The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I could be persuaded on this, but as this is the one major difference between our plans and several people appear to have wanted a plan that had that I'll go ahead and leave it as is. Since durin confirmed we can avoid overcrowding issues by starting on the hive right away I no longer have any strong feelings about it.

Oddly, the only comments given about it are a preference for the action to get a character sheet.

Honestly I care more about the expansion of Hollin than I do Courtly Manners, so if enough people voice it I can switch that.
 
[X] Enjou

And now I have a plan that is almost perfect. The one sad thing being I kind of wish we picked the armor equipping militia action and kind of glad we aren't just yet. I would prefer wiping out all the cults first before we actually rolled that out but would like it immediately after they are wiped out? Yeah... a little confusing I guess. Anyways does anyone have any idea how long without any actions done on it, it would take to finally get all the cultists?
 
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No you could not as it doesn't scale up very well
Odd but not unbelievable.
I imagine that Lorentz force acceleration, achieved through coils, the principle on which the impalers run, could be used to power mass accelerator cannons in theory.

It would, however, require a rather different application of that principle than is used in impalers. Between the tech priests' hate-on for new ideas and their scant understanding of the principles that underly the technology they use, deriving an entirely new weapon type from the same principles as an existing weapon is likely neither feasible nor allowed.

Getting heavy impalers from impalers would probably be just on the acceptable side of borderline tech heresy. Deriving Mass Acceleration Cannons from impalers would be very hard to pull off, and completely heretical.

If at some point after the fall our cog boys start becoming willing and able to do science, we can probably derive more inventive types of coil weapon.
 
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Considering the small area that the people actually inhabbit on Avernus I'm curious to see which new region we decide to settle in and what crazy new things will try to kill us. Then again we would most likely upgrade all the citites to major Hives before we move into a new area so that wouldn't be a problem for awhile.

Kind of hope in the future we can domesticate more of the animals on Avernus like we have with the Phase Tigers. I mean some Rough Riders use crazy alien animals for mounts why can't we?

I wonder in a desperate gamble the remaining Cultists will attempt to try and kidnap Rotbart to tell him about the "True Gods."

Getting heavy impalers from impalers would probably be just on the acceptable side of borderline tech heresy. Deriving Mass Acceleration Cannons from impalers would be very hard to pull off, and completely heretical.

If at some point after the fall our cog oys start becoming willing and able to do science, we can probably derive more inventive types of coil weapon.

The Rune Priests we got are all about research right? So maybe after the fall we can get them to start leading the idea of inventing themselves and later get our MACs.
 
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Considering the small area that the people actually inhabbit on Avernus I'm curious to see which new region we decide to settle in and what crazy new things will try to kill us. Then again we would most likely upgrade all the citites to major Hives before we move into a new area so that wouldn't be a problem for awhile.

Kind of hope in the future we can domesticate more of the animals on Avernus like we have with the Phase Tigers. I mean some Rough Riders use crazy alien animals for mounts why can't we?

I wonder in a desperate gamble the remaining Cultists will attempt to try and kidnap Rotbart to tell him about the "True Gods."



The Rune Priests we got are all about research right? So maybe after the fall we can get them to start leading the idea of inventing themselves and later get our MACs.
One of our manor tensions after the fall will be between our desire for actual innovation and the strict prohibitions of Mechanicus dogma.

How much we 'loosen up' about learning, and how fast will be a difficulty we will have to deal with in time. We may well be able to convince our cogboys to relax their heresy standards to allow actual innovation, but if we did, we would damage relations with any remaining orthodox tech priests, and likely cause internal divisions in the Avernite tech priests.

I suspect that there might come to be some mechanic for loosninv standards, increasing rsearch quality at the cost of mechanicus morale and relations with Atlas or something.

Let's cross that tightrope when we come to it, though.
 
[x] Enjou

The only thing I would change would be to analyze the refractors finally instead of the ruins as these refractors are better and can be made a little less expensively than the normal ones. This would allow us to make enough to cover all the important positions in our military and government. Plus after they are applied to our bodyguards they finally have a likely chance of surviving weapons that would go right through their power armour.
 
