The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
They have the STCs, so they could make them. I think it's more that they don't have the manufacturing facilities needed to make them in large numbers.
True, but they certainly don't seem to have any will to do it.

Maybe when Sigurd has beat them into the modern era they'll take over production for themselves, but given our current relationship unless we push them it doesn't seem likely.

That being said I have some concerns that they might be running out of knight candidates...

Probably not.
 
True, but they certainly don't seem to have any will to do it.

Maybe when Sigurd has beat them into the modern era they'll take over production for themselves, but given our current relationship unless we push them it doesn't seem likely.

That being said I have some concerns that they might be running out of knight candidates...

Probably not.
I've already been speculating that they're running out of places to put knight candidates. And thats why they were striving for the system colonisation.
 
@Durin
I have some questions regarding the trade with Asgard.
To begin with we had in every trade deal always given Asgard the maximum number of Knights they wanted. That is the norm for over 150 years and will remain for the forseeable future as well.
1. Is it right to say that Avernus has gained a good deal of experience in the construction of knight-titans?
2. Do we have an expert that has overseen/took part in the construction process of the knights? (Maybe later to revealed through Person of Interest?)
3. How feasable is building a foundry/construction yard specialiced in knight-titans?
3a. Avernus can not field them but as players we want to advance the project to build titans of our own. So besides economics would such a specialiced building grant understanding or bonuses to any part of the nessecary steps to develop and build our own titans?
3b. Would it help in the repair actions for our damaged titan?
3cI. Would it enable the possibility of master crafted knight-titans? If so: How long until the nessecary artisans have the needed skill level?
3cII. A really long shot idea: How long until the artisans can try to build at low relic grade? I only ask because building equipment at that level seems possible.
3d. What is your opinion on a Sound Out regarding asking for support on the matter? I understand that Ask Planet For Information has to be done seperatly.
1. yes
2. yes
3. feasible
3a. no
3c. yes, though not for some time
3cii. unknown
3s. feasible
You did not answer if it would help in the repair of the damaged Mars Pattern. Given the formatting of your answer I guess no.
Now on a computer and can post in full.

1. + 2. I will take credit in giving you the idea of a new person. I belife it was far enough out of the left field to not be on your idea list already. :p
3a - c. The chance of master crafted knights is worth building it. Collecting all the expertise will be a reward in is own.

1. The thread comes to the conclusion that Svartalfheim artisan guild specialiced on infantry equipment. Is that correct?
2. Can you give an estimate of Svartalfheim's opinion/reaction on Avernus trying to create artisans of its own focussed on knight-titans? If not it will be revealed through Sound Out? Yeah, I am in no hurry to step on Svartalfheim's toes.
3. What would be Svartalfheim's and/or the Mechanicus opinion on Avernus if the Mechanicus there try to pick up Mars specialisation of superheavies (Baneblade and larger vehicles + titans)?
4. Could such a specialisation be even done? If not what would be required? I ask mainly because the Trust military and its members by extend use such vehicels sparingly only.
 
1. The thread comes to the conclusion that Svartalfheim artisan guild specialiced on infantry equipment. Is that correct?
Well there are loads of guilds, but so far their schtick seems to be personal stuff that can be built alone, no bio artisans, and as far as I can see no Vehicle ones.
3. What would be Svartalfheim's and/or the Mechanicus opinion on Avernus if the Mechanicus there try to pick up Mars specialisation of superheavies (Baneblade and larger vehicles + titans)?
I'm obviously not @Durin, but if you mean Mar's specialisation, that was pretty much everything + really rare and expensive things.

As for the Admech's opinion old admech I'm sure would be fine with it I guess (Avernus is the most sacred place in the galaxy next to Mars to them due to STC), but now a days I think we should hesitate before we claim that title.

I think we can probably claim Titan central as the Legio Duras is built here and here's the only place holy enough, but in the future I hope to get Titans on at least the Nine worlds + Byzantium.

As for how we go about it, well it'd pretty much be, oh those guys do super heavy tanks.

