The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Hmmmm so would the following work then, @Durin?
1) An order of countermagic and defense (Basically working to perfect the daemonological techniques used against the WeirdBoyz in the last war.)
2) Order of Avernite Exploration (dedicated to exploring and navigating weird warp anomalies on Avernus specifically. Maybe, eventually, beyond it too?)
3) Order of Incineration (Styled after Xavier. The guys who burn cities down.)
1. yes, you would have to mention whether it is a military order, a research order or a mix
2. possible
3. need more infomation
I think creating an 'Order of History Keepers' would be a good idea... What they do is two things basically. Keep a living memory of old (untainted) rituals, abilities and knowledge of the warp (in other words, serve as living encyclopaedias that help when researching because they can point out similarities to the ___ ritual that was last used five thousand years ago before it was superseded by the ____ ritual that was better, but doesn't have any similarities) and the second thing is being a 'disaster reserve'. Basically, they have at least three people within the order that are trained in the practices of another Order, for every other Order, with which one of the (at least) three being the most up-to-date slowly being rotated.

This means that if something ever happens that wipes out one of the other psychic Orders, we have a small core of people trained in the knowledge and traditions of the Order who otherwise are unconnected to the Order and so would most likely survive whatever wiped out the original (or rebuilt ___ times) Order that can then train the replacements. And if it was a practice in the Order or a bit of knowledge that corrupted it, there's a chance that it won't take out all three as only one will be truly 'up-to-date' with the other (at least) two being slightly, and even more so, outdated in their knowledge.

Naturally that Order would also be one of the most investigated for corruption because they're also one of the ones that would be most dangerous if tainted on a large scale, but sometimes you have to give in one area to gain in another.
possible, you are right on the risk
 
@Durin

1. Order of the Machine - Dedication to researching/implementing interaction between Machine and Warp. (Research)

Feasible?
 
@Durin

A few Orders whose viability I'm curious about:
1. Order of Sappers: group trained specifically in destroying fortifications
2. Order of Counterspellers: group trained specifically in disrupting the works of other psykers
2i. Order of Obscurers: group trained to counter Diviners, either by hiding themselves and their actions or by putting out noise that renders future sight difficult
3. Order of Teleporters: specialists in emergency troop movement.
1. possible would want a bit more infomation when propsoed
2. possible
2i. possible
3. possible
@Durin

1. Order of the Machine - Dedication to researching/implementing interaction between Machine and Warp. (Research)

Feasible?
1. possible but may lead to issues with the Mechanicus (unrest)
 
@Durin
1. How would a research order work? Would they provide a flat bonus to research in certain topics, or back ground research rolls?
2. Where are we on Scott's young clock... I think 15-10 years now?
 
So guys... is my 'History Keeper' idea something people would be interested in doing, despite the potential risks, or is it too dangerous/something people don't see enough benefit in?
 
So guys... is my 'History Keeper' idea something people would be interested in doing, despite the potential risks, or is it too dangerous/something people don't see enough benefit in?
I certainly see the benefit in it, one of the most annoying things in 40K is an order being destroyed and nobody being able to recreate what they were doing.

So I'm fine with that as long as there's constant Inquisition over sight.
 
Chaos shall hereby be ORDERED, focused in ONE direction, end it's infighting, and all agree on working for the GREATER GOOD.

Yes. This is a reasonable plan.

When it comes to psycher orders, what about an order dedicated to improving control for psychers? Getting power is easy, getting the control to handle it is hard. Why not dedicate an order to researching ways to improve control? "Ordo Focus", maybe?
 
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which have already tired to assassinate him several times over the last decade. None even got within sight of him but there is a chance that greater champions or larger armies may make the attempt.
@Durin
1. What kind of assassination attempts? Single muppets?
2. Order dedicated to breaking their brains on the BCJ? :D.
 
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Basic Wards: Fleet- Now that the Artisans of Nogrod are ready it is time to start adding wards to some of your key buildings and defences. One option is to add basic wards to your entire fleet, which will provide a significant level of resistance to both teleport attacks and hostile psykers, though it will be time consuming and expensive.

Time: 8 years.

Cost: 21,300,000 Thrones, 979,000 Advanced Material, 10,940 Exotic Material.
Upkeep per year: 1,010,000 Thrones, 49,000 Advanced Material, 547 Exotic Material
Reward: Basic Wards on all Warp capable ships, moderated reducing the chance of successfully teleporting onto the ship or using psychic powers targeted at or into the ship, +30 to the chance of anyone on the ship resisting a psychic power used from outside the ship


I don't know why this has not been raised as something we need by anyone else yet. We know that Chaos is out for us, this would be of great help against its various forms. Especially considering what has just happened with our fleet.
 
