The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
I'm saying that if we loose the Goliath we have a much better chance of making a new one from scratch than we do for making new titans from Scratch.

I mean we could do both (probably), but still.


Actually the chance of success (assuming we only use Scott) is 75% thanks to her master engineer trait


DDing that puts it to 95% which is ignoring the potential activation of Scott's learning bonus (23 I believe) Double (+20) and maybe cogitators/rune priests as this does technically count as a research action as well.

And you're forgetting the fact that it will only take Tranth 3 years to finish researching and potentially even reverse engineering Titans from sanctus and while we won't be able to build more, the knowledge that we can is more valuable than the Goliath.

And of course if she finishes in time then we've got a suped up heroic titan ready to kick the enemy titan legions ass as well as the ability to better repair and build more titans so we can not only contest Gargants better, but also utilise the titans we have against the Titan legions Valinor will be bringing with less fear of losses.
That is something I have been thinking about does repairing and upgrading use her trait or not. Since she will be repairing but also replacing systems.
 
Yes, it only works within a single system
Just as well, I imagine that the amount of micromanagement it'd need otherwise would be as bad or worse than the trek across Fyol IV, for all parties involved.
However I'd like to commission an omake of the Crusade getting outsmarted staring N steps ahead, Sarrnow and Ridcully in equal amounts regardless.
 
@Durin, I have a couple of questions:
1)With Ridcully's help, maybe we can not only put mines in the big hulk's entrance point, but also fire an alpha strike with accelerators, Nova cannons and vortex torpedoes(and maybe with a Cyclonic torpedo) in a way that all the projectiles will strike simultaneously just as it will enter real space? Can he also arrange that weakpoints will be hit for massive damage?
2) How useful would that be? At least it will greatly reduce effectiveness of point defense against torpedoes, which is good, especially if we will spend a Cyclonic one. It almost certainly should increase structural damage in comparison with the same volume of ordnance striking non-simultaneously. Maybe it will also reduce effectiveness of shields.
 
So Ridicully action next turn are focused divine ork Waagh (2 years) than focused divine crusade attack plan(2 years). I hope are with us and that the Waagh shows up later than what we planned. For one thing the ship order will be done next turn.
 
@Durin
Question for the fleet section of Mar-Sara:
1. The biggest threat is the gargantuan hulk "Da Crumpa" to the degree, that the ork fleet will basically win or fail if it gets destroyed?
2. I see no reason to meet the orks above the planet if significant portions of their void ships survive the harrasment. Would the Thrust fleet pull back and do a few more days of harrassment if the orkish fleet is to strong or die fighting?
3. Can the Trust fleet deploy as reserves and attack the orkish fleet after sufficient damage has been done to it by the harrasment force?
4. Do the Trust have a Foreward Base Advanced Ramiles deployable outside the Mar-Sara System for resupply and repairs for the harrassment fleet?
5. Same as 4. but would instead the Goliath Factory Ship deployed outside the System (while the orkish fleet is still active) help instead?
6. Can we relocate the Goliath Factory Ship to Vanaheim (which has the strongest Void defence) to get it out of reach for the Crusade fleet?
7. Can we sent the entire Avernus navy to help with the Wargh and have instead a similar (or lower) number of Vanaheims ships hold Deiphone? I ask because Avernus heavily armored ships can probaly handle a direct conflict with the orkish navy better.
1. that and the huge as yet unnamed hulk
2. it would pull back
3. that option is called just deploying a harrasment force
4. see below
5. no, not really. it is not production that is an issue but transport though contested space
6. yes, will be done automattically
7. write in
@Durin

