The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
if the vote is still open, not that it looks like matters.

[X] King Zaren of Alfheim, to talk about the possibility of Alfheim organizing a militia program to bolster the planet's defense. You would of course be more than happy to help by providing trainers and experts to help jumpstart the program.

also @True Metal Power its generally considered impolite to tag people unnecessarily, so generally voters are spoiled to avoid that.
 
Last edited:
A road home part 2
A new omake! Can anybody give me some criticism? I would love if somebody pointed at the sentences with wrong or weird grammar. Also, is the combat scene tolerable?

Part 1.
Part 2.


A road home part 2
Mister Muffins.


"Wonderful," sighed Lugh. A squig and a pretty big one indeed, was moving in his direction. If he was lucky, it would be a wild one, or belonging to ferals. If it were greenskins from the dead mek's warband, then more corpses would greatly improve the chances to get organized hunt on his tail.

Human still could escape, but if there were Maggub's boyz with the squig, pursuit would begin faster than if he would get rid of them before they would raise alarm. So he decided to do it Catachan-style: find the enemy first and eliminate them before they'll get what's going on.

Lieutenant Nepeivoda took off his not-so-horned helmet. The left horn was missing, and the right one was broken near the base. He wasn't planning to leave witnesses, and ugly thing was obstructing his vision and muffling sounds. Lugh quickly checked his weapons. A choppa, his own smaller combat knife and three ork-made grenades. A human-made plasma pistol taken from mekboss' lab, it surely would kill squig but the wounds would be too distinctive, and his own bolt pistol, which would be a better option. And the unorky "sharpshoota". He considered taking the big shoota of the tripod to deal with the squig, but decided that it was a bad idea - it was too unhandy and he didn't knew how reliable it was, even though it would allow him to save bolt rounds.

A forest in the dusk usually is a pretty hard place to move stealthily. Though the tunnel dweller possessed slightly better low-light vision than humans of other planets. Silently and carefully, scout disappeared under some luckily placed shrubs. They provided a good visibility on the dirt road by which enemy seemed to move. If he would stay still or move very carefully and slowly, they wouldn't notice him. Since the body paint(Made of natural snotlings! It's good for your skin!) was designed not only to make skin orkily green, but also make the user smell like an ork, and his genuinely stinking clothing helped too, a domesticated squig probably would not pay attention to him. Scout began listening. Indeed, the squig wasn't alone. The clinking of some equipment, and a quiet cough indicated that it belonged to some orks. Or not?

Instead of an ork beastmaster, the rider of the two and half meters tall squig was a human girl in a flak armor. A kind of cute one, if one doesn't mind a sharp chela instead of the left hand, six thin, half-meter long tentacles in place of the tongue and pink light of eldrich energies in the eyes.
"I you loss control on this shit again, ya skull will come to the Skull Throne, bitch," angrily muttered the guy with laspistol in the right hand and left hands laying on handles of axes on his belt.
"I didn't - the losers provoked it! He's a squig, even if I control him, Mister Muffins still has his's instincts! And don't distract me!" hissed the witch. Lugh had been wondering how she could intelligibly talk with such a mouth for a moment.
"Conall, Snezhana, quiet! The road is nearby," said the biggest mutant. He was fat, almost three-meter high and held a huge metal tower shield in one hand and a belt-fed big shoota in another. Shield was almost two santimeters thick, two meters tall and more than a meter wide, and scout didn't believed that it was made of hollowed plastic. This mutant was definitely dangerous.
Other than aforementioned, there was two more cultists. The first one was a two and half meter tall, bare-chested muscular guy. Huge right arm holds orky looking axe and circular saw hybrid, and the left one is small and shriveled. The last cultist was an ordinary looking man in a flak armor and a gas mask. No mutations were visible.

