The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Well it's not quite From Beyond levels of "Well Shit" but it's still very bad.

Especially with Bullshit Gargants confirmed.
 
Can someone run a few numbers for me?

It's Tranth's learning and traits bonus in update it varies I know he gets different bonuses depending on what he is doing (optimiser gives him about 15 to upgrade actions and 5 or so from reclaimer, but I'm not confident to figure it out swapping through tabs slowly on a phone.
I actually just checked, he gets +10 to all research, extra +5 to completing STCs/reverse engineering, and another +10 when improving existing technology. So yeah, the numbers in the update are correct. Though there's something funky going on with Rotbar's diplomacy stat.
 
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I actually just checked, he gets +10 to all reasearch, extra +5 for completing STCs/reverse engineering and another +10 when improving existing technology. So yeah, the numbers in the update are correct. Though there's something funky going on with Rotbar's diplomacy stat.
Thanks.

As for Rotbart well we did gat a nat 100 this turn.
 
So my new personal theory about Champion Surt is he is one of the original colonist of Avernus and got a 60 stat. Maybe intrigue. So the reason his stats are so high is that he is old and has seen everything.
 
So my new personal theory about Champion Surt is he is one of the original colonist of Avernus and got a 60 stat. Maybe intrigue. So the reason his stats are so high is that he is old and has seen everything.
No because he's a recent appointment, unless there's some fancy Nameless One style undying bullshit going on and all the Champions were the same person but also different.
 
No because he's a recent appointment, unless there's some fancy Nameless One style undying bullshit going on and all the Champions were the same person but also different.
How would we know. Surt literal has one of the best intrigue score (we think) advance tech since the dark ages, has at least one paragon trait, also recent is centuries ago.
 
How would we know. Surt literal has one of the best intrigue score (we think) advance tech since the dark ages, has at least one paragon trait, also recent is centuries ago.
Centuries is recent.

Juvenat is a hell of a drug. Advanced Juvenat moreso.


I am curious if he's anything interesting, but unless we get a Daemon Gargant off the new WAAGHS and he gets 1v1'd by it, I doubt we're finding out.
 
No because he's a recent appointment, unless there's some fancy Nameless One style undying bullshit going on and all the Champions were the same person but also different.
It's certainly possible sex change ect. Is a thing and it's not like we know much about Surt himself. As for interesting back when we were deciding to sadly against Garkill it was mentioned that he has more responsibilities beyond champion what ever those are.

@Durin
1. Is the black crystal blade capable of cutting the invulnerable angel steel?
 
It's certainly possible sex change ect. Is a thing and it's not like we know much about Surt himself. As for interesting back when we were deciding to sadly against Garkill it was mentioned that he has more responsibilities beyond champion what ever those are.

@Durin
1. Is the black crystal blade capable of cutting the invulnerable angel steel?
Yes
 
It's certainly possible sex change ect. Is a thing and it's not like we know much about Surt himself. As for interesting back when we were deciding to sadly against Garkill it was mentioned that he has more responsibilities beyond champion what ever those are.
I would like to spend some time with Surt after this campaign, he's thrown caution to the wind since the news about the Orks and might open up more to us.
 
Ah common sense.

@Durin
1. How much better is the recon armour compared to when we first got it?
2. Does Tranth think he'll be able to intergrate
2i. The fire giant's super environmental resistance
2ii. The ultra dense alloy
2iii. Angel steel
Into the Trust grade terminator armour when he designed it?
3. Is the next prooving (svarftaflehiem's governor election) coming up soon?
4. Why can't Jane upgrade her blade of the tempest with angel steel? Just edging it with it would be an upgrade?
 
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Hopefully Mikaelson/Sigurd are not going to reignite this one off, we do NOT need it right now

Worse than that, it seems there's increasing factionalization across the board. Honestly, I think we should stop trying to convert Dragon's Nest and put St. Lin on this problem. Lack of unity - or worse, civil war - will cook our collective nogs.

We need to remember the Emperor's mission for us.

fasquardon
 
Worse than that, it seems there's increasing factionalization across the board. Honestly, I think we should stop trying to convert Dragon's Nest and put St. Lin on this problem. Lack of unity - or worse, civil war - will cook our collective nogs.

We need to remember the Emperor's mission for us.

fasquardon
Problem is Lin tries very hard not to get involved in politics.

Thankfully the factionalism isn't too bad yet and we're not quite mad enough to push the admech or the svart in that direction despite shinies.

The aesir Vanir thing I fear was inevitable though, there's a lot of bad blood there.

I suppose we can only hope Sigurd and Mikaelson can keep a lid on things until we're so burried in Orks everyone stops arguing.
 
Overall an excellent turn.

At-home losses to wildlife we especially bad, but such is life. We're basically through the periods of increased vulnerability for everyone except the Mechanicus cities, so that shouldn't be too much of a problem going forward.

