The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Expand training facilities- While Avernus' constant recruitment and training facilities were more then sufficient for the time you spent trapped in the Warp storm it looks like they will not be enough for the coming years. As such General Schwarz has proposed expanding your training facilities and recruitment so that you can double recruitment rate. This will take almost a decade but the increase in recruitment will be more then worth the effort.

@Durin Didn't last turn results say that there were not any candidates available for training for some period of time and that we wouldn't be able to replace losses for awhile?

Construct: Cruisers and Escorts for Midgard- Admiral Parnell has put forward several suggestions of what to make next with your shipyards. The second suggestion is to use your Huge Shipyard to make some Mass Conveyors, which will be in higher demand now that navigators are being seconded to the military in greater numbers. While the Mass Conveyors are being built Admiral Parnell will use the smaller shipyards to start work on brining your escort numbers up to full strength.

Time: 6 years.

Cost: 815,000,000 Thrones, 249,000,000 Material, 3,170,000 Promethium, 651,000 Advanced Material, 3,710 Exotic Material.
Reward: repair 16 Hoplite Cruisers (8 mostly destroyed, 8 half destroyed), repair 37 Bishop Carriers (24 mostly destroyed, 13 half destroyed), repair 102 Solider Destroyers (Half Destroyed). Sell all to Midgard for 41,478 Credits

@Durin The description above does not match the reward or the action.

Ork Infestation: Siege (strongholds)- There are currently eleven Ork strongholds on Avernus, each with a garrison ranging from the hundreds of millions to over two billion. Marshal Richards suggests besieging some or all of them, trapping the Orks inside and weakening the defences for a later assault.

Time: 1 year (take multiple times to continue)
Chance of Success: 60% (-5% for every stronghold after the first)

Cost: 160,000,000 Thrones, 80,000,000 Material, 16,000,000 Promethium, 8,300 Advanced Material per stronghold besieged
Reward: increases military casualties, kills Orks, weakens defences of target strongholds

Ork Infestation: Assault (strongholds)- There are currently eleven Ork strongholds on Avernus, each with a garrison ranging from the hundreds of millions to over two billion. You will need to eventually destroy these strongholds. One way to do this is by taking advantage f your superior troops, technology and coordination to assault the strongholds. Given that the Orks will be defending fortifications taking strongholds will not be easy and it would be best to concentrate on assaulting only a few strongholds a year and to soften them up first.

Time: 1 year (take multiple times)
Chance of Success: 40% (-10% for every stronghold after the first)

Cost: 160,000,000 Thrones, 80,000,000 Material, 16,000,000 Promethium, 8,300 Advanced Material per stronghold besieged
Reward: significantly, increases military casualties, takes target strongholds and kill Orks inside them

Well there are only 4 Ork Strongholds left. South of Yaphx (the one with the overly smart warlord), The Bayou, west of Okefenokee, and south of Casarrondo. Assaulting them all with a double down ought to give us 70% chance of success after bonuses? Might make sense to take two years to do this two a year, and spend a second action in the first year to Siege the other two.

These projects are the expansion of the underground rail network to both Duat and The Azure Islands, though the latter choice involves digging worryingly deep. One thing that Edvin mentions is that once the current projects finish your promethium and metal surpluses will sky-rocket, allowing you to trade even more to the rest of the Imperial Trust.

Huh... not so sure about that Azure Isle one...

Late last year Jane had her closest brush with death so far on Avernus when she came across what was either the Changeling or a new type of Avernite creature. The creature was disguised as one of her students when she revived a warning from High Grandmaster Ridcully. After receiving the warning she challenged the creature disguised as her student only to find it transformed into a copy of her. She describes the following fight as going up against someone with all of your skills while being faster, stronger, tireless and able to regenerate from fatal wounds. The fight pushed her beyond what she though were her limits multiple times until she finally pulled off an impossible move and decapitated her doppelganger, which then disappeared. After reporting her encounter both Saint Lin, High Grandmaster Ridcully and Grandmaster Jameson were called in to confirm her identity with help from the Black Crystal Jewellery. Jane's skill with the sword has sky-rocketed after this event and she has developed the ability to somehow cut though Warp effects.

Welp, looks like the Change of Ways has a plot running on Avernus. That's going to fit very well with the Omake I'm working on.

According to Fabricator-General Scott there is currently a fierce debate in the Adeptus Mechanicus between those who want to study the Old Ones technology that was recently revealed and those who want to destroy it. She has not taken sides in this argument instead make the eminently reasonable point that until you find the technology both ideas are impossible and it does not look like the Defence Stations are going to be found.

Plus, I don't know that we could destroy them. Probably would have to study them first before we could destroy them.

So may I suggest post poning the Oakhart school of swordsmanship for this entire turn so that we can go all in on Ridcully and Jane finding the missing psykers to prevent another daemon invasion?

Rotbart can take an Arbitus action using Personal Attention. Either spending a year keeping the Elite Operatives going, or search for the plot himself. (which with the Black Crystals might be useful).

he was (hes perma dead now lol) Tzeentch's best spreader of chaos.

I wouldn't be so sure. Jane's trait allows her to wound or even kill a daemon. Nothing there says she did kill the Changeling, and I would be surprised if he died that easily.
 
