The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
How do these look?



EDIT:

I'm gonna say Avernus, since unlike the WHF world Avernus doesn't have the Vortex sucking in all the Warp energies back into the Warp.
On Avernus the excess energies are instead consumed by the wildlife which are far more numerous and deadly than on the WHF world.
I prefer the third
 
@Durin

1. Is the Schola Progenium still active?
1a. If yes, then does it still produce everything from officers, soldiers, Naval officers, Adminatorium, and Inquisitorial personnel?
1b. If no, what happened to it?
2. What is the average school in Avernus like?
3. Do they have Private School Boarding Schools for specialized purposes like military training, business, religious education (priestly schools?), or something like that?
4. How much of our Cadian population is still alive?
4b. Do there off-spring consider themselves Cadians?
4c. How well do Cadians and their off-spring like Avernus after living here for a 100 years?

I'm thinking about making another Omake about Randgritz Military school where some news reporters talk to the school about it's recent successes in helping to train future army officers and wanted some background info on it.

Sorry if you answered this before.
 
@Durin

1. Is the Schola Progenium still active?
1a. If yes, then does it still produce everything from officers, soldiers, Naval officers, Adminatorium, and Inquisitorial personnel?
1b. If no, what happened to it?
2. What is the average school in Avernus like?
3. Do they have Private School Boarding Schools for specialized purposes like military training, business, religious education (priestly schools?), or something like that?
4. How much of our Cadian population is still alive?
4b. Do there off-spring consider themselves Cadians?
4c. How well do Cadians and their off-spring like Avernus after living here for a 100 years?

I'm thinking about making another Omake about Randgritz Military school where some news reporters talk to the school about it's recent successes in helping to train future army officers and wanted some background info on it.

Sorry if you answered this before.
1. yes
1a. yes
2. not gone into detail, good and with combat skills and tactics as core subjects along with survival skills (how to deal wit the wildlife)
3. yes
4, barely any, those that are alive average 200 years old so only Juve-nat users
4b. some of them
4c. they have similar views to most Avernitez ( a mix of respect, fear, hatred and love)
 
@Durin

  1. would it be possible for a telekinetic choir to nudge a rok onto pre-planted melta shells?
  2. would it be easier for a diviner to get the rough area of a rok for use in conjunction with point 1?
 
@Durin could our psykers "boost" Ork Weirdboyz by adding to their rituals, thereby triggering head explosions?
you could try, it would kill a good number of Weidboyz but could also result in their ritual doing even better then expected
@Durin

  1. would it be possible for a telekinetic choir to nudge a rok onto pre-planted melta shells?
  2. would it be easier for a diviner to get the rough area of a rok for use in conjunction with point 1?
1. yes, you would not cause a lot of damage however, the melta shells need velocity or massive numbers to piece navel armour enough to damage the insides of a Rok, also it would involve you planting a large number of explosives inside one of your cities, which has the potential to go really really bad as a result of something pretty minor, especially given that you will be jury rigging the fuses to do something that they are not designed for
2. not really, there are dozens of factors including the efforts of other diviners to account for, while it is possible to do this you would either have to narrow it down to a massive area, devote a lot of Diviners to the process or use Ridcully. To be honest it is not worth the resources that would need.
 
would there be a significant cost of using a gun set for low-velocity high rate of fire to lob shells at a suspected landing site outside the walls?
 
would there be a significant cost of using a gun set for low-velocity high rate of fire to lob shells at a suspected landing site outside the walls?
you mean apart from that gun not shooting at any of the other targets, no there would not
however it would be very easy for the Ork armies to remove these crude mines
 
oh right, the army that's already on the doorstep. I actually forgot about them. hmm, starting to look like the shell idea is not going to be all that viable.
 
The Return of Garkill, again Part Ten: Responses
The Return of Garkill, again Part Ten: Responses
T=9:09:00-9:22:00

As Garkill prepares to land you immediately begin redeploying your forces to counter his recent moves, in particular the major reinforcments that he is adding to the hordes attacking Salem.

