Can we propose a plan between #2 and #3? Such as most our ships being organized to get the best kill ratios while one squadron is beefed up to primarily target cruisers?
The thing is, according to BFG, Nova cannon maximum range is greater than Tyranid synapse range+weapon range. Nova-equipped cruisers (Dominators, I believe) can try to snipe Hive ships from beyond the range of synapse-controlled ships. Any fleet element that will try to go after Dominators would be forced to revert to instinctual behavior (and thus can be destroyed by flanking maneuver (Nids cruisers on instinct ignore threats to their sides)). Such snipe-shots are difficult (because of scatter and the sheer mass of the Nids between Dominators and Hive-ships). But it is virtually risk-free and rewards are great. For greater effect we should probably couple Nova-barrage (which is instant hit) with torpedoes launched beforehand (which have flight time) and have them hit with very small time interval.
Actually, since Cobra-class destroyers have the same speed as torpedoes they can start at considerable distance and pump salvo after salvo, moving slightly behind torpedo wave and breaking off when they are not comfortable with how close Tyranids are.
Plan summary:
Torpedo-equipped cruisers launch several torpedo waves on closing course, then break off (torpedoes will not become a single salvo, but will hit much closer to one another (in time, I mean))
Cobra-class destroyers, using their superior speed and maneuverability, move after last wave and pumping more salvos, then also break off.
Dominator-class cruisers close to the Nova maximum range (which is huge) and wait until torpedoes hit(somewhat clearing line of fire), then start firing Nova cannons trying to bring down Hive ships.
Lance- and macrocannon-equipped ships are ready to flank any instinctual-behavior detachment sent after Dominators.
If entire blob moves instead all that guys flee and do not engage.
Pros of that plan:
-Relatively low risk
-Achieves #1 and #3 objectives while being safer than #1 and faster than #3
-Greater effect on ground combat than #3 (because it is faster and death of Hive-ships will probably give penalty to ground-based tyranids, not only fleet)
Cons:
-Lesser initial effect on ground combat than #2 or successful #1 (because it is slower than both and more tyranids can deploy)
He thinks that you are unlikely to cause enough damage to kill more then one or to Hive Ships using it but it is a good, if expensive, way to safely kill some Tyranids, also it is slower then what he proposed for plan 3 given that very few of the torpedoes will make it through
He thinks that you are unlikely to cause enough damage to kill more then one or to Hive Ships using it but it is a good, if expensive, way to safely kill some Tyranids, also it is slower then what he proposed for plan 3 given that very few of the torpedoes will make it through
What?
You all are going to risk the quest on a 66% chance, with only a 33% chance of achieving anything worthwhile?
What "switch to 3" are you talking about? If #1 goes badly we will not have a fleet to implement #3 or anything at all, really.
@durin, may we propose our own plans? The thing is, according to BFG, Nova cannon maximum range is greater than Tyranid synapse range+weapon range. Nova-equipped cruisers (Dominators, I believe) can try to snipe Hive ships from beyond the range of synapse-controlled ships. Any fleet element that will try to go after Dominators would be forced to revert to instinctual behavior (and thus can be destroyed by flanking maneuver (Nids cruisers on instinct ignore threats to their sides)). Such snipe-shots are difficult (because of scatter and the sheer mass of the Nids between Dominators and Hive-ships). But it is virtually risk-free and rewards are great. For greater effect we should probably couple Nova-barrage (which is instant hit) with torpedoes launched beforehand (which have flight time) and have them hit with very small time interval.
Actually, since Cobra-class destroyers have the same speed as torpedoes they can start at considerable distance and pump salvo after salvo, moving slightly behind torpedo wave and breaking off when they are not comfortable with how close Tyranids are.
[X] Plan Lockedmind
Plan summary:
Torpedo-equipped cruisers launch several torpedo waves on closing course, then break off (torpedoes will not become a single salvo, but will hit much closer to one another (in time, I mean))
Cobra-class destroyers, using their superior speed and maneuverability, move after last wave and pumping more salvos, then also break off.
Dominator-class cruisers close to the Nova maximum range (which is huge) and wait until torpedoes hit(somewhat clearing line of fire), then start firing Nova cannons trying to bring down Hive ships.
Lance- and macrocannon-equipped ships are ready to flank any instinctual-behavior detachment sent after Dominators.
If entire blob moves instead all that guys flee and do not engage.
