Revised Draft Plan
Military:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Locked, Y2: Locked, Y3: Recruit (6 years)
Cost: 741,500,000 Thrones, 67,020,000 Material, 27,790,000 Promethium, 7,000,000 Advanced Material, 5,654 Exotic Material.
Void:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Bombardment, Y2: Bombardment, Y3: Bombardment, Y4: Bombardment,
Cost: 160,000,000 Thrones, 80,000,000 Material, 8,000,000 Promethium, 33,200 Advanced Material
Administration:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Expedite Repair (4 years)
Cost: 545,600,000 Thrones, 496,000,000 Material, 79,280,000 Promethium, 139,400 Advanced Material, 6,310
Diplomacy:
Slot One: Y1: Propaganda about the current campaign, Y2: Persons of Interest, Y3: Sound Out (Colonization of Captured Ork Planets), Y4: Sound Out (Attack on Valinor)
Slot Two: Y1: Pysker Propaganda, Y2: Re-Investigate (Midgard), Y3: Persons of Interest, Y4: Ear To The Ground
Current Campaign Propaganda: Collect information and video about the different forces involved in the Trust campaign in Garkill's domain. Create "episodes" about various units, force types, making sure to include representatives for each system in the Trust. Include an episode about psykers (emphasizing their careful training and loyalty). Include an episode about the Quartok Death Harbingers (emphasizing their loyalty). Make the series available to all the planetary systems in the Trust that would like it.
Psyker Propaganda: A propaganda campaign encouraging family and friends to report any children showing psyker abilities to the Unseen University. Emphasis on how properly trained psykers are an asset to the Trust, and a way to honorably serve the Emperor. Include documentation of how they aided in defending against Garkill and their service in the current campaign. Offer the propaganda material to General Aelfric in case he would like to run a similar campaign on Midgard.
Sound Out (Attack on Valinor): Find out support and thoughts on attacking Valinor. Including preferred target(s) (such as shipyards, agricultural planet, etc), the willingness to use extreme weapons (such as Avernite biological based weapons - life eater fungus, berserk fungus, etc), and what approach to take with a surviving occupied populace.
Arbites:
Slot One: Locked
Slot Two: Y1: Locked, Y2: Locked, Y3: Psyker Hunting, Y4: Psyker Hunting
Mechanicus:
Explorator Slot: Locked
Biologis Slot: Y1: Complete Examination (Berserk Fungus) (6 years)
Fabricator Slot: Locked
Free Slot: Y1: Locked, Y2: Double Down Advanced Ramilies Design: Forward Operating Base
Ministorum:
Slot One: Y1: Those In The Shadows, Y2: Those In The Shadows, Y3: Those In The Shadows, Y4: Those In The Shadows
Slot Two: Y1: Keeping the Faith (Midgard), Y2: Keeping the Faith (Vanaheim), Y3: Keeping the Faith (Midgard), Y4: If Trust systems are not yet at morale 10, use Keeping the Faith on that system, otherwise Those In The Shadows
Telepathica:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Double Down Divination (Old One Battle Stations), Y2: Mentoring Betas, Y3: Mentoring Gammas, Y4: Divination: Attacks
Personal:
Slot One (Personal Attention): Y1: Ork Infestation: Containment Measures, Y2: Ork Infestation: Containment Measures, Y3: Ork Infestation: Containment Measures, Y4: Ork Infestation: Containment Measures
Slot Two (Personal Attention): Y1: Ork Infestation: Assault (Duat), Y2: Lessons Learned: Siege, Y3: Double Down Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central), Y4: Double Down Ork Infestation: Assault (Aridia west of Hollin, Malea, Lindon)
Slot Three (Thaddeus Expertise): Y1: Locked, Y2: Expedite Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut) (5 years)
Slot Four: Y1: Speak To The People, Y2: Spend Time With (Jane), Y3: Spend Time With (Klovis-Ultan), Y4: Spend Time With (Edvin Dieuwer)
Double Down:
Y1: Divination (Old One Battle Stations)
Y2: Advanced Ramilies Design: Forward Operating Base
Y3: Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central)
Y4: Ork Infestation: Assault (Aridia west of Hollin, Malea, Lindon)
Expedite:
Y1: Repair
Y2: Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut)
Y3:
Y4:
--------------------------------------------------------------------------------------------------
So, we have a couple Expedites free. We could drop mentoring the Gammas, and use one on SAM wards (reducing that to a 1 turn action). We could probably use it on the Oakheart School of Swordsmanship.
However, I'd really like to take a Quartok Propaganda action since there is a bonus to it right now due to the Quartok fighting in allegiance to us in the current campaign. However I don't want to attempt it without a Double Down. One option would be to focus our Spy Network first, but I also would prefer a Double Down on that. But we are using those Double Downs on Ork Assaults. Though we could reduce the number of forts to just one and that would free up a Double Down.
Thoughts on these trade offs?
