The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Hmm,harm or kill warp enity that trait is on Primarch level here.

I think Sanguinus is do real damage on daemon,mortal can do this is very unique.
 
So, Changeling, Beta Psyker of Tzeentch, yeah, better take those psyker-finding actions.
Tzeentch's plan could be to use the lost psykers as a conduit to forcefully corrupt the Alpha turning them effectively into a bomb which could also double as the alpha [heh...]strike to a full blown incursion, after all if Jane just killed The Changeling then perhaps subtle isn't what he needs to bring change this time.
 
That actually gives me an idea to have the Mechanicus conduct the Human Genome Project project, but for Avernites and Psykers.

Might be expensive, though.
 
I think that all we can really say for sure is that (1) whatever is planned is bad, (2) if we don't manage to defuse it it will go off soon, and (3) the scale of badness is on the order of a daemonic incursion based on Ridcully's Divination.

Sure, we could speculate about what exactly the plans are, but when you get right down to it the exact vector doesn't matter much if we can't peg it down. The best response at this point is to (1) focus a major chunk of effort on making sure it doesn't go off, (2) make some broad-spectrum moves to mitigate the damage if it does (such as not cracking open the defenses on any of our cities by starting a new upgrade), and (3) cross our fingers and otherwise try to make any minor adjustments we can to tilt things in our favor.
 
I'm concerned that Tzeentch is trying to subtly nudge the Avernite people towards Chaos in order to provoke Avernus into destroying the local humans. This won't take nearly as much resources as Slaanesh's failed Incursion, and once powerful Chaos telepaths have been organized they'll be able to brainwash entire cities into following Chaos.
 
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@Durin

1. Is the Where are They action limited to just Ridcully and Jane, or can we/should we add characters like Tamia or Rotbart to also taking those actions?
 
Well shit.

Looks like we may soon have a chance to upgrade that population trait to resist chaos, and a new trait for all our characters! :p (Survivor of the Blue Skies.....)


On a more positive note, I love that there is an attack craft option in the Void section and that we can add Champions to command squads . It makes our forces grow that much closer to being discount Space Marines. :p

On the Administratum side of things, lets chill a bit on the Azure islands Rail link, digging too deep is definitely an issue on Avernus. No need to potentially wake up a Deep One or some other, unknown gribbly.

Last but far from least, congrats Jane on being the first human character that we know of to have broken the 50 combat limit. And what a manner to do it in. Wow.
What about Champion Surt? He's human, isn't he?
 
Unknown, Muspelheim has too many secrets for us to be sure of anything.
What we do know about Champion Surt is that his soul looks identical to his physical form. That makes it likely that he's something wearing a human suit.
Honestly, his soul looking exactly like his physical form seems like it would suggest he's more human than usual as opposed to less...

My money's still on him being a Perpetual. Maybe.
 
Gah, it's just... it's gotta be Avernus. Some of the stuff we do just isn't possible for baseline humans. Okay, for starters? Our elite forces are comparable to Space Marines, Space Marines. Giant, post-human beings with an average life-span measured in centuries (not that a Space Marine has ever died of old age), living lives entirely dedicated to the art of war. They are bigger than humans, they are stronger than humans, they are faster than humans, heck, they're even smarter than humans. While they might not be the most bullshit example of super-soldiers I can think of, they are some of the most thorough, having a built-in solution to almost any situation. Our units can match and even exceed that, and while some of it is surely due to the amazing DAoT equipment we outfit them with, it takes far more than equipment alone to take down a Space Marine.

Next, you have hero units so bullshit their skills are literally impossible. Jane Oakheart should not be able to take out a Titan with a bloody sword of all things unless she's secretly a Primarch, nor should she be able to bring True Death to Daemons with nothing more than her skill and her will. Then you have Governor Rotbart, a man so good at planning around his opponents he had to be intensely evaluated for psychic talent, a level of skill almost unheard of in the Imperium, despite it's long history of decorated war heroes. In fact, he's so good that he can take on vastly superior forces and grind them into the dust by dint of sheer talent alone. In fact, he's done so several times before back when he was just starting out.

Oh, but that's not even getting to what is arguably the most ridiculous part... the Psykers. Not only do we have an abnormally high concentration of Psykers within our population, not only are a minority of them ridiculously powerful despite most human Psykers being relatively weak compared to most other races (Tau obviously not included), and not only are we developing new Psychic disciplines at an almost unheard of rate, our Psykers simply should not BE as stable as they are. Now, I know what you're thinking, but we have to deal with plenty of out of control Psykers right? And you're right, we do, but here's the thing, most human Psykers are out of control. At the very least, a vast majority of them are. This is, in fact, so bad that the primary method of 'sanctioning' Psykers involves a lovely little ritual called Soul Binding.

