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I think the problem was that Gothic literally lacks entire categories of vocabulary that the Sirens use to describe the Warp and its effects. It'd be like explaining nuclear physics to medieval scholars.
I think the problem was that Gothic literally lacks entire categories of vocabulary that the Sirens use to describe the Warp and its effects. It'd be like explaining nuclear physics to medieval scholars.
I'm not asking for technical details. I'm asking for observable effects. To use the Royal Basilisk as an example, what's not being asked for is the nitty-gritty of its internal engineering and the exact ways its technology functions. What's being asked for is stuff like its weight, rate of fire, range, etc. You absolutely do not need the former stuff to understand the latter stuff.I think the problem was that Gothic literally lacks entire categories of vocabulary that the Sirens use to describe the Warp and its effects. It'd be like explaining nuclear physics to medieval scholars.
1. no but you ahve access to enough high-g locations to make itAh thanks.
@Durin
1. Does Jotunhiem work as a high grav place to make it, or do we need specialised artificial places to do the refining process?
Still I imagine that the super armour is going to become a big export of Muspelhiem.
1. older then thatActually I'm pretty sure there isn't too much unknown tech in there, they're just fragile and hard to put together...
Not on the Siren's version (as we said OLD eldar, as in really old that nobody never mind the DE uses any more... my guess would be kinda like olde english compared to modern English I guess would be the nearest comparison and have you tried reading that? Its a lot harder even when its your language, you get the gist and its a poem. Never mind effectively alchemical formulae.)
And our grasp of modern eldar is far from perfect, go back and read the info we got.
We also got quite a bit of info the name alone says a lot.
@Durin
1. Would it be best to say the Siren's version of Eldar is best Olde (lets go Shakespearean) English compared to Eldar Eldar modern english?
Asked this, apparentlyThey can still totally explain what it is in High Gothic. There are words in Eldar that don't match in High Gothic, but the reverse wouldn't be the same.
11. yes they can but have trouble with describing more technical aspects of the Warp with it, they say that there are not the right words in Gothic
Presumably when Tamia is able to study it extensivly for several years she can get a simplified enough version for a leyman to get a gist of what it is she is on about. She is an expert psycic researcher after all. What is actually happening is probably much more complicated so we get "for dummies" version.If we get it, we will see what it can do and Durin will explain what it can do in English, which is Low Gothic. The only way this can make any kind of sense is that we get the runes and then we STILL have absolutely no idea what it does because Durin, due to not speaking Ancient Eldar, would be completely unable to explain what it does or how effective they are.
We'll we've had less time to learn it, older languages are often significantly more complex at least to us in the modern era (have you tried reading cantabury tales in Middle English?)And that they use an old version of Eldar doesn't matter. If we can learn modern Eldar, we can learn Ancient Eldar. Unless Ancient Eldar was simpler and could hold fewer concepts than High Gothic/Low Gothic/English (something I very much doubt), it still makes no sense.
1. Middle English?
WHAN that Aprille with his shoures soote 1 | |
The droghte 2 of Marche hath perced to the roote, | |
And bathed every veyne in swich 3 licour, | |
Of which vertu engendred is the flour; | |
Whan Zephirus eek with his swete breeth |
5
|
The holy blisful martir for to seke, | |
That hem hath holpen, whan that they were seke. 11 | |
Bifel that, in that sesoun on a day, | |
In Southwerk at the Tabard as I lay 12 | |
Redy to wenden on my pilgrimage | |
To Caunterbury with ful devout corage, | |
At night was come in-to that hostelrye | |
Wel 13 nyne and twenty in a compaignye, | |
Of sondry folk, by aventure 14 y-falle 15 | |
In felawshipe, and pilgrims were they alle, | |
That toward Caunterbury wolden ryde; | |
The chambres and the stables weren wyde, | |
And wel we weren esed atte beste. 16 | |
And shortly, whan the sonne was to reste, | |
So hadde I spoken with hem everichon, 17 | |
That I was of hir felawshipe anon, | |
And made forward 18 erly for to ryse, | |
To take our wey, ther as I yow devyse. 19 | |
But natheles, 20 whyl I have tyme and space, | |
Er that I ferther in this tale pace, 21 | |
Me thinketh it acordaunt to resoun, | |
To telle yew al the condicioun 22 | |
Of ech of hem, so as it semed me, |
@Durin, have we had our Astropaths assist in the translation process? Their powers and training should make it easier for them to parse through concepts between the languages.