Military:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Locked, Y2: Locked, Y3: Recruit (6 years)
Cost: 741,500,000 Thrones, 67,020,000 Material, 27,790,000 Promethium, 7,000,000 Advanced Material, 5,654 Exotic Material.
Void:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Bombardment, Y2: Bombardment, Y3: Bombardment, Y4: Bombardment,
Cost: 160,000,000 Thrones, 80,000,000 Material, 8,000,000 Promethium, 33,200 Advanced Material
Administration:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Expedite Repair (4 years)
Cost: 545,600,000 Thrones, 496,000,000 Material, 79,280,000 Promethium, 139,400 Advanced Material, 6,310
Diplomacy:
Slot One: Y1: Propaganda about the current campaign, Y2: Persons of Interest, Y3: Sound Out (Colonization of Captured Ork Planets), Y4: Sound Out (Attack on Valinor)
Slot Two: Y1: Pysker Propaganda, Y2: Re-Investigate (Midgard), Y3: Persons of Interest, Y4: Ear To The Ground
Current Campaign Propaganda: Collect information and video about the different forces involved in the Trust campaign in Garkill's domain. Create "episodes" about various units, force types, making sure to include representatives for each system in the Trust. Include an episode about psykers (emphasizing their careful training and loyalty). Include an episode about the Quartok Death Harbingers (emphasizing their loyalty). Make the series available to all the planetary systems in the Trust that would like it.
Psyker Propaganda: A propaganda campaign encouraging family and friends to report any children showing psyker abilities to the Unseen University. Emphasis on how properly trained psykers are an asset to the Trust, and a way to honorably serve the Emperor. Include documentation of how they aided in defending against Garkill and their service in the current campaign. Offer the propaganda material to General Aelfric in case he would like to run a similar campaign on Midgard.
Sound Out (Attack on Valinor): Find out support and thoughts on attacking Valinor. Including preferred target(s) (such as shipyards, agricultural planet, etc), the willingness to use extreme weapons (such as Avernite biological based weapons - life eater fungus, berserk fungus, etc), and what approach to take with a surviving occupied populace.
Arbites:
Slot One: Locked
Slot Two: Y1: Locked, Y2: Locked, Y3: Psyker Hunting, Y4: Psyker Hunting
Mechanicus:
Explorator Slot: Locked
Biologis Slot: Y1: Complete Examination (Berserk Fungus) (6 years)
Fabricator Slot: Locked
Free Slot: Y1: Locked, Y2: Double Down Advanced Ramilies Design: Forward Operating Base
Ministorum:
Slot One: Y1: Those In The Shadows, Y2: Those In The Shadows, Y3: Those In The Shadows, Y4: Those In The Shadows
Slot Two: Y1: Keeping the Faith (Midgard), Y2: Keeping the Faith (Vanaheim), Y3: Keeping the Faith (Midgard), Y4: If Trust systems are not yet at morale 10, use Keeping the Faith on that system, otherwise Those In The Shadows
Telepathica:
Slot One: Locked
Slot Two: Locked
Slot Three: Y1: Double Down Divination (Old One Battle Stations), Y2: Mentoring Betas, Y3: Mentoring Gammas, Y4: Divination: Attacks
Personal:
Slot One (Personal Attention): Y1: Ork Infestation: Containment Measures, Y2: Ork Infestation: Containment Measures, Y3: Ork Infestation: Containment Measures, Y4: Ork Infestation: Containment Measures
Slot Two (Personal Attention): Y1: Ork Infestation: Assault (Duat), Y2: Lessons Learned: Siege, Y3: Double Down Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central), Y4: Double Down Ork Infestation: Assault (Aridia west of Hollin, Malea, Lindon)
Slot Three (Thaddeus Expertise): Y1: Locked, Y2: Expedite Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut) (5 years)
Slot Four: Y1: Speak To The People, Y2: Spend Time With (Jane), Y3: Spend Time With (Klovis-Ultan), Y4: Spend Time With (Edvin Dieuwer)
Double Down:
Y1: Divination (Old One Battle Stations)
Y2: Advanced Ramilies Design: Forward Operating Base
Y3: Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central)
Y4: Ork Infestation: Assault (Aridia west of Hollin, Malea, Lindon)
Expedite:
Y1: Repair
Y2: Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut)
Y3:
Y4:
--------------------------------------------------------------------------------------------------
So, we have a couple Expedites free. We could drop mentoring the Gammas, and use one on SAM wards (reducing that to a 1 turn action). We could probably use it on the Oakheart School of Swordsmanship.
However, I'd really like to take a Quartok Propaganda action since there is a bonus to it right now due to the Quartok fighting in allegiance to us in the current campaign. However I don't want to attempt it without a Double Down. One option would be to focus our Spy Network first, but I also would prefer a Double Down on that. But we are using those Double Downs on Ork Assaults. Though we could reduce the number of forts to just one and that would free up a Double Down.
Thoughts on these trade offs?