I don't know why this has not been raised as something we need by anyone else yet. We know that Chaos is out for us, this would be of great help against its various forms. Especially considering what has just happened with our fleet.
We've wanted to do it, we just keep getting distracted.

And the fleet thing went wrong because we warded the Void Shields as we assumed the psykers wouldn't teleport to our ships.
 
@Durin
1. What kind of assassination attempts? Single muppets?
2. Order dedicated to breaking their brains on the BCJ? :D.
1. a mix
2. you could found them, who knows they might even find out something new. The BCJ is the most advanced psychic tech that you have ever heard of, there are probably countless advancements you could make if you could figure out anything of them. The problem is you are cave men trying to reverse engineer a lightsaber
 
Chaos shall hereby be ORDERED, focused in ONE direction, end it's infighting, and all agree on working for the GREATER GOOD.

Yes. This is a reasonable plan.

When it comes to psycher orders, what about an order dedicated to improving control for psychers? Getting power is easy, getting the control to handle it is hard. Why not dedicate an order to researching ways to improve control? "Ordo Focus", maybe?
That's the flaw you find with my plan?
Chaos undivided means that I worship all the gods a little bit and don't give particular favour to any over the others. It doesn't mean they get along.
 
I think you should consider creating a Psyker order that has the specialty to telepathically control insects and arthropods.

Should help reduce the vulnerability of valuable personel and locations to Blink Spiders, maybe even increasing population growth rates, and in case of war they can take control of Sun Beetles to provide portable anti-orbital cannons.

Also Titan Scorpions.

Call them the Order of Pest Control or something.
 
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The problem is you are cave men trying to reverse engineer a lightsaber
I firmly ascribe to the notion that enough people banging their head against something for long enough will eventually get through it.

It wouldn't happen fast and we'd probably loose ungodly numbers of brain cells, but it'll happen.

Then again that might just be the dark souls speaking.
 
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We should start with orders that enable faster growth. So, in order of importance:
1) Order of wardens (psykers education)
2) Order of healers
3) Order of bodyguards
4) Order of research for 1-3
 
Finally time for titans?
Been thinking of that, along with the reason we have been waiting.

We want to upgrade rather than just repair and the big stumbling block is Scott's 'Young' trait, which doubles AdMech unrest and makes innovation not worth the cost. We have been waiting for it to go for some time and fully expect to wait a good while longer.
Thing is, the AdMech is to a great extent a meritocracy. We can wait until Scott ages into the position, or we can try to prove she deserves it.

The most obvious candidate for that is the Titan. The literal Dues Machinas of the tech support cult. Upgrade isn't worth it, a failure causes near-instant civil war. However just repairing it is safe and starting to produce Titans, something only the finest Forge Worlds could do, would be a powerful symbol. Perhaps enough for Scott to earn the respect of the conservatives.

Normally I would regard the plan as too uncertain to be worth doing but with Surt making overtures this is an opportunity to hit two very long term birds at once.
 
So since we seem to be making the order of researchers however it goes, lets start on divisions.
  • Division in which we try and unravel the mysteries and psychic techniques of Avernus and Avernite lifeforms.
  • Song Weaving.
  • Psychic Frequencies.
  • Warding and Artisanal Techniques.
  • Applying psychic solutions to mundane problems.
 
I'm sure we can have practical order and reseach one for at least some topics, at least healing should qualify.
Yeah, but that might take 2 6 year actions, so better to clarify.

Been thinking of that, along with the reason we have been waiting.

We want to upgrade rather than just repair and the big stumbling block is Scott's 'Young' trait, which doubles AdMech unrest and makes innovation not worth the cost. We have been waiting for it to go for some time and fully expect to wait a good while longer.
Thing is, the AdMech is to a great extent a meritocracy. We can wait until Scott ages into the position, or we can try to prove she deserves it.

The most obvious candidate for that is the Titan. The literal Dues Machinas of the tech support cult. Upgrade isn't worth it, a failure causes near-instant civil war. However just repairing it is safe and starting to produce Titans, something only the finest Forge Worlds could do, would be a powerful symbol. Perhaps enough for Scott to earn the respect of the conservatives.

Normally I would regard the plan as too uncertain to be worth doing but with Surt making overtures this is an opportunity to hit two very long term birds at once.
The issue is that if we don't upgrade we push support to the Conservatives, rather than the progressives making the innovation that we want and need much harder to get.

Besides the chance of success was 70 and now its 15 thanks to engineer add in a double down + Ridcully's reroll, we can do it.

There's also the fact that @Durin has said several times we cannot accelerate Scott loosing the young trait no matter what we do.

1. it will take at least until 200 years after founding for Scott to lose the young trait, there is nothing you can do to hurry this so stop asking.

So it is better to wait.
 
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For Lin, I want him to clean the corruption from the navy and then send him off to the Dragon Blood petty Imperium. He doesn't have much time left, and those were his wishes
 
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