Pros of that plan:
-Relatively low risk
-Achieves #1 and #3 objectives while being safer than #1 and faster than #3
-Greater effect on ground combat than #3 (because it is faster and death of Hive-ships will probably give penalty to ground-based tyranids, not only fleet)
Cons:
-Lesser initial effect on ground combat than #2 or successful #1 (because it is slower than both and more tyranids can deploy)
He thinks that you are unlikely to cause enough damage to kill more then one or to Hive Ships using it but it is a good, if expensive, way to safely kill some Tyranids, also it is slower then what he proposed for plan 3 given that very few of the torpedoes will make it through
They think that you will [win on the ground with #3] most likely be able to but not without heavy losses, also it is only plan 2 that depends on reinforcement
I should point out that the minus to combat is not going to be applied until all of the Hive Ships are destroyed
[X] #2
I see a bandwagon for #3, but for me protecting the surface is more important than protecting the sector fleet. #3 risks heavy damage to the planet and the sector will suffer shortages if they aren't producing again in 5 years. The shipyard is coming online next year, so we can help with making ships and there will be increased demand for it from the navy. A less damaged Alfheim also gives more evidence of success for our inquisitor.
I'm concerned we won't hold if they land their entire force or if we do the planet will be in ruins.
I think it won't be recovered before the sector has shortages. I'm not sure how long escorts take to build but we can't build sufficient numbers to replace losses but possibly enough monitors to defend our system.The problem is that this got to be the most wartorn subsector in the entire Imperium. Like, seriously. We`ve got what? 3 major invasions in the span of 23 years. So an invasion for every 8 years of piece. Sometimes the invasion happens earlier than after 8 years. I dont remember exactly, but I think durin said that building a starship takes between 4 to 10 years. If we loose majority of our ships here, we will not be ready for another one. We can replace men a hell of a lot more easily than we can replace starships. And if, as I suspect, we will have to deal with an Ork waagh next, then if we loose the ships, we are fucked.
We can solve food shortage problem, we have the tech and resources to do so.
The fewer ships the sector has, the fewer ships we have stationed in Avernus or in our sub sector. So the situation is either be strong and let the rest of the sector be strong too, even if they would later be our enemies. Or be weak and let the rest of the sector be weak as well, thus ensuring that if they do turn to be enemies later, they will be weaker than they could have been. I prefer us to stay strong, if only because it helps us with any other invasions that are going to happen until collapse comes and also we can increase our strength even further much more easily than they could. Not to mention that we simply cannot assume every petty imperium that forms after collapse to be immediately hostile to us. I like to believe that until some major disaster happens that most of those worlds will not go full retard and suddenly become hostile to everyone and everything. Even though I acknowledge that assuming the worst case scenario might be a safer course of action.I think it won't be recovered before the sector has shortages. I'm not sure how long escorts take to build but we can't build sufficient numbers to replace losses.
If the collapse happens soon, then ship losses mean that petty imperiums and navy turned raider have fewer ships to raid us with and puts us in a better position to expand because of our shipyard. I expect every navy ship that isn't attached to our subsector is one we'll have to face at some point. At least we know that alfheim won't raid us in the future. Point about future invasions, but that really depends on how many escorts and monitors we can make in a decade. We'll just have to deal with it though, and maybe we'll get diplomatic kudo's for rebuilding a damaged alfheim.
Do tyranids use drop pod or troop transport equivalents? I notice the plan doesn't include using aircraft to shoot them down in atmosphere instead of massing forces when they land. Not sure if that's automatic, but shooting down transports will be important to cut down their numbers, especially with a larger force landing with #3.
Anuway, @durin, can you confirm that tyranids will only try to harvest biomass from land and not the oceans? Because if they try to eat the biomass from the oceans, then with plan 3 we are doomed and I will change my vote for option 1.
Keep in mind that in the source we get this schedule from the tyranid infestation started from one mycetic spore. Here, we are going to have millions of them landing.By the general Tyranid invasion schedule, they may start infesting local water sources at day 13 of expansion from their landing point. Oceans are not likely heavily harvested until they start dropping Ripper swarms
Basolithic looks like a word coined for 40k. I think they're trying to mean pretty much what you're saying. The phrase literally means "infestation pertaining to the (ground/base/foundation) rock"Keep in mind that in the source we get this schedule from the tyranid infestation started from one mycetic spore. Here, we are going to have millions of them landing.
EDIT:
Also, can some of the native english speakers here clarify something for me? The hell does the phrase "basolithic infestation" mean? Does it mean nids infest the water? Underground? Wat?
They will be harvesting fro the oceans, Alfheim has large numbers of maritime lifeAnuway, @durin, can you confirm that tyranids will only try to harvest biomass from land and not the oceans? Because if they try to eat the biomass from the oceans, then with plan 3 we are doomed and I will change my vote for option 1.
F*ck. Ok, new vote:They will be harvesting fro the oceans, Alfheim has large numbers of maritime life