The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Does it? As far as I can tell it's just natural selection at play, with the creatures most able at killing humans having a greater chance of survival and success.
Not really, no. It wiped out the orks but that was when they tried blowing up Avernus. I don't see any reason why it'd play any kind of ball with us. I don't see why it would do any intentional difficulty scaling.
Avernus matches our ability to survive, remember it was explicitly noted fairly recently after a big upgrade that the wildlife ramped up to match.

If we were facing the same odds as when we first landed we should not take any casualties at all, but despite having defences that can be compared to Mars and Terra we're still taking millions of casulties per year.

I wouldn't be surprised at this point that if we got super messed up the intensity would go down enough to let us recover.

As for the why, why on earth would it want to throw us into the deep end? If it just killed us off then we're not growing, instead it matches our level constantly testing us not too much not too little.

Necrons.

Combined arms warfare with multidirectional simultaneous strikes.

Remember?
Not especially impressive, but they were far from impressive necrons.

Wasting anti matter bombs on the Cati really.
 
Necrons.

Combined arms warfare with multidirectional simultaneous strikes.

Remember?
Yes but Avernus raised the difficulty up to the point where the Necrons would be exterminated. It doesn't want us exterminated or else the difficulty increase would've been enough to exterminate us, but that hasn't been the case. The difficulty increase just seems to be from normal natural selection.
 
Does it? As far as I can tell it's just natural selection at play, with the creatures most able at killing humans having a greater chance of survival and success.
Avernus scales its deadliness according to how well we can fend it off. I don't know which turn it was, but after the city defence upgrades were done our generals noted that the military losses suddenly spiked back up to pre-upgrade levels. Rotbart commented that the Planet Mind seems to be keeping the Avernites sharp.
 
Yes but Avernus raised the difficulty up to the point where the Necrons would be exterminated. It doesn't want us exterminated or else the difficulty increase would've been enough to exterminate us, but that hasn't been the case. The difficulty increase just seems to be from normal natural selection.
Ah here we are, turn 97 was the last time Rotbart noticed that Avernus had increased it's level an amount that required mentioning.

Coincidentally this was when we had nearly finished the PDF bionics and city upgrades.

Over the last five years the the general Ork and wildlife kills has decreased to two point nine million a year, which you are suspecting may end up being the new usual. The danger level of the wildlife on Avernus seems to have risen yet again.

To where 3 million was the new norm which has been consistent barring one blip the following turn (where it dropped to 1.8 million per year for unknown reasons, the next turn it was 3 million the turn after 3.8)
 
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Avernus scales its deadliness according to how well we can fend it off. I don't know which turn it was, but after the city defence upgrades were done our generals noted that the military losses suddenly spiked back up to pre-upgrade levels. Rotbart commented that the Planet Mind seems to be keeping the Avernites sharp.
So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to greatly increase the number of Avernites alive in a short amount of time.
 
So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to meaningfully increase the number of Avernites alive in a short amount of time.
I like your idea, but I'm stilling going to rate it funny.
Think about it: What kind of people do you expect to willingly move to Avernus? To Helheim?
And I'm not saying "nobody".
 
So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to greatly increase the number of Avernites alive in a short amount of time.
No one will willingly immigrate to Avernus unless their own worlds are burning down around them.
 
So population growth doesn't matter because the difficulty will scale to match. In that case, we should buy colonists from Midgard and Dragon's Nest. It's the only way I can see to greatly increase the number of Avernites alive in a short amount of time.
Mate our population grows about 1.12% per turn, last turn that took us from 22,931,621,855 to 24,212,552,170 (though how much was orbitals I'm not sure.)


We don't need colonists.
 
I like your idea, but I'm stilling going to rate it funny.
Think about it: What kind of people do you expect to willingly move to Avernus? To Helheim?
And I'm not saying "nobody".
In return Midgard would send twenty five million immigrates per year to Avernus as well as twenty Regiments of Chosen, the grenadier Regiments of Midgard. The immigrates will be split among the cities of Avernus to allow them to learn from their neighbors and to limit the scale of conflict between Midgardian natives and Avernite Natives. This will also speed up the process of integrating the immigrates into Avernite culture.
Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.

Mate our population grows about 1.12% per turn, last turn that took us from 22,931,621,855 to 24,212,552,170 (though how much was orbitals I'm not sure.)


We don't need colonists.
We can double that number within just a few years with a sufficient amount of colonists.
 
We don't need colonists.
Population produces thrones. Population can be made into Mechanicus population, especially with our new chairs.
The first drawback is that we'd have to expand our cities all the sooner, which is not a good idea right at the moment.
The second drawback is the type of colonist we'd attract.
Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.
True, but I don't like opening us up to spies and people more susceptible to chaos than our own population. Midgardians you know you can trust.
 
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Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.
Far fewer than there were only a few decades ago.

We can double that number within just a few years with a sufficient amount of colonists.
Yeahhh, because that's a wonderful idea atm...:wtf:
The first drawback is that we'd have to expand our cities all the sooner, which is not a good idea right at the moment.
The second drawback is the type of colonist we'd attract.
For both these reasons.

To add another I don't want to dilute the progress we've made on the Avernite metahuman either.
 
Eh, they wouldn't be as Pious as proper Avernites are. I don't want to add so many colonists that our special anti-Chaos cultural traits get diluted away.
To add another I don't want to dilute the progress we've made on the Avernite metahuman either.
Well, there's always the apartheid option. Just build a few cities specifically for colonists, and don't allow them in any of the other cities.
 
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Also the many billions of those humans living in miserable, crippling, inescapable poverty within Dragon's Nest's hive worlds.

