
Report: Pass A-11 evaluated as non-viable: scout force encountered spontaneous volcanic activity and local megafauna of unknown type (probability of causal relation: HIGH). Incandescence and Knight escorts were destroyed covering Cleansing Lance's retreat.

Betevare-1101 considered the report. The lose of Beta-4 was unacceptable: it offered an ideal path for the flanking efforts that would be needed to eliminate the Lonely Citadel and secure the final approach to Dis. A thought sent a demand for armor support in securing the pass to the Guard general.

A second thought brought up the damage reports from the Cleansing Lance. It was severe enough that the scout Titan would not be operational for the remainder of the mission. A third thought sent out the order for the cowardly Roland of Highmarch's execution.

Task Group 100101-Halycon:
- Warhound Righteous Thrust
-- Princeps Zirat-10/7/A
- Knight Maniple Asadies-Ko
-- AK-1(Errant)
-- AK-2(Errant)
-- AK-3(Warden)
-- AK-4(Warden)
-- AK-5(Acheron)
Report: Alpha-2 heavily forested, ideal ambush position. Ground scans show heavy evidence of Avalanche Shrub presence. Requesting use of expendable assets to eliminate hazard and begin deforestation.

Betevare-1101 sent another demand the Guard, outlining the need for heavy flamer support in the area.

+++

"Come out and face me Heretics!" Commissar Hendricks screamed, firing his bolt pistol into the surrounding treeline.

Fortunately, the carapace armor the soldier he was holding up as a shield took enough of the force out of the enemy's volley that all he suffered through his own carapace were another set of bruises. If he didn't know better, he would swear it was the trees themselves that were firing on his position. He certainly hadn't seen anything of the heretics other than their fire.

"Blasphemy bird has Jarrak!" one of the soldiers screamed. Hendricks whirled, and saw how one of the soldiers on the left flank was standing rapturously as a mockery of the Star Father's glorious Aquila pecked at his face. Hendricks shot the bird, then the traitor that had allowed it to corrupt their mind with its blasphemies. Then he executed the soldier that had called out for good measure. That scream had sounded far too close to panic, and he couldn't permit the men's resolve to falter.

"Burn it! Burn it all!" the Commissar screamed. Obligingly, the current flamer troopers stepped forwards and unleashed their blessed promethium on the surrounding forest.

They were quickly cut down by enemy fire, as the last flamer crew had been. Hendricks signaled one of the fireteams that they were to take up the task.

+++

Task Group 100101-Halycon:
- Warhound Righteous Thrust
-- Princeps Zirat-10/7/A
- Knight Maniple Asadies-Ko
-- AK-1(Errant)
-- AK-2(Errant)
-- AK-3(Warden)
-- AK-4(Warden)
-- AK-5(Acheron)
Report: Expendable assets are making progress slower than hoped, timetable may require adjustment.

Betevare-1101 frowned. The timetable adjustment Zirat-10/7/A was suggesting was unacceptable. He sent a reply, ordering the scout to assist in clearing the pass.

Before he could move on to the next report, stabbing pain lanced through his left arm. Openening his eyes, he found one of his Moderatii, the one responsible for the Warlord's left armament writing at his station, a large spider perched evilly on his face. The Skitarri required no orders to eliminate the foul creature, nor to remove the dead Moderati and bring in its replacement.

+++

Gubernatorial Palace, Dis

General Hye examined the scout reports.

"Looks like you were right, Governor. They're trying to bypass the passes we've fortified. How long do you figure it will take them to figure out why we left those places unguarded?"

Frederick Rotbart, Governor of Avernus, glanced at the maps.

"I strongly suspect that the leadership of the Abomination Guard forces came to the correct conclusion long before now; their troops are being moved to make it look like they're going to try to take the unguarded passes, but they're positioned such that they will be able to redeploy to the main offensive without serious difficulty. Whoever is command the Titans, on the other hand, has not figured it out and hasn't been clued in. What we're seeing here is a combined feint and internal power struggle. The Titan commander's deployments give a sense of realism to the feint, and make them look foolish when they are eventually forced to follow the Guard general's plan.
 
@Durin, in Skies of Blood, Ridcully's traits got him a +110 to Scry and Fry, but his Control and Power didn't seem to have any effect. Why is that? Characters get their Combat score added when they're in a sword fight.
 
OKay I think I fixed my omake by swittching from Neutron Blaster to Impaler. Hopefully anyways.
 
1. numbers and Titans for power armour, their own Astartes for yours and multiple chaos Lords for Jane
2. hunting deamon engines when it becomes possible
3. they make it harder
4. a lot but there is a good chance that being overcharged like that will cause significant long term damage to him
Sir Pellinore can hunt Daemon Engines:V. It's times like these that make me wonder what the fans reactions would be if Avernus was made a new canon Faction.
 
Sir Pellinore can hunt Daemon Engines:V. It's times like these that make me wonder what the fans reactions would be if Avernus was made a new canon Faction.
The fans would hate it. Avernus and the Imperial Trust as a whole have a very strong air of optimism about them that doesn't fit 40k Grimdark well. It works well here because there's the whole End Times doom and gloom in the background to dampen it, but in regular 40k? No.
 