Thing is we already have a specialisation, its really elite dudes/psykers.

4. Could such a specialisation be even done? If not what would be required? I ask mainly because the Trust military and its members by extend use such vehicels sparingly only.
Actually I think we're going to see more Super Heavies proliferate into the Trust's militaries now that we've designed the Macharius Vanquisher ect.

The reason that I don't think we don't see many Fellblades is cost (hell we don't deploy many.)

Few things of me own I guess.

@Durin
1. Do we think founding an academy of Trust defence experts (so Svartsfar Architects, Avernite builders, Vanir space experts ect.) and have them either try to combine their specialities (so Svarts make best defences ground defences, Avernites make them fastest, Vanir make best space defences, Midgard is most economical... I guess) for the Guard be worth it?
2. Is there much cross polination of culture across the different Trust worlds?
3. Can Space Marines serve as Princeps of titans?
 
Well there are loads of guilds, but so far their schtick seems to be personal stuff that can be built alone, no bio artisans, and as far as I can see no Vehicle ones.
They probably have all sorts of Guilds. IIRC one of their Guilds specializes in creating fortress-cities, and that's not something that's limited to individual master-craftsmanship.
 
Okay, going over Durin's little Excel sheet...

Impaler is misspelled in the heavy pistol, you used Impalar, the Neutron Cannon's AA mount has mount capitalized, which is inconsistent, the Inferno Cannon and Heavy Grav Cannon are both only Canon, not Cannon, and I can't go over the rest due to the boxes being rather... small for the top parts, resulting in me being unable to determine what's doing what.

EDIT: The Lascannons are Lascanons, which isn't right.

Same with the Grav Cannon, which is Canon.

The boxes at the top also aren't really sensible, AP, AN, AC, what are all these bitz? No explanation, unless I missed something.
 
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The boxes at the top also aren't really sensible, AP, AN, AC, what are all these bitz? No explanation, unless I missed something.
AP = Anti Personal
AT = Anti Tank
AS = Anti Superheavy
AC = Anti Colossal
AN = Anti Naval
10 of the lower class of firepower equals one of the higher BUT 1 of the higher equals only 4 of the lower. AP and AA are seperate from the other.
AT, AS, AC and AN are different levels of fortification and/or Armor.
Titans take damage from AC scale and Emperor Titans and (for example) Hive Fortifications take damage on the AN scale.

Pen is only needed against infantry because the weapon does full damage if its PEN is twice the Armor of the infantry and the Armor negates the most damage if it is more than twice the PEN of the weapon.

This is all I remember...

@Durin
The infantry Las weapons can only do minimal damage because their PEN is zero.
 
...Neutron and Plasma Rifles work as AA?

A Grenade Launcher is .04 AA, but the Plasma and Melta versions are 4.0 AA?

Plasma and Grav Rifles are both in Special Weapons and Heavy Rifles.

You'd think Grav weaponry would be good at killing planes. Rather low AA ratings. Aiming issues?

Short ranged Melta punch through starship armor, holy shit.

A Neutron Cannon can punch through starship at medium range, longest there in the Heavy Weapons realm.

Heavy Neutron Cannons can hit starships at long range, damn.
 
1000 AT rated firepower equals 1 AN.
So a regiment of Hellguatds with their Neutron Rifels have 10,000 times 0.3 AT equals 3AN firepower.

That is before skill and thinking about the metric kubic tons of health things have that have that armor type.
 
Just asking you guys, if we are trying to make master-craft knights to trade, would not be a good idea make they as durable and/or make the manutention as easy as possible? since if give enough time is possible to a weapon to 'ascend' to a high degree(I believe that was one of the way to make a low artifact, I am blaming the warp for this effect) or, after sound-out, allowing the more loyal, skilled and rich of the noble of that planet buy custom knights (and only when they are custom for the family since we want they do gather 'points' to possible become stronger, and also help the decedents of that family), can we also do a sound out to see what else we can put in those things (example to the 'hero units' we put wards), this is more or less what I think that could help^^.
Oh, just a though, is true that this can invade the territory of the true artist of the 10 planets but, they have gigante weapons to be use by the knights? (I believe that yes they have, they are here too long to not have this idea of easy money of nobles) if so can we gather to see what the best things that a gigante robot need to use their stuff and doing that make the better pilot/robot/equipment that we can possible combine?
 
