The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So far, all I'm reading of our invasion campaign against the orks is that we deployed "the majority" of our ground forces. Avernus took it's payment in blood of course, but we got through okay. But we were in a hurry, there.
I'd say we can probably deploy 2,5 of our armies for extended assignments, and another half in the short-term.
 
Nice. Things are looking up again which means the other shoe is about to drop. :p

It's always good to know where we stand incomparison with the Trust.


I don't think we should commit too many troops. Avernus will be one of the major targets for all our enemies. We have several irreplaceable people and tech on Avernus.
We need those troops to protect them properly.
 
I'm not pro having more than half of our pdf and more than 3/4 of our elites on campaign. We literally can't afford to lose Averneus and I think the chance of something going horribly wrong on Averneus is high enough that deploying more is foolhardy. Perhaps for short term defensive battles, but not on long multi world campaigns. Lin also lives on Averneus and he is a massive target. I expect if we leave Valinor alone for all that much longer it will be used as a staging base by a larger abomination force.

Is Syr still a captain guys?
 
I'm not pro having more than half of our pdf and more than 3/4 of our elites on campaign. We literally can't afford to lose Averneus and I think the chance of something going horribly wrong on Averneus is high enough that deploying more is foolhardy. Perhaps for short term defensive battles, but not on long multi world campaigns. Lin also lives on Averneus and he is a massive target. I expect if we leave Valinor alone for all that much longer it will be used as a staging base by a larger abomination force.

Is Syr still a captain guys?
She is in charge of a small battle group the last I saw.
 
And yet it happened. We live on Avernus. Our annual attrition rate due to wildlife is the same as what we had for the entire campaign against the nearby Ork domains.

If anyone is entitled to holding their troops home, it's us. Keep in mind, our Helltroopers are the equivalent of everyone else's best troops. We'd still be sending 150 million Seal Team Six operatives.
The danger was the same when we had taken a beating during the counter attack on Garkill's domain, or when we sent off most of our troops during the expansion wars.

Planing around an incursion happening isn't a good idea, and unless it's significantly bigger than the Pink Skies, which is unlikely, we can handle it with a much smaller garrison. Hell Lin ages before we expanded our forces said we could handle an incursion on similar scales as long as he was there.

We also have a duty to the Trust so no we do not get to keep troops home who could save billions.

I'm hardily saying we send everything, just 3/4s of the Helltroopers and the Helguard.
 
We should really expand our army, or at least PDF. Currently our military is less than 2.5% percent of our population since we haven't expanded it for a long time, and while expanding Heltroopers or Helguard may not be neccesarry (or even affordable really, especially in the case of Heltroopers) since took "quality over quantity" approach with them, our PDF is growing anemic compared to our population size.
 
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We should really expand our army, or at least PDF. Currently our military is less than 2.5% percent of our population since we haven't expanded it for a long time, and while expanding Heltroopers or Helguard may not be neccesarry (or even affordable really, especially in the case of Helttoopers) since took "quality over quantity" approach with them, our PDF is growing anemic compared to our population size.
Yeah.

I really hope there's an option to automatically expand the PDF to a constant % of population size.

Unfortunately that'd be waaaay expensive.
 
I think 1/2 is a far more reasonable approach here.

We might just need our super commando army to bail out a nearby Trust member, besides protecting ourselves from psychic tigers.
 
Two days after you arrived the final Governor, Champion Surt of Muspelheim, arrives and the conference begins.
It might just be nothing, but Surt arriving last could be something. Usually it's Niflehiem that arrives last (when they can arrive at all), but seeing how Surt might have more duties than his title suggests?

On the other hand I could just be looking for things when there is nothing to be found.

Imperial Trust Engineers
Good to see them paying off.

there have been several more reforms in the Mechanicus which are already having an effect on the productivity of the Imperial Trust as a whole.
Is this the hands off or other reforms I wonder?

calm the nearby Chaos polities are being, mentioning that he has the feeling that they are up to something.
Yeah might be nothing, but throw a divination their way anyway.

two point eight thousand Knight Maniples
How many knights are there per maniple?

Legend Class Dreadnought currently being under construction.
Legend Class Dreadnought- A twenty-two kilometrer dreadnought armed with a mix of lances, weapons batteries, torpedos and attack craft bays. It has two superlances and a pair of Ragnarok Cannons as well as a variety of other weapons.
When questioned about this, apparently the Legend would be able to obliterate the Primarch's Gloraian's.

