The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
There is a good chance the Sirens wont be interested in the Quartoks technology, the Eldar never went through an industrial age since they learned to manipulate semi organic psyco-active materials like wraithbone from the old ones and look down on "crude" purely mechanical technology and the Sirens might have the same psychological reaction due to being related. Might be completely wrong I haven't read anything about the Sirens being able to psychically craft materials like the Eldar but they don't seem to have any needs that a higher technological level would help with.
 
Why are we talking about giving the sirens technology. Why are we talking about them at all beyond occasionally discussing the runes and what we'll do with them in fifty or a hundred turns after chaos attacks us and we get a bunch of captives to trade in.

We aren't giving them technology right now. We aren't shipping in extra chaos cults. We aren't going on raids for more captives to feed to the soul sucking aliens. End of discussion. Come back in a century or three when we have the political capital to spare rather than needing it for actually useful things like preparing for the super orks or reforming thr admech or whatever, because right now? Those are more important than shinies.
 
Why are we talking about giving the sirens technology. Why are we talking about them at all beyond occasionally discussing the runes and what we'll do with them in fifty or a hundred turns after chaos attacks us and we get a bunch of captives to trade in.

We aren't giving them technology right now. We aren't shipping in extra chaos cults. We aren't going on raids for more captives to feed to the soul sucking aliens. End of discussion. Come back in a century or three when we have the political capital to spare rather than needing it for actually useful things like preparing for the super orks or reforming thr admech or whatever, because right now? Those are more important than shinies.
Here here.
 
Don't think we can do multiple 'construct ship' actions at once. We only have a limited number of shipyards.
Hadn't thought of that. Makes sense.
Well, Stealth Ships or Repairs. That is one of the big questions...
Repairs are the safer option. Needed for void battles. Stealth is long-term harassment against Tugozak. I'm going with Stealth then, I'm not nearly as worried about our current orcish opponents as Tugozak.
 
The alterations made to the Hurd are also interesting. They're related to the Trolls, but have to our knowledge lost the Stone Phasing, metal impact and potentially Geological abilities of their cousins, and instead have gotten entropic abilities, poisons and mist. Strange alterations as the Trolls seem to be powerful on their own, so why the change? The Hurd's abilities are undoubtedly powerful don't get me wrong, probably superior to the trolls... its just a drastic shift for "similar" species.

I figure that the Hrud are more closely related to Gnaw Worms than Trolls.
The only thing Hrud and Trolls have in common is a bipedal body plan. Power-wise Hrud and Gnaw Worms are identical, and while they have radically different body plans the Hrud do have that weird snakey/scalley thing going on. For the Old Ones, turning a snake-thing into a biped isn't that much of a leap.
Of course its also possible that Gnaw Worms are just a proof of concept species created as an entropic field prototype, and when they showed promise the power was grafted onto the proto-Hrud.
 
I figure that the Hrud are more closely related to Gnaw Worms than Trolls.
Powerwise they are similar, but apparently genetically the Trolls are their relatives.

I'm sure we would have noticed if the Worms had Hrud DNA in them.

Power-wise Hrud and Gnaw Worms are identical
Not at all, the Hurd's entropic ability seems to be a form of time manipulation/actual acceleration of natural entropic processes (notes about how humans can be aged decades by their mere presence ect.) Very different to the Gnaw worms which works by a kind of Daemonology/telekinesis hybred that puts constant pressure on cracks within inorganic materials to weaken and break it down, which does not work on organics.

He found that their entropy field is some sort of weird hybrid between Demonology and Telekinesis that both applies a slight pressure to all non-living matter in its area of effect and increases the probability of matter fracturing in the same area.

The Hrud also have the poison and mist thing going on that the Gnaw worms do not have.

Hrud do have that weird snakey/scalley thing going on
They seem to be more decaying to me

Though I can see your point.

Of course its also possible that Gnaw Worms are just a proof of concept species created as an entropic field prototype, and when they showed promise the power was grafted onto the proto-Hrud.
Possibly. Qah might have been able to do it itself if it was alone and is an Old One.

Just reuse the Divine assetsfrom the Eldar project (not even trying hard there they even have a bloody handed god) insert self as prime deity and boom fresh species to control.
 
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I think that should also be creating another Forge for Relic Material, as we'll need more for Exterminatus weapons and Svartalfheim doesn't make the right kind of Relic Material.
We've received the right to reverse-engineer Exterminatus weapons, but I don't think we yet have the right to make them.
 
We've received the right to reverse-engineer Exterminatus weapons, but I don't think we yet have the right to make them.
I think his point is we're the only ones with the facilities to make them (Muspelheim and Niflehiem produce no RM Svart produces the wrong sort and I don't believe anyone else has the right temples) and thus we can probably assume we are going to be commissioned to make them.

Which will thus come out of our RM stores.