The first set of options that you will have to consider is what to do with your airforce, as your fighters finish resting up from the first weeks combat. Given that Garkill has withdrawn his Fighter-Bombers to protect the Ork Hordes you will not be able to easily hunt them down now, though that does mean that redeploying troops by air and bombing attacks are more viable, especially with your fighters able to escort them.
T=9:22:00
First you will have to choose what actions your Fighter Wings will take
[] Fighter Option One: Press the Attack on the Ork Fighters- This will keep up the pressure on the Ork Fighter-Bombers and allow you to kill them over the next week, at the cost of your own fighter suffering heavy casualties from the Orkish AA.
[] Option Two: Escort your other air forces- This will allow your fighters to escort your other air forces as they carry out their duties, reducing the number of casulties they suffer from both Ork Fighter-Bombers and AA.
[] Fighter Option Three: Patrol- This will involve having your fighters partol the areas around the Ork precence, allowing them to react to any movments by the Ork Fighter-Bombers and possibl tempting the Orks away from their AA. On the other hand it will put your Fighters at risk from the longer range AA and tire them out for possibly no gain.
[] Fighter Option Four- Write in
bombers will do forces will do while these actions are underway
[] Bomber Option One: Support Harrasment- This will result in light casualties and significantly boosting the damage that your harassment forces will inflict on those Ork Hordes currently approaching your cities.
[] Bomber Option Two: Defensive Bombing- This involves coordinating bombing runs with the command of the cities under attack in order to help defend the walls, it will result in a decent number of casulties from Ork AA but should lower the pressure on your cities walls.
[] Bomber Option Three: Targeted Bombing- This will involving launching major bombing runs on the artillery of the forces currently besieging your cities, exposing themselves to large amounts of AA and hostile Fighter-Bombers but inflicting significant damage on some of the most dangerous elements of the Orkish Hordes in return.
[] Bomber Option Four- Write in

Next is the decision on what to do about the Roks that land within your cities. These Roks are effectively fortresses that have enough firepower to cause a lot of damage from within the city and act as a well defended base for several million Orks. To make matters worse you expect that Garkill will be teleporting more Orks down to the Roks, probably including elite units and maybe even Gargents. The Roks within your city are probably the most dangerous weapon that Garkill has yet deployed, and dealing with them will be of very high priority. Currently there are four Roks in Beirut , thirty Roks aiming at Salem and a dozen aiming at Malea. You expect that around a dozen will be targeted at each of your cities as a Horde reaches it.
To begin with you will have to decide on how to respond in Salem, which is the city that is coming under the heavies attack in every way, and will probably be the site of the largest battle of the war.
[] Salem Rok Option One: Isolate the Roks- One option would be to have your forces set up siege lines around the Roks. -While this would reduce the amount of damage that the Roks can inflict on Salem it would leave them intact in the middle of your city, and divide up your forces to a dangerous extent.
[] Salem Rok Option Two: Siege the Roks- One option would be to have your forces set up siege lines around the Roks and begin pounding on them with Macrocannons and artillery. -While this would cause damage to the Roks and reduce the amount of damage that they can inflict on Salem it would take some time to cause major damge, and would split both your forces and your fire significantly.
[] Salem Rok Option Three: Assault the Roks- One option would be to have your forces set up siege lines around the Roks to contain them while elite forces board and destroy the Roks one at a time. -While this is the fastest way to destroy the Roks it will result in your elites suffering casualties as they are forced to assault highly fortified positions, likely defended by Ork elites.
[] Salem Rok Option Four: Write in

You will also have to deice how to deal with the Roks in the other cities coming under attack, especially Beirut and Malea.
[] Other Rok Option One: Isolate the Roks- One option would be to have your forces set up siege lines around the Roks. -While this would reduce the amount of damage that the Roks can inflict on the cities it would leave them intact in the middle of your city, and divide up your forces to a dangerous extent.
[] Other Rok Option Two: Siege the Roks- One option would be to have your forces set up siege lines around the Roks and begin pounding on them with Macrocannons and artillery. -While this would cause damage to the Roks and reduce the amount of damage that they can inflict on the cities it would take some time to cause major damge, and would split both your forces and your fire significantly.
[] Other Rok Option Three: Assault the Roks- One option would be to have your forces set up siege lines around the Roks to contain them while elite forces board and destroy the Roks one at a time. -While this is the fastest way to destroy the Roks it will result in your elites suffering casualties as they are forced to assault highly fortified positions, likely defended by Ork elites.
[] Other Rok Option Four: Write in