In other worlds we're building a ship that can take on the Vengeful Spirit and win.

Despite this he is not planning on stopping the expansion of the shipyards for another fifty years.
Good, but man be careful with them.

Such a force would shred pretty much any landing force you can imagine.
Yeah attacking Vanahiem is likely to elicit the same reaction as kicking a wasp nest.

In fact Jotunheim is now producing a full third of the metal mined in the Imperial Trust making it a vital part of your industries.
Good more metal.

Militarily the training a an educated Jotun militia makes the world an daunting target to attack, allowing Garp to deploy two of his four armies on an extended campaign and a third for shorter duration.
Heh.

You wonder exactly how much Surt is still hiding in the Nomad Cities of Muspelheim
GIVE THEM TOO US.

thirteen hundred Battle Brothers and five hundred Scouts,
Given how fast he's done it I don't think anyone can complain.

with almost a hundred of the Battle brothers starting to reach the level he would expect of veterans.
Already.

They haven't even been here a century so this is really impressive.
 
I'd say we can dedicate up to 75% of our total numbers (and 100% of both Hell Troopers and Helguard) for short operations (up to five years) once we've finished upgrading our terrestrial cities (Dis) and 50% of our troops on an ongoing basis.

Additionally, we can offer the bulk of our super-elite operatives (as in those not needed for anti-psyker measures) as well as 75% of our battle psykers, including half of our Primaris Excecution Squads, on an ongoing basis. This should prove a massive boon for eliminating high priority targets as well as force concentration.

Remember, as far as thing like the Daemonic Incursion go, we have massively improved our defenses, army size, army strength, and army skill since then. As in we have an additional two whole levels of defense for our cities, about four times as many soldiers, and integrated the bulk of the Dark Age tech since then. Then there's the Banishment rune, which makes our psykers ridiculously more effective against Daemons, as well as the massive increase in both psyker numbers and skill since then.

As far as other news to report, here's my priority listing:
  1. In cooperation with the Mechanicus, we've been working on upgrading and expanding the Forge Hives in our system. As a result we've massively improved their defenses while significantly expanding their production, although not enough yet to meet local demands.
  2. Equipping our Hell Troopers in power armor continues apace, although it has been slowed somewhat by the cost of AM. We expect to be finished sometime in the next two decades.
  3. We've begun the process of equipping our troops with bionics, which should further improve performance.
  4. The second batch of our Super-Elite operatives have graduated, numbering a little over two hundred. We plan to assign most of them to battlefield assassination of high-priority targets, as the recent assassination of The Winner has demonstrated that they are capable of successfully taking out targets of great military importance to the Trust that have historically proven difficult to defeat through assassination.
  5. We have significantly improved the fortifications around our shipyard, but it is still below what we want for such a strategically important target and we will likely continue to focus mostly on improving the defenses there in the near future.
  6. We have expanded the focus of our fleet to include stealth actions, in part due to our admiral's best talents being in that field.
  7. The Biologis has recently developed a genetic screen to help identify those with a higher chance of becoming psykers to help focus our detection efforts and reduce the damage caused by those fallen to Chaos.
  8. Ridcully recently finished forming an order in the Telepathica to help foresee attacks on the Trust and threats to its important personages, which will hopefully reduce the danger of an attack at home while our forces are engaged.
  9. We recently purchased the Fire rune from the Sirens, which will significantly increase the damange of our Pyromancers.
  10. The Telepathica has recently developed a new force composition, the Primaris Excecution Squad. Made up exclusively of highly skilled and powerful psykers, it was developed to help counter the threat of a Chaos Alpha on Avernus, but should also prove useful facing down other threats.
News on the cyclonic torpedo production facility is really more of a Mechanicus issue, and they really don't need the minutiae of our day to day actions. Reporting on the direct military actions is more security council's thing—people here should already know about the rise and fall of The Winner, and bragging about it is a bit gauche.
 
I'm still at work for four more hours or so, and they block SV now so I won't be able to get a plan up until I get home. Can't do that on a phone.
 