Do you have evidence for this? I know the Dragon's Nest didn't have the best economic tech available and wouldn't likely reach Trust levels until we traded them better tech, but given the Abomination and how keeping everyone in a state of oppressed poverty would make them more likely to fall to its corruption I think they would have put in some effort to reform things. Though @Durin could confirm one way or another.
 
Do you have evidence for this? I know the Dragon's Nest didn't have the best economic tech available and wouldn't likely reach Trust levels until we traded them better tech, but given the Abomination and how keeping everyone in a state of oppressed poverty would make them more likely to fall to its corruption I think they would have put in some effort to reform things. Though @Durin could confirm one way or another.
Far fewer than there were only a few decades ago.
Statistically, there should still be a few million at least.
 
Well, there's always the apartheid option. Just build a few cities specifically for colonists, and don't allow in any of the others.
Yes I cannot see that back firing at all.

Not at all :p

Statistically, there should still be a few million at least.
Yes, but ask yourself if it is worth the BD combing their worlds for a few measly million, shipping them to us here, only for 50% to 25% to die.
 
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Yes I cannot see that back firing at all.
Not at all :p
Nope, me neither.
And if we want to attract even more colonists, throw together a commercial campaign, including a fair warning about the trolls, the giant worms, the tyrant lizards, the flora outside the big safe walls of our cities, the punishment for worshipping the ruinous powers, and so on - just make that whole thing a musical montage.
And then forget to mention the spiders. That last part is important.

It'll be a surprise. ;)

Yes, but ask yourself if it is worth the BD combing their worlds for a few measly million, shipping them to us here, only for 50% to 25% to die?
Leaves the good ones. I don't understand the problem, this is standard procedure. :???:
 
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The first drawback is that we'd have to expand our cities all the sooner, which is not a good idea right at the moment.
We can conscript excess population into the Guard and give them to the Imperial Trust. There's really nothing requiring us to expand our cities.

Do you have evidence for this? I know the Dragon's Nest didn't have the best economic tech available and wouldn't likely reach Trust levels until we traded them better tech, but given the Abomination and how keeping everyone in a state of oppressed poverty would make them more likely to fall to its corruption I think they would have put in some effort to reform things. Though @Durin could confirm one way or another.
It took decades (over a century?) for Midgard to clear out its own underhives despite having peace, excellent leadership, and Imperial Trust technology. Dragon's Nest is in far worse condition than Midgard was, leading to many large cracks for people to fall through despite the technology we gave them and the disincentive to make their planets not suck.

Yes, but ask yourself if it is worth the BD combing their worlds for a few measly million, shipping them to us here, only for 50% to 25% to die.
I'm looking for a few billion, actually. Were we to buy 5 billion people with the expectation that half of them would die, that's still an extra 2.5 billion people we wouldn't have had, effectively doubling our population growth for a turn.
 
We can conscript excess population into the Guard and give them to the Imperial Trust. There's really nothing requiring us to expand our cities.
Doesn't that negate the whole point of bringing them to Avernus?

If we bring them here just to send them off to the guard then it's a waste of time.

It took decades (over a century?) for Midgard to clear out its own underhives despite having peace, excellent leadership, and Imperial Trust technology. Dragon's Nest is in far worse condition than Midgard was, leading to many large cracks for people to fall through despite the technology we gave them and the disincentive to make their planets not suck.
And your assuming that the Dragon's nest which is run by astartes who are disinclined to have incompetent governors unlike the Imperium, who have the skills to do it and have plenty of incentives now to make their planets not suck wouldn't have done it already, if nothing else to get rid of those breeding grounds of cultists.

And of course the fact that if they haven't we do not want underhivers...

As derogatory and probably racist as it is that is the stereotype for a reason.

It also took Midgard something between 50-100 years, but not with level 18 technology until the final stages I think.

I'm looking for a few billion, actually. Were we to buy 5 billion people with the expectation that half of them would die, that's still an extra 2.5 billion people we wouldn't have had, effectively doubling our population growth for a turn.
It's an extra 2.5 billion who will stretch our defences to the limit, are not insulated against chaos like our people are and we will dilute the progress we're making on the meta human species.

So sure, lets get them if we want more souls for the sirens, other wise it's a waste of time.

Also convincing 5 billion people to come to Avernus...hilarious. Even the DN know how dangerous we are that'd ensure we only get the crazy people, desperate criminals and cultists...I wish I was only mostly joking.
 
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We can conscript excess population into the Guard and give them to the Imperial Trust. There's really nothing requiring us to expand our cities.


It took decades (over a century?) for Midgard to clear out its own underhives despite having peace, excellent leadership, and Imperial Trust technology. Dragon's Nest is in far worse condition than Midgard was, leading to many large cracks for people to fall through despite the technology we gave them and the disincentive to make their planets not suck.


I'm looking for a few billion, actually. Were we to buy 5 billion people with the expectation that half of them would die, that's still an extra 2.5 billion people we wouldn't have had, effectively doubling our population growth for a turn.
It's hard to ship so many people, especally so far away, and buying population off of Dragon's Nest would be better used to fill the colony worlds, where the extra productivity would be useful, instead of sending them somewhere where a bunch of them will die.

Additionally, we've already surpassed the estimated population of Catachan, with our 20+ billion to their 12 billion.
Admittedly that feat is made possible by a strong start, the way the plantlife doesn't seem to actively try to break down human construction, and the way the animals don't specifically hold back until they can mass for an assault against the cities, but it's still impressive for a death world as deadly as this one.
 
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