The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Probably, but I'd rather make sure.

That being said do you have any comments for my current plan? #63876

1: Ought to target an additional planet between Danaan and Dooneeva to establish a secure supply line to Danaan. (Hedges against eventual reversal of our current Naval dominance).

2: Personally I'd send 1/2 of the PDF, as we can focus our remaining forces on each Ork Fortress at a time, after orbital bombardment.

3: I would not specify Syr in charge of the Viod troopers, we shouldn't jump her above her current position, just send her at let her serve in whatever position she should according to her rank

4: We need to specify which heroes and generals we are sending (Note as long as we send an Avernite General the Quartok's offer is auto accepted).
 
1: Ought to target an additional planet between Danaan and Dooneeva to establish a secure supply line to Danaan. (Hedges against eventual reversal of our current Naval dominance).
Already done.

2: Personally I'd send 1/2 of the PDF, as we can focus our remaining forces on each Ork Fortress at a time, after orbital bombardment.
I'd rather not, I'm fine sending 1/4, but I think 1/2 maybe tempting fate a little.

3: I would not specify Syr in charge of the Viod troopers, we shouldn't jump her above her current position, just send her at let her serve in whatever position she should according to her rank
Already done, she's only in charge if she is actually the highest serving member of the void troopers, though I will also add if they're just put under Schwartz then she's again just a random officer.

4: We need to specify which heroes and generals we are sending (Note as long as we send an Avernite General the Quartok's offer is auto accepted).
I already did that too...:wtf:

In any case its Syr, Xavier in charge of the Battle Psykers, Echel in charge of the PDF Richards the Hell troopers and Schwartz in charge over all.

I kinda assumed Parnell would be going as well.
 
Already done.


I'd rather not, I'm fine sending 1/4, but I think 1/2 maybe tempting fate a little.


Already done, she's only in charge if she is actually the highest serving member of the void troopers, though I will also add if they're just put under Schwartz then she's again just a random officer.


I already did that too...:wtf:

In any case its Syr, Xavier in charge of the Battle Psykers, Echel in charge of the PDF Richards the Hell troopers and Schwartz in charge over all.

I kinda assumed Parnell would be going as well.

Huh... you must have done it right after I clicked the link you gave to open your post. Because when I refreshed it had the new stuff there.
 
Huh... you must have done it right after I clicked the link you gave to open your post. Because when I refreshed it had the new stuff there.
Not really the Daanan stuff I did last page when Enjou suggested it, while the stuff with Syr had been there since I put the plan up last night, though the addition of the caveat with Schwartz and Richards is new.

Eh, no probs.
 
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[X] Plan Careful Aggressive Expansion

[X] Invasion Target: Propose establishing a better secured supply line between the Imperial Trust and Danaan by taking Dooneeva as well as the planet between Dooneeva and Danaan. (Total of three worlds). We may have naval superiority right now, but we ought to hedge against losing it in the future. Additionally, this would take out two of the most important worlds to the Orks in Garkill's domain. Because of the great success against Garkill's invasion of Avernus we have more resources available than expected and we ought to leverage that advantage while we can. Avernus can send greater than expected forces to support this campaign.

[X] Do nothing- Avernus will be able to deal with the remaining Orks- Keep the initiative, if you deal with the Orks, boost to Avernus' military reputation (as if it needed any).

[X] Send the entire Navy- enough protection for orbitals to deal with raids and minor attacks, small gain of reputation.

[X] Send three quarters of Battle Psykers with Imperial Trust Fleet- This will provide a major boost to the invasion force while leaving enough Battle Psykers on Avernus to train the students and deal with Chaos Psykers. Boost to Imperial Trust reputation and Adeptus Astra Telepathica reputation.

[X] Keep half the Helguard on Avernus- good amount of Helguard on Avernus for offensive operations, provides some super-elites to Imperial Trust Guard, small boost to Avernus' military reputation

[X] Keep half the Helltroopers on Avernus- good amount of front line troopers on Avernus , provides some elites to Imperial Trust Guard, small boost to Avernus' military reputation

[X] Keep half the PDF on Avernus- good amount of soldiers on Avernus, large force for Imperial Trust Guard

[X] Send the following heroes/generals:
-[X] Psykers: Grandmaster Gerald Xavier; Grandmaster Aria; Master Zhukov; Master Ambrosio Rana, Biomancer (G), Healer
-[X] Generals: General Schwarz, Marshal Marija Paulson; Marshal Lucina Eichel; Marshal Paolo Donovan; Marshal Tanner Pope; Marshal Tychon Rakes; Marshal Samanta Khol; Brigadier Syr
-[X] Special Units: Phase Tigers, Accept the Quartok offer to send ten regiments of Death Harbingers.
 
