Yeah it's best to leave Saint Lin alone. But people got really crazy with coming with ideas to save him. Really bad ideas to save him. Anything you can think of has most likely been discussed.
Yeah it's best to leave Saint Lin alone. But people got really crazy with coming with ideas to save him. Really bad ideas to save him. Anything you can think of has most likely been discussed.
Blacktyde in Azure Isles (though it has been abandoned ever since it was depopulated by berserk fungus/Black Irons way back during initial settlement period) and Bajou in Everglades (it was mostly abandoned early on due to lingering Chaotic corruption from rogue psyker leaving only enough people to operate promethium extraction plant, but due to mismanagement event that got destroyed by life-eater fungus and we never rebuilt).quick question I'm looking at the Regional Descriptions tab in informational and are there any city we haven't rebuild yet?
So will we ever rebuild them or are we just going to leave them as they are.
You asked whether it was safe to assume that, it's possible he's the next level up from transcendent, making it unsafe to assume he's only transcendent, we don't know.Huh...hero of the war in heaven, Krork leader and yet not a transcendent...I guess we've really been underestimating how easy it is to get one
Never, because a. both Sarens are very much dead and has been so for over hundred years and b. this is is Tranth's job, even if there are some overlap with Biologis with the life support/stasis systems.1 When will Saren have the chance of Examining the Dreadnoughts so he can Reverse engineering and or upgrade them?
This probably falls into "you're the players, not me" category. And currently we will have to see how well we manage to weather Waagh! Gutkrumpa and Abomination crusade before making the decision about expanding.4 What do our advisors think about expanding to another region? A good time or too soon?
Of course we will have DotT defenses, though I guess you meant to as whether we will have level 6 or level 7 defenses? In which case I assume 7, since it's our new "standard" and having to do updates is bunch of mostly pointless busywork for QM and the players.6 Once we expand to a new region, will the DAOT defences be included construction of new cities, or we would need to upgrade them afterwards?
It was a mistake, thanks for pointing at itNever, because a. both Sarens are very much dead and has been so for over hundred years and b. this is is Tranth's job, even if there are some overlap with Biologis with the life support/stasis systems.
yes@Durin, worshipping individual humans is heresy, but then why is the worship of Saints and Primarchs allowed?
1. at some piontI have a few questions @Durin
1 When will Tranth have the chance of Examining the Dreadnoughts so he can Reverse engineering and or upgrade them?
2 When are we going the get the option of rearming our PDF beyond Light?
3 Since the only way to prevent Saint Lin from dying is through Divine intervention... Would be possible to negotiate the Eldrad so they ask Ynnead to do so?
3.1 If this is possible, how much will it cost?
4 What do our advisors think about expanding to another region? A good time or too soon?
5 Now that we have upgraded Grav-Accelerator Batteries, are we going to need an extra action to upgrade our defences, or it will be done automatically?
6 Once we expand to a new region, will the DAOT defences be included construction of new cities, or we would need to upgrade them afterwards?
That wasn't a yes/no question...
Saint Lin dying will literally be only good for Durin just so he can finally stop dealing with the Saint Lin questions.![]()
Ressurecting Saint Lin from the Warp shall be our next goal.Saint Lin dying will literally be only good for Durin just so he can finally stop dealing with the Saint Lin questions.![]()
He won't have a soul.Ressurecting Saint Lin from the Warp shall be our next goal.
If Erebus could do it, why not we?
He'll have faith and memories from the billions that knew him. That might be enough to shape something similar to Saint Lin in the Warp.
If you're serious, this sounds like we get a Abomination Daemon.He'll have faith and memories from the billions that knew him. That might be enough to shape something similar to Saint Lin in the Warp.
I'm not serious that we should do that and agree that something would go horribly wrong.If you're serious, this sounds like we get a Abomination Daemon.
The word of the day is doublethink.
I'm pretty sure that automatic upgrades was our bonus for getting a crit on reverse engineering them.5 Now that we have upgraded Grav-Accelerator Batteries, are we going to need an extra action to upgrade our defences, or it will be done automatically?