1. How does N Steps Ahead interact with enemies that plan on attacking a specific unit, if they have spies, scouts, or seers? Like, I assume that the Crusade's seers/sorcerers will attempt to figure out where Saint Lin is and attack him. But by my reading of N Steps Ahead, we can leave Saint Lin undeployed until we literally run out of places to put him. So how does it work?
1. it gives a bonus to hiding and when Saint Lin is found you decide where he was
@Durin, I have a couple of questions:
1)With Ridcully's help, maybe we can not only put mines in the big hulk's entrance point, but also fire an alpha strike with accelerators, Nova cannons and vortex torpedoes(and maybe with a Cyclonic torpedo) in a way that all the projectiles will strike simultaneously just as it will enter real space? Can he also arrange that weakpoints will be hit for massive damage?
2) How useful would that be? At least it will greatly reduce effectiveness of point defense against torpedoes, which is good, especially if we will spend a Cyclonic one. It almost certainly should increase structural damage in comparison with the same volume of ordnance striking non-simultaneously. Maybe it will also reduce effectiveness of shields.
1. no, getting emergance time to the hour is hard enough, getting it to within a few minutes let alone the seconds you would need for accelerators is impossible
 
@Durin
1. If your willing where do you rank the Swarmlord? Along with Abaddon its one of the more powerful models on table top and in lore one of the more monstrous beat sticks.
 
so I just had a thought. instead of asking dragons nest to help us with the orks, could we just inform them that Valinor is about to strip its fleets bare? I feel like asking for direct military assistance when we haven't provided any may cause diplomatic issues, but letting them know that a mutual enemy is about to leave itself unguarded? that would be useful. They would probably take the chance to at the very least wipe out any orbital infrastructure, if not take some worlds.
 
1. combat wise he is a multiple paragon but the true terror is he is a paragon general. and commands Tyranids.
And so takes the already scary command abilities of the nids and super charges it.


Kinda like a more balanced version of Abaddon really depending on whether or not the Lord is Abaddons equal. If it is then its a massive upgrade to him.

@Durin
1. Are Hive Fleets Kronos (the chaos nomming one) and the hive fleet that makes nid war worlds (I'm not sure it's named so Tiamat will do) canon in Embers verse? Probably a silly question, but its good to confirm things like this and they were introduced fairly recently.
2. Oh yeah don't we have Dreadnaughts from the Blood Dragons?
 
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so I just had a thought. instead of asking dragons nest to help us with the orks, could we just inform them that Valinor is about to strip its fleets bare? I feel like asking for direct military assistance when we haven't provided any may cause diplomatic issues, but letting them know that a mutual enemy is about to leave itself unguarded? that would be useful. They would probably take the chance to at the very least wipe out any orbital infrastructure, if not take some worlds.
If I thought dragon's nest was not infiltrated enough that our plans would be know I say go for it.
 
If I thought dragon's nest was not infiltrated enough that our plans would be know I say go for it.
point. we don't know how leaky they are. well, we should at least tell them after, shave off however long it would normally take them to realize that one of their foes is down all its ships.

Shrug.

We can try at least. Worst case scenario we send a message to Zadkiel himself so he can prepare as surreptitiously as possible. At a minimum I think they're going to accidentally end up attacking them anyway as I think they're skill skirmishing and all those ships suddenly vanishing will be quite important.

Also looking at it

estimated 290 Capital Ships , estimated 11,000 Escorts

I didn't realise we had our estimates of what Valinor had on its own.
 
point. we don't know how leaky they are. well, we should at least tell them after, shave off however long it would normally take them to realize that one of their foes is down all its ships.
Durin has says we can get 12 to 100 armies and about a chapter worth of marines as help. I got to be truthful those marines would really help with the orks. They have better stats than the Vanguard but the Vanguard has superior equipment.
 
Durin has says we can get 12 to 100 armies and about a chapter worth of marines as help. I got to be truthful those marines would really help with the orks. They have better stats than the Vanguard but the Vanguard has superior equipment.
Eh kinda.

Worse weapons, and possibly worse armour seeing how we hadn't upgraded the others with the stealth technology by the time we traded IIRC.

Though on the skill front...honestly I dunno. IIRC Durin said they were less skilled than an Imperial chapter's average (kinda like our guys), but they had more veterans and heroes.