That was unexpected, the tonnels held by chaos scum were quite far, but it wasn't a time for theories. Soldier decided to get rid of the witch before she would detect him. He carefully take the aim with his shoota and fired twice. The first bullet hit the witch right in the chest, but ricochetted from armor plate, breaking ribs instead of mincing her ribcage. The second shot cut three of her tentacles, finally causing her to lose control. Immediately, Mister Muffins roared and began bloody rampage. The human-looking guy which walked in front of the beast was thrown off like a doll and stopped moving.
"Conor, distract damn thing!" commanded the biggest mutant. He didn't even turned to the raging squig, instead trying to suppress Lugh. Metal storm tore the bushes, proving that changing position after two shots was a right decision. The shield was positioned aslant to the line of fire, making firing the shoota at it's owner useless and risky. The mutant with sawaxe laughed madly and screamed "Blood! BLOOD! BLOOD! BLOOD FOR THE BLOOD GOD!" while smashing the squig in the side several times.

"I'll take your skull, kommando!" roared the three-handed mutie while running to the Lugh's position, trying to flank him.

Soldier was about to take the plasma pistol in his left hand to deal with shield bearer, when a better opportunity to finish the fight showed itself. Saw guy was gutted by the squig, making the giant finally pay attention to it. Not only the shield was now perpindicular to the line of fire, but the mutant rose to the full height, leaving legs uncovered. Lugh shot the three-handed guy twice, he was quite close and could discover ambusher's position at any moment. Meanwhile, the last enemy just had finished the squig. Lieutenant shot him in the leg, not letting the trigger off, and let the recoil raise the barrel, crossing the mutant's silhuette with bullets for a couple seconds. As Lugh found soon, only about each third shot penetrated the shield, but it was enough.

"The Ancestors are watching" said human. Well, it seemed that it wasn't his time to join them yet. The entire fight ended in about less than a minute. The soldier went to ensure that witch was dead and check if any of other mutants was alive enough for interrogation.

The giant and Connal were dead. Conor technically was still living, but Lugh didn't have any medicine nor skill to make him conscious. Masked guy was dead too, his gas mask was slightly torn, revealing a bit of his face. It wasn't much, but it was much more then Lugh would want to see.

Witch seemed to bit off her own tentacles when she fell off her mount. She succumbed to the loss of blood. Looked like Snezhana was very young, maybe fourteen years old. Unseeing eyes full of tears were watching darkening sky. Without tentacles, her face looked like a one of a normal child.

"There is the one thing that I hate more than orks, and it's damned chaos," muttered Lugh before shooting the girl in the head.

Scout actually was bitterly glad that the three-way war between cultists, orks and uncorrupted humans ended in ork victory. While orks are death, Chaos is something worse. Soldier wondered for a moment: what's wrong with this cursed universe if he considers that green monsters overtaking his planet is the lesser evil?

But it wasn't a time for deep thoughts about the nature of the universe. There was much more pressing matters. The appearance of mutants was very worrying. The diverse allegiance of cultists was quite rare, and could have meant that several cults of different gods teamed up with some nefarious purpose. If forces of chaos were up to something, it was very bad news. Lugh didn't wanted something like a return of The Winged Doom. He clearly remembered what oldsters told about terrifying Lord of Change, which only the Garkill himself managed to kill after weakening the daemon with orbital bombardment. Surely, now whatever would happen would hurt orks much more than humans. But the bitter truth was that flame of humanity didn't died out on Danaan only because warbosses either find humans' struggle amusing or don't care. They dared to kill Maggub only because he was more serious about hunting humans than others. Preserving the status-quo was the only way to survive.

Lugh stayed before an important choice: to return with information that cultists were found on surface and far from their holes, or to try to get some more intelligence. Both variants had their own risks: to return with too little data and loose too much time, or to try to bite off more than he could chew, die and fail to deliver any information at all.

After some thinking, scout decided to find more about the enemy. He would backtrack where this group came from, and continue his return to the tunnels in case of facing too big risks. Maybe it was just a group of loons who decided to take an enthusiastic walk and kill some orks in the name of Dark Gods.