Neighboring Regions
Dragons Nest
Military: 200 billion PDF, 20 billion Guard, 2.5 billion Chapter Serfs, 9,3 00 Space Marines
Polity Dragon's Nest Capital Menagroth Rular Chapter Master Zadkiel (Space Marine Chapter Master Worlds 111 Population (billion) 2,100 Population Growth Rate 2.00% Military (billion) 226 Military Percent 10.77% Average Defence level 6 Economy (kCredits) 9,504 admin 0.3
Estimated Fleet Turn: 22 Battle Barges, 243 Astartes Capital Ships, 1,500 Astartes Escorts, 985 Capital Ships, 25,000 Escorts
Sub-Sector Danaan kThrones kMaterial kMetal kPromethium kAdvanced Material kExotic Material kFood Income Building 246,758,400 510,867,000 249,343,920 98,438 861 983 Income Base 1,114,753,738 128,220,539 75,129,222 57,067,854 43,313 947 1,118 Cities -166,320,000 -48,510,000 -120,748,320 -32,931,360 -55,440 -462 -1,575 Buildings -372,307,332 -14,850,764 -24,514,804 -5,380,413 -893 0 Army -227,985,646 -28,327,497 -48,651,394 -62,367 -1,292 -113 Navy -54,145,800 -39,542,000 0 -1,229,808 -31,344 -96 Orbital Infrastructure -182,182,539 -37,160,160 -8,801,086 -7,612,490 -647 16 Tithe Trade Levy Net Income 198,209,055 245,957,597 100,532,010 237,064,201 3,814 39 413 Currant Reserves 2,651,016,675 2,629,306,975 1,004,895,507 2,377,660,615 82,244 1,251 4,149 End Total 3,642,061,948 3,859,094,960 1,507,555,559 3,562,981,622 101,312 1,444 6,216
name Number Composition Astartes Company 93 100 Astates Serf Light Division 105 50 infiltration regiments Serf Assault Division 105 50 Heavy Assault Regiments, 50 Serf Regiments, Serf Armour Division 105 60 Armour Regiments, 20 Mechinised Infantry Regiments, 10 Heavy Armour Regiment, 10 Heavy Assult Regiment Serf Fighter Brigade 53 1,000 Fighter Wings Guard Siege Corps 525 70 Siege Infantry Brigades, 100 AA Regiments, 200 Artillary Regiments Guard Armour Corps 525 600 Armour Regiments, 200 Mechinised Infantry Regiments, 50 AA Regiments, 150 Transport Regiments Guard Line Corps 1,050 550 Infantry Regiments, 50 Heavy, Light and Mechanized Infantry Regiments, 50 Armour Regiments, 100 Artillery Regiments, 100 traport Regiemnts 50 AA regiments Guard Void Corps 210 1,000 Void Infantry Regiments PDF Siege Corps 5,250 70 Siege Infantry Brigades, 100 AA Regiments, 200 Artillary Regiments PDF Armour Corps 5,250 600 Armour Regiments, 200 Mechinised Infantry Regiments, 50 AA Regiments, 150 Transport Regiments PDF Line Corps 10,500 550 Infantry Regiments, 50 Heavy, Light and Mechanized Infantry Regiments, 50 Armour Regiments, 100 Artillery Regiments, 100 traport Regiemnts 50 AA regiments PDF Void Corps 2100 1,000 Void Infantry Regiments Fighter Division 5,250 1,000 Fighter Wings Bomber Division 5,250 1,000 Bomber Wings Cargo Division 2,625 1,000 Cargo Wings Militia Siege Infantry Corps 109,307 100 Siege Infantry Brigades
Number Battleship 0 Grand Cruiser 0 Heavy Cruiser 35 Battlecruiser 200 Cruiser 600 Light Cruiser 150 Escort 25,000 Battle Barge 22 Assault Cruiser 93 Strike Cruiser 150 Rapid Strike Vessel 1500Current activities: Turn 99
Space Orbital Habitats 42 Space Station 321 Dock 1 slip 1,810 Shipyard 8 slips 125k production 287 Large Shipyard 32 slips 625k production 44 Huge Shipyard 128 slips 2.5 mil production 11 Gargantuan Shipyard 512 slips 10 mil production 1 Ramilies Starfort 10 slips 200k Crew Minefields 163 Orbital Defense Platform 52,500 Heavy Defense Platform 10,500 Defense Station 2,100
Fortifying Dragon's Nest: 50 Billion Guard, 3 Billion Chapter Serfs, 2,000 Space Marines, 400 Capital ships, 10,000 Escorts
Fortifying Karnas: 20 Billion Guard, 2 Billion Chapter Serfs, 2,000 Space Marines, 300 Capital ships, 8,000 Escorts
Reserve: 20 Billion Guard, 3 Billion Chapter Serfs, 4,000 Space Marines, 300 Capital ships, 7,000 Escorts
Dragons Nest is the most powerful single polity in your neighborhood, covering an entire Sector of nearly a hundred worlds. It is ruled and protected by the Blood Dragons, a Adeptus Astartes Chapter descended from the legendary Blood Angels. Despite their skill and the number of well trained well equipped soldiers that they can call upon they were hard pressed to defend their territory when you first encountered them, with only the heavy fortifications that each world has on both ground and in its orbitals allowing them to survive. This changed after the arrival of the Imperial Trust, which cleared the Orks from one of their flanks, crippled Valinor's Fleet and provided them with some more advanced technology. Dragon's Nest to this relieving of pressure to further fortify their worlds and expand into Karnas and some of the nearby worlds.