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@Elder Haman

I don't think we should send so much of our PDF off-planet. Maybe send more Helguard instead?

That said, tentatively:

[X] Plan Careful Aggressive Expansion
 
Since my plan has gained no traction and Alex Pears has modified their plan enough to satisfy me I'm putting my support behind them.

[X] Plan: FOR VICTORY pragmatically

Edit: Huh Elder Haman is sending more PDF. Works for me.

[X] Plan Careful Aggressive Expansion
 
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Grandmaster Aria; Master Zhukov; Master Ambrosio Rana, Biomancer (G), Healer; Elite Primaris Elina Eads, Pyromancer/Biomancer (B); Elite Primaris Colombo Ryers, Teleknetic (B); Elite Primaris Marita Hobbs, Pyromancer (G); Elite Primaris Andromeda Rattray - Pyromancer (D; Elite Primaris 1 Diviner (G); Elite Primaris 1 Pyromancer (G); Elite Primaris 1 Telekinetic (G)
I'd rather not send Aria and Zhukov off world, they're kinda important to our branches here

General Schwarz, Marshal Marija Paulson; Marshal Lucina Eichel; Marshal Paolo Donovan; Marshal Tanner Pope; Marshal Tychon Rakes; Marshal Samanta Khol; Brigadier Syr
I also don't like sending so many of our Marshals off world.

Again we do need them here, Echel is good because she's in charge of Dis which is safe, but the rest...
 
@Elder Haman

I don't think we should send so much of our PDF off-planet. Maybe send more Helguard instead?

That said, tentatively:

[X] Plan Careful Aggressive Expansion

[X] Plan Careful Aggressive Expansion

Too many PDFs for my taste, but otherwise the closest to what I want.

My feeling is that Helguard and Helltroopers are more important to have on Avernus than 50% more PDF.

I don't feel that numbers are the issue with taking out the Orks. Just orbital bombard them and then send in the troops to clear them out one at a time.

According to durin's post 25% of the PDF is the minimum for defending Avernus. So that leaves 25% of the PDF, plus 1/2 the Helltroopers and 1/2 the Helguard to take out Ork Fortresses. We can focus all that fire power on a single Ork Fortress at a time. That seems more than sufficient.

Remember that we also have the militia as well.

I guess maybe we could suggest something like sending 1/3 of the PDF as a compromise, but since durin said 1/4 PDF was enough on Avernus, I feel that keeping back double that is already giving us a big hedge.
 
Huh, I didn't know about the 1/4 PDF post. Well, then.

I think among heroes we might want to send some Delta Primaris Pyromancers, they seem most apt to deal with Orks. And we do have quite the number..
 
@Alex pears
Your plan has everything I support. There are only one point I would like to adress.
[] Neuter Garkill's domain by taking his fleet production and Gargant production hubs at Danaan and Dooneeva target a third world between the two to create a secure supply line. After they are secured take stock of the current situation.
The wording right now pressure the commander into attacking three worlds.
Would you mind changing it to only promoting the taking of a third world to create a secure supply line?

@Durin
1. We have some nifty atmospharic escorts designed to bombard moving armys. Could we keep some (maybe 4) here to batter the orks?
2. Is it correct that they would work badly against or inside the rok fortresses defence range?
3. How well would they work if attacked by ork flyers? With and/or without support of the air wings?

[X] Plan: FOR VICTORY pragmatically
 
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I'd rather not send Aria and Zhukov off world, they're kinda important to our branches here


I also don't like sending so many of our Marshals off world.

Again we do need them here, Echel is good because she's in charge of Dis which is safe, but the rest...

How are they important to our branches here? Realize that we are sending 3/4 of the battle psykers, so you would assume that at least Zhukov would go to lead the psyker regiments. Personally I feel like sending Ridcully would be preferred except that it would mean reducing our psyker actions. Aria doesn't add to our psyker actions and works very well with the Psyker teams (who we are sending).

Also, I think we ought to send a lot of Marshals. Realize that we are sending a large number of troops, and that the forces going on this invasion will likely see more large scale combat than those on Avernus.

Meanwhile I'm keeping Richards back (Helltrooper and our best tactical commander after Schwartz), plus the commanders for Aridia (most damaged region and a good scout commander), and Elysium (armor specialist and location of two Ork hordes). Basically I've held back marshals who have the skill sets we need, while sending the ones that the invasion force can use (plus a couple sent for the seasoning they will get from a campaign).

