I'd say we can dedicate up to 75% of our total numbers (and 100% of both Hell Troopers and Helguard) for short operations (up to five years) once we've finished upgrading our terrestrial cities (Dis) and 50% of our troops on an ongoing basis.
Additionally, we can offer the bulk of our super-elite operatives (as in those not needed for anti-psyker measures) as well as 75% of our battle psykers, including half of our Primaris Excecution Squads, on an ongoing basis. This should prove a massive boon for eliminating high priority targets as well as force concentration.
Remember, as far as thing like the Daemonic Incursion go, we have
massively improved our defenses, army size, army strength, and army skill since then. As in we have an additional two whole levels of defense for our cities, about four times as many soldiers, and integrated the bulk of the Dark Age tech since then. Then there's the Banishment rune, which makes our psykers ridiculously more effective against Daemons, as well as the massive increase in both psyker numbers and skill since then.
As far as other news to report, here's my priority listing:
- In cooperation with the Mechanicus, we've been working on upgrading and expanding the Forge Hives in our system. As a result we've massively improved their defenses while significantly expanding their production, although not enough yet to meet local demands.
- Equipping our Hell Troopers in power armor continues apace, although it has been slowed somewhat by the cost of AM. We expect to be finished sometime in the next two decades.
- We've begun the process of equipping our troops with bionics, which should further improve performance.
- The second batch of our Super-Elite operatives have graduated, numbering a little over two hundred. We plan to assign most of them to battlefield assassination of high-priority targets, as the recent assassination of The Winner has demonstrated that they are capable of successfully taking out targets of great military importance to the Trust that have historically proven difficult to defeat through assassination.
- We have significantly improved the fortifications around our shipyard, but it is still below what we want for such a strategically important target and we will likely continue to focus mostly on improving the defenses there in the near future.
- We have expanded the focus of our fleet to include stealth actions, in part due to our admiral's best talents being in that field.
- The Biologis has recently developed a genetic screen to help identify those with a higher chance of becoming psykers to help focus our detection efforts and reduce the damage caused by those fallen to Chaos.
- Ridcully recently finished forming an order in the Telepathica to help foresee attacks on the Trust and threats to its important personages, which will hopefully reduce the danger of an attack at home while our forces are engaged.
- We recently purchased the Fire rune from the Sirens, which will significantly increase the damange of our Pyromancers.
- The Telepathica has recently developed a new force composition, the Primaris Excecution Squad. Made up exclusively of highly skilled and powerful psykers, it was developed to help counter the threat of a Chaos Alpha on Avernus, but should also prove useful facing down other threats.
News on the cyclonic torpedo production facility is really more of a Mechanicus issue, and they really don't need the minutiae of our day to day actions. Reporting on the direct military actions is more security council's thing—people here should already know about the rise and fall of The Winner, and bragging about it is a bit gauche.