- Location
- Germany
[X] Plan Artemis Avernus 1.0
-[X] Keep two thirds of the Avernite PDF on Avernus. - This gives you a large enough number of regulars to act as the primary combatants, only needing support from the militia against the most powerful of attacks and on the less defended cities. It also provides a decent force of elite soldiers to the Waaagh front. 1
-[X] Keep three quarters of the Avernite Helltroopers on Avernus. - This gives you a large enough number of elites to hopefully counter enemy Fallen Sisters and other elites as well as providing a level of resistance to super-elites and some assistance to your regular forces. It also provides a decent sized force of power armored soldiers to the Waaagh front. 1
-[X] Keep three quarters of the Avernite Helguard on Avernus. - This gives you a large enough number of high grade elites to be able to hopefully contain hostile super-elites. It also provides a decent sized force of highly elite power armored soldiers to the Waaagh front. 1
-[X] Keep all of the Battle Psykers on Avernus. -This gives you a large enough number of Battle Psykers to most leikly not only counter the attackers psykers but to have an impact on how the rest of the battle plays out. The lack of Psykers to be deployed to the Waaagh front could have an impact however, though the Midgaridan Battle Psykers will be able to blunt it. 2
-[X] Do not deploy any Knight-Titans to Avernus. - This allows you to deploy a greater force to the Waaagh front and makes it less obvious that you are ready for an attack on Avernus.
-[X] Deploy two companies of the Vargarian Guard on Avernus. - This gives Avernus a decent sized force of Space Marines which can be used to help cunter enemy Space Marines and other super elites. The presence of Space Marines in the system may warn the Abomination fleet that you know they are coming. 1
-[X] Keep half of the Avernite Fleet in the system. - This will be enough to allow your fleet to put up some fight against an Abomination Crusade Fleet and should be enough to ensure that Deiphobe is not taken short of an extended conflict. 0
I'm not keeping any Knights on Avernus and only half the Fleet, however all the Psykers instead. That way we look more vulnerable, so the Abomination-Crusade doesn't attack one of our less-protected neightbours first.
Our fleet will be more valuable to the counter-Whaag troops and so will the Knights that are more efficient against Stompas than real Titans. Our Psykers will have to carry the difference and kill some more Titans.
-[X] Keep two thirds of the Avernite PDF on Avernus. - This gives you a large enough number of regulars to act as the primary combatants, only needing support from the militia against the most powerful of attacks and on the less defended cities. It also provides a decent force of elite soldiers to the Waaagh front. 1
-[X] Keep three quarters of the Avernite Helltroopers on Avernus. - This gives you a large enough number of elites to hopefully counter enemy Fallen Sisters and other elites as well as providing a level of resistance to super-elites and some assistance to your regular forces. It also provides a decent sized force of power armored soldiers to the Waaagh front. 1
-[X] Keep three quarters of the Avernite Helguard on Avernus. - This gives you a large enough number of high grade elites to be able to hopefully contain hostile super-elites. It also provides a decent sized force of highly elite power armored soldiers to the Waaagh front. 1
-[X] Keep all of the Battle Psykers on Avernus. -This gives you a large enough number of Battle Psykers to most leikly not only counter the attackers psykers but to have an impact on how the rest of the battle plays out. The lack of Psykers to be deployed to the Waaagh front could have an impact however, though the Midgaridan Battle Psykers will be able to blunt it. 2
-[X] Do not deploy any Knight-Titans to Avernus. - This allows you to deploy a greater force to the Waaagh front and makes it less obvious that you are ready for an attack on Avernus.
-[X] Deploy two companies of the Vargarian Guard on Avernus. - This gives Avernus a decent sized force of Space Marines which can be used to help cunter enemy Space Marines and other super elites. The presence of Space Marines in the system may warn the Abomination fleet that you know they are coming. 1
-[X] Keep half of the Avernite Fleet in the system. - This will be enough to allow your fleet to put up some fight against an Abomination Crusade Fleet and should be enough to ensure that Deiphobe is not taken short of an extended conflict. 0
I'm not keeping any Knights on Avernus and only half the Fleet, however all the Psykers instead. That way we look more vulnerable, so the Abomination-Crusade doesn't attack one of our less-protected neightbours first.
Our fleet will be more valuable to the counter-Whaag troops and so will the Knights that are more efficient against Stompas than real Titans. Our Psykers will have to carry the difference and kill some more Titans.