Military upgrades are churning along, which is good. Odds seem reasonable that we can get a lot of the Helltrooper and Helguard Rough Riders that moved down to transfer into the Thundabeast rider groups, which should give them some pretty good starting veterancy. We are going to need to lay the fuck off of high AM spending for the next couple of turns though, at least if we want to actually expand and improve the Mechanicus cities (hint: we do). Hopefully we can manage something like an expansion/upgrade to our Officer's academy—that sort of thing is very much in line with Richard's personal specializations, and we've got a paragon-tier commander fresh off of a major campaign to help out.

Void seems to be going fairly well. That said, once we finish the current shipyards we're probably going to spam everything but our construct action on expanding the orbital defenses. I'd really like to have adequate defenses up there for once, and defending out shipyards is going to be of incredible importance for the coming awakening, as having the ability to quickly repair and replace damaged ships will be vital to avoid having the Trust attritioned to death over a couple decades.

I'm glad we managed to get as much of an increase in teaching as we did—as mentioned, an effective 1% boost to our entire economy is huge over the long term. Going forward, I see three real things we want to do before Ork-hour on the admin side: upgrade the defenses of Dis (which should provide a massive bonus to dealing with orbital bombardment and landings as well as providing a much safer place we can stash the bulk of our civilians if things go to shit), upgrading the defenses of the Mechanicus cities, and expanding a few of the Mechanicus cities as well (specifically the last one on Avernus that hasn't been expanded yet as well as one of the ones on Demiphobe). That said, if AM reserves or other hiccups prevent us from going full-bore on that, I would strongly support using any other actions to continue to revamp our education system.

Diplomacy was good. A better relationship with Vanaheim, Byzantium, and Svartalfheim should help avoid us running into problems. Plus, a better relationship with Vanaheim should take some of the wind out of the conservative movement's sails. Pity about the relationship breakdown between Asgard and Vanaheim, but on the plus side it seems like it should also give the overall conservative movement there trouble.

I'm super happy about Midgard managing a serious environmental remediation project. The Trust has enough tech and production that no one should live in a shithole for no reason. I hope the Nog does prove safe for export there—them being almost truly food-independent would be absolutely huge for removing one of the few true strategic weaknesses the Trust has.

Pity about Jane getting injured, but such is life. Seems like her son is certainly taking after her though. The odds of them doing mother-son bonding through hunting down a chaos gamma or beta seem absurdly good. I'm happy with the proposed name for the super-elites as well, and am quite happy that batch two is getting close to the halfway point.

Mechanicus seems like it also has some excellent news. While I like the Nog info, I can't say I'm too thrilled about it. The spiderbane on the other hand...well, outside of the probable casualty reductions we're also looking at prediction and interdiction of teleporting. An oddball way of teleporting, but whatever.

Tranth continues the good news train with finishing up the cyclonic torpedo research without blowing anything up. The fact that Avernus is the only place that can make them seems less than ideal given the planet-mind's tendencies towards Exterminatus, but it should also give us a bit more political ammunition/prestige with the Trust. The armor research.... hot damn that was great. Significantly better stealth with zero downsides. Battlefield assassination and infiltration missions just got significantly easier, and we were already absurdly good at them.

Scott's news isn't particularly good, but things went as expected. With time to reflect, I'd say we're better off having her focus much more on infrastructure than finally working on Sanctus Furorem—we've got at least one more Forge Cathedral type thing we can start building now, and with her focusing on those it should help hammer home the idea that allowing the admin to help out lets the Mechanicus focus on greater concerns without stirring up further controversy.

Great news with Lin's missionaries. Full conversion in about 300 years is nothing to sneeze at, after all. That said, I would like very much for him to continue to help that along. Sending him out to Dragon's Nest with very heavy guard (as in maybe-Xavier-and-Ambrosio-plus-the-Own-and-a-few-Asgardian-Knights level guard) would be nice—Lin has always seemed to enjoy the hands-on and helping the needy aspects of leading the Church, and Dragon's Nest has a lot more needy and hands on things than we do. If anyone's waiting for him to go outside our immediate protection—well, Ridcully is one of the absolute best in the galaxy as far as Divination games goes.

Telepathica has more good news. Ultimately I'm forced to concede that Ridcully doing a large number of Divination to help the campaign was the right choice—a year and a billion lives is a massive return for something like eight years of actions. The Spying on Gork and Mork also went well—we now know we only need to really focus on dealing with traditionally Orkish threats, only more so. Those Orkish 'Daemons' are just a technical possibility, and I doubt that they'd be that easy for attacking Orks to 'summon' inside our positions if it comes to it.

Xavier looks like he was kicking ass and taking names on deployment. With luck he might get another trait out of it—the Bane trait he got might just have been the mechanical reward for killing a Warlord in single combat. Tamia's implementation of the Banishment rune also looks like it's going well with only a year left.