The third major decision is what forces to redeploy in order to respond to the Ork movements, with you ahving time to move a thousand regiments into Salem and up to twice that number to Beruit. In particular now that Garkill has taken to the field in Salem it may be a good idea to personally take command of the city, so your tactical skills can be put to full use.
[] Redeployment- Write in
[] Move Heroes- Write in
[] Move Psykers

Thinking of Psykers your most powerful Psykers and the Psyker Choirs are capable of some impressive feats if necessary, and the coming days seem like a good time to take advantage of that.
[] Actions for Heroic Psykers- Write in
[] Actions for Psyker Choirs- Write in



                           

Name​

Militia Air Regiments​

Fighter Wings Lost​

Air Force​

Militia Brigades​

PDF Regiments​

Helltrooper Regiments​

Helguard Regiments​

Elites​

Allies​

Psyker Regiments​

Psyker Teams​

Choirs​

Heroes​

Dis​

4,632​

5,027​


6,117​

518​

302​

34 plus 15 Heavy Armour​

136 Teachers​

50 Aesir Knight Maniples, 20 Svartalfar Guard Regiments, 15 Svartalfar Elite Regiments​

1​

299​

1 Choir (Divination 1), 1 Choir (Telepathy 2), 1 Choir (Teleknesis 2)​

Marshal Eichel (local commander), High Grandmaster Ridcully, Governor Rotbart (Grand Commander, Regional Commander of Aernus' Spine)​

Casarrondo​

425​

462​


562​

634​

301​

10​


7 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

42​

1 Choir (Biomancy 1)​

Marshal Khol​

Gormec​

403​

437​


532​

484​

223​

10​


3 Svartalfar Guard Regiments, 4 Svartalfar Elite Regiments​

1​

22​



Helm's Deep​

1,778​

1,929​


2,348​

477​

200​

20​


4 Svartalfar Guard Regiments​

1​

75​



Lemnos​

403​

438​


533​

314​

136​

6​


3 Svartalfar Guard Regiments, 3 Svartalfar Elite Regiments​

1​

27​



The Lonely Citadel​

414​

450​


547​

314​

136​

6​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

27​



Belegost​

430​

466​


567​

470​

204​

12​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

54​



Nogrod​

4​

5​


6​

118​

51​

3​


1 Svartalfar Guard Regiments​

3​

14​



Harassment Force Avernus' Spine​





141​

48.4​

18.18​


8 Vargarian Guard Scout Squads​

6.12 (including 1 Elite Regiments)​



Chaplain Horatius​




           

Orks​

Number of Roks​

Estimated Ork Warbands​

Ork Compostion​

Estimated Fighter Bomber Wings​

Estimated Landing Wings​

Avernus' Spine (between Cassarondo and Gomec, 320km 13 days)​

117​

30,000​

1% Very Big Gunz, 15% Big Gunz, 5% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 24% Boyz, 20% Unknown, No Gargents sited​

13,349​

20,685​

Army (175km 7.3 days)​


84,719​

1% Very Big Gunz, 15% Big Gunz, 5% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 29% Boyz, 100 Gargents, 15% killed​



                           

Name​

Militia Air Regiments​

Fighter Wings Lost​

Air Force​

Militia Brigades​

PDF Regiments​

Helltrooper Regiments​

Helguard Regiments​

Elites​

Allies​

Psyker Regiments​

Psyker Teams​

Choirs​

Heroes​

Arbor​

258​

280​


340​

343​

145​

7​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

27​



The Fair Isle​

3,676​

3,989​


4,854​

685​

189​

32​


8 Svartalfar Guard Regiments​

3​

75​


Marshal Donovan (regional Commander of The Azure Islands)​

Storm's End​

412​

447​


544​

343​

145​

7​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

27​



Roke Island​

4​

5​


6​

129​

54​

4​


1 Svartalfar Guard Regiment​

5​

14​


                           