Maybe we could keep Khol here on Avernus, but it seems to me that better to send the rest of the Marshals to where they can make the biggest difference.

EDIT: Here is my reasoning about which Marshals to send:

If we are staying on Avernus, then we should definitely send General Schwarz.

We should send Marshal Marija Paulson, as a sniper and vanguard leader will make for great force multiplier against Orks.
Marshal Lucina Eichel has bonuses to avoiding ambushes, so I think she would be a good leader to send.
Since the Azure Isles have no Ork threats, and took no damage, we definitely ought to send Marshal Paolo Donovan (plus he has proven very successful in all our previous of-world battles, so might as well keep up the tradition).

Others to consider sending:

Marshal Hye Richards, one of the best tacticians, leader of the Helltroopers. She would be a major help to the invasion force, but maybe we want to keep her on Avernus to aid with cleaning out the Ork fortresses.
Marshal Tanner Pope, has the best Intrigue skills of our generals, has bonuses to stealth rolls, and is the best at leading scouts. He could benefit the invasion force a lot, but could we use him on Avernus?
Marshal Samanta Khol, one of our better generals (probably on the short list to advance to Schwarz's position), might be worth sending her to have her gain more experience fighting in co-operation with the Imperial Trust forces.
Marshal Tychon Rakes, leader of Duat forces. Definitely could use some more seasoning and experience.

I think we should send at least two of these four, and maybe three.

Leaning towards keeping Richards on Avernus to lead the battles against the Ork bases.

Huh, I didn't know about the 1/4 PDF post. Well, then.

I think among heroes we might want to send some Delta Primaris Pyromancers, they seem most apt to deal with Orks. And we do have quite the number..

I'm assuming that every thing below Elite Primaris are considered part of the 3/4 psykers we are sending. Since only at the Elite level do we start having named characters.
 
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Its not a war, its pest control at this point between insects that are currently isolated, being attacked by the wildlife again and beating the shit out of each other while we have orbital control and an almost disturbingly intact military.


What damage to infrastructure? WHAT WAR?

Seriously none of this happened, the only damage our cities took directly save for the walls was from Garkill's bombardment roks and his super ritual.

The orks have no way through our walls unless they can magic up 10,000 Gargants, which I doubt, they simply don't have the numbers or fire power.


We also have a duty to the trust, they came to help and already put a large number of forces to help us so now we're paying it back.

It also isn't a campaign to take the rest of Garkill's domain, just the important bits, the rest we can take at our leisure, but we HAVE to take these bits in the alpha strike or else we will be bogged down.


Why?

We're going to be recruiting, the orks will be under control in at most a year and the damage Salem took will be repaired in a short amount of time.

You seem to be drastically over estimating the amount of damage we took, which is next to none.


No it saves us killing what ever big boss was on the world, cause all they need to do is find him krump him and say "I'M THE BIG BOSS NOW" and vwallah, he's in charge of the important bits.

That's how orks work they'd never refuse a challenge from another ork unless they're as smart as Garkill.
How long do you think three separate Ork realms could exist if a boss could get a duel for everything just by turning up?

We have several force types that took double digit %age losses. The militia air force is nearly gone. We've had 10s of millions of deaths. The tube network is compromised. Farming, pest control and all other extra-urban activity are halted over vast swathes of our territory, too dangerous to resume and the infrastructure smashed. Bringing our civilian orbitals back while there are still vast Rok fields that can shoot at them is a mugs game. Many of our cities have been shelled and that will keep happening as long as there are Ork armies on the loose.

We got off very lightly. We have not taken next to no damage. There are more than enough Orks on the planet to maintain their tech base and, shitty though it is, they build it faster. They breed faster too. Our stupendous casualty ratio is mostly down to our incredibly tough cities but to get rid of the Orks we have to send forces out of our cities and into their fortified areas. Without most of our frontline forces and fleet that is a long and bloody campaign which will reduce our ability to send more troops.

OR, we could spend one week having the Trust forces do what they came to do and gain vital experience in the process. We can keep enough frontline elites to finish the job hard and fast so the lives (and productivity) of our people get back to normal much sooner and let the forces that go be sure that their home front is in hands as good as their own. We can do all this and still have the expeditionary force set off far sooner than our most optimistic pre-war predictions with infinity percent more Avernites along.
 
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I'm assuming that every thing below Elite Primaris are considered part of the 3/4 psykers we are sending. Since only at the Elite level do we start having named characters.
It says Battle Psykers, not Primaris Psykers.