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With 54 combat Jane is challenging Horatius for the role of strongest combatant in the trust. She's a fully reasonable option for killing alpha psykers at this point.
Colossus is probably Primarch or non-human equivalent tier in skill based on the name if nothing else.
You see, I'm thinking that it just means titan sized opponents like a ork beast/warlord, or a chaos knight titan.
 
My bet is Colossus is a size tier.

That said, I 100% agree with the plan to put every bit of effort we can into hunting down the missing psykers. Including maybe using a personal action on it to double down on the Arbites side, as well as having Ridcully flat-out double down with his own action(s) until full success.

With a potential incursion or major chaos threat incoming, I'd also like to get the planet-side Wards up ASAP, and see if we can manage any edge-honing actions too. With luck we might be able to head this shit off, but depending on luck is a bad idea, and having more reliable defenses and solid anti-air is a Good Thing.
 
Rotbart can take an Arbitus action using Personal Attention. Either spending a year keeping the Elite Operatives going, or search for the plot himself. (which with the Black Crystals might be useful).
But Jane has more experience, is better at personal combat and has better intrigue so she is the better pick even if we will lose progress on the swordsmanship school better that than another daemon invasion this time Tzeentch flavoured so we cannot rely on our diviners.
 
But Jane has more experience, is better at personal combat and has better intrigue so she is the better pick even if we will lose progress on the swordsmanship school better that than another daemon invasion this time Tzeentch flavoured so we cannot rely on our diviners.
Which is why I pointed out he could take over the Elite Operatives action for a year or more, allowing Jane to search for the plot.
 
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I wonder what sort of Paragon Traits there are for Adminstration and Learning.

Piety as well, for psykers.
 
Which is why I pointed out he could take over the Elite Operatives action for a year, allowing Jane to search for the plot.
Alternatively, we can use his action in support to double down on it. If a daemonic incursion is imminent, being three or four years into setting up the swordsmanship school won't help at all. Let's learn from our various cult fuckups and go all-in on immediate action to mitigate the current major threat rather than trying to preserve every bit of long-term growth we can.
 
Then there was the doppelganger which tried to kill Arbitrator Jane Oakheart, forcing her to push far beyond her limts in order to triumph.
I immediately skipped to see if this meant Paragon.
Hell yeah.
Build Advanced Orbital Defence Stations- NO
No need to shout, we'll pick something else.
1. hostility at first and now he seems to treat her like an Inquisitor, there is actually a few rumours going around that she is one
Rotbart looked around at his gathered advisors. "Alright, Klovis Ultan has heard rumors that Vanaheim will be complaining that the number of inquisitors among the highest echelons of Avernus leadership means that we're basically a proxy vote for the Inquisition. We can't know how to respond until we know the truth of this, so... Who here is secretly an inquisitor?"
There was a shuffling as people raised their hands.
"Even you Edvin?"
 
Colossus is probably Primarch or non-human equivalent tier in skill based on the name if nothing else.
Paragon is explicitly labeled as 'Demi-God' territory. Back in the days of the old Imperium Primarchs were often seen to be this. Space Marines were acquitted a lesser, almost angelic status among the general populous, with some territories (mostly feudal worlds) even going so far as to refer to them as 'the Emperor's Angels'. That said, I'm not saying that Rotbart is as good a strategist as Gulliman, or that Jane is as good a swordswoman as Fulgrim, merely that they've reached that ever-distant 'base' level of skill that Primarchs get just by being Primarchs.
 
Build Advanced Orbital Defence Stations- NO that you have the designs Admiral Parnell strongly advises that you build some Advanced Orbital Defence Stations. While he will want thirty-six in total he tells you that six is the most that his workers can work on at the moment, so he would prefer to build six at a time. Given the sheer defensive utility of these stations you see no reason to disagree with Admiral Parnell on their importance.

Time: 8 years.

Cost: 335,000,000 Thrones, 98,300,000 Material, 26,000,000 Metal, 7,020,000 Promethium, 49,600 Advanced Material, 1,370 Exotic Material.
Upkeep per year: 16,700,000 Thrones, 4,910,000 Material, 1,300,000 Metal, 351,000 Promethium, 991 Advanced Material, 14 Exotic Material.
Reward: 3 Advanced Orbital Defence Stations

@Durin I assume that is supposed to be "Now" not "NO"

More importantly, the reward is 3 Defenses Stations, yet Admiral Parnell says he wants a total of 36 and wants to build six at a time.

Was the reward supposed to be 6? Or 36? Three doesn't seem right considering the description.
 
Rotbart could hunt psykers. We have that breastplate, don't we?

@Durin

1. Rotbart is wearing the Black Crystal Breastplate, correct? It fits under the power armor?
 
Well shit.

Looks like we may soon have a chance to upgrade that population trait to resist chaos, and a new trait for all our characters! :p (Survivor of the Blue Skies.....)


On a more positive note, I love that there is an attack craft option in the Void section and that we can add Champions to command squads . It makes our forces grow that much closer to being discount Space Marines. :p

On the Administratum side of things, lets chill a bit on the Azure islands Rail link, digging too deep is definitely an issue on Avernus. No need to potentially wake up a Deep One or some other, unknown gribbly.

Last but far from least, congrats Jane on being the first human character that we know of to have broken the 50 combat limit. And what a manner to do it in. Wow.
Truthfully, an invasion by the Changer of Ways isn't that likely. He's more likely to take a more subtle approach to Avernus. (If he really wanted an invasion, you'd think he would figure out how to get Nurgle to do it).
 
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