1000 AT rated firepower equals 1 AN.
So a regiment of Hellguatds with their Neutron Rifels have 10,000 times 0.3 AT equals 3AN firepower.

That is before skill and thinking about the metric kubic tons of health things have that have that armor type.
Neutron Rifles have .3 AS, not AT. So it'll be 30AN firepower.

You mixed up points.

Also, cubic tons, not kubic. Hellguards, not Helluartds, and Rifles, not Rifels.
 
if we are trying to make master-craft knights to trade, would not be a good idea make they as durable and/or make the manutention as easy as possible? since if give enough time is possible to a weapon to 'ascend' to a high degree(I believe that was one of the way to make a low artifact, I am blaming the warp for this effect) or, after sound-out, allowing the more loyal, skilled and rich of the noble of that planet buy custom knights (and only when they are custom for the family since we want they do gather 'points' to possible become stronger, and also help the decedents of that family), can we also do a sound out to see what else we can put in those things (example to the 'hero units' we put wards), this is more or less what I think that could help
eeeer.

Not really, each knight is already made to the highest standards though I can't say I've thought much about how much customisation goes into each and I'm pretty sure we could start a project for warding Knight Titans...? Maybe.

How they end up in the hands of individual knight houses is up to the Aesir (we just make them) if that's even how they do it for all we know Sigurd just brings us contracts from the houses.

Going by Sigurd's back story it looks like he went around the knights and eventually his first knight (Borr's Fury) accepted him. Whether they were the knights of his house or all the Aesire's knights as a whole I know not.

As for customisation, I think knights are reconfigurable and modular (to an extent, I can't change a Castellen into an Errant), but even then again from Sigurd's back story it seems to be, a wand choosing the wizard scenario (or the knight choosing the precept) so the Aesire may just have to make do with what ever Knight says I like.

In any case "ascending" a relic is done in a few ways as far as I can see.

Materials/crafting, Badassery/age and BS.

These can be done in any and all of the above ways.

The Svartsfar and presumable any skilled enough craftsman can make a lesser relic this is the most common way.

Badasery/age is just that the older something is it tends to grow into a relic and if someone badass uses it, or it is used in a badass way by someone then it too ascends.

BS is the one where you just throw your hands in the air and say it workds just live with it, like the Black Crystal Blade and Drach'Neyn.

Still relics can be anything, but my guess is size matters, we only have one example of a relic knight Garm, which is a Knight from the DAoT that the Aesire have managed to keep all this time. We also have the Skidblangir, the Vanir battleship, which was their flag ship until they got the Gungir, which was also from the DAoT with a Ragnarok canon.

Relics also have tiers IIRC with lesser, medium, Greater? and artefact.

Oh, just a though, is true that this can invade the territory of the true artist of the 10 planets but, they have gigante weapons to be use by the knights? (I believe that yes they have, they are here too long to not have this idea of easy money of nobles) if so can we gather to see what the best things that a gigante robot need to use their stuff and doing that make the better pilot/robot/equipment that we can possible combine?
Generally the thing that Ascends is the core of the giant stompy machine (at least as far as Titans are concerned) that is important and grows, the machine spirit in other words. That's the important bit.

In any case your easy money scheme doesn't work as knights come with their guns attached
 
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In any case your easy money scheme doesn't work as knights come with their guns attached
Well that is too bad, but the reason that I was curious was, what about giving the knight a relic sword for example, and that is why I was so curious, since those guys compete with each other all the time to get the leadership of their guilds and etc so there most be one really big sword, gun and etc to give to Garm^^, and is one more way to spend money for them.
 
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