The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
And we know that point is far away now that Dis is a Large Hive.

Please, remember that Avernus deadliness is somewhat exaggerated, and/or our life quality is underestimated. Average Avernite gets 20 times money than a Midgardian, and since income is more evenly distributed, so for a worker it's probably more like 40 times. Also, we have great social programs.
There are people would take the risk even IRL. And 40K people are more willing to take risks than modern humans.
We can run advertisement campaign, and set some hardcore boot camps to train newcomers to the militia standards on the moons and in habitats before settling them on Avernus itself to improve their survival chances.
There are many people on Midgard. Even if percent of hotheads willing to take the risk is extremely low, we still can get several millions a year.

2. if they survived very probable, but even then he could have got bored with them and wiped them out

It seems like Danaan is under Garkill's control. It's in his character to keep them not just for fun, but to learn how to fight Avernites.
 
Last edited:
There are many people on Midgard. Even if percent of hotheads willing to take the risk is extremely low, we still can get several millions a year.
No we can't, no one will volunteer for life on Avernus unless their current world gets bombed to hell. Standard of living throughout the Trust has risen too much. It's why Midgard didn't offer any immigrants during the last several trades.
@Durin can you confirm?
 
No we can't, no one will volunteer for life on Avernus unless their current world gets bombed to hell. Standard of living throughout the Trust has risen too much. It's why Midgard didn't offer any immigrants during the last several trades.
@Durin can you confirm?

He said that our GDP per capita is 20 times higher than on Midgard.
Also, it's much more evenly distributed, social lifts work better, and we have good social programs. You just underestimate how good life quality on Avernus is. As most Imperial Trust seems to do.
 
your GDP per capita is currently around 5 times Midgards, not 20 and given that a Midgaridan immigrant has a 25% chance of dying within a year and a 50% chance of dying within five years few consider it worth the risk
 
your GDP per capita is currently around 5 times Midgards, not 20 and given that a Midgaridan immigrant has a 25% chance of dying within a year and a 50% chance of dying within five years few consider it worth the risk
And didn't you say the top standard of living was Muspelhiem what with the guaranteed free Juvnat.
 
John Oliver in space part 2
Omake - John Oliver in space part 2

John: "An were back. Okay now that we've covered the Averite response to the warp storms receding we now go to Vanahiem. A planet whose society acts like it's the capital of the sector but is more like it's deposit for bleeding hearted nobles with desires for more plants.

Today the leader of the opposition in the All-Thing, the Vanahiem democratic Government which appoints the Governor, has called for a plan to defeat the Valinor Navy but watch as he goes about it."

*cuts to V-Span footage of the All-Thing*

Opposition leader: "We, the Vanir, are the true Masters of Void Combat and Naval strategems. Everyone here knows of the white envelopes that weighed down our most bravest Captains and shackled them to mediocrity.

It is the duty of the Vanir families to come together in a unified effort to end the Valinor-Subsector Naval base and its affront to Human Void presence. They are not the Emperors people nor are they fitting to mann void craft. This is a right and duty left to professionals.."

*Cut back to Oliver*

"An I believe that the reason I was not promoted to Admiral was because no one liked me in the office and not my willingness to hide in port!" Oliver mocks.

*Laughs in crowd*

"To give a bit of insight the Imperium had many levels of nobility and with that many levels of snobery. Or Snobbing as one could say.."

*Small laughs*

" An what the chubby wanabee admiral is saying is that he wants to destroy their Naval forces. Now this is a commendable war cry and initiative except a day before Governor Olaf said he was contacting the Imperial Security Council for advise on how to best prepare for the storm to end.

Which calls the question as to why the opposition would ask for an attack on Valinor right as the storm is ending. Well the answer can be seen with a bit more. Please enjoy."

*Cuts back to V-Span as sounds of applauds thunder the All-Thing*

Speaker: "An it is so that this legislation requests the Governors answer for war plans. What says the Naval heads?"

Freyr: "I am Solar Admiral Freyr of House Njordson. I am the head currently of the Trust Navy and will ask what is the expediency the opposition asks?"

Opposition leader: "As soon as possible of course!

The Vanir are swift and we should do it at first light Solar Admiral."

Freyr: "Denied.

The Trust Navy will not assist as it must stay to defend nor can I send it on a goose chase."

Opposition leader: "You bloody Trustie I want a Vanir effort not a Njordson effort. If I wanted that than we would be letting the Valinor-Subsector fall to the abomination and foul Xenos while giving them food like those demented Avernites."

Freyr: "There is no way you can move the Vanahiem Defense fleet to Valinor. It has the explicit orders by rule of tradition to guard the homelands."

