The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
That seems more like something unique to the wolves at least in that instance.

All the chapters have their unique powers so I suspect the runes is one of the wolves.

Oddly, the idea seems to come from the runepriests, who predate the inclusion of Fenris into the Imperium and acted as a secretive order of engineers, (maybe?)scientists, and psykers for Fenrisan civilization throughout and after the age of strife, up until the current day, in-quest.
I think the runes thing is specifically from pre-Imperial Fenrisan psyker traditions.
This knowledge, plus what we've learned of Fenris also having a world spirit, leads me to suspect that in this quest Fenris might be a devastated and frozen Old Ones world.
 
Oddly, the idea seems to come from the runepriests, who predate the inclusion of Fenris into the Imperium and acted as a secretive order of engineers, (maybe?)scientists, and psykers for Fenrisan civilization throughout and after the age of strife, up until the current day, in-quest.
I think the runes thing is specifically from pre-Imperial Fenrisan psyker traditions.
This knowledge, plus what we've learned of Fenris also having a world spirit, leads me to suspect that in this quest Fenris might be a devastated and frozen Old Ones world.
Avernus is still the deadliest though. We can take pride in how much the planet tries to kill us and anything else better then any other world in this mad galaxy.
 
I've still been processing ideas in the background, and one of the things that I feel we all should have come up with(or we did and I missed it) was trading with the Ultramarines for the tech they've reverse engineered off of the Tau.
We plan to try to pay whatever price is necessary for diplomatic contact with other human powers anyway, so why not get the Tau tech, then give it to the Quartok to buff them up to a usable level.
The Tau even share their racial weakness in the agility needed for close combat, so it'll be useful to them, and battlesuits have to have all kinds of things that'd be useful for Quartok-scale power armor design.
 
I've still been processing ideas in the background, and one of the things that I feel we all should have come up with(or we did and I missed it) was trading with the Ultramarines for the tech they've reverse engineered off of the Tau.
We plan to try to pay whatever price is necessary for diplomatic contact with other human powers anyway, so why not get the Tau tech, then give it to the Quartok to buff them up to a usable level.
The Tau even share their racial weakness in the agility needed for close combat, so it'll be useful to them, and battlesuits have to have all kinds of things that'd be useful for Quartok-scale power armor design.
Ultramar is one of the few places I'm willing to tech trade with so yeah let's tech ourselves and the Quartok up. Tech'd up Quartok sounds especially nice, kills more Orks you know?

Fuck I'll take their xeno hybrid tech even. Anything to protect the Trust in these dark times.
 
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We should check Callamus first. It'll be different to how it is in DEM but it should be similar enough to be worth our while.
 
Not even trade - I'd be down for just giving Ultramar every piece of tech we have.
Why get nothing for something?
We should check Callamus first. It'll be different to how it is in DEM but it should be similar enough to be worth our while.
I'm inclined to agree, I'd rather check the super forgeworld first.

Now before I get pitchforked by the ultramar crowd just think of it like this. If we trade with Callamus first we can give Ultramar a shitload more technology, aka the stuff we get from Callamus.
 
Now before I get pitchforked by the ultramar crowd just think of it like this. If we trade with Callamus first we can give Ultramar a shitload more technology, aka the stuff we get from Callamus.
I've got nothing against teching up both (I am opposed to giving them everything though obviously they're getting the astartes are getting the armours), but remember early days, early days.

Lets have something to trade (to the eldar) first.

Current front runner for me is the locations of DE enclaves/weaknesses in the defences of those enclaves.
 
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I've got nothing against teching up both (I am opposed to giving them everything though obviously they're getting the astartes are getting the armours), but remember early days, early days.

Lets have something to trade (to the eldar) first.

Current front runner for me is the locations of DE enclaves/weaknesses in the defences of those enclaves.
Oooh, nice.
 
Astartes are way too susceptible to corruption to give them the armour. Some of those with the armour will fall to Chaos and give Abaddon our armour.
The same could be said of the Blood Dragons and we gave them our armour and a lot of other stuff that the normal humans have got who are even more likely to end up in chaos's hands.

And they're a lot closer to Abbadon than Ultramar is they've got to be more worried about Huron.

The Armour gives them the largest boost for the smallest investment and is also really valuable so more stuff for us.
5 Relic Credits= Advanced Astartes Power Armour: Elite
2 Relic Credits= Advanced Astartes Power Armour: Destroyer
3 Relic Credits= Advanced Astartes Power Armour: Raider
4 Relic Credits= Advanced Astartes Power Armour: Recon
3 Relic Credits= Advanced Astartes Power Armour: Ace
The terminator version being ranked at about 15-40 RCs.

I also get the feeling that they'd be quite protective of the designs.
 