Name​

Militia Air Regiments​

Fighter Wings Lost​

Air Force​

Militia Brigades​

PDF Regiments​

Helltrooper Regiments​

Helguard Regiments​

Elites​

Allies​

Psyker Regiments​

Psyker Teams​

Choirs​

Heroes​

Unseen University​

4​

5​


6​

223​

118​

10​


1 Svartalfar Guard Regiment​

2​

14​



Lorien​

281​

305​


371​

901​

348​

26 plus 27 Heavy Armour​


100 Aesir Knight Maniples, 7 Svartalfar Guard Regiments, 18 Svartalfar Elite Regiments​

2​

97​

1 Choir (Biomancy 2), 1 Choir (demonology 1)​

Marshal Pope (Regional Commander of Lindon),​

Mirkwood​

271​

294​


358​

222​

99​

3​


3 Svartalfar Guard Regiments, 4 Svartalfar Elite Regiments​

1​

27​



Hollin​

2,192​

2,379​


2,895​

327​

172​

14​


4 Svartalfar Guard Regiments​


75​



Dorthonion​

403​

438​


532​

379​

166​

12​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

54​



Doriath​

335​

364​


443​

214​

91​

6​


3 Svartalfar Guard Regiments, 3 Svartalfar Elite Regiments​

1​

20​



Harassment Force Lindon​





5​

4.6​

9.49​



4.04​




           

Orks​

Number of Roks​

Estimated Ork Warbands​

Ork Compostion​

Estimated Fighter Bomber Wings​

Estimated Landing Wings​

Linden (between Unseen University and Lorien, 200km, 8 days)​

104​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 39% Boyz, No Gargents sighted​

11,866​

18,387​

Linden (Lorien, 33km, 1.16 days)​


95,634​

1% Very Big Gunz, 15% Big Gunz, 10% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 35% Boyz, 100 Gargents, 4% killed​


                           

Name​

Militia Air Regiments​

Fighter Wings Lost​

Air Force​

Militia Brigades​

PDF Regiments​

Helltrooper Regiments​

Helguard Regiments​

Elites​

Allies​

Psyker Regiments​

Psyker Teams​

Choirs​

Heroes​

The Fens​

2,139​

2,321​


2,824​

169​

74​

6​


4 Svartalfar Guard Regiments​

1​

25​



Asmat​

265​

287​


350​

131​

61​

6​


3 Svartalfar Guard Regiments, 3 Svartalfar Elite Regiments​

1​

7​



Limberlost​

273​

296​


361​

368​

163​

5​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

27​



Okefenokee​

204​

222​


270​

768​

328​

20​


95 Aesir Knight Maniples, 3 Svartalfar Guard Regiments, 11 Svartalfar Elite Regiments​

0​

54​

1 Choir (demonology 3)​


Harassment Force Everglades 1​





5​

4.0​

6.89​


0​

1.5​



Marshal Richards (Regional Commander of Everglades))​

Harassment Force Everglades 2​





7​

3.2​

3.14​


0​

0.79​



Marshal Paulson (Local Commander)​

           

Orks​

Number of Roks​

Estimated Ork Warbands​

Ork Compostion​

Estimated Fighter Bomber Wings​

Estimated Landing Wings​

Everglades 1 (300km west of Okefenokee, 30 days)​

122​

20,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 39% Boyz, No Gargents sighted​

13,920​

21,569​

Everglades 2 (The Bayou, 450km, 15 days)​

112​

20,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 39% Boyz, No Gargents sighted​

12,779​

19,801​

Everglades 1 (105km west of Okefenokee, 3.13 days)​


98,516​

1% Very Big Gunz, 15% Big Gunz, 10% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 38% Boyz, 100 Gargents, 1% killed​



Everglades 2 (Limberlost, 255km, 8.18 days)​


93,613​

1% Very Big Gunz, 15% Big Gunz, 10% Armour 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 33% Boyz, 100 Gargents, 6% killed​


                           

Name​

Militia Air Regiments​

Fighter Wings Lost​

Air Force​

Militia Brigades​

PDF Regiments​

Helltrooper Regiments​

Helguard Regiments​

Elites​

Allies​

Psyker Regiments​

Psyker Teams​

Choirs​

Heroes​

Malea​


0​


0​

608​

224​

12 plus 15 Heavy Armour​

31 Black Irons​

7 Svartalfar Guard Regiments, 11 Svartalfar Elite Regiments, 50 Aesir Knight Maniples​

6 (including 2 elite)​

72​

1 Choir (Pyromancy 2)​

Primaris Rattary, First Councilor Aryz (local Commander), Pyromancer (G), Master Zhukov​

