162025.7 owed + 46400 + 2550 - 133100 - 161600 = -83,725
fair enough. i was looking at our income from last turn and those numbers dont match up. i assume that that that loss was from the previous trade deals.1. Our metal income is 8.77 billion per year according to the Income Summary on the Datasheets page.
fair enough.. Jotunheim, after all their trade deals, has a deficit of over 500 that I'm trying to relieve. They aren't likely to be able to buy EM from the Trust and don't have a big reserve of it. If @Durin says they'll be able to get it elsewhere, I won't mind removing it
I don't really feel like we have to watch out for Jontunhiem's deficits, for all we know they have a production expansion in the works that will finish in the next few years. It's not like Garp is bad at Administration or something, he's competent enough to manage his own business. If it was important I'm sure he'd say something (like Vanahiem has in the past about metal, and Midgard is this turn about metal).
Actually now that I look at the income table it is all kinds of wonky. If you sum up the colums the totals are totally wrong (for example we seem to have almost no Materials income but our net Metal income should be over 16 billion according to it), should we just ihnore the top part and just look at the totals?
1. ye, though you do not actually need to sell any to VanaheimVanaheim currently has an excess of metal due to their trade deals, so I'd minimize how much of that we're selling them this turn.
Midgard on the other hand has an extreme deficit, and we'll need to sell them a lot, and we can't actually sell them that much without going into the red ourselves. Alfheim needs some metal as well, as they only have ~25 years worth if they aren't spending on anything, so we might spare some there. Niflheim also has a significant metal deficit, and we might consider giving them some to offset the AM and EM trading. Jotunheim has a deficit, but it's self inflicted due to how much they are trading away, so I'm not inclined to do anything about it.
The Imperial Trust itself has an excess of metal, and over 100 billion units in reserves. Anything we don't cover should end up being covered by people buying from the Trust itself. Niflheim in particular can sell the Trust government Advanced Material, which it has a deficit in right now.
@Durin
1. Is the above an accurate assessment of what our trade priorities should be?
2. Are any of the worlds currently planning on setting up resource colonies? (I'll note that large scale asteroid mining should be much more efficient than mining on the ground most of the time)
3. Do we have any indicator on which worlds are interested in making bids for the two worlds that will open up in five years?
3i. If so, what reasons do they want them for?
4. Around when can we expect our next metal mining expansion option to become available?
1. no@Durin
1. Does Scott know of any change in the Conservative figure's opinion of her.
2. Magos Technicus Largan Locard is apparently charismatic. Is this by Admech standards or normal people standards?
3. From Rotbart, Scott's and other experts opinions is it worth letting Tranth create a suit of new haywire weapons (Heywire Swords, city sized defence guns ect?) for anti Dark Mech duties?
4. Since we have 300 Land Raider Annihilators sitting around, could we donate a few to the Vangrians?
1. another 5 Defence Cruisers and 200 Monitor have been requestedOk, putting my plan up to vote. I'm still waiting on @Durin to answer whether or not our navy's admiral wants more Defence Cruisers or Defence Monitors, and will make a change based on it - my currently inclination is not to spend Vanaheim credits on those right now, given that I think we'll want to perform the action "Construct Defence Cruisers and Escorts" instead, which will give us a lot of the Defence Cruiser variants.
[X] Plan Fair Deals
Asgard (5 Cargo, 93,407 Cr owed to Avernus)
BUY
100,000 Advanced Material per year - 13,110 Cr
300 Exotic Material per year - 7,990 Cr
100,000,000 Promethium per year - 5 Cargo, 780 Cr
SELL
200 Knights per year - 21,320 Cr
Alfheim (20 Cargo, 113,298 Cr owed to Avernus)
BUY
80,000 Advanced Material per year - 10,496 Cr
2,000 Exotic Material per year - 15,980 Cr
SELL
Training - 10 Cr
500,000,000 Metal per year - 20 Cargo, 41,400 Cr
Vanaheim (30 Cargo, 1,539,822.9 Cr owed to Avernus)
BUY
tbd
SELL
500,000,000 Metal per year - 30 Cargo, 41,100 Cr
Jotunheim (4,635 Cr owed to Avernus)
BUY
none
SELL
500 Exotic Material per year - 3,995 Cr
Midgard (168 Cargo, 69,638 Cr owed to Avernus)
BUY
5,000,000,000 Thrones per year - 30,500 Cr
5,000,000,000 Material per year - 105 Cargo, 467,000 Cr
SELL
6,000,000,000 Metal per year - 126 Cargo, 489,600 Cr
2,000 Food per year - 42 Cargo, 18,400 Cr
Svartalfheim (16 Cargo, 268,045 Cr owed to Avernus)
BUY
2,000,000 Advanced Material per year - 263,000 Cr
SELL
600,000,000 Promethium per year - 16 Cargo, 4,680 Cr
100,000,000 Thrones per year - 520 Cr
Muspelheim (77.4 Cargo, 170,208.1 Cr owed to Avernus)
BUY
2,000,000 Advanced Material per year - 264,800 Cr
20,000 Exotic Material per year - 163,600 Cr
SELL
1,000,000,000 Material per year - 43 Cargo, 92,800 Cr
800,000,000 Promethium per year - 34.4 Cargo, 6,240 Cr
200,000,000 Thrones per year - 1,020 Cr
Niflheim (10 Cargo, 162,025.7 owed to Avernus)
BUY
1,000,000 Advanced Material per year - 133,100 Cr
20,000 Exotic Material per year - 161,600 Cr
SELL
500,000,000 Material per year - 10 Cargo, 46,400 Cr
500,000,000 Thrones per year - 2,550 Cr
1. another 5 Defence Cruisers and 200 Monitor have been requested
you do not need to watch out for Jotunheim deficits
Impalers were primarily to replace bolters, as they offered superior performance, and reduced ammunition costs. Lasguns largely remained the standard weapon of the Imperial Guard, as they are near unbeatable in cost of ammunition and per unit, and the reduced effectiveness is something the Imperium has tolerated for more than ten thousand years.huh, impalers cost 10 times as much as a las gun, I thought they were not that much more expensive. I'm surprised the Imperium switched over. That's assuming I'm remembering right and they did, instead of just issuing impalers to their more elite units.
IIRC, the SM all switched.huh, impalers cost 10 times as much as a las gun, I thought they were not that much more expensive. I'm surprised the Imperium switched over. That's assuming I'm remembering right and they did, instead of just issuing impalers to their more elite units.
thats Impaler Rifles, the guard were equipped with Impaler Carbines which are only 3 times the pricehuh, impalers cost 10 times as much as a las gun, I thought they were not that much more expensive. I'm surprised the Imperium switched over. That's assuming I'm remembering right and they did, instead of just issuing impalers to their more elite units.
@Enjou i think you miss labeled the price for the defense cruisers? Or does 5 defense cruisers cost over a million credits.
And grab those conveyors guys - transport capability is always good and there is abit of a shortage even going on . And we can choose more warships focused plan without any drawbacks once for example .
The only complaint about it currently, other than being so incomplete, is that the anti-whatever column headers are too mushed to see clearly. I also don't know what half of them are.
@Durin :
1. We seem to be missing 2 Defense Cruisers. After Garkill's second invasion (turn 72) we had 8 functional DCs left, then in turn 74 we bought 30 DCs from Vanaheim (38 total), finished repairing 18 of them in turn 78 (56 total) and finished building 64 new ones in turn 85 (120 total). Yet during Garkill's third invasions we had 118 Defence cruisers. Unless I missed us loosing two cruisers during that time period it seems to be an error.