*Loud applause and cut back to John Oliver*

"So apparently the opposition of Vanahiems Government wants unity but not the leading family to break the Valinor Navy?

If you wanted a rabble mob to kill things with just ask the Midgardians if they have a suicide squad those guys always make good story tellers!"

*Laughs*

"But really, this is indicative of a larger problem. Ever since the spying done by Avernites the All-Thing has asked for increased security and punishment for the Averites. In fact, the opposition leader who is part of the 'Valkyrur' faction has called on the Inquisition to call Exterminatus on Avernus despite the Trust constitution saying they could not have that power!

An if that's not wonky enough for you the man has also ran for Governor saying that he would 'break the back of Frederick' and 'Investigate the murder of Freya Njordson'.

An in case your wondering 'No that is not a Vanir phrase for asking permission to frisk their cousins' he actually thinks that the Avernite Goverment ordered the death of Freya."

*Crowd reacts with 'ohs' and then boos*

"Obviously he has lost and thankfully to be honest but. How is he still in Government?

If Avernus is as united as Governor Frederick says they'll be than Vanahiem is basically looking to back stab the Avernites and then solo invade the old Sector capital with a defense force. An I will remind everyone that they had their own Naval base and were the premier defense fleet of an entire SECTOR!

You don't break in their with anything less than a crusader.

However as a Noble I can't say I'm surprised. I mean Narcissism, the want for the destruction of humiliation, backstabbing allies, and doing things your own way?

Sounds like good old Imperial snobbery if you ask me. An I'm from a paradise world."

*Whoops and sexual encouragements ring out*

"Yes yes thank you. It wasn't that kind of paradise though we were more saintly. At least that's what the choir girls said."

*Cuts to picture of a distant Imperial world*
 
yes it is, however they have very high standards for immigrants
Like being in-the-know for their conspiracy. That basically limits potential immigrants to Niflheim.
your GDP per capita is currently around 5 times Midgards, not 20 and given that a Midgaridan immigrant has a 25% chance of dying within a year and a 50% chance of dying within five years few consider it worth the risk
1) Do we still get some crazy immigrants every year, maybe in the 2~3 digits?
2) What does the mandatory(?) mental health evaluation indicate about these people?
3) Has the Security Council finished the tech-hoarding protocols?
4) Will we need to spend action slots integrating it into our own military, Guard, Helltrooper, PDF, and militia?
 
Last edited:
your GDP per capita is currently around 5 times Midgards, not 20 and given that a Midgaridan immigrant has a 25% chance of dying within a year and a 50% chance of dying within five years few consider it worth the risk
How is the death rate that high? We went through a full decade during initial colonisation and lost only 30% of the population. Now all our citizens are grenadiers armed with Dark Age technomagic and the best healthcare system in the galaxy yet the immigrant death rate is up 20% higher in half the time.
 
Last edited:
How is the death rate that high? We went through a full decade during initial colonisation and lost only 30% of the population. Now all our citizens are grenadiers armed with Dark Age technomagic and the best healthcare system in the galaxy yet the immigrant death rate is up 20% higher in half the time.
There's only so much we can do to stop blink spiders I guess.

It could also be due to the numbers too.

When we had the Midgard Immigrants there were millions, but now there will be only a few thousand so the relative percentages will be higher.
 
Last edited:
How is the death rate that high? We went through a full decade during initial colonisation and lost only 30% of the population. Now all our citizens are grenadiers armed with Dark Age technomagic and the best healthcare system in the galaxy yet the immigrant death rate is up 20% higher in half the time.

I think it was because Avernus decided to let us settle there. Now it take away kiddie gloves.
 
No, this is wrong, this doesn't make sense.
Why?

We can't keep everyone alive the Blink spiders would certainly take massive chunks out of the majority of immigrants.

We did so well in the original colonization due to Rotbart being an unexpected military genius thanks to us getting 4 sixes and being a military genius and getting things done really well, I believe @Durin said he expected at least 5/10 and the Imperium 9/10.
 
How is the death rate that high? We went through a full decade during initial colonisation and lost only 30% of the population. Now all our citizens are grenadiers armed with Dark Age technomagic and the best healthcare system in the galaxy yet the immigrant death rate is up 20% higher in half the time.
For starters, we were drawing from a population uniquely suited to the risks of a death world—while places like Midgard have some pretty significant martial focus it really doesn't compare to the kind of alert 24-7 attitude we need, and they have no experience with the Warp-touched parts.

Second, Avernus itself has been pretty blatantly adjusting itself to us. As you said, we've built up an awful lot of advantages over the past hundred years, but our population growth rate has remained fairly low. Phase tigers have been getting better at sneaking through shields, plagues keep hitting us despite the level of resistance we've built up, and magma wyrm attacks seem to be scaling up.
 
