The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Everybody seems to have this in their plan, but I think it's a waste of time and a waste of a double-down. There's a high probability that the chance of success is 0% and will remain 0% even with a double-down. The Old One Battle Stations are completely beyond us, and we're not going to get anywhere wasting resources on them.

I mean, what is the ideal case here? What are we hoping to gain?

At the very least we hope to get a "don't do X while investigating, because if you do X Avernus will destroy you."
 
You sure you want to try this on Vanaheim of all places, given last time? Maybe try Svartalfheim instead?

Also, I don't think you can expedite this because expedite is supposed to only be for construction.

That is why I am asking durin if there are any negatives still remain about targeting Vanaheim.

The problem is that Vanaheim is still the primary source of opposition, so they are still the highest priority target for this type of propaganda.

As long as any malus 10% or less we should go for Vanaheim.

I've already thought a bit about alternatives and I think the next best target is Jotunheim. Mainly because they were the final one to swig over to our side on the issue. So that would basically be shoring up our current support. (Midgard is also on that list, but since we are doing other actions with Midgard I'd rather not).

If durin comes back with a significant malus then I'll change, but otherwise it feels that Vanaheim is still the best target.

On that note though I'd like to second Enjou's concerns about sending propaganda vids to Vanaheim. There's too much bad blood there when it comes to Avernus and Quartok, I think we'll face significant backlash if we do this.
Why not direct the propaganda towards Avernites instead? Despite putting up with the Quartok I get the impression that our citizens are only doing it out of loyalty to the Governor. For instance Schwarz despises the Quartok for being xeno, nothing else.

Because Avernites get much more interaction with the Quartoks, and since we are fighting the wildlife together already have the bonus to being allies in a war. We certainly ought to target one of the other systems.

Didn't the Quartok Propaganda, like, blow up in our face the last time we did it?

Yup, which is why we haven't touched it, but the harm it did has finally faded. Plus we have a bonus to it right now because the Quartoks are fighting in the current campaign. Basically this is the best it's gonna get so better do it now.

either way, we should probably not try it again, since getting caught twice would be a lot worse. It's also likely they upped their security after that, any further efforts to advocate for the Quartok should be done above board I think.

edit: misread it, this time it is above board. still might want to start on a different planet though.

That's why I'm asking durin if there is extra risk.
 
At the very least we hope to get a "don't do X while investigating, because if you do X Avernus will destroy you."
If it were up to me, that action would never happen.

But the Mechanicus are determined to poke the doomstations that could kill off every warship we've yet seen in the game put together, so I want to make very sure we don't mess up at all.

I am, needless to say, being very paranoid. But with the powers we are dealing with, paranoia is something I value.
 
If it were up to me, that action would never happen.

But the Mechanicus are determined to poke the doomstations that could kill off every warship we've yet seen in the game put together, so I want to make very sure we don't mess up at all.

I am, needless to say, being very paranoid. But with the powers we are dealing with, paranoia is something I value.
All technology must be made to serve mankind, or we must learn how to destroy it if needed, there is no exeption, not even for Old One stuff we can't possibly understand at our current tech-level.
 
Tamia Jameson upgrades trait Master of Telepathy (+2I, +1D, -2 Power, +5 Control, +50 to all Telepathy rolls, can use more powerful Telepathic effects) to Grandmaster of Telepathy (+3, +2D, -3 Power, +8 Control, +80 to all Telepathy rolls, can use more powerful Telepathic effects)– Tamia Jameson's mastery of telepathy is unmatched in the Imperial Trust, being able to both bend the will of entire armies in battle and slip past all but the strongest of mental defences. there should be a letter here right
 
All technology must be made to serve mankind, or we must learn how to destroy it if needed, there is no exeption, not even for Old One stuff we can't possibly understand at our current tech-level.
Just a few problems with that, namely if its current displays are any indication it could probably solo everything we have and then some with few troubles.
 
All technology must be made to serve mankind, or we must learn how to destroy it if needed, there is no exeption, not even for Old One stuff we can't possibly understand at our current tech-level.
...That is a terrible idea.
Just a few problems with that, namely if its current displays are any indication it could probably solo everything we have and then some with few troubles.
This.

The Old Ones outmatch us entirely too much for me to be happy about that action being locked in. But it is, and we therefore need to make sure we don't learn how to say "Shoot the humans!" in Old One.
 
Just a few problems with that, namely if its current displays are any indication it could probably solo everything we have and then some with few troubles.
It's not a near goal, but in the end we should find a way to defeat Avernus.
That's the true final boss of the quest and has been from the first update.
It caused our greatest losses by far and hurt almost every individual in our population more than any Ork or Daemon ever has.
 
This.