Now, Soul Binding is a process in which the Psyker's brain is indirectly connected to the GEoM. In the process they see the entirety of the Imperium through the lens of the Astronomicon, and are imbued with a teeny tiny sliver of the Emperor's very being. This not only boosts their powers considerably, but also grants them a measure of the Emperor's own control over his own psychic abilities. As you can imagine, only some survive this trial, and none leave it unchanged, but this is also what allows human Psykers to control their abilities without going devastatingly insane. Now, keeping that in mind, do you understand just how unbelievably bullshit our Psykers are compared to practically every other human Psyker out there?

Simply put, we're too good at this. Way better than we should be. Not that I'm complaining mind you.
 
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Oh, but that's not even getting to what is arguably the most ridiculous part... the Psykers. Not only do we have an abnormally high concentration of Psykers within our population, not only are a minority of them ridiculously powerful despite most human Psykers being relatively weak compared to most other races (Tau obviously not included), and not only are we developing new Psychic disciplines at an almost unheard of rate, our Psykers simply should not BE as stable as they are. Now, I know what you're thinking, but we have to deal with plenty of out of control Psykers right? And you're right, we do, but here's the thing, most human Psykers are out of control. At the very least, a vast majority of them are. This is, in fact, so bad that the primary method of 'sanctioning' Psykers involves a lovely little ritual called Soul Binding.
That's the case for 40k. But this is 45k and humans have evolved in the last 5,000 years.
 
Now, Soul Binding is a process in which the Psyker's brain is indirectly connected to the GEoM. In the process they see the entirety of the Imperium through the lens of the Astronomicon, and are imbued with a teeny tiny sliver of the Emperor's very being. This not only boost their powers considerably, but also grants them a measure of the Emperor's own control over his own psychic abilities. As you can imagine, only some survive this trial, and none leave it unchanged, but this is also what allows human Psykers to control their abilities without going devastatingly insane. Now, keeping that in mind, do you understand just how unbelievably bullshit our Psykers are compared to practically every other human Psyker out there?
I'm pretty sure Soulbinding is only standard for Astropaths, to grant them protection when opening their mind to the Warp when sending and recieving long-range messages.
Regular Psykers are often trained by other Sanctioned Psykers without direct Emperor-contact.
 
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That's the case for 40k. But this is 45k and humans have evolved in the last 5,000 years.
Yes, and we're evolving at an unprecedented rate. The last time this happened was at the end of the Dark Age of Technology.

I'm pretty sure Soulbinding is onlly standard for Astropaths, to grant them protection when opening their mind to the Warp when sending and recieving long-range messages.
Regular Psykers are often trained by other Sanctioned Psykers without direct Emperor-contact.
The information I looked up said 'all official Psykers' but did mention that Astropaths experienced it differently.
 
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Next, you have hero units so bullshit their skills are literally impossible. Jane Oakheart should not be able to take out a Titan with a bloody sword of all things unless she's secretly a Primarch, nor should she be able to bring True Death to Daemons with nothing more than her skill and her will. Then you have Governor Rotbart, a man so good at planning around his opponents he had to be intensely evaluated for psychic talent, a level of skill almost unheard of in the Imperium, despite it's long history of decorated war heroes. In fact, he's so good that he can take on vastly superior forces and grind them into the dust by dint of sheer talent alone. In fact, he's done so several times before back when he was just starting out.
Well, Paragon traits aren't unique to Avernites, the fact that every Avernite has to survive in the deadliest place in the universe apart from either a demon world or a black hole just helps with increasing stats.
I wouldn't be surprised if Avernus is helping along our genetic evolution, but I'm pretty sure that a lot of this level of bullshittery also comes from the fact that anyone who isn't at least above-average in comparison to us dies, like, the baseline for survival on Avernus is olympian-level body, a random child on Avernus has been born from a line of humans who have survived on Avernus, good genes are going to be passed on simply by dint of the fact that the people who don't have them die, it's natural selection pumped up to 11 and we're still weaklings compared to some of the other species out there.
 
Unknown, Muspelheim has too many secrets for us to be sure of anything.
What we do know about Champion Surt is that his soul looks identical to his physical form. That makes it likely that he's something wearing a human suit.
it is not that unheard of for the same to occur in normal humans, it basically means that they have a very strong and accurate self image
 
@Durin

1. Mechanically, what would happen if we cloned, say, Rotbart, Jane or another character? (Not a psyker.)
2. Can we clone our characters?
3. Any reason not to clone our best characters?
 
I swear, this fucking planet. "so going by its observed powers and deadliness, it was either one of the chaos gods most effective and deadly agents or an undocumented native species, it's pretty much 50/50 ."
To be fair, the Changeling's main schtick tends to be more sow deception than kill everything personally. Plus, in doing the doppelgänger fight, it bases its skills off of its opponent—the only ways to win are to be more powerful or ridiculously lucky. Jane was the second.
 
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