Makes sense really.

Oh BTW I'm not saying I don't want them not at all if they can send help then by all means I'll accept it.

On that note I'd like to note that by almost any sane standards the Dragon's Nest is insanely powerful. Give these guys a century of peace and they'd be a monstrous threat potentially able to grow very far indeed.
 
And so takes the already scary command abilities of the nids and super charges it.


Kinda like a more balanced version of Abaddon really depending on whether or not the Lord is Abaddons equal. If it is then its a massive upgrade to him.

@Durin
1. Are Hive Fleets Kronos (the chaos nomming one) and the hive fleet that makes nid war worlds (I'm not sure it's named so Tiamat will do) canon in Embers verse? Probably a silly question, but its good to confirm things like this and they were introduced fairly recently.
2. Oh yeah don't we have Dreadnaughts from the Blood Dragons?
Tiamet, actually.

With an e.

Don't ask me why, ask GW.
 
Durin has says we can get 12 to 100 armies and about a chapter worth of marines as help. I got to be truthful those marines would really help with the orks. They have better stats than the Vanguard but the Vanguard has superior equipment.
I would say we should take the marines as abomination forces are gonna be just as vulnerable to them as orks and we need something to give us Astartes parity (oh wait, they're called lifeguard) but they'd be detected at any point.

Should we put Jane on bodyguard duty for Lin? How about a biomancy choir? Plus his saints guard and some Astartes of course.

Alternatively, Jane could be gold dust for cutting through Astartes.
 
Eh kinda.

Worse weapons, and possibly worse armour seeing how we hadn't upgraded the others with the stealth technology by the time we traded IIRC.

Though on the skill front...honestly I dunno. IIRC Durin said they were less skilled than an Imperial chapter's average (kinda like our guys), but they had more veterans and heroes.

Makes sense really.

Oh BTW I'm not saying I don't want them not at all if they can send help then by all means I'll accept it.

On that note I'd like to note that by almost any sane standards the Dragon's Nest is insanely powerful. Give these guys a century of peace and they'd be a monstrous threat potentially able to grow very far indeed.
I was talking about the marines. There guard units are not better than Avernus militia and would die horrible on Avernus. So we should keep them as a reserve or help eight he orks. I am leading to the orks since they have battlebarges that would boarding easier.
 
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I would say we should take the marines as abomination forces are gonna be just as vulnerable to them as orks and we need something to give us Astartes parity (oh wait, they're called lifeguard) but they'd be detected at any point.

Should we put Jane on bodyguard duty for Lin? How about a biomancy choir? Plus his saints guard and some Astartes of course.

Alternatively, Jane could be gold dust for cutting through Astartes.
Best thing about ROTBART THE GREAT is that his paragon trait means we do not have to say till he is found.
 
Should we put Jane on bodyguard duty for Lin? How about a biomancy choir? Plus his saints guard and some Astartes of course.
mmm. I personally don't see Jane as the body guarding type I'd rather be using her as either an assassin or champion, exploiting her terror of the damned (causes terror in chaos) to screw em over.

As for Lin's body guard...mmm probably a bio mancer of some kind, but the main thing that needs to be there is a daemonologist who can teleport him out (Lin's presence does mean that the usual issues associated with teleporting in a daemon invasion are minimised)

I was talking about the marines. There guard units are not better than Avernus militia and would die horrible on Avernus.
Eh? Oh you wanted the Astartes on Avernus...sorry must have misread somewhere I wanted them for the effort against the orks.

Best thing about ROTBART THE GREAT is that his paragon trait means we do not have to say till he is found.
That too :)
 
honstly, my plan for lin would be to put hin in our underground subway and just zip him over to the next city as soon as we are sure they won't be able to breach the tracks. Or put him in the azure islands. because I would honestly be curious about how someone would even land forces to attack that place. By my understanding, there is very little unclaimed land around the hives, and the oceans are hella deadly.

It would also let us use our Kraken to eat any titans.
 
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