Nurn​

399​

433​


526​

164​

56​

6​


3 Svartalfar Guard Regiments, 3 Svartalfar Elite Regiments​

1​

22​



Garden Grove​

4,251​

4,614​


5,614​

161​

121​

6​


4 Svartalfar Guard Regiments​

1​

35​



Bonud​

391​

424​


516​

155​

52​

6​


3 Svartalfar Guard Regiments, 3 Svartalfar Elite Regiments​


22​



Yphax​

252​

274​


333​

435​

337​

2.4 plus 29 Heavy Armour​

22 Red Tracks Regiments​

3 Svartalfar Guard Regiments, 11 Svartalfar Elite Regiments, 100 Aesir Knight Maniples​

2​

62​

1 Choir (Biomancy 3)​

Marshal Bruhn (regional Commander of Elysium)​

           

Orks​

Number of Roks​

Estimated Ork Warbands​

Ork Compostion​

Estimated Fighter Bomber Wings​

Estimated Landing Wings​

Elysium 1 (north of Malea, 300km, 6 days)​

112​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 24% Boyz, No Gargents sighted​

12,779​

19,801​

Elysium 2 (south of Yphax, 300km, 6 days))​

116​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 24% Boyz, No Gargents sighted​

13,235​

20,508​

Elysium North (north of Malea, 20, 2 hours from combat range)​


81,434​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 6% Boyz, 18% killed​

0​


Elysium 2 (south of Yphax,62km, 1.16 days))​


42,305​

1% Very Big Gunz, 15% Big Gunz, 3% Armour, 10% Dread, 3% 'Eavy Boyz, 5% Stormboyz, 3% Speed Freaks, 58% killed​

0​

                             

Name​

Militia Air Regiments​

Fighter Wings Lost​

Air Force​

Militia Brigades​

PDF Regiments​

Helltrooper Regiments​

Helguard Regiments​

Elites​

Allies​

Psyker Regiments​

Psyker Teams​

Choirs​

Heroes​

Notes​

Salem​

2,904​

3,152​


3,835​

1,041​

393​

39 plus 116 Heavy Armour​

32 Black Irons, 9 Phase-Tigers,​

11 Muspelheim Fire Giant Regiments, 8 Svartalfar Guard Regiments, 18 Svartalfar Elite Regiments, 20 Regiments Death's Harbringers (Quartok), 400 Aesir Knight Maniples,​

7​

145​

1 Choir (divination 2), Diviner (G), 1 Choir (telekinesis 1), 1 Choir (Pyromancy 1), Priamris Hobbs
, 1 Choir (Telepathy 1)​

Grandmaster Tamia, Saint Lin and Master Rana (attached to Siant Lin), Champion Surt, General Schwarz (Regional Commander of Aridia), Grandmaster Xavier,​


Silver Lake​

411​

446​


542​

427​

191​

10​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​


34​




Babylon​

422​

458​


557​

114​

86​

6​


3 Svartalfar Guard Regiments, 3 Svartalfar Elite Regiments​

1​

7​




Beirut​

392​

426​


466​

600​

294​

6.5 plus 30 Heavy Armour​

6 Regiments Psyker Hunters, 32 Black Irons​

100 Aesir Knight Maniples, 7 Svartalfar Guard Regiments, 11 Svartalfar Elite Regiments​


167​

1 Choir (demonology 2)​

Marshal Christianson (local commander), Arbitrator Oakheart, Grandmaster Aria,​


True Grit​

388​

421​


513​

185​

78​

5​


3 Svartalfar Guard Regiments, 3 Svartalfar Elite Regiments​

1​

7​





           

Orks​

Number of Roks​

Estimated Ork Warbands​

Ork Composition​

Estimated Fighter Bomber Wings​

Estimated Landing Wings​

Aridia 1 (Center, 300km, 6 days)​

114​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 24% Boyz, No Gargents sighted​

13,007​

20,155​

Aridia 2 (between Silver Lake and Salam, 400km, 8 days)​

104​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 24% Boyz, No Gargents sighted​

11,866​

18,387​

Aridia 3 (west of Beruit, 300km, 6 days)​

106​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 24% Boyz, No Gargents sighted​

12,094​

18,741​

Aridia 4 (between Salem and Hollin, 400km, 8 days)​

112​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 24% Boyz, No Gargents sighted​