Those chaos polities - and I know this is incredibly, mind bogglingly unlikely - might be preparing for the coming Orcish tide themselves.

tbf they wouldn't be doing that in any form like we are I can't imagine, probably less focus on internal stability and future progress than DOMINATION!!! Unless they're tzeencthian or however you spell it. Either way, I find it hard to imagine them being blind to the coming events especially with the connection they have to their gods.

BTW, first post here and I just want to say thanks. This and stumbling across the old, dead quest that brought Imperial remnants into starcraft got me into Warhammer as a franchise and I've not yet regretted it. So, thank you @Durin for the dedication you have to this quest and for inspiring me to go deeper into this vibrant fantasy world.
 
I'd say we can dedicate up to 75% of our total numbers (and 100% of both Hell Troopers and Helguard) for short operations (up to five years) once we've finished upgrading our terrestrial cities (Dis) and 50% of our troops on an ongoing basis.

Additionally, we can offer the bulk of our super-elite operatives (as in those not needed for anti-psyker measures) as well as 75% of our battle psykers, including half of our Primaris Excecution Squads, on an ongoing basis. This should prove a massive boon for eliminating high priority targets as well as force concentration.

I'm going to say that this is way, way too damn much. People tend to be forgetting that Avernus is literally at war with us all the time and is stated is going to start ramping up which could mean we could start seeing a whole lot more death than we are used to. We are also going to start getting Alpha level psykers soon and those have been noted to be able to wreck our cities. In fact until a few turns ago we were experiencing tens of millions soldier losses and far more civillian losses every few years. Weakening our ability to effectively stop rogue psykers by sending away the people being kept in reserve for dealing with the most destructive ones seems like an absolutely horrible idea. Especially since Chaos has been stealing all our most powerful psykers including Alpha's and they may decide to strike when we are at our weakest.

I get we have a responsibility to the Trust but we also have a responsibility to our people. While the rest of the trust can send most of their armies they aren't the ones at constant war with a deathworld/Old ones weapons lab.
 
Those chaos polities - and I know this is incredibly, mind bogglingly unlikely - might be preparing for the coming Orcish tide themselves.
No we know they are it's been mentioned a few times now that Valinor and the two larger domains nearby are building up their defences, but just because we're preparing for the orks it hasn't stopped us doing research and the like.

Similarly it doesn't stop chaos plotting to take over the universe it's what it does.

BTW, first post here and I just want to say thanks. This and stumbling across the old, dead quest that brought Imperial remnants into starcraft got me into Warhammer as a franchise and I've not yet regretted it. So, thank you @Durin for the dedication you have to this quest and for inspiring me to go deeper into this vibrant fantasy world.
Welcome aboard :D, beware for madness lies here :evil:

I'm going to say that this is way, way too damn much. People tend to be forgetting that Avernus is literally at war with us all the time and is stated is going to start ramping up which could mean we could start seeing a whole lot more death than we are used to. We are also going to start getting Alpha level psykers soon and those have been noted to be able to wreck our cities. In fact until a few turns ago we were experiencing tens of millions soldier losses and far more civillian losses every few years. Weakening our ability to effectively stop rogue psykers by sending away the people being kept in reserve for dealing with the most destructive ones seems like an absolutely horrible idea. Especially since Chaos has been stealing all our most powerful psykers including Alpha's and they may decide to strike when we are at our weakest.
You do remember we have 3 execution forces right?

One can be on campaign the other 2 can be stationed at home with the Psyker hunters, Witch hunters and other groups who are not going on campaign.

I get we have a responsibility to the Trust but we also have a responsibility to our people. While the rest of the trust can send most of their armies they aren't the ones at constant war with a deathworld/Old ones weapons lab.
I think you might be overstating.

Still it's probably best to ask @Durin what Rotbart thinks is the best proportion he can send out without harming us too much? We sent out a very high proportion for the two wars of expansion IIRC.
 
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Still it's probably best to ask @Durin what Rotbart thinks is the best proportion he can send out without harming us too much?
There's a touch of humor in this so far as we are acting as Rotbart, so by asking what he thinks the best option is we are asking what we think the best option is - or alternatively, this is simply proof that Avernus has driven him well and truly insane and he can hold constructive debates with the voices in hid head despite not being a psyker. Both are darkly amusing.

And thank you for the welcome - I'll leave the madness and the plans to the vets while I settle in and get a feel for the direction you guys are aiming for.

Just please, no number crunching expectations ;)
 
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