We're getting to the point where the number of souls we've traded to the sirens is enough that we could technically purchase some of the cheaper runes. That said, I'd really prefer to pick up something better than the elemental runes. Given how the Banishment rune doesn't actually synergize with a Daemonology specialization it seems reasonable to conclude that the elemental runes are more about allowing the use of the given element without either having or granting the associated psychic specialization. If we can pick up the Rune of Focus, though, that could make a huge difference for all our psykers—a better focus means that not only are our direct combat psykers more dangerous but it also means that the warders are faster/better, as are the item crafters and the like.

Our own actions went quite well as well. Martial for Xavier is nice, especially considering that even if the number of people he commands isn't particularly impressive on the Trust scale the sheer power represented is enough that even an marginal increase in how well they're commanded can make a real difference. Jacob getting another martial was also excellent news, although it'll be hard to say how excellent until we actually see his character sheet. The ultimate win, though, was with Freyr. A boost to admin should reduce the upkeep of the Trust Navy, and our own martial malus to commanding void battles being reduced should really help us out going forward.
 
The fact that Avernus is the only place that can make them seems less than ideal given the planet-mind's tendencies towards Exterminatus, but it should also give us a bit more political ammunition/prestige with the Trust.
Pretty sure we'll be making em on the moons and. It letting em near the planet.

Anyone who tries getting one there probably would get a turtle blast or a station appearing to go boom.

than finally working on Sanctus Furorem
We also have to wait for instability to go down, but building a larger temple is the only way I know off for certain.

Well maybe confirmation of Super Gargants might, but I doubt it.
 
Updated my Table of Cities.
This is the current list of Cities on Avernus (got it from The Return of Garkill, again Part Four: Orbit & The Return of Garkill, again Part Five: Deployment).
In Bold, Underlined & White; the Cities/Hives that we have upgraded to Level 7 - Incredibly Heavy.
In Bold, Underlined & Red; the Psyker Cities as we spent an action Upgrading them to Level 7 when they were already at level 7. So are the Psyker Cities Level 8?
Tentatively classifying them as Level 8 as Durin has yet to respond to several of my questions.
In Bold, Underlined & Green; Malea, the Quartok city that we Upgraded to Level 7 and yet didn't seem to get a reaction about or increased Rep.
In Bold, Underlined & Yellow; The City/Hive we are Upgrading at this point in time.
In Bold, Underlined & Aqua; The City we are Expanding into a Hive.
In Bold, Underlined & Orange; The Forge City we have Expanded into a Hive and Upgraded to Level 6 - Super-Heavy.

Name

Environment

Type

Defence Level

Dis

Mountain

Capital, Large Hive

6

Casarrondo

Mountain

Major City

7

Gormec

Mountain

Major City

7

Helm's Deep

Mountain

Small Hive

7

Lemnos

Mountain

Major City

7

The Lonely Citadel

Mountain

Major City

7

Belegost

Mountain

Forge City

5.5

Nogrod

Mountain

Psyker Artisan City

8





Arbor

Island

Small Hive

7

The Fair Isle

Island

Small Hive

7

Storm's End

Island

Major City

7

Roke Island

Island

Psyker Research City

8





Unseen University

Forest

Psyker Student City

8

Lorien

Forest

Major City

7

Mirkwood

Forest

Major City

7

Hollin

Forest

Small Hive

7

Dorthonion

Forest

Small Forge Hive

6

Doriath

Forest

Major City

7





The Fens

Tropics

Small Hive

7

Asmat

Tropics

Major City

7

Limberlost

Tropics

Major City

7

Okefenokee

Tropics

Major City

7





Malea

Plains

Quartok City

7

Nurn

Plains

Major City

7

Garden Grove

Plains

Small Hive

7

Bonud

Plains

Major City

7

Yphax

Plains

Major City

7





Salem

Desert

Small Hive

7

Silver Lake

Desert

Small Forge Hive

6

Babylon

Desert

Major City

7

Beirut

Desert

Major City

7

True Grit

Desert

Major City

7

City of Glass

Desert

Battle Psyker City

8





Iota One

Delta (Desert)

Major City

7

Iota Two

Delta (Lake)

Major City

7

Iota Three

Delta (Desert)

Major City

7

Alexandria

Delta (Delta)

Small Hive

7

Iota Five

Delta (Delta)

Major City

7

Ain al-Asil

Delta (Desert)

Major City

7

Waset

Delta (Lake)

Major City

7
 
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For the Super-Elite Opratives anyone feel like writing an Omake about the brutal training they go through alongside the extreme Bionic augmentations and showing off just how dangerous they are in combat?
 
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When the emperor returns from the grave he will have an empire ready to start the Great Crusade mk 2 *electric boogaloo now in stores*
 
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