The Old Ones outmatch us entirely too much for me to be happy about that action being locked in. But it is, and we therefore need to make sure we don't learn how to say "Shoot the humans!" in Old One.
It's not a near goal, but in the end we should find a way to defeat Avernus.
That's the true final boss of the quest and has been from the first update.
It caused our greatest losses by far and hurt almost every individual in our population more than any Ork or Daemon ever has.

To give some context the description we have of them indicates that they are using incredibly more advanced versions of eldar weapons and other things even more advanced (like beams that transmute what they hit into super heated hydrogen :D)

Going on the assumption its talking about Dark Eldar weapons as they're the only ones we have personally encountered they've got more advanced black hole guns and more.

We only beat those because we got super lucky with Ridcully.

To give @Durin's description of our sensors couldn't see much
4. more then ten, less then one hundred, it was hard to tell even in the recordings due to space twisting and holofields

...Well, I can't say you aren't ambitious.

Wow.
Ambitious, but unrealistic I fear.

We may eventually work with Avernus, but we're never going to conquer it.
 
To give some context the description we have of them indicates that they are using incredibly more advanced versions of eldar weapons and other things even more advanced (like beams that transmute what they hit into super heated hydrogen :D)

Going on the assumption its talking about Dark Eldar weapons as they're the only ones we have personally encountered they've got more advanced black hole guns and more.

We only beat those because we got super lucky with Ridcully.

To give @Durin's description of our sensors couldn't see much



Ambitious, but unrealistic I fear.

We may eventually work with Avernus, but we're never going to conquer it.
We won't ever come close to the level of technology, but we don't have to.
Just get good enough that our united fleets would be enough.

A mix of the old imperial strategy of drowning them in numbers and upgrading our tech to the point that these numbers matter somewhat.

Enough power to ensure that a few dozen Exterminatus weapons make it under the earth.

Not something to actually do, but a functional threat.
 
It's not a near goal, but in the end we should find a way to defeat Avernus.
That's the true final boss of the quest and has been from the first update.
It caused our greatest losses by far and hurt almost every individual in our population more than any Ork or Daemon ever has.

No. This is not a goal and it never should be. If any leader on Avernus ever entertained this goal then Avernus would kill them before they even made any serious progress.

Further, humanity chose to settle on Avernus. It was a choice for humanity to come to this planet and colonize it, and its a choice that's keeping us from packing up and leaving - we could petition one or more of the other planets to let us resettle under their rule, and I'm sure we'd get more than a few takers. But no, we choose to stay. Yes, that means people die because the wildlife is lethal, but that's part of the reason the colonization happened in the first place.

Avernus is not the enemy. Avernus is the crucible in which the finest warriors of humanity are forged to battle the true enemies of man.
 
No. This is not a goal and it never should be. If any leader on Avernus ever entertained this goal then Avernus would kill them before they even made any serious progress.

Further, humanity chose to settle on Avernus. It was a choice for humanity to come to this planet and colonize it, and its a choice that's keeping us from packing up and leaving - we could petition one or more of the other planets to let us resettle under their rule, and I'm sure we'd get more than a few takers. But no, we choose to stay. Yes, that means people die because the wildlife is lethal, but that's part of the reason the colonization happened in the first place.

Avernus is not the enemy. Avernus is the crucible in which the finest warriors of humanity are forged to battle the true enemies of man.
And a great big sack of science for us to poke around in and get shiny shit from, along with a really good defense against the Necrons.
 
Honestly, it depends on your definition of defeat. The fact that our colonies and hives exist at all is a significant victory, I would consider having stuff all over the planet meaning we defeated it.
 
No. This is not a goal and it never should be. If any leader on Avernus ever entertained this goal then Avernus would kill them before they even made any serious progress.

Further, humanity chose to settle on Avernus. It was a choice for humanity to come to this planet and colonize it, and its a choice that's keeping us from packing up and leaving - we could petition one or more of the other planets to let us resettle under their rule, and I'm sure we'd get more than a few takers. But no, we choose to stay. Yes, that means people die because the wildlife is lethal, but that's part of the reason the colonization happened in the first place.

Avernus is not the enemy. Avernus is the crucible in which the finest warriors of humanity are forged to battle the true enemies of man.
And just look at the results.

:D
 
I like @Enjou's Diplomacy more than @Elder Haman's, and vice versa for Arbites, on the caveat that the propaganda is directed somewhere other than Vanaheim (pending @Durin's answer).
Thus:

[X] Plan Enjou Haman T87

Munitorum
SLOT A - Year 3
-Y3: Recruit

Void Command
SLOT A - Year 1
-Y1-Y4: Bombardment

Administratum
SLOT A - Year 1
-Y1: Rebuild
--EXPEDITE YEAR 1

Diplomacy
SLOT A - Year 1
-Y1: Propaganda about the current campaign
-- Collect information and video about the different forces involved in the Trust campaign in Garkill's domain. Create "episodes" about various units, force types, making sure to include representatives for each system in the Trust. Include an episode about psykers (emphasizing their careful training and loyalty). Include an episode about the Quartok Death Harbingers (emphasizing their loyalty). Make the series available to all the planetary systems in the Trust that would like them to use as they see fit.
-Y2: Persons of Interest
-Y3: Re-Investigate (Midgard)
SLOT B - Year 1
-Y1: Psyker Propaganda
-- A propaganda campaign encouraging family and friends to report any children showing psyker abilities to the Unseen University. Emphasis on how properly trained psykers are an asset to the Trust, and a way to honorably serve the Emperor. Include documentation of how they aided in defending against Garkill and their service in the current campaign. Offer the propaganda material to General Aelfric in case he would like to run a similar campaign on Midgard.
-Y2: Persons of Interest
-Y3: Sound Out (Colonization of Captured Ork Planets)
-Y4: Ear to the Ground

Arbites
SLOT A - Year 3
-Y3: Psyker Hunting
-Y4: Propaganda about Quartok: (Vanaheim)
-- DOUBLE DOWN YEAR 4
-- EXPEDITE YEAR 4

AdMech
SLOT A - Year 1 (Biologis)
-Y1: Detailed Survey (Berserk Fungus)
--REPEAT IF FAILED
-Y3: In Depth Exampination (Berserk Fungus)
SLOT B - Year 2 (Free)
-Y2: Ramilies Design: Forward Operating Base
-- DOUBLE DOWN YEAR 2

Ministorum
SLOT A - Year 1
-Y1-Y4: Those In The Shadows
SLOT B - Year 1
-Y1: Keeping the Faith (Midgard)
-Y2: Keeping the Faith (Midgard)
-Y3: Keeping the Faith (Vanaheim)
-Y4: IF Midgard or Vanaheim are not yet at morale 10, use Keeping the Faith on one of them w/ priority on Midgard, ELSE Those In The Shadows

Astra Telepathica
SLOT A - Year 1
-Y1: Divination (Old One Battle Stations)
-- DOUBLE DOWN YEAR 1
-Y3: Mentoring: Beta
-Y4: Divination: Attacks

Personal
SLOT A - Year 1
-Y1-Y4: Ork Infestation: Containment Measures
SLOT B - Year 1
-Y1: Ork Infestation: Assault (Duat)
-Y2: Lessons Learned: Siege
-Y3: Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central)
-- DOUBLE DOWN YEAR 3
-Y4: Ork Infestation: Assault (Aridia west of Hollin, Malea, Lindon)
SLOT C - Year 1
-Y1: Speak To The People
-Y2: Spend Time With (Jane)
-Y3: Spend Time With (Klovis-Ultan)
-Y4: Spend Time With (Edvin Dieuwer)
SLOT D - Year 2
-Y2: Thaddeus Expertise: Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut)
-- EXPEDITE YEAR 2


@Durin will the Vanir react badly if we tried to get them to love the Quartok via propaganda vids?
 
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I wonder if there may be some other way than propaganda to make the Quartok seem loved. Some kinds of mutually beneficial programs or something.
 
I wonder if there may be some other way than propaganda to make the Quartok seem loved. Some kinds of mutually beneficial programs or something.

Better try that one out on Avernus first. Avernus view of the Quartok is still at a 2/10 according to the datasheets, while the Trust is at -1/10. Though admittedly those were last edited October 2016...

Cultural exchange programs and the like are much easier to organize on a single planet, and i expect that once the Quartok are well liked on Avernus we will begin to see grassroot attempts by Avernus citizens to change the Trusts mind on the Quartok. Which could make a lot of things much easier. If Avernite broadcasters, traders and tourists start to push a pro-Quartok stance we will have a dozen legitimate channels to effect a change in opinion.

Having to go through our intelligence networks is both clunky and exposes them to too much scrutiny. Funding an existing civilian NGO is much more elegant - and deniable.
 
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Cultural exchange programs and the like are much easier to organize on a single planet, and i expect that once the Quartok are well liked on Avernus we will begin to see grassroot attempts by Avernus citizens to change the Trusts mind on the Quartok. Which could make a lot of things much easier. If Avernite broadcasters, traders and tourists start to push a pro-Quartok stance we will have a dozen legitimate channels to effect a change in opinion.
I've suggested having Quartok snipers assist psyker hunters.

They are resistant to chaos and all that.
 
Question that occurred to me as I was browsing the datasheets;
Who has the Black Crystal Necklace? I can see Rotbart not having it as it is a purely Psyker item but then who does?
Research: Black Crystal Items (Necklace): Over the last two year Headmaster Ridcully has been carefully investigating the Black Crystal Necklace that you got off the Siren Queen that you killed over a century ago. He found that the Black Crystal Necklace boosts the ability of the wearer to communicate telepathically and to use telepathic powers, making it very useful for telepaths of all types.
 
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