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Well the behind the scene . considering how hard is the live of a avernite and how being friendly and how they Need to reach making bonds with as many friend as possible are matters of survival of the first order. and that this society can, in theory, fall if the saint/the magus or and the MC fall (I have a lot of faith in avernites so I believe that even then they live)? is kind of grindark, especially because is kind of hopeless to 'conquer' the planet since it always will have more to ammunition to use at people. it always will kill your love ones no matter what you do. And the fall here is easier and larger them in most places.

now, as a quest? or a group of high lvl players? now Avernus is just Beautiful. want shinies? the planet have (even natural ones), want allies? this planet have. Want monster? well don't look further, want OP npcs to use? this planet have, want super awesome battles? almost all types are present. want to do spy games? avernus have them. this is my opinion, but yeah is not as Grimdark as other places. But warhammer 40k is not all Grimdark (I think ) things like the silly side of orcs, crons, demons (some of them) or even super tec/magical monkeys, hell one can use Grimdark as a joke here in warhammer (is just not a nice joke).
 
Han has the right of it, but that is because 40k fans don't like anyone else's canon.

Doesn't matter how well written or how badly things have gone in the past, people don't want to read your "fanfiction" outside of certain threads.

That is the pitfall in any series with a big and loud fandom.

EDIT: That said, don't think that detracts or takes away from what Durin has written or what we've done as a group in this game. This is still a work of epic proportions in realm of what a group of fans can do in a collaborative effort. I'm just pointing out that a fair amount of people will have a number of issues with the games premise and the direction.
 
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Ambush!
Ambush!

Haynanis was having a bad day.

First, he developed a bad case of 'Hole in the head', before crumpling to the ground. Then-

-Wait. Let's back up abit.

Rutrax was having a bad day. First, his commanding officer developed a bad case of 'Hole in the head', crumpling to the ground shortly after. Then, a tiger clawed out his innards-

-No, no, you can't just kill them like that!

Well, none of them survived. Maybe you should use a different perspective?

Oh, fine.

Spoiler.

Tomgera had been waiting for.. the past 8 minutes or so, for the next unit to approach again. He'd taken the time to check for any hidden enemies, before settling into a quiet wait for their scheduled arrival. The bastards came to kill the Saint, kill everyone he loved. They would pay.

The officer had the insignia of one, which was incredibly stupid, given they had sniper shooting everyone of importance. Still, he waited, a perfect bead on his head. The officer gave orders - A perfect sign that he was no bluff.

"Ready?" He thought to Galan, the psyker attached to their team.

"Go." The Telepath responded.

He fired. The officer died instantly, and his platoon, on schedule, turned to the dead corpse in surprise. Another mistake. A phase tiger rippled through their ranks, and Tomgera immediately took aim and shot down those furthest away from the tiger, as Galan and the others fired upon their own targets - all already decided in advance. No wasted ammunition, no crossfire.

No friendly fire.

Soon there was just a mass of dead bodies, as they took up a new position.
 
You know, it's kinda hard to keep in mind that what's happening at Avernus is a side show to the fight with the Orks. An important side show, certainly, but still not the main event.

I do wonder if we can request some extra naval harassment forces from the Trust in time to inflict some damage on the fleet ferrying the troops. We don't really want to be in a situation where our on-hand forces can beat the Abomination Navy (due to that likely being a signal for them to start with the suicidal desperation plays or make them start raiding the other systems to draw forces away), but increasing their attritional losses would be lovely, and we've already seen that harassment phases are a real weakness for them.
 
You know, it's kinda hard to keep in mind that what's happening at Avernus is a side show to the fight with the Orks. An important side show, certainly, but still not the main event.

I do wonder if we can request some extra naval harassment forces from the Trust in time to inflict some damage on the fleet ferrying the troops. We don't really want to be in a situation where our on-hand forces can beat the Abomination Navy (due to that likely being a signal for them to start with the suicidal desperation plays or make them start raiding the other systems to draw forces away), but increasing their attritional losses would be lovely, and we've already seen that harassment phases are a real weakness for them.
Muspelheim's doing raiding, but the main fleet though is about 3 months away from us IIRC (Mar Sara is really far away from the Core remember)
 
Muspelheim's doing raiding, but the main fleet though is about 3 months away from us IIRC (Mar Sara is really far away from the Core remember)
There are a decent number of ships (A.K.A. most of Vanaheim's fleet if I remember correctly) currently patrolling the rest of the Trust, mostly to keep any other local powers from trying to get cute and do some raiding while we're busy with a two-front war. Given that we don't actually need all that many ships in absolute terms to significantly bulk up our harassment and that said ships don't contribute too much to the raw fighting power on display, I doubt there would be too much of an issue detaching a few of them to come our way.
 
There are a decent number of ships (A.K.A. most of Vanaheim's fleet if I remember correctly) currently patrolling the rest of the Trust, mostly to keep any other local powers from trying to get cute and do some raiding while we're busy with a two-front war. Given that we don't actually need all that many ships in absolute terms to significantly bulk up our harassment and that said ships don't contribute too much to the raw fighting power on display, I doubt there would be too much of an issue detaching a few of them to come our way.
Yeah I guess so.

Though I wonder what the region is going to look like after the war is over, since we'll probably counter attack Valinor.

With them gone and the three warlords gone the only main threat close by is Tuzogrot's place, while both us and the Blood Dragons I imagine are quite powerful for Imperial successors.

Eh lets just hope we can convince them to work with us on beating Tuzgrot then cooperate on taking down those Chaos Imperiums.
 
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