A Primaris is equivelent to a Master Battle Psyker in terms of Combat prowess IIRC as per Durin, so they're like special assets. Well, super special assets, normal battle psykers are already kinda a special asset already.
 
@Elder Haman - you should add this line:

[] Accept the Quartok's offer

It wasn't explicitly given as a vote option, but it was mentioned in the update itself:
"On that topic First Councillor Aryz has offered to send ten regiments of the Death's Harbringers with any reinforcements that you send with the condition that they fight under the command of an Avernite general."

This should boost the Quartoks' reputation within the Trust, which is pretty important.
 
Farming, pest control and all other extra-urban activiti
Farming done outside the city. Good joke, you really don't get how dangerous Avernus is do you?
People leaving the city might have to fight Phase Tigers or Laser Taptors. Every time someone opens the gates they need to panic about Life eater infestations. Avernus has a 100% urban population and for good reason.
That's completely ignoring that they are supporting about equal population to the earth having only colonised a small fraction.
 
How are they important to our branches here?
I think hunting down chaos psykers is still quite important.

I'm assuming that every thing below Elite Primaris are considered part of the 3/4 psykers we are sending. Since only at the Elite level do we start having named characters.
I kinda assumed 3/4s of the elite primari would be sent as well to be honest.

The militia air force is nearly gone.
What?

Militia Fighter Wings 150,171 63738 42.44%
Milita Bomber Wings 100,114 21019 21.00%
That is not nearly gone that's not even half gone.

We've had 10s of millions of deaths.
Yeah, but that's not even a dip in the bucket if we even had that many enlisted.

tube network is compromised.
Barely, they collapsed some bits of it and there maybe a few thousand in there, but not enough to be a threat.

Farming, pest control and all other extra-urban activity are halted over vast swathes of our territory, too dangerous to resume
No they weren't.

Why on earth would we have stopped doing any of that the world didn't suddenly freeze cause Garkill was here?

We're on constant war footing if anything we're dealing with the wildlife better, as for Farming Helm's deep wasn't even touched and that's where our farms are in addition to hydroponics.

the infrastructure smashed.
No it was not!

The only city that took sever damage was Salem and that wasn't even crippling, the few others took wall damage at most.

Bringing our civilian orbitals back while there are still vast Rok fields that can shoot at them is a mugs game.
The "vast fields of roks" which in acutality is just 100 per zone cannot fire into orbit where did you get that idea from?

They're gunz are not that strong.

Many of our cities have been shelled and that will keep happening as long as there are Ork armies on the loose.
Yes artillery duels they explicitly cannot win it was stated several times in the artillery duels

The Orks at Malea seem to have learnt from the experiences of the other hordes and do not immediately attack, instead fortifying themselves as their artillery focuses on a section on the walls. They caused a bit of damage but the return fire wiped out half of the gathered Ork Roks and artillery. It now seems clear to you that there is no way for one of Garkill's hordes to take a prepared Avernite city.
This was hoard of Billions and it was in no way capable of taking MALEA, the Quartok minor city

Malea
Quartok Minor City
Population: 14 Million
Which doesn't have 1/10th of the defences our regional cities and hives do.

They literally do not have the artillery to breach our walls when there was a continual stream of reinforcements or enough to outpace our own artillery.

There are more than enough Orks on the planet to maintain their tech base and, shitty though it is, they build it faster. They breed faster too
Yeah, but they can't instantly start churning out Gargants which are the only weapons they have which can breech our walls.

Serious it was the Weirdboyz, the Gargants and the Roks those were only things Garkill had, nothing else can work.

Our stupendous casualty ratio is mostly down to our incredibly tough cities but to get rid of the Orks we have to send forces out of our cities and into their fortified areas.
For which we will be using our heavy's.

The ones that took 1% of damage seriously read the casualty report, the majority of losses were among our light infantry our harassment not our armour or heavy infantry that we'd use for such an assault.

fleet that is a long and bloody campaign which will reduce our ability to send more troops.
WHY?

Why would it do that we're going to be keeping at least 1/4 of our troops here at all times any way and we're going to be rebuilding AND expanding our forces at the same time all this is going on, we can do both you ya know.

OR, we could spend one week having the Trust forces do what they came to do and gain vital experience in the process.
No they came here TO KILL GARKILL they did not come here to rescue us or to make our life easier they came to kill Garkill then counter attack immidiatly, they would have waited then I don't want them to wait now especially since they're fresh and we're only lightly sweaty.
 
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It says Battle Psykers, not Primaris Psykers.