How much we 'loosen up' about learning, and how fast will be a difficulty we will have to deal with in time. We may well be able to convince our cogboys to relax their heresy standards to allow actual innovation, but if we did, we would damage relations with any remaining orthodox tech priests, and likely cause internal divisions in the Avernite tech priests.

Well, actually we've already started to loosen this. We just designed a new sort of Deathstrike missile.

So I think we continue researching Avernus lifeforms, finding ways to integrate the discoveries we make from them into Imperial technology, by the time we make it through the entire biosphere of Avernus (the work of centuries), the Mechanicus culture will have changed significantly I am sure.

On top of that, I think having our local Mechanicus taking apart Imperial tech that we lack the STCs for and making STCs for us for those will help. Particularly if we tell them "reduce everything to its component parts and understand what it does relative to the whole". We can do that for the stuff we do have STCs for as well. I bet you that there are all sorts of upgrades we could make hidden in minor features of our existing tech base, that has gone un-noticed by the over-conservative culture in the Imperium.

To be honest, I think gaining a finer understanding of existing Imperial tech will be such a large project that it will take more time that the Guv'nor is likely to have left in his life. So by the time that is done... Well... Most likely that is beyond the scope of this quest.

fasquardon
 
Well, actually we've already started to loosen this. We just designed a new sort of Deathstrike missile.

So I think we continue researching Avernus lifeforms, finding ways to integrate the discoveries we make from them into Imperial technology, by the time we make it through the entire biosphere of Avernus (the work of centuries), the Mechanicus culture will have changed significantly I am sure.

On top of that, I think having our local Mechanicus taking apart Imperial tech that we lack the STCs for and making STCs for us for those will help. Particularly if we tell them "reduce everything to its component parts and understand what it does relative to the whole". We can do that for the stuff we do have STCs for as well. I bet you that there are all sorts of upgrades we could make hidden in minor features of our existing tech base, that has gone un-noticed by the over-conservative culture in the Imperium.

To be honest, I think gaining a finer understanding of existing Imperial tech will be such a large project that it will take more time that the Guv'nor is likely to have left in his life. So by the time that is done... Well... Most likely that is beyond the scope of this quest.

fasquardon

Your severely underestimating the mechanicus, this is a cargo cult tech base. I would be shocked if they didn't already do what you are proposing here.
 
A couple of notes.

We can't make STCs, or STC print outs.

The Adeptus Mechanicus are not stupid. There is a reason that the previous four times the Imperium disintegrated into anarchy they survived unchanged. One of those reasons is their attitude to technology. Being conservative and cautious makes a lot if sense in a setting where Change is literally a metaphysical evil. It's one of the more interesting parts of the mix of setting elements that make up 40K, that it deliberately subverts more optimistic flavours of science fiction, and explicitly makes the reactionary world view correct. It's all very anti-modernist.
 
Boltgun:
Range: 24 S: 5 AP: 5 Rapid Fire

As inirlan said, it is actually

Boltgun: Range 24 S: 4 AP: 5 Rapid Fire

Boltgun w/ Kraken rounds : Range 30 S: 4 AP: 4 Rapid Fire


For Tau weaponry someone asked about,

Pule rifle : Range 30 S: 5 AP: 5 Rapid Fire

Rail rifle : Range 30 S: 6 AP: 1 Rapid Fire
 
As inirlan said, it is actually

Boltgun: Range 24 S: 4 AP: 5 Rapid Fire

Boltgun w/ Kraken rounds : Range 30 S: 4 AP: 4 Rapid Fire


For Tau weaponry someone asked about,

Pule rifle : Range 30 S: 5 AP: 5 Rapid Fire

Rail rifle : Range 30 S: 6 AP: 1 Rapid Fire

Huh. Did they upgrade their Railgun tech? Last dex i remember the rail rifles were S:6 AP 3 Heavy 1.
 
Current tally.

