Vote tally:
##### 3.21
[X] Medium- as well as long range sniping and targets of opportunity there will be high speed attack launched on the Ork flanks and rearguard, allowing for all of your fast fleet to be used and inflicting far more damage, at the cost of losing more ships- This option will inflict notable damage on the Ork fleet at the cost of some of your faster ships, reducing the amount of damage that Avernus will suffer but weakening your fleet.
No. of votes: 1
Superticus
[X] Target the Roks (requires Medium or High Aggression)- The third option would be to focus your attacks on the Roks, which are the greatest threat to Avernus. -This option will have a notable effect on the attack on Avernus, reducing the number of Roks that can be landed.
No. of votes: 1
Superticus
[X] Focus on Aces- One option would be for High Grandmaster Ridcully to focus his and his diviners efforts on attempting to determine exactly what Aces Garkill has up his sleeve, before they are sued against you. -This option has the highest chance of avoiding any unpleasant surprises.
No. of votes: 1
Superticus
[X] Low- attacks will mostly consist of long range sniping and pouncing on any Orks that get out of position, best kill ratios but worst target selection and total damage caused. - This option will preserve the largest amount of your fleet at the cost of allowing Avernus to come under very heavy attack, but conversely putting your fleet in a better position to remove the Orks once the reinforcements arrive.
No. of votes: 23
Valerian,
Elder Haman,
Artemis1992,
Portec,
NotteBoy97,
cl20,
Kyushiro,
Timewarriors,
Enjou,
HanEmpire,
Briefvoice,
Alex pears,
dragon,
noliar,
Reynal,
oilworker,
nat_401,
Shard,
Stormgear,
tenchifew,
DeusFerreus,
SirHades2.0,
AvidFicReader
[X] Targets of oppetunity- One option would be to have your fleet target whatever targets are easiest, this would cause the most damage but would not kill enough of any one category to provide an advantage. This option is the middle path, targeting everything equally for little gain but no loss.
No. of votes: 23
Valerian,
Elder Haman,
Artemis1992,
Portec,
NotteBoy97,
cl20,
Kyushiro,
Timewarriors,
Enjou,
HanEmpire,
Briefvoice,
Alex pears,
dragon,
noliar,
Reynal,
oilworker,
nat_401,
Shard,
Stormgear,
tenchifew,
DeusFerreus,
SirHades2.0,
AvidFicReader
[X] Deploy Light and Medium forces to Attack as they land - More damage inflicted, all forces can disengage without much trouble
No. of votes: 20
Valerian,
Elder Haman,
Artemis1992,
Portec,
NotteBoy97,
cl20,
Kyushiro,
Timewarriors,
Enjou,
HanEmpire,
Briefvoice,
dragon,
oilworker,
nat_401,
Shard,
Stormgear,
tenchifew,
SirHades2.0,
AvidFicReader,
avatar11792
[X] Advise reinforcements to Warp in one week out.
No. of votes: 1
Valerian
[X] Plan: Springing the Trap: Eyes Wide Open
No. of votes: 1
ShadowNic94
[X] Low- attacks will mostly consist of long range sniping and pouncing on any Orks that get out of position, best kill ratios but worst target selection and total damage caused. â€" This option will preserve the largest amount of your fleet at the cost of allowing Avernus to come under very heavy attack, but conversely putting your fleet in a better position to remove the Orks once the reinforcements arrive.
No. of votes: 1
Angelform
[X] Target the Fleet- Another option would be to focus your attacks on the Orkish Warships, whose greater speed and maneuverability will make them a far greater threat to the reinforcement fleet then the Roks. â€"This option would have little effect on the attack on Avernus itself but would make defeating the Ork Fleet easier for your reinforcements, it should not be combined with High aggression.
No. of votes: 1
Angelform
[X] Deploy Light forces to Attack as they land - Least damage inflicted, all forces can easily disengage
No. of votes: 1
Angelform
[X] Advise reinforcements to Warp in on the edges of the system- will delay reinforcements by two weeks
No. of votes: 13
Angelform,
Elder Haman,
Artemis1992,
Portec,
NotteBoy97,
cl20,
Kyushiro,
Timewarriors,
Enjou,
Stormgear,
tenchifew,
SirHades2.0,
AvidFicReader
[X] Advise reinforcements to Warp in one week away
No. of votes: 11
HanEmpire,
Briefvoice,
Andres110,
Alex pears,
dragon,
noliar,
oilworker,
nat_401,
Shard,
DeusFerreus,
avatar11792
[X] Deploy all forces to Attack as they land - Most damage inflicted, heavy forces will suffer notable damage when disengaging
No. of votes: 4
Alex pears,
noliar,
Reynal,
DeusFerreus
-[x] Prep demonologist choirs for a counter working and telepath choirs for spoiler attacks
No. of votes: 1
noliar
[X] Medium- as well as long range sniping and targets of opportunity there will be high speed attack launched on the Ork flanks and rearguard, allowing for all of your fast fleet to be used and inflicting far more damage, at the cost of losing a lot of ships- This option will inflict notable damage on the Ork fleet at the cost of many of your faster ships, reducing the amount of damage that Avernus will suffer but weakening your fleet.
No. of votes: 1
avatar11792
[X] Targets of opportunity- One option would be to have your fleet target whatever targets are easiest, this would cause the most damage but would not kill enough of any one category to provide an advantage. This option is the middle path, targeting everything equally for little gain but no loss.
No. of votes: 1
avatar11792