It seemed that the road home became a bit longer.
 
Doubt it, but it depends on which level we get him to go for.

@Durin
1. How are the Jotun doing integration wise? Is it getting to the point where they can hold administration jobs, be teacher/in general are treated like normal albeit large civilians or are they still seen as abhumans.
2. What is the population proportions on Jotunhiem, I think you said that over half the population were Jotun at one point due to so many of them humans dying and the Jotun... not.
1. yes it is, they are also currently the majority
2. 60% Jotun/40% Human
 
@Durin has there been any sightings of Necrons since their assassination attempt decades ago?

Also I'm gonna laugh so hard if that idiot Necron Lord comes back for revenge and meets the Helguard.
 
Last edited:
You know, we do have a idea of what Alfheim is like from that Tyranid attack we stomped in space. The mountainous northern continent means with the right support we could help him train up some killer Mountaineer Light Infantry. That would let him contribute to the Trust's over all strength rather that being the bait all the time. On the other hand he has all that flat farm land and is using more of it for bio-fuel these days with most worlds going for food self sufficiency. Trying for Armor expert training to go with the militia program is another option. The only planets that field Armor right now is us and Midgard. Midgard does it because they focus on Mechanized Warfare and we have a plain of razor grass you need armor to fight in. If they only did Tank and Armor Warfare those plains and ready amounts of fuel could get them to be the Trust Armor experts with us and Midgard training them in all we know.
 
Third Emergency High Council Meeting Part Four: Convesations with a King
Third Emergency High Council Meeting Part Four: Convesations with a King

Before the meeting ended you made sure to talk with King Zaren of Alfheim in order to arrange a meeting to discuss the possibility of Alfheim organizing a militia program to bolster the planet's defense and what you could to to assist such efforts. He was more then willing to talk to you about this and agreed to meet you a few hours later, probably after getting some advice on the topic from his advisers. King Zaren's chief military adviser General Javor Robertsson also attends the meeting to assist his king and provide advice. As you arrange this meeting you ponder once more about how King Zaren does not fit well with the rest of the High Council, with even Governor Olaf and Governor Ulric overshadowing him in most ways. Still you suppose that while not as gifted as his compatriots he is a good administrator and does his best for his people.

The meeting goes well, with King Zaren being interested in the idea of fielding a militia but not knowing either how to create one or whether it will be worth the cost. You have little trouble convincing him to create a militia, though not as well armed or trained as your own. He will request assistance from both you and Governor-General Alefric, who is also in the process of creating a militia for normal humans in the effort.

After meeting King Zaren you return to Avernus, with a surprisingly calm period in the Warp allowing you to make the journey in a mere three days.

I will be ending Volume One here and will have to pause the quest for a short period, one to two weeks while I adjust my system and create the mechanisms for the wider galaxy. In this time I will be accepting ideas for my system, including what information you want me to provide, ect.
If there is anything you want updated in the datasheets this is the time to ask.
Also I would like some Omakes providing ideas for polities of all types, xenos species ect.
 
I think we got the best result we could out of that.

As for idea's and omakes GO HORATIO.

As for "advice" for you're system... keep it simple I can't really offer anything else.
 
Midgard is doing a militia program as well? Excellent. Also Frederick is too spoiled for individual skill levels. Not surprising given that he lives on Natural Selection: the World, in an interstellar polity full of DAoT mysteries, but still.

If there is anything you want updated in the datasheets this is the time to ask.
I have some things for the Local Worlds page:
-military skill levels (Militia, PDF, Guard, Grenadier, Navy, Orbital Defence)
-types of regiments that the worlds specialize in
-militia program level (Light, Medium, Heavy, Cadian)
-overall political atmosphere (Reactionary, Conservative, Centrist, Progressive, Radical)

Looking back, some these might be a tad excessive.
 
