The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We should probably look into, in addition to the healers and demon-hunters, making an order dedicated to the development and maintenance of psyker-technology. Force weapon and Ward specialists and other similar things.

Call them Runewardens or something.
 
Telepathica Orders:
Healers
Warders
Diviners
Songweavers
Spellbreakers - lessons learned from dealing with Chaos psykers and dealing with Garkill's wierdboy attack.
Artillery - Destructive powers combined with training in defence design, focus on bringing down fortifications. Based on what the weirdboyz did during Garkill 3, only focusing on skill rather than numbers and brute force
 
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Syr went from Lt.General to Ensign ahahahhahaa
Well she wants to work her way up.

@Durin
1. Will we get a shot at Ophilia's character sheet?
2. Does Tranth have anything he wants to focus on
3. What limits are there on the orders.
4. In addition to the two you have given as examples can we create
4i. Order of diviners for threats (Ordo Prognosticar)
4ii. Order of researchers
4iii. Order of crafters (So Wards and Force weapons)

Note both the crafters and researchers are just part of the sanctionites at the moment, so it might be a good idea to make them distinct entities.

4iiii. Order of Astropaths
4iiiii. Order of animal researchers (so a group who either investigates a animal for a potential use, or just researches a psycic animal)
5. Would formalising the battle psykers/witch finders as official orders be a good idea, or should we create orders as part of them, so a battle psyker order that focuses on large scale choirs?
 
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Well she wants to work her way up.

@Durin
1. Will we get a shot at Ophilia's character sheet?
2. Does Tranth have anything he wants to focus on
3. What limits are there on the orders.
4. In addition to the two you have given as examples can we create
4i. Order of diviners for threats (Ordo Prognosticar)
4ii. Order of researchers
4iii. Order of crafters (So Wards and Force weapons)

Note both the crafters and researchers are just part of the sanctionites at the moment, so it might be a good idea to make them distinct entities.

4iiii. Order of Astropaths
4iiiii. Order of animal researchers (so a group who either investigates a animal for a potential use, or just researches a psycic animal)
5. Would formalising the battle psykers/witch finders as official orders be a good idea, or should we create orders as part of them, so a battle psyker order that focuses on large scale choirs?
1. Persons of interest

2.no
3. You have to get me to agree
4. First and last are possible other three are duplicates, read new section of psyker data sheet
5.creating specialists orders is possible but not general, see data sheets to see what is not a duplicate
 
4. First and last are possible other three are duplicates, read new section of psyker data sheet
So current orders are these ones?
hese Divisions are The Division of Training, The Division of Attaches, The Division of Regiments, The Division of Choirs and The Division of Strike Teams.
Its Divisions include include the Neo-Astropaths, the Research Division and the Artisans.
the Teachers, the Witch Finders and the Sanctionites.
Got it.
 
Really hope that we finally take that damn Sirens option since it was mentioned that they could have a lot of knowledge and there may be things we could trade besides humans souls. Because honestly, I am just infuriated at the thought that the option may never win because the two people that everyone bandwagons off of won't ever win because they refuse to put one god damn action towards even finding out. It's one goddamn action and the knowledge we gain could be useful.
 
Really hope that we finally take that damn Sirens option since it was mentioned that they could have a lot of knowledge and there may be things we could trade besides humans souls. Because honestly, I am just infuriated at the thought that the option may never win because the two people that everyone bandwagons off of won't ever win because they refuse to put one god damn action towards even finding out. It's one goddamn action and the knowledge we gain could be useful.
That actions kinda your trigger isn't it.

One might describe it as a red rag to a bull.
:V:V:V
 
We'd probably want an order dedicated to maintaining and teaching the knowledge of psychic choirs. An order of healers wouldn't be bad either, they would be a great way to improve the status of psykers.

Now for the creative one: Ordo Maximus- an order dedicated to the training and maintenance of very powerful psykers. Betas and Alphas are actually born on Avernus and we need to build up a tradition of handling them well. I actually think this should be of high priority so that the order can have some experience under its belt by the time it is needed.
 
Healing Order
Divination Order
Machine Order (To work with the Mechanicus? Would they be OK?)
 
Some very good options.
Couple of interesting bits too:

Vanahiem's backlog must be getting critical if people are starting to come to us for ships.

We still have the option to make more cities in Iota. Weren't we finished with that?

Couple of things I suggest we think about on the Diplomacy front:
Request Information (Sphinxes) – Information on the warp rifts that chaos psykers are being pulled into. What is causing them and, if appropriate, whether the Sphinxes can do anything about it.

Sound Out (Muspelheim) – Inquire if they would like to be involved in examining Sanctus Furorem when we get round to repairing it. Hint that we may attempt to upgrade the titan if conditions are favourable.
(Possibly include Svartalfheim and Asgard?)
 
Region Iota: Found City: (Delta, Lake or Desert)- Now that you have found the exact place to build the cities and put up some basic fortifications in the area it is time to begin the colonisation of Region Iota. It would be best to build one city at a time, and to draw the colonialists from a variety of different regions.

Time: 8 years. (can be taken multiple times, must also take Hold Ground, Region Iota)

Cost: 642,900,000 Thrones, 154,600,000 Material, 134,100,000 Metal, 26,820,000 Promethium, 146,900 Advanced Material, 900 Exotic Material.
Upkeep per year: 30,527,211 Thrones, 4,107,723 Material, 3,295,626 Metal, 520,337 Promethium, 4,834 Advanced Material, 13 Exotic Material.
Reward: Build city in selected area of Region Iota

I believe this option should be removed - the cities we're currently building take up the last to spots that we can found cities in.
 
division not orders, there are differences, a division is a larger organisation with a broader focus while orders are smaller and more tightly focused

Hmmmm so would the following work then, @Durin?
1) An order of countermagic and defense (Basically working to perfect the daemonological techniques used against the WeirdBoyz in the last war.)
2) Order of Avernite Exploration (dedicated to exploring and navigating weird warp anomalies on Avernus specifically. Maybe, eventually, beyond it too?)
3) Order of Incineration (Styled after Xavier. The guys who burn cities down.)
 
I think creating an 'Order of History Keepers' would be a good idea... What they do is two things basically. Keep a living memory of old (untainted) rituals, abilities and knowledge of the warp (in other words, serve as living encyclopaedias that help when researching because they can point out similarities to the ___ ritual that was last used five thousand years ago before it was superseded by the ____ ritual that was better, but doesn't have any similarities) and the second thing is being a 'disaster reserve'. Basically, they have at least three people within the order that are trained in the practices of another Order, for every other Order, with which one of the (at least) three being the most up-to-date slowly being rotated.

This means that if something ever happens that wipes out one of the other psychic Orders, we have a small core of people trained in the knowledge and traditions of the Order who otherwise are unconnected to the Order and so would most likely survive whatever wiped out the original (or rebuilt ___ times) Order that can then train the replacements. And if it was a practice in the Order or a bit of knowledge that corrupted it, there's a chance that it won't take out all three as only one will be truly 'up-to-date' with the other (at least) two being slightly, and even more so, outdated in their knowledge.

Naturally that Order would also be one of the most investigated for corruption because they're also one of the ones that would be most dangerous if tainted on a large scale, but sometimes you have to give in one area to gain in another.
 
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@Durin

A few Orders whose viability I'm curious about:
1. Order of Sappers: group trained specifically in destroying fortifications
2. Order of Counterspellers: group trained specifically in disrupting the works of other psykers
2i. Order of Obscurers: group trained to counter Diviners, either by hiding themselves and their actions or by putting out noise that renders future sight difficult
3. Order of Teleporters: specialists in emergency troop movement.
 
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