Vote tally:
##### 3.21
[X] Vikings
[X] Bane Wolf
[X] Militia Training: Cadia Style
[X]Repair Imperial Navy Escorts
[X]Trade Negotiations (Svartalfheim )
[X]Diplomatic Contact (Jotunhiem)
[X]Constant Recruitment: Psyker Hunters
[X]Explore Ruins
[X]Try to complete STC fragment: Lower Mass Alloy
[X]Detailed Survey (Trolls)
[X]Priest Training: Public Speaking
[X]Task Minor Talents: Individual Strengths
[X] Personal Attention: Population Pressure: Expand Hollin: Phase One
[X]Speak to the People
No. of votes: 1
Superticus

[X] Vikings
[X] Bane Wolves
[X] Militia Training: Cadia Style
[X] Personal Attention: Population Pressure: Expand Hollin: Phase One
-[X][/color] Expedite: Personal Attention: Population Pressure: Expand Hollin: Phase One
[X] Repair Imperial Navy Escorts
[X] Trade Negotiations (Svartalfheim)
[X] Diplomatic Contact (Jotunheim)
[X] Personal Attention: Targeted Cultist Hunt: Yphax
[X] Constant Recruitment: Psyker Hunters
[X] Try to complete STC fragment: Warp Scanners
-[X] Double Down:[/color] Try to complete STC fragment: Warp Scanners
[X] Try to complete STC fragment: Wider Bandwidth Vox
[X] Regional Survey (Avernus' Spine)
[X] Orphanages: Schola Progenium Model
[X] Task Minor Talents: Witch Sniffers
No. of votes: 1[/b]
Quizer

[X] Vikings
[X] Heavy Armour
[X] Deathstrike
[X] Repair Imperial Navy Escorts
[X] Request for aid: Adeptus Mechanicus: Specialists (Auxilia Myrmidon)
[X] Trade Negotiations (Svartalfheim)
[X] Constant Recruitment: Psyker Hunters
[X] Examine Medical Diagnostic Pod
[X] Try to complete STC fragment: Lower Mass Alloy
[X] Preliminary Examination (Gnaw Worms)
[X] Orphanages: Schola Progenium Model
[X] Task Minor Talents: Individual Strengths
[X] Investigate Headmaster Ridcully
[X] Courtly Manners
No. of votes: 1
CircleTheSkies

[x]Vikings
[x]Bane Wolves
[x]Militia Training
: Cadia Style
[x]Repair Imperial Navy Escorts
[x]Trade Negotiations (Svartalfheim
)
[x]Diplomatic Contact (Niflheim)
[x]Constant Recruitment: Psyker Hunters
[x]Explore Ruins
[x]Try to complete STC fragment: Warp Scanners
[x]Preliminary Examination (Phase Tigers
)
[x]Orphanages: Schola Progenium Model
[x]Task Minor Talents: Witch Sniffers
[x]Personal Attention
â€" Targeted Cultist Hunt: Yphax
[x]Investigate Headmaster Ridcully
No. of votes: 1

Chaeronea

[X] Vikings
[X] Bane Wolves
[X] Militia Training: Cadia Style
[X] Personal Attention - Population Pressure: Expand Hollin: Phase One
[X] Repair Imperial Navy Escorts
[X] Trade Negotiations (Svartalfheim)
[X] Request for aid: Adeptus Mechanicus: Specialists (Auxilia Myrmidon)
[X] Constant Recruitment: Psyker Hunters
[X] Explore Ruins
[X] Try to complete STC fragment: Warp Scanners
-[X] Double Down
[X] Regional Survey (Avernus's Spine)
[X] Orphanages: Schola Progenium Model
-[X] Expedite: Orphanages: Schola Progenium Model
[X] Task Minor Talents: Individual Strengths
[X] Investigate Headmaster Ridcully
No. of votes: 13
Enjou, dragon, inirlan, Riggnarock, Massgamer, Skewfiend, Nezi karaketas, Ruirk, oilworker, Daniel14541, Vlad, ebolasos, CharlBaal