Last edited:
In this time I will be accepting ideas for my system, including what information you want me to provide, ect.
I have some things for the Local Worlds page:
Important thing here: You need to specify what is optional and can be filled in later - and what has to be set from the beginning.

-Name
-Political Affiliation (if any)
-Defence: Orbital x, Ground y
Optional: Population, Production, Industry level
Optional: -types of regiments that the worlds specialize in (if any)
Optional: -types of ships that world specializes in (if any)
Optional: -military skill levels (Militia, PDF, Guard, Grenadier, Navy, Orbital Defence)
Optional: -militia program level (Light, Medium, Heavy, Cadian)
Optional: -overall political atmosphere (Reactionary, Conservative, Centrist, Progressive, Radical)

For example, if there are fourteen worlds involved in a even-ish grinding war that's been going on for a hundred years already and we're not involved? The exact details does not need to be known. Approximately-ish what the force levels are? Yes. What worlds have been leveled so far? Yes. The rest? Well, if the war has been going 250 years, odds are, it won't stop in another 50 years either.

The main error I can see being made:
Using lots of time and effort detailing stuff that we'll never actually see and is actually an NPC on NPC war going on in the pheriphery somewhere.

Approximately-ish? Yes. Because we'll probably try to spy on locations to avoid being completely blindsided? But the details of production, resources, every fallen champion or stats of armies we have at best scanned at planetary ranges..? Only detail those if you really, really want to. It's an enormous universe, and if you try detailing it all, it's an automatic fail. Sad but true. The exact borders between 'areas that are detailed well, areas that are approximated, areas that we just have a general idea of and areas of 'here be monsters'? Those borders are very, very important. Keep the detailed areas as small as you can, and don't be afraid of pushing an area we don't care as much about anymore from the 'very detailed' zone to 'less detailed zone', with perhaps just a notation of 'this was the details in year xxxxx'
 
Last edited:
Maybe do something like Redflag Krork quest game on SB,not those scary End Time scenario,just point of territory or mechanic of combat and how to conquest.
 
Suggestions/Additions:

Perhaps some simplifying of systems (Using the normal distribution/% alteration for psykers below Gamma for example, or maybe simplifying Datasheets.)?
A rumor mill (AKA Ear to the Ground equiv each turn)?
Estimated Psyker Birth Rate (Under Telepathica)?
Under datasheets - Maximum Population Capacity (After Settlements). Include also Large Hive Population capacity, as well as whatever comes after that.
Local Systems - Some simplification? Trade simplification? (Allow trading of credits to other planets?)
(Addition: Update the Elite Units, to include the Frozen Remnants and Red Tracks.)
(Addition: Elite Units - Psyker Regiments.)
(Addition: Adeptus Arbites section; Include our spy networks, Psyker Hunters, Elite Operatives, Police Station, Cultist Prevalance, Arbites and Arbitrators under it. )


(Actually as Avernites adapt to Avernus might our growth rate increase? Scary thought.)

@Durin

1. Do children of psykers have, on average, higher survival rates?
1a. Particularly ones that are confirmed to be unconscious psykers.
2. Could you add the approximate psyker power levels to the FAQ? (The one where each level of psychic power is about 4 higher than the one below.)
 
@Durin it might be helpful to quantify tech levels in the same way as orbital/ ground defense levels and put it on foreign polities datasheet. Or at least an entry on the faq describing how tech levels affect military forces. Though this mostly affects petty imperiums it makes a lot of difference in what we can expect to face.
 
Well, make a reputation system. As time goes on and whispers come in across the Warp (courtesy of Ridcully) factions will rise and fall. When some factions get particularly powerful or powerful ones die particularly quickly, the effect it has on the warp might be noticeable (large concentration of a single set of beliefs). This includes the effect the Trust will have, and as it grows larger and more powerful other factions might take notice of it.
 
Back
Top