A Primaris is equivelent to a Master Battle Psyker in terms of Combat prowess IIRC as per Durin, so they're like special assets. Well, super special assets, normal battle psykers are already kinda a special asset already.

Let's just ask @Durin then.

@Durin Are Primaris Psykers included in the 3/4 of battle psykers or do we need to specify how many of each we are sending?
 
How long do you think three separate Ork realms could exist if a boss could get a duel for everything just by turning up?

We have several force types that took double digit %age losses. The militia air force is nearly gone. We've had 10s of millions of deaths. The tube network is compromised. Farming, pest control and all other extra-urban activity are halted over vast swathes of our territory, too dangerous to resume and the infrastructure smashed. Bringing our civilian orbitals back while there are still vast Rok fields that can shoot at them is a mugs game. Many of our cities have been shelled and that will keep happening as long as there are Ork armies on the loose.

We got off very lightly. We have not taken next to no damage. There are more than enough Orks on the planet to maintain their tech base and, shitty though it is, they build it faster. They breed faster too. Our stupendous casualty ratio is mostly down to our incredibly tough cities but to get rid of the Orks we have to send forces out of our cities and into their fortified areas. Without most of our frontline forces and fleet that is a long and bloody campaign which will reduce our ability to send more troops.

OR, we could spend one week having the Trust forces do what they came to do and gain vital experience in the process. We can keep enough frontline elites to finish the job hard and fast so the lives (and productivity) of our people get back to normal much sooner and let the forces that go be sure that their home front is in hands as good as their own. We can do all this and still have the expeditionary force set off far sooner than our most optimistic pre-war predictions with infinity percent more Avernites along.

1. The Militia air force is nearly gone?

So what, there is nothing left to contest them.

2. 10's of millions of deaths?

Not an issue, that's a typical year for Avernus.

3. The tube network is compromised?

Only around Salem, the rest of the network is just fine and there aren't enough Orks with the right equipment to take advantage of it.

4. Farming, pest control and all other extra-urban activity?

Where are you even getting this? Seriously where? Our militia (i.e. our population) was mobilized to defend against the Orks, so they weren't doing their day jobs. That is not an issue going forward, these things should be restarting soon.

5. too dangerous to resume and the infrastructure smashed?

No infrastructure has been smashed, Salem lost its walls, but nothing else. Beirut took damage in portions of a couple of districts, but nothing serious. Honesty, where are you getting all of this?


6. Many of our cities have been shelled and that will keep happening as long as there are Ork armies on the loose.

This is flat out wrong, only 4 of our cities have been shelled: Salem, Beirut, Yphax, Malea. That is 10% of our cities. Furthermore Durin has already said that the Ork armies (with the exception of the ones near Salem) are retreating to the Rok fortresses. Our defense monitors and local artillery can handle any remaining Ork arty.


Honestly, you are blowing this waaaay out of proportion. Hell, Durin has already stated that the campaign will only take a year or so. At that point, all of our forces will return home. The Orks breed fast and build up quick, but they can't do shit to harm us in a decade, let alone 1 year.

Edit: Ninja'd by Alex Pears.
 
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Where are you even getting this? Seriously where? Our militia (i.e. our population) was mobilized to defend against the Orks, so they wren't doing their day jobs. That is not an issue going forward, these things should be restarting soon.
If they ever stopped militia work and pest control are one and the same on Avernus, though I do find the extra urban acitivty thing to be funny.

We do have some hunting in Lindon, but apart from that only the biologis and bushwakers go out side the city and they're nuts.

Only around Salem, the rest of the network is just fine and there aren't enough Orks with the right equipment to take advantage of it.
A bit in Elysium was also compromised, but not severely.

Hell the idiots didn't even use the damn thing to get into a city.
 
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@Elder Haman - you should add this line:

[] Accept the Quartok's offer

It wasn't explicitly given as a vote option, but it was mentioned in the update itself:
"On that topic First Councillor Aryz has offered to send ten regiments of the Death's Harbringers with any reinforcements that you send with the condition that they fight under the command of an Avernite general."

This should boost the Quartoks' reputation within the Trust, which is pretty important.

I guess I can add this line, but Durin already said that the Quartok's offer will be automatically accepted as long as we send an Avernite General with the invasion force.
 
I guess I can add this line, but Durin already said that the Quartok's offer will be automatically accepted as long as we send an Avernite General with the invasion force.
Peace of mind?

Honestly it may not matter, but if it makes it seem more official treats em like equals I'm all for it.

The earlier they start proving they're worth to the Trust the better I say.
 
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