- Location
- Berkeley
I must say I'm more than a little bit curious about what exactly is likely to trigger a 'no hope' MAD attempt by the Crusade fleet.
Although we aren't currently planning on attacking the transports, if we do end up managing to destroy enough of them that large scale troop movement becomes impossible for them they'd certainly have no real chance with anything approaching a conventional siege. They absolutely need huge amounts of numbers to be able to exploit any openings their elites could open up—our population of something like 25 billion, the majority of whom are members of the militia, aren't going to be losing to significantly inferior numbers with a defensive advantage.
Hell, the combination of finding out just how well fortified our cities are and us revealing our information advantage might be enough to push them into the light tier of desperation plays. Conventional assault, even with 'overwhelming' numbers has fared very poorly against us so far, and that was before the latest round of upgrades.
Then again, they don't need a military victory to call this a win. While they'd certainly love to kill us all and raze our cities, they'd still view it as a victory if the only casualty they inflicted in the entire campaign was Saint Lin.
The possibility of getting an opportunity to do a deep strike against Lin might end up keeping them from using the real desperation plays until long past the point of any military victory being feasible. Hell, given what we know about potential desperation plays we might want to focus the majority of our 'special' resources on working to eliminate the most damaging/dangerous of those plays right from the start rather than working to improve our more conventional military advantage.
I just wish I could believe that we might manage a whole defensive campaign without having some son of a bitch smash space ships into our cities. It's cheating is what it is.
Although we aren't currently planning on attacking the transports, if we do end up managing to destroy enough of them that large scale troop movement becomes impossible for them they'd certainly have no real chance with anything approaching a conventional siege. They absolutely need huge amounts of numbers to be able to exploit any openings their elites could open up—our population of something like 25 billion, the majority of whom are members of the militia, aren't going to be losing to significantly inferior numbers with a defensive advantage.
Hell, the combination of finding out just how well fortified our cities are and us revealing our information advantage might be enough to push them into the light tier of desperation plays. Conventional assault, even with 'overwhelming' numbers has fared very poorly against us so far, and that was before the latest round of upgrades.
Then again, they don't need a military victory to call this a win. While they'd certainly love to kill us all and raze our cities, they'd still view it as a victory if the only casualty they inflicted in the entire campaign was Saint Lin.
The possibility of getting an opportunity to do a deep strike against Lin might end up keeping them from using the real desperation plays until long past the point of any military victory being feasible. Hell, given what we know about potential desperation plays we might want to focus the majority of our 'special' resources on working to eliminate the most damaging/dangerous of those plays right from the start rather than working to improve our more conventional military advantage.
I just wish I could believe that we might manage a whole defensive campaign without having some son of a bitch smash space ships into our cities. It's cheating is what it is.