The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
its a change from earlier

[X] Plan Careful Aggressive Expansion

and if we keep taking world after were done with the conquests then im almost 100% satisified with the plan so that we get most of the realm and so that the other ork empires dont expand to much.
 
Last edited:
"How are the Avernites doing after being hit my an entire Ork Waaargh?"

"They started to run out of Orks and half of them are coming along to find more."

The Avernite reputation is going to be beyond bullshit from this.
 
"How are the Avernites doing after being hit my an entire Ork Waaargh?"

"They started to run out of Orks and half of them are coming along to find more."

The Avernite reputation is going to be beyond bullshit from this.
To be fair, that's partly because the planet decided that trying to shoot it was a bad idea, and deployed some minor forces to help out.

Not all us, really.
 
To be fair, that's partly because the planet decided that trying to shoot it was a bad idea, and deployed some minor forces to help out.

Not all us, really.

They tried to shoot the planet because we kicked their shit-in so Hard that they didn't even get a propah fight before dying.
I also noticed that the Imperial trust had a reputation now.
 
We really shouldn't sit out the campaign, anyway. Even leaving aside reputation issues.

@Durin

1. Do we/Can we have to specify if we're sending Primaris+ characters along (from Telepathica)?
a. Are there any issues with sending Primaris/Veteran/Elite/Master Primaris along?
1. only for Masters and Grandmasters
a. not really
@Durin
1. Do we think Schwartz is mature enough to use the Quartok properly rather than do something dub cause of xenophobia? I ask because well he's old, on the one hand I'd think a general of his experience is pragmatic, knows when to put all things like xenophobia to one side and has probably fought along side some in his time, but at the same time he's old.


So instead lets conquer the important two of his worlds and neuter his domain.


Well we can bombard them from orbit with our Defence monitors and we've got more than enough troops to see this through easily without support.

There aren't that many orks ya know and we've got orbital superiority and they're disorganised.


No it isn't cause if we don't move fast then one of Garkill's rivals will make a move and then we'll be in trouble.
1. yes, while he hates them he is pragmatic enough to use them properly

@Alex pears
Your plan has everything I support. There are only one point I would like to adress.

The wording right now pressure the commander into attacking three worlds.
Would you mind changing it to only promoting the taking of a third world to create a secure supply line?

@Durin
1. We have some nifty atmospharic escorts designed to bombard moving armys. Could we keep some (maybe 4) here to batter the orks?
2. Is it correct that they would work badly against or inside the rok fortresses defence range?
3. How well would they work if attacked by ork flyers? With and/or without support of the air wings?

[X] Plan: FOR VICTORY pragmatically
you have not actually built any yet
 
Hum, maybe I'm getting my geography wrong, but if we go with the current plan does it mean we can make contact with Dragon nest?
 
yes, though the distance limits commerce, it takes forty days to reach their nearest system with a Navigator, and five times that without one

I'm hoping we can get some good stuff from them, like higher level forge or some way to train proper astropath. We do have a lot to offer afterall.
 
I understand we kind of need an Emperor to train proper Astropaths.

So, Primaris will be sent automatically, then? 'Kay.
 
I meant the World-Mind, which seems to be have powerful enough a Warp-presence to act in the Emperor's stead.
As to how it'd help, it'd give us proper Astropaths.
Only in the Nine Worlds. Avernus doesn't have any power except for in system and maybe around the other original 8 planets. That means we can ensure reliable communication between the 9 home planets, for the cost of binding souls to something we don't understand. Our neo-Astropaths are actually better than any Avernus Astropaths we could make. Oh and probably safer as well.
 
Back
Top