Even then we do need more RM as we are at a deficit.
 
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How many more small and medium shipyards were planned to be built? Atm all of our damaged escorts are taking up slips on our huge shipyard which is kind of a waste.
 
We've received the right to reverse-engineer Exterminatus weapons, but I don't think we yet have the right to make them.
I think his point is we're the only ones with the facilities to make them (Muspelheim and Niflehiem produce no RM Svart produces the wrong sort and I don't believe anyone else has the right temples) and thus we're going to be commissioned to make them.

Which will thus come out of our RM stores.

This. Where else in the Trust do you think they'll get the material? Muspelheim doesn't make Relic Material apparently, and Svartalfheim doesn't make the right kinds. I imagine the Trust will pay us for the weapons, but the making of them will still come out of our coffers.
 
I think we just have the huge atm. Since our admiral focuses on the smaller ships we might want to get those remaining yards sooner rather than later for efficient maintenance of our fleet.
Pretty sure we have the huge...

One sec.

Shipyard 8 slips125k production​
3​
Large Shipyard 32 slips625k production​
4​
Huge Shipyard 128 slips2.5 mil production​
1​

Found it.

Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1447

Yeah we've got all the Ship yards we were after save for the small ones.

We can build 5 per action
Expand Shipyards: Small- Now that you have a huge shipyard it is possible to build five small shipyards at a time. This would allow you to more quickly increase the total number of shipyards that you own though it would not help with building capital ships or maintaining anything above cruiser. Admiral Parnell would prefer to finish all of your planned large shipyards before building up your small shipyards.

Time: 15 years. (can be taken twice)

Cost: 740,000,000 Thrones, 111,000,000 Material, 55,500,000 Metal, 111,000,000 Promethium, 10,200 Advanced Material, 475 Exotic Material.
Upkeep per year: 148,000,000 Thrones, 22,200,000 Material, 11,100,000 Metal, 11,100,000 Promethium
Reward: 5 new small shipyards
But it'll take 15 years.
 
Pretty sure we have the huge...

One sec.



Found it.

Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1447

Yeah we've got all the Ship yards we were after save for the small ones.

We can build 5 per action

But it'll take 15 years.
Ah right, thanks, I knew some sizes were finished and some remained but I couldn't remember or find which ones, but 15 years... shit that's a long time to not be building or repairing something extremely dangerous.
 
Why and how are we making Exterminatus RM?
Presumably the Cathedral forges have the machines and expertise required to make all kinds of RM including the type required for Exterminatus Torpedoes (we're not making it yet, but when Tranth finishes we can) , the Admech after all was responsible for making them in the past.

The Svars as they specialise in making personal scale relics probably make far more RM for that purpose and have the expertise for that, but nothing more.

Exterminatus weapons require RM materials to make, and we're going to be using them against the Orks soon.
I think he means how and why are we the only ones able to make the type of RM components needed to make them.
 
Why and how are we making Exterminatus RM?

1. We voted to reverse engineer the Trust's Cyclonic Torpedoes so we can use them against Tugozak's Domain.
2. Making more of them requires Relic Material.
3. Currently the only facilities in the Trust that can make the appropriate type of Relic Material are Cathedral-Forges.

Guess who has the only Cathedral-Forges in their system?
 
Ah, so it's because we have Cathedral-Forges. I was just confused as to why we apparently had dedicated Exterminatus factories producing the necessary RM before the topic of reverse-engineering Exterminatus weapons even came up.
 
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Guess who has the only Cathedral-Forges in their system?
Which I assume we are the only ones who can have them as we are the centre of the Trust's admech and it is the new holy ground of the admech surpassed only by Mars itself.

(The forges we have are supposed to be Forge World only, in fact I'm pretty sure we were only allowed to build the Forge tier down due to our holy position in the admech's opinion)

Ah, so it's because we have Cathedral-Forges. I was just confused as to why we have dedicated Exterminatus factories producing the necessary RM before the topic of reverse-engineering Exterminatus weapons came up.
Nope, just the right equipment, expertise and facilities for the job.
 
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It's worth remembering that the progressives are just as likely to fall to Tzeentch as the conservatives are to fall to the Abomination.
 
It's worth remembering that the progressives are just as likely to fall to Tzeentch as the conservatives are to fall to the Abomination.
Given that few if any conservatives have fallen to the Abomination and those few that did were purged by both sides poste haste not very (in fact the worst damage to the admech was apparently done by their menials who are very Abomination prone)

Turns out having 10,000 years to bang caution into people's heads means that despite OC lust for new stuff IC they're still very careful and know to look out for crap like that.

I imagine one of the most warded places in the entire trust is where ever Tranth has his lab just in case Tzeench decides to have a poke, in fact this fact was even referenced once.

Hell I get the feeling that our conservatives are almost hectically liberal by most admech standards.
 
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