Okay then, I feel like we have a good plan for the Valinor Ambush choice.
Now focusing on the Garkill issue, right now don't have a draft plan, still need to ask some more questions
@Durin
1: Thoughts on how to make Garkill more likely to attack Avernus instead of somewhere else in the Trust:
1a: How about a small raid on Garkill's fleet purportedly by the "Avernite Navy" and led by Rotbart demanding to know where Garkill is, and challenging him to comeback to Avernus because we have been "waiting" for him? Heh... maybe mention we have new attractions for him (send him pictures of the Duat Wildlife King). (It worked in the initial Garkill attack to make him ignore Cumae.) Targets of opportunity of course, but main purpose is to focus Garkill on Avernus not to do significant damage to his fleet.
1b: Anyone else have any ideas?
2: Effectiveness of Life Eater Fungus torpedoes on the Ork fleet in comparison to more conventional weaponry?
2a: If Life Eater Fungus is an effective weapon, where is it most effective and/or useful to target: Roks, Battlecruisers, Small Hulks, or the Huge Hulk? Open to some details and expounding on this subject.
3: Can the Quartoks give us any information about the Death's Harbringer that could identify vulnerabilities to either ship borne weapons or a boarding party?
4: Assuming that if our goal is to preserve our own fleet (for a counter attack), and trying to get Garkill on the ground, thoughts on distribution of forces:
4a: Imperial Fleet and non-Avernite fleets warp in after Garkill's forces have already made planet fall? How long afterwards?
4b: Avernite Fleet holes up around Cumae until Imperial fleet arrives?
4c: Possibility of a retreating battle with the fleet during Garkill's approach, avoiding close combat and attempting to pick off Ork forces at a distance? Would other fleets (Vanaheim and Imperial) be better at this? Perhaps fight this battle, and then warp out to join other forces in a later return for relief?
4d: I assume the primary target here would be the Roks? (To reduce the threat to our cities).
4e: Static defense stations, should they remain around Avernus despite their likely destruction, or move them to Cumae?
4f: Can we deploy a (small) minefield around Avernus above the populated areas? Would this be much help at all against the coming threat?
4g: One of the major threats once the Orks landed were their heavy units (like the Gargants). Aesir Knights would be very helpful in countering this threat. Assuming we decide to pursue this "tempt Garkill to land" strategy, would Asgard be willing to station Knights on Avernus in perpetration for an attack?
4h: Can we build more Deathstrikes in time to be useful?
4i: What would be the best team that could be assembled to try and assassinate Garkill if an opportunity arrives? Will the other Trust members commit those resources to Avernus?
4j: Avernite ability to support a counter attack on the Ork worlds will be reduced due to the need to rebuild armies/defenses, is there any concern about this? Assume we target the most weakly defended of the Ork worlds.
5: We would want the counter attack to begin very soon after the Orks are repulsed from Avernus, how fast does the Imperial Fleet and Imperial Guard feel they can launch this counter attack?
Anybody think of any other questions to ask?
Sorry for being so scattered all over the place with the questions, just trying to get a handle on this.