12,779​

19,801​

Aridia 1 (Center, heading to Salem, 15km, enter combat range in 6 hours)​


77,848​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 18.8% 'Eavy Boyz, 5% Stormboyz, 14% Speed Freaks, 4% Boyz, 100 Gargens, 24% killed​

0​


Aridia 2 (near Salam, 108km, 2.1 days)​


88,320​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 12% Boyz, No Gargents remaining, 14% killed​

0​


Aridia 3 (west of Beruit, 0km, entered combat 13 hours ago)​

20​

99,273​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks,11% Boyz, No Gargents remaining, 13% killed​

0​


Aridia 4 (between Salem and Hollin, 101km, 2.13 days from Salem)​


77,200​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 1% boyz No Gargents remaining, 25% killed​

0​


Incoming Roks (Salem)​

110​

55,000​

Unknown, expected to be short ranged, around 2,000 Gargents, Garkill and 100,000 Meganobs, unknown other elites, around 1,000,000 Weidboyz​


                           

Name​

Militia Air Regiments​

Fighter Wings Lost​

Air Force​

Militia Brigades​

PDF Regiments​

Helltrooper Regiments​

Helguard Regiments​

Elites​

Allies​

Psyker Regiments​

Psyker Teams​

Choirs​

Heroes​

Iota One​

299​

33​


549​

470​

204​

12​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

54​

1 Choir (Divination 3)​


Iota Two​

299​

33​


549​

427​

191​

10​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

0​

34​

1 Choir Pyromancy (3)​


Iota Three​

293​

33​


538​

427​

191​

10​

32 Black Irons​

95 Aesir Knight Maniples, , 3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

92​

1 Choir (Teleknesis 3), Telekinetic (G), 1 Choir (Telepathy 3) Priamris Geron​

Marshal Rakes (regional Commander of Duat)​

Iota Four​

294​

33​


539​

427​

191​

10​


3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

0​

34​



Iota Five​

159​

18​


292​

470​

204​

12​


, 3 Svartalfar Guard Regiments, 7 Svartalfar Elite Regiments​

1​

54​



Harassment Force Duat​





239​

80.4​

13.13​



1.87​




           

Orks​

Number of Roks​

Estimated Ork Warbands​

Ork Compostion​

Estimated Fighter Bomber Wings​

Estimated Landing Wings​

Duat (equidistant from Iota Two, Three and Four, 800km, 17 days to Iota 2)​

107​

30,000​

1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 24% Boyz, No Gargents sighted​

5,310​

18,917​

Duat (600km, 12.1 days to Iota 3)​


58,650​

1% Very Big Gunz, 15% Big Gunz, 9.5% Armour, 10% Dread, 18.5% 'Eavy Boyz, 5% Stormboyz,, 100 Gargents, 39% killed​

0​

0​


         

Orks​

Number of Roks​

Estimated Ork Warbands​

Estimated Fighter Bomber Wings​

Estimated Landing Wings​

Avernus' Spine​

117​

114,719​

13,349​

10,343​

Linden​

104​

125,634​

11,866​

9,193​

Everglades​

234​

232,129​

26,699​

20,685​

Elysium​

228​

183,739​

26,014​

20,155​

Aridia​

436​

517,641​

49,747​

38,542​

Duat​

107​

88,650​

12,208​

9,459​

Total On Avernus​

1,226​

1,262,512​

96,882​

108,377​

Ork Fleet​

2,084​

up to 1,000,000​

0 to 100,000​

0​
 
Last edited:
I wonder, would it make sense to use our bombers against the Roks? With suppressive fire from cities and artillery, this shouldn't be that dangerous.

Oh, and perhaos we should move our Mega-Vanquisher Macharius Regiments in to aid. Their anti Titan guns should do decently against the Roks.
 
I wonder, would it make sense to use our bombers against the Roks? With suppressive fire from cities and artillery, this shouldn't be that dangerous.

Oh, and perhaos we should move our Mega-Vanquisher Macharius Regiments in to aid. Their anti Titan guns should do decently against the Roks.
you could try, Bombers are not exactly designed to deal with heavy fortifications however, it has been found that the bombs needed for that purpsoe are to big to fit more then 1 per bomber
 
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