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Found another potential Implement Technology for a turn or two from now. The Fellsword seems to the dedicated anti Titan tank found in the datacore, presented as a Titan killer and could partner well with our Sentinel Titan Killers. It would be pretty nice to have them against Beast Gargants.
Any interest in changing this for Implement Fellswords
We already built 100 Squadrons of them, way back in T70. I don't think we've built any more of them, since.
or anti Titan grenadiers?
I'm interested. Definitely. It's only two years, and potentially very useful. In that it maybe allows us to get some use out of our much vaunted infantry against the scariest assets the orks can throw at us.
Tech'd up Quartok sounds especially nice, kills more Orks you know?
Fuck I'll take their xeno hybrid tech even. Anything to protect the Trust in these dark times.
A slightly stronger few ally soldiers are not worth souring relations with the rest of the Trust, or Mechanicus, whom we actually depend on, unlike the Quartok.
We already use them. During the last ork attack groups of them and knights destroyed the attacking stompas.
Was that just an improvised attack, or do we actually have grenadiers specializing in, trained and equipped for destroying enemy titans?
 
A slightly stronger few ally soldiers are not worth souring relations with the rest of the Trust, or Mechanicus, whom we actually depend on, unlike the Quartok.
Neither the Trust, nor the Admech would give a toss if we gave them Tau tech.

It's not human, that's what they care about.

Was that just an improvised attack, or do we actually have grenadiers specializing in, trained and equipped for destroying enemy titans?
No.

Mostly because that tends to be the space marine's job, but we could try.

Still "trained and equipped" doesn't really work as the equipment is half a dozen melta bombs and training is find reactor throw bombs and run.

They're close to us. We can help them out if they get attacked by Chaos.
Astartes are way too susceptible to corruption to give them the armour.
And here I thought we were worried about corruption not attack.

I am not worried about chaos looting the tech which can be very easily destroyed if chaos gets too close through any number of methods from blood chests to pressure plates I'm worried about individual marines going rogue and leaving with the plans, which we assuradly cannot help with.
 
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Remember that while the Imperial Truth says that xenos are not inherently hateworthy, it also says that they are inherently untrustworthy. We should be careful what we give the quartok.
 
Remember that while the Imperial Truth says that xenos are not inherently hateworthy, it also says that they are inherently untrustworthy. We should be careful what we give the quartok.
I say give em everything (that we can get away with I'm not dim), they're not going to get any less trustworthy by being feeling useless and at least they've expressed a desire to get out there.

That being said though the Tau have brought their tech in unique ways compared to the Imperium and DAoT so getting the stuff Ultramar has is it's own reward.
 
Why would they feel useless? They don't care about being useful to humans, they care about surviving.
Because it's the right thing to do, or if you prefer your method of thought, for the obvious helping us helps them survive

You spent a good it of the last year talking with First Councillor Aryz of the Quartok about the Green Awakening and what it means. You find that he is willing to believe Ridcully and agrees to contribute most of the Death's Harbingers to any war that requires them. However the fact that the Quartok number barely fifty million and their lower level of technology limits how much help they can be in a war on the scale you are talking about. First Councillor Aryz does rather cautiously breach the topic of army his men with Imperial designs, which while more acceptable then have the Quartok attempt to reverse engineer them is still not something that the Adeptus Mechanicus would agree to, and does not provide enough benefit to attempt to push the issue. Seeing about getting some relic equipment for Aryz alone however may be acceptable, and would have a big enough impact that it may be worthwhile.
They are not stupid.
 
Neither the Trust, nor the Admech would give a toss if we gave them Tau tech.
Do we have any xeno technology, then?
Still "trained and equipped" doesn't really work as the equipment is half a dozen melta bombs and training is find reactor throw bombs and run.
Also climbing on giant moving hunks of scrap, blasting entryways, very close-quarters fighting. And let's not forget the escape.
There may also be other tactics, such as using mines (a LOT of mines), or the terrain. Cooperating with the other arms of our military, like the artillery, chairforce, fleet.
 
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Do we have any xeno technology, then?
No.

The admech rarely keeps it around and unfortunately there are no aliens above the Quartok's tech level around for us to take it off them.

Though there are few that have imperial levels of tech to start with. Well ones that are not dead.

Also climbing on giant moving hunks of scrap, blasting entryways, especially close-quarters fighting.
Why on earth would they climb, we have jet packs.

The rest is simple enough, the close quarters especially is accomplished by sending them on the void trooper course.
 
Because it's the right thing to do, or if you prefer your method of thought, for the obvious helping us helps them survive
If they cared about doing the right thing, they would be suborning themselves to the will of humanity for all time, dedicating themselves to the safety and prosperity of homo sapiens, but they are not. They only care about themselves.
 
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