The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
it has changed

1. it depends on the intensity of combat but a month or so of constant attack before you start running short on some things and six months before it becomes critical, or a year before you start losing some things and a decade before it becomes critical of more normal siege combat.
How about with the Stockpile upgrade?
 
1. it depends on the intensity of combat but a month or so of constant attack before you start running short on some things and six months before it becomes critical, or a year before you start losing some things and a decade before it becomes critical of more normal siege combat.
Great Britain did not run out of ammunition during World War II, which lasted 6 years. How is it that we will run out of ammunition while our hives and cities remain intact? They are very large and war would only affect the outer edges of them. Production should continue to exist.
 
Great Britain did not run out of ammunition during World War II, which lasted 6 years. How is it that we will run out of ammunition while our hives and cities remain intact? They are very large and war would only affect the outer edges of them. Production should continue to exist.
The difference being off course that should Dis itself be put under siege, then our mining industry and promethium refineries are hardly going to be able to supply the factories with the raw material they need to keep churning out munitions and supplies.
 
Catching someone in the warp requires far more than speed. The place is a kaleidoscopic fog that makes Escher's most creative dimensions look flat.

Ships that are literally made out of demons have difficulty intercepting ships in the warp. Orks aren't going to pull it off with any regularity even with their buffs.
I don't think you got what I meant.

Intercepting someone in the warp isn't what I was on about, it was the fact that they can catch up and pop out of the warp the same time they leave.

Great Britain did not run out of ammunition during World War II, which lasted 6 years. How is it that we will run out of ammunition while our hives and cities remain intact? They are very large and war would only affect the outer edges of them. Production should continue to exist.
Production yes, but not the raw materials.

Most of our promethium comes from the moons, same with our metal.
 
@Durin
1. How recent an invention were the Void Abbacci in the DAoT.
2. Does Tranth have an guesses as to what is in the Data Jewels?
 
@Durin

1. What do we need to start building the Grand Cathedrals for the Mechanicus?
2. What do we need to build the new forge we discovered? The NPG forge or whatever the acronym is.
 
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I don't think you got what I meant.

Intercepting someone in the warp isn't what I was on about, it was the fact that they can catch up and pop out of the warp the same time they leave.
You are vastly overestimating the precision of warp travel, in both spacial and temporal dimensions. And underestimating the difficulty of tracking a ship in the warp.

Ridcully could pull off what you suggest with some degree of success. Very few others could even make them attempt.
 
You are vastly overestimating the precision of warp travel, in both spacial and temporal dimensions. And underestimating the difficulty of tracking a ship in the warp.
Not really.

We have a machine that lets us track people in the warp (warp scanner), including where the approximately are and can determine where they will emerge.

Valinor has demons to do it for them (because kilometres long bubbles of reality moving through the warp are somewhat obvious to demons who live in it) and orks are orks, if they put their minds to it they can very easily warp in close to them and track them even easier. Even then it doesn't take many marbles to follow the warp lanes like everyone else and only a few more to make some calculated guesses on where these ships might be going if they can't track them.
 
I currently think our best bet, and the plan we should present to the High Council, is as follows:
1. Avernus does not deploy anyone against Waaagh Bear.
2. The rest of the Trust deploys against Waaagh Bear.
3. Ideally, the Crusade will come attack Avernus, at which point we will harrass and turtle, allowing the Avernite wildlife to attrition the Crusade down.
4. If the Crusade deploys Astartes, the VG will deploy to Avernus instead. Enemy Astartes are capable of breaking a siege by acting as special forces, and we don't necessarily have high tier enough units to stop them if they deploy a chapter or more of astartes.
 
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