The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Let them take the orbits, who cares?
We worked a long time on those orbitals. I care.
They can't breach our cities so their only hope is sieging us out.
??? I'm talking about our ground defences, not our orbitals.
They can also do a lot of damage to Annwn, Erecura and Belisama, which don't have Deiophobe's defences or the protection of Avernus.
They may decide that they want to at least do as much damage as they can, if they see that they're not getting a shot at Lin.

And by the Emperor's left nut, can we please get back to the decision of whether to Divine on Bear or Valinor? This other stuff is a little further out in the future.
 
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They can also do a lot of damage to Annwn, Erecura and Belisama, which don't have Deiophobe's defences or the protection of Avernus.
Fair enough.

We can use that of course (make a trap for em, especially possible with Sarnow.)

And ya know it is possible they will just focus on Lin to the exclusion of all else.

My hopes for that ain't too high, but if they're willing to strip their defences to the last...

That reminds me, best to get the blood dragons to move the forces they have skirmishing Valinor on them as soon as the fleet leaves to attack us.

Even if they do damage there won't be a valinor left for them to try again.
 
We worked a long time on those orbitals. I care.
The only things we have up there are a handful of defence platforms, some docks, and some vacation spots.
They can also do a lot of damage to Annwn, Erecura and Belisama, which don't have Deiophobe's defences or the protection of Avernus.
This is a somewhat valid concern but the Crusade's primary goal is the death of Saint Lin. It's so important to the Abominationists that they're willing to commit against suicidal odds for a chance of victory. I strongly doubt the Chaos commanders will waste time and men trying to destroy those Forge-Hives.
 
Which brings us back to the question: Should we divine Waaagh Bear or Valinor this turn?
And I've already given my opinion, I don't care.

Both work and can be considered equally important and the other is going to be a priority next turn anyway.

The only things we have up there are a handful of defence platforms, some docks, and some vacation spots.
I assume you're talking about the Avernus orbitals...right?
 
If the crusade fleet is big enough, it can certainly do a horrible number on our divided fleet, too. We have little defence advantage in the void, because most of our orbital defences are defending Deiphobe, not Avernus. So on the defensive, we won't have to deal with Valinor's Defences, but we'll also have less firepower ourselves.

We have quite a defensive advantage against void attacks, actually. Deiphobe will be too fortified for them to want to approach given Lin won't be there anyways, and our orbital defense lasers on the ground mean that their inevitable attempts at bombardment will result in them getting shot at. There's also a good chance that because it's a large Chaos fleet that various Weapons on Avernus like the Sun Beetles will start firing at them too.

We worked a long time on those orbitals. I care.

We've only got like one set of the sets of orbitals we're building at Deiphobe with the Upgrade Defences actions over Avernus right now. Replacing them won't take long at all. The orbitals over Avernus will get wrecked in this attack, and they'll get wrecked in future attacks. It's pretty much inevitable.

They can also do a lot of damage to Annwn, Erecura and Belisama, which don't have Deiophobe's defences or the protection of Avernus.

That would still likely put them in range of a great deal of the defenses, as well as our defense fleet which can easily just retreat back behind the defenses. And all of those cities are hives with defenses that are on the higher end of the scale (Forge Cities have stronger defenses than regular ones), and they're significantly harder to siege due to being on moons with no atmospheres. They also don't have Saint Lin in them, and the Crusade Fleet is going to want to throw everything at that goal rather than waste their forces trying to take the lunar cities. They'll likely be fine.

That's what the Order of Omens is for.

The Order of Omens doesn't magically position our forces so that they're able to respond to attacks. You actually have to have the forces there. They also aren't perfect, and we could potentially roll poorly and not seen an attack coming. It would be a major strategic blunder to send all your forces on an offensive in this setting - you're just begging to be taken out. The only reason Valinor is willing to do it is because they're insane fanatics that think that even death is worth the chance of taking out Saint Lin, but they're still going to wait until we're busy on another front to maximize their chances.
 
The only things we have up there are a handful of defence platforms and some vacation spots.
Oh, those orbitals. Yeah, I guess they're unlikely to attack the Deiphobe defence.
It's so important to the Abominationists that they're willing to commit against suicidal odds for a chance of victory.
The only reason Valinor is willing to do it is because they're insane fanatics that think that even death is worth the chance of taking out Saint Lin
It probably also has a thing or two to do with the fact that their strategic situation is completely unsustainable, and they know that their days are numbered. So don't underestimate them yet.
Both work and can be considered equally important and the other is going to be a priority next turn anyway.
But divining Bear can give us a good idea about when Valinor will attack. Divining Valinor tells us nothing about Bear.
The Order of Omens doesn't magically position our forces so that they're able to respond to attacks.
They'll probably see an attack coming at least a year in advance, and we don't have to commit our forces for several years. We don't need more than a single void battle to cripple Valinor's fleet and ensure they can't mount any credible attack for many turns to come.

[edit]
Woah. There's something you don't see often.
:o
 
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Let them take the orbit. Who cares? They can't breach our cities so their only hope is sieging us out. That means years of blockade with inconclusive actions, full of stinging raids by our fleet (safe within Deiphobe defences), and a countdown until the Trust Navy and Vanir Navy come over to kick them out. Valinor won't be able to do much damage to Avernus.
If that's our strategy, then we really need those munition stores.
Going back to see who I need to ask about this.
 
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But divining Bear can give us a good idea about when Valinor will attack. Divining Valinor tells us nothing about Bear.
ehhh, pretty sure we can guess.

Around the same time waaagh bear shows up.

Still I can't deny attacking preemptively does sound cooler...

zzz

OH BUGGER ME.

Wait wait...no no...

Pfeeew.

False alarm

@Shard now that you confirmed Hellords are a valid action will you edit them in?
He's getting back to his computer thingy first.
 
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Around the same time waaagh bear shows up.
Yes, and divining Bear will give us a better idea of when that is.
Go to bed, Frenchie. We'll still be at it tomorrow.
@Shard now that you confirmed Hellords are a valid action will you edit them in?
You don't care about anti-titan grenadiers?
Indeed. :)
 
@Enjou I just noticed you don't have all the Double Downs assigned.

Thanks. Fixed.

It has never been called the hellord. It is called the helscythe. It has always been called the helscythe.

Are you talking about this? Because that seems to be called a Hellord to me.

Hellord- A variation of the Felblade that replaces the main gun with a twin Heavy Gatling Impaler, this is an infantry killer, designed to kill entire companies of infantry and light vehicles in a single burst of fire.
 
[X] Plan Shard T103

I'm a little concerned that we aren't building munitions repositories or the rail-tunnels out to the azure Isles, but I suppose this'll work.
 
Because that seems to be called a Hellord to me.
That's a typo, and another scribe for spider-milking duty.
It's always been helscythe, because hellord would be a stupid name. And the Munitorum never makes stupid names.
Hellllama, on the other hand, is a great name. The Magi Biologis have the deepest respect of the Munitorum.
 
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