What Canterbury tales?...Is it wrong I could read that without even really thinking about it?
Middle English | Sounds like Modern |
---|---|
y,i "myne, sight" | "meet" |
e, ee "me, meet, mete" (close e) | "mate" |
e "begge, rede" (open e) | "bag" |
a, aa "mate, maat" | "father" |
u, ou "hus, hous" | "boot" |
o, oo "bote, boot" (close o) | "oak" |
o "lof, ok" (open o) | "bought" |
I think he probably means neo astropaths...I honestly doubt the Trust is willing to let our few remaining Astropaths anywhere near the soul eating xenos, or even anywhere on Avernus for that matter.
And certain words and sounds are not the same in either version same with the body language that the eldar language uses then add in the different bodies of the eldar and Sirens ect ect.It certainly doesn't help that both Eldar and Ancient Eldar is probably full of words that are packed with conceptual meaning that translates poorly in High Gothic.
1. it depends on exact specialization, I will no go into details as it takes time to create and I do not consider it worthwhile until you actually seect the option. I am not spending an hour working on what-iffs@Durin
1. What concrete advantages, if any, would a Psyker Order specializing in Divination give us?
2. Ditto for Warding.
3. Ditto Research.
We want orders to be set up by the person who is actually good at the skill. Having anyone other than Ridcully setting up an order for Divination would be a waste, as he is quite likely the single best human diviner to have lived at this point.Well, what do the rest of you guys think? Send Xavier back to the front and risk his life, or get him to set up a Divination Order and slow down the offensive?
I'm leaning toward the latter, simply because we rely so much on Divination at this point.
Well, what do the rest of you guys think? Send Xavier back to the front and risk his life, or get him to set up a Divination Order and slow down the offensive?
I'm leaning toward the latter, simply because we rely so much on Divination at this point.
An Order for Warding would most definitely be worth it. We can't spare Xavier to ward every ship that gets built by Vanaheim.Xavier would be good for warding. Don't know if that would be worth it.
I meant Neo-Astropaths. (The plural should've been a clue.) I got tired of having to use the neo prefix.I honestly doubt the Trust is willing to let our few remaining Astropaths anywhere near the soul eating xenos, or even anywhere on Avernus for that matter.
I meant Neo-Astropaths. (The plural should've been a clue.) I got tired of having to use the neo prefix.
Won't it be better to colonize some worlds of the orks, especially of the 60 world orks, to establish a foothold and stop them from amassing a navy and regaining their edge.
Don't have the time or people.Won't it be better to colonize some worlds of the orks, especially of the 60 world orks, to establish a foothold and stop them from amassing a navy and regaining their edge.
One could make the argument that now's as good a time as any given that there's a not insignificant probability that it'll get blown up in the fighting wether we try to prevent it or not. It would be worth it just to have the technology cataloged and preserved just to avoid a mechanicus tantrum spiral. Neither mind the fact that this could end up like the ion shields or siren trade in being a tech that turned out to have been a tech that would have been very useful if we'd researched it sooner.The problem is that you're talking about spending actions on the most option filled and second-most busy department next to our telepathica. There is so much shit to do already.
Next turn, we have to finish stuff these turn.Heeeeyyyy guuuuys, can we repair the giant death robot yet.
I kind of want a giant stompy death robot.
Well, what do the rest of you guys think? Send Xavier back to the front and risk his life, or get him to set up a Divination Order and slow down the offensive?
I'm leaning toward the latter, simply because we rely so much on Divination at this point.
An Order for Warding would most definitely be worth it. We can't spare Xavier to ward every ship that gets built by Vanaheim.