The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I don't see what Avernus would gain from having a colony unless it was on a deathworld. Avernus' point is to produce elite deathworld soldiers, and without the biomes to keep the colonists and their descendants honed there's no point. What would such a colony have that a Midgardian colony wouldn't?
 
I don't see what Avernus would gain from having a colony unless it was on a deathworld. Avernus' point is to produce elite deathworld soldiers, and without the biomes to keep the colonists and their descendants honed there's no point. What would such a colony have that a Midgardian colony wouldn't?


I concur. Though we probably should colonize any deathworlds we find.
 
I don't see what Avernus would gain from having a colony unless it was on a deathworld. Avernus' point is to produce elite deathworld soldiers, and without the biomes to keep the colonists and their descendants honed there's no point. What would such a colony have that a Midgardian colony wouldn't?
I agree with this statement for the full colonies, but getting a few resource colonies to increase our production could be very useful.
 
I agree with this statement for the full colonies, but getting a few resource colonies to increase our production could be very useful.
We have a very significant amount of untapped production potential in-system, with the added advantage of using our full production modifiers AND increasing our Deathworlder bonus by having a presence in more regions.

The only stuff we have difficulty with is AM and EM, and resource colonies suck at making those.
 
I am not so sure, we can always be their arcadia, use ridiculous training exercises and other things, plus those in our colonies would be the only 'outsiders' that we could use to booster our population (not that we actually needed strange enough) without a lot of death, i mean.
 
I wonder if Alfheim could afford to feed more hive worlds, it would be nice to have Midgard found a few of those to even the numbers disparity against those nearby Chaos polities.
 
No Avernite worth their salt would appreciate being sent off world to a cozy new planet. Frakkin'ell, they view it as their Emperor given mission to produce the deadliest soldiers the galaxy's ever seen, the risk of an early and unfortunately brutal death is not going to discourage them by any means.
 
Well that is too bad, but the reason that I was curious was, what about giving the knight a relic sword for example, and that is why I was so curious, since those guys compete with each other all the time to get the leadership of their guilds and etc so there most be one really big sword, gun and etc to give to Garm^^, and is one more way to spend money for them.
I don't think we have the designs for Power Weapons that big instead we have Plasma Fusils for it :).

Regardless I have no idea, the knight itself is what's important, not the weapons it uses... unless relicing means the relics become a permanent part of it's identity.
 
I think you underestimate the human desire to not bury your children. Avernites take pride in coping with a deathworld and in being excellent soldiers but that doesn't make being under constant attack desirable. Making deathworlder supersoldiers was the Imperiun of Man's motivation for settling Avernus and the IoM never did give a fuck about people. To the extent that the colonists were volunteers their motivations were the opportunities in settling a new world despite the risks. The actual positives about living there are the rich resources, high tech base and benign governance resulting in a high standard of living. The horror is a cost.

One of our first orbital building projects was the respite cites. We've had no trouble finding willing colonists for Byzantium. "Avernites only get to settle deathworlds" is holding our population in contempt.
 
One of our first orbital building projects was the respite cites. We've had no trouble finding willing colonists for Byzantium. "Avernites only get to settle deathworlds" is holding our population in contempt.
Its not so much that its what are we willing to allow for what benefit.

I think we're ok, providing colonists for the expansion efforts, but I don't think we're going to be doing any colonisation ourselves, we've got waaaaaay to much stuff to be doing on Avernus as is and the benefits of founding a colony off world for now seem lack luster compared to finishing off Duat and then expanding to a new region growing our Death Worlder bonus.
 
Its not so much that its what are we willing to allow for what benefit.

I think we're ok, providing colonists for the expansion efforts, but I don't think we're going to be doing any colonisation ourselves, we've got waaaaaay to much stuff to be doing on Avernus as is and the benefits of founding a colony off world for now seem lack luster compared to finishing off Duat and then expanding to a new region growing our Death Worlder bonus.
IMO giving Colonists to Byzantium was a special case due to wanting Astartes numbers to grow as fast as possible with a better local recruitment pool.

For regular colonies I personally don't see any reason we couldn't just let Midgard provide the Colonists.
 
Its not so much that its what are we willing to allow for what benefit.

I think we're ok, providing colonists for the expansion efforts, but I don't think we're going to be doing any colonisation ourselves, we've got waaaaaay to much stuff to be doing on Avernus as is and the benefits of founding a colony off world for now seem lack luster compared to finishing off Duat and then expanding to a new region growing our Death Worlder bonus.

I'm talking about this:
I don't see what Avernus would gain from having a colony unless it was on a deathworld. Avernus' point is to produce elite deathworld soldiers, and without the biomes to keep the colonists and their descendants honed there's no point. What would such a colony have that a Midgardian colony wouldn't?
and the posts agreeing with it.

Rotbart is a relatively humane planetary governor, not a psychotic galactic conqueror trying to optimise for M. The situation on Krieg is a hideous collective punishment for a rebellion many generations ago. The Death Korps are brutalized slaves. Being like Kriegers is not an aspiration.
 
Do we (Avernus) want colonies? If so how many)

I was going to open up this conversation myself.

I think the following are the primary possible benefits to Avernus of founding (full) colonies:

1: Political:

Whether because this means cooperation with another Trust system, or the creation of additional reform minded systems inside the trust, this is probably the biggest benefit. After all, the colonies are expected to gain independence within 100 years. So a colony isn't a permanent drain on the colonizer, and is likely to carry a large influence on it's culture from it's founder. (I mean, consider how much America and Britain get along despite having a rather nasty break up).