At the Fall of the Imperium Dragon's Nest was the Takama Sector, a sector of no particular renown that's only claim to fame was the presence of the Blood Dragons Chapter of Astartes, a chapter known for its honor and the deadliness of its swordsmen. Thanks to a strong sector government the Sector remains strong int he immediate aftermath of the Fall of the Imperium, and thanks to the strength of the Blood Dragon's it was able to defeat all that threatened it. For over a century the Blood Dragon's worked with the Sector Government to defend and govern the sector, until the rise of Sector Governor Gunther von Helervan. Governor Gunther at first proved to be one of the more gifted governors of his line, keeping the sectors economy on good order and its armies strong. However this competence only hid the truth, which was discovered by a brave Blood Dragon's Liberian involved in hunting down a particularly elusive cult on the sector capital. Sector Governor Gunther von Helervan had been corrupted by the Abomination, and had taken most of the Sector Government with him. The Blood Dragon's quickly moved to remove those tainted by the sector governor, which turned out to be most of the upper levels of the sector government. The combination of the lack of suitable replacements for the now former governor and the fear the future governors may prove to be just as susceptible corruption made the Blood Dragon decide to take power for themselves, a feat they accomplished with little issue.
For the following millennia, the Takama Sector, now renamed Dragon's Nest continued to suvive despite everything that the galaxy threw at it.Karnas
Capital: Karnas (Recruiting World, Fortress World)
Size: 12 Worlds
Estimated Population: 250 billion
Distance to Imperial Trust: 120 Light years to Midgard (Up-East)
The Petty Imperium of Karnas was the only Petty Imperium within two hundred Light-Years from the Imperial Trust when you first encountered it. In the lead up to the wakening of the Ork Gods it was taken over by a political coup by its traditional protectors of Dragon's Nest, a move backed by the royal family.
Valinor
Abomination Empire
Rular: Unknown
Capital: Valinor (Angyl World)
Size: 16 Worlds
Estimated Population: 320 billion
Distance to Imperial Trust: 40 Light years to Jotunheim (South)
Military: 32 billion Guard, unknown elites, Daemons
Estimated Fleet Turn: estimated 300 Capital Ships , estimated 10,000 Escorts
Current activities: Turn 84
Campaign against Dragons Nest (15 billion Guard, Unknown Elites, 100 Capital Ships, 2,000 Escorts)
Valinor is the only other human presence in what was once the Valinor Sector, controlling the nine worlds of Sub-Sector Valinor along with seven other worlds that they took from the Orks. They are devote worshipers of the Abomination and Valinor itself is an Angyl World, a Daemon World of the Abomination. While the Golden Legions of Valinor are not the most numerous or best equipped of the forces in the region their incredible discipline and Warp born powers make them a force to be reckoned with.
Huh. That's a good number of Battle Barges and Astartes Ships. About a 1 to 3 ratio on Capital Ships with a 1 to 16 in Escorts. Seems like the Astartes Capital Ships are the heavy lifters and have detected Escorts while the Navy has the mass in Escorts with some Capitals as Flotila Leaders and local reaction forces till a Blood Dragon strike forces can bail them out. The Battle Barges are their only Battleship level combatants with the Navy only having up to Heavy Cruisers and not that many more of them. At least they now have a Gargantuan Shipyard so they can build Battleships and no longer have three Ork Realms and a Chaos Imperium bashing their face in. That should let them prep some.