[X]Bane Wolves
[X]Vikings
[X] Militia Training: Cadia Style
[X]Population Pressure: Expand Hollin: Phase One
-[X] Expedite: Personal attention: Population Pressure: Expand Hollin: Phase One
[X]Repair Imperial Navy Escorts
[X]Request for aid: Adeptus Mechanicus: Specialists (Auxilia Myrmidon)
[X]Request for aid: Adeptus Ministorum
-[X] Double Down: Request for aid: Adeptus Ministorum
[X]Constant Recruitment: Psyker Hunters
[X]Explore Ruins
[X]Detailed Survey (Trolls)
[X]Try to complete STC fragment: Lower Mass Alloy
[X]Orphanages: Schola Progenium Model
[X]Task Minor Talents: Witch Sniffers
[X]Courtly Manners
No. of votes: 1
Qeqre

[X] Vikings
[X] Bane Wolves
[X] Militia Training: Cadia Style
[X] Personal Attention - Population Pressure: Expand Hollin: Phase One
[X] Repair Imperial Navy Escorts
[X] Trade Negotiations (Svartalfheim)
[X] Request for aid: Adeptus Mechanicus: Specialists (Auxilia Myrmidon)
[X] Constant Recruitment: Psyker Hunters
[X] Explore Ruins
[X] Try to complete STC fragment: Warp Scanners
-[X] Double Down : Try to complete STC fragment: Warp Scanners
[X] Regional Survey (Avernus's Spine)
[X] Orphanages: Schola Progenium Model
-[X] Expedite: Orphanages: Schola Progenium Model
[X] Task Minor Talents: Witch Sniffers
[X] Investigate Headmaster Ridcully
No. of votes: 1
Jexx

[X] Vikings
[X] Militia Training: Cadia Style
[X] Bane Wolves
[X] Personal Attention: Population Pressure: Displace
[X] Repair Imperial Navy Escorts
[X] Request for aid: Adeptus Mechanicus: Specialists (Auxilia Myrmidon)
[X] Diplomatic Contact (Nilfheim)
[X] Constant Recruitment: Psyker Hunters
[X] Explore Ruins
[X] Try to complete STC fragment: Warp Scanners
-[X] Double Down: Try to complete STC fragment: Warp Scanners
[X] Detailed Survey (Trolls)
[X] Orphanages: Schola Progenium Model
-[X] Expedite: Orphanages: Schola Progenium Model
[X] Task Minor Talents: Individual Strengths
[X] Investigate Headmaster Ridcully
No. of votes: 7

Elder Haman, Dark Ness, Stroth, Hazardine, fasquardon, Kliden, New Shadow
 
Your severely underestimating the mechanicus, this is a cargo cult tech base. I would be shocked if they didn't already do what you are proposing here.

If that was true, how is it possible to explain that a Galaxy spanning empire has not had any significant technological progress in the 11,000 years covered by Games Workshop?

Also, in the fluff text I've read, the Imperium has done what I advocated Avernus to do a couple times, at least in isolated cases. There are also explicit statements in the text that it doesn't do those things many, many more times, so some war machines have anomalously advanced components that if they were studied and applied across the board, great improvements could be made to many things.

Yay for grimderp I guess. Durin's galaxy may be more sensible of course.

A couple of notes.

We can't make STCs, or STC print outs.

The Adeptus Mechanicus are not stupid. There is a reason that the previous four times the Imperium disintegrated into anarchy they survived unchanged. One of those reasons is their attitude to technology. Being conservative and cautious makes a lot if sense in a setting where Change is literally a metaphysical evil. It's one of the more interesting parts of the mix of setting elements that make up 40K, that it deliberately subverts more optimistic flavours of science fiction, and explicitly makes the reactionary world view correct. It's all very anti-modernist.

Well, all technology in the Imperium is based on STC printouts, and the Imperium has invented or reinvented a couple things since M30. Due to that, I thought that indicated that the Imperium could make printouts.

fasquardon
 
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