2: Population:

This is more a benefit for the Trust as a whole, and would probably benefit more from the Midgard plan of the Trust colonizing, but it's still a benefit. More worlds means a higher population , which means more soldiers and ships to fight the war with Chaos/Xenos.

3: Additional sources of needed materials

Unlike most other Trust systems, Avernus does not need any of the basic resources. We have plenty of thrones, metal, promethium, material, and food. The only thing we are constantly importing are advanced and exotic materials. Which means that unlike all the other Trust systems (except maybe Asgard and Jotunheim), we do not significantly benefit from resource colonies. (Though possibly more metal might benefit trade opportunities). Rather, we ought to be pushing for full colonies, specifically ones that might lead to more sources for Advanced and Exotic Material.

That's why I was looking for something like a joint colony with Svartalfheim, because that seems likely to get us what we want.

However, with the new system we just agreed on at the council, it seems to me that want we probably want is for a full colony to be founded with Svartalfheim as the primary colonizer.

Perhaps with Avernus providing a supporting role so that Svartalfheim has a better chance at winning the bid.

In fact I think we ought to spend a Sound Out next year with Svartalfheim to discuss the matter. Basically what we would want is a tap on more Advanced Material so we'd need to discuss how we would work that ought, since it will probably be at least 30 to 40 years before it starts producing AM to export. So that means most of the benefits to Avernus with be in the future. Full colonies provide their colonizer with a tithe for 100 years, followed by independence with another 100 years of a favorable trade agreement. I assume that whatever we agree on with Svartalfheim we'd want most of the trade benefits, and probably some AM as part of the tithe going to us during the second half of the colonizing period.

Things we could offer to Svartialfheim (listed in order of what they might want):
1: Defense Monitors/Orbital Defenses
2: Part of the initial PDF deployment
3: Establishment of a colony militia program
4: Administrative specialists (especially in the health care systems)
5: Military generals
6: Arbites expertise
7: Use of our Midgard credits to recruit colonists from Midgard

Not that Svartalfheim can't do these things, just that they are areas we could take on some of the costs in, and where we might be able to make their bid more attractive.

Obviously we'd need to have how much we offer correspond to what we gain. Plus the political benefits of the Conservative and Reform wing working together is nice.

Another possibility would be too look at a cooperative colonization with Muspelheim. In that case Avernus would probably be the primary colonizer, and the main thing we'd want from them would be their sweet and super effective AM/EM productive capabilities. Perhaps we work a deal where we hand pick the Mechanicus going to the new colony so as to ensure that they are all progressives and won't freak out about whatever Muspelheim is hiding.

I mean, we don't really want to send a lot of Mechanicus to a new colony anyway, since we'd prefer them to focus their population increases here at Avernus. Plus is somebody does freak out about whatever Muspelheim has, there is at least the fiction that it happened on the colony world, and nobody actually witnessed this on Muspelheim. (Yeah, it's a fiction, but everybody already knows that they are probably involved in some kind of tech heresy already, just that because there is no evidence we can all play pretend.)

Since Surt hinted at a desire to cooperate with us more, but is worried about the Mechanicus, this might also be a good sound out.

Maybe I'll try to write up something tomorrow.

I don't see what Avernus would gain from having a colony unless it was on a deathworld. Avernus' point is to produce elite deathworld soldiers, and without the biomes to keep the colonists and their descendants honed there's no point. What would such a colony have that a Midgardian colony wouldn't?

Avernite cultural roots, including a propensity for high tech solutions and approaches. Possibly psyker stuff as well, though only if we provide most of the colonists.

For regular colonies I personally don't see any reason we couldn't just let Midgard provide the Colonists.

Obviously they are going to provide most of the colonists no matter what. We just can't get any to come to Avernus because... you know, deathworld. I'm sure they'd be happy to immigrate to a non-deathworld planet.
 
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It's been discussed probably, but how badly would the progressive movement be hurt if Rtobart died? I wouldn't expect his death to impact it the same way Brittons death did, but we have been the main backer of most progressive movements
 
It's been discussed probably, but how badly would the progressive movement be hurt if Rtobart died? I wouldn't expect his death to impact it the same way Brittons death did, but we have been the main backer of most progressive movements
Main progressive is Surt. Rotbart is just the visible distraction. :)
Actually pretty bloody damaged.

The loss of our reputation with the other governor are bad, but worse, we loose Midgard's vote (as we have a friendship with Alfric) possibly Asgard.

Muspelheim might be able exert influence over the Vanir, but that's about it unless they've got more bribes like the one they gave to Svartsfalheim.
 
We must try to get a private meeting with Surt sometime to discuss how to help the progressive and in which direction to point them.
Not sure exactly what we could do with him in regards to worlds like Vanahiem, unless he can make some of the more stubborn Vanir vanish.

Really what we should ask him is if he has any way of covertly supporting Scott reform the Admech.
 
We can contribute to a colonizing project(maybe the trust one this time) or two but colonizing offworld ourselves is abit useless during the current system more or less beside the politics angle .
Should send abit away as a "valve" of sorts or people who want safer place to leave but otherwise not much. Maybe like 100-250mil per turn like we kept sending to byzantium isnt uber massive considering that we have hit over a billion pop growth
We can pay for colonizing for the regular resources i guess ( i mean thrones materials mainly with some metal thrown in maybe?)

@Durin
1) Since we have stopped sending people to byzantium does that mean we can finally get info on the world and can build the embassy during the upcoming turn?
2) Now that we are done with duat expansion can we start colonizing another region this turn or atleast do a action or two preparing for that this turn?
 
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