Second, Avernus itself has been pretty blatantly adjusting itself to us. As you said, we've built up an awful lot of advantages over the past hundred years, but our population growth rate has remained fairly low. Phase tigers have been getting better at sneaking through shields, plagues keep hitting us despite the level of resistance we've built up, and magma wyrm attacks seem to be scaling up.
This makes sense. Better sense than "Blink Spiders weren't around as much back then" or "We can't handle Blink Spiders as well these days" for sure, whatever Alex meant with his theory.
 
Or the Midgardians died for the simple reason that they couldn't adjust to the Avernite lifestyle of 'never be alone, always be ready for any threat and fast enough to kill those Emperor damned spiders!'
 
No we can't, no one will volunteer for life on Avernus unless their current world gets bombed to hell. Standard of living throughout the Trust has risen too much. It's why Midgard didn't offer any immigrants during the last several trades.
It isn't immigration from within the Trust that we should be looking for. With the storm ending we can go looking for non-chaotic human worlds to siphon population from. There are probably a fair few bombed/invaded/tech degraded worlds that people would gladly risk death to escape.
 
The Third Emergency High Council Meeting: Opening
The Third Emergency High Council Meeting: Opening

Shortly after Headmaster Ridcully predicted the immanent end of the Warp Storm separating the Imperial Trust from the rest of the galaxy the High Council gathered once more on Midgard, accompanied by several other notables such as Saint Lin, Headmaster Ridcully, the entire security council and several veterans of the Varangian Guard. To begin with each world finsihed a report on their level of defensive preparedness, both ground and space.

The Lord Marshal Sigurd of Asgard tells you that his orbital defences and ground are currently at level five and that he has fourteen hundred Maniples of Knights along with a similar number of Men-At-Arms Regiments to defend the planet. This is both the smallest of the PDFs and the largest proportionally, and due to the defences and the massive numbers of Knight-Titans should be more then enough to defend Asgard. As such they are willing to deploy two thirds of their Knights at any one time.

Next is Governor-Olaf of Vanaheim, who tells you that Vanaheim's orbital defences are currently at level seven, with ten thousand advanced defence platforms alone and that he has a full army group of PDF, a bit over 100,000 Regiments. He also has nearly a hundred thousand wings of aircraft and a fleet including several battleships and a command battleship as well as almsot a hundred cruisers. When all of this is combined with the level four ground defences that Vanaheim has it makes the system one of the best defended in the Imperial Trust, able to hold against an entire crusade fleet of the Old Imperium. He is wiling to deploy half of his PDF forces on campaign at a time.

Governor-Geeral Aelfric reports that Midgard's Orbital defences are level five while its ground defences are level four. However this lack of ground defences are made up for by the fact that his PDF currently consists of seventeen army groups, around 1,700,000 Regiments along with tens of thousands of wings of aircraft. This army is enough to allow Midgard to defeat, or at least hold out against, almost any attackers, who will be limited by the number of transports that they can use to shift troops to Midgard. The size of Midgard's army also allows for large portions of it to be safely sent elsewhere without overly weakening the defences of Midgard. Governor-General Aelfric therfore is willing to deploy eighty percent of Midgard's armies at a time.

First Artisan Granalf of Svartalfheim is next to speak and informs you that his world currently has level four orbital defences and between level six and level seven ground defences. When combined with the six armies of PDF, 60,000 Regiments including twelve million soldiers in power armour Svartalfheim is possibly the best defended world in the Imperial Trust. Despite this First Artisan Granalf is only willing to deploy a third of his forces on campaign at a time.

Governor Garp of Jotunheim is the fifth Governor to speak, telling you that his world currently has level three orbital defences and level five ground defences. While they have only eight thousand regiments in the PDF, a single under strength army, a full half of these troopers are Jotun. Given that these Jotun are well educated and equipped with what would normally be classified as heavy weapons and light tank guns they are better able to defend their world then numbers indicate, especially as a hundredth of them are in Power Armour. Despite this Governor Garp is only willing to deploy a fifth of his Jotun on offworld campaigns as things stand.

King Zaren of Alfheim is next, telling you that his world now has level four orbital defences, level five ground defences and a single army of PDF, with the lowest average skill level in the Imperial Trust. He is not confident that he will able to hold Alfheim with these forces and requets the deployment of an army of Midgaridan PDF on Alfheim to reinforce his defences. King Zaren is the first of the Planatary Governor to inform you that he will not be able to send any of his PDF on a campaign, probably because he has the most vulnerable planet and the weakest army.

Once King Zaren finished speaking Champion Surt rose to speak, he began with saying that due to the nature of Muspelheim making a division between ground and orbital defences is misleading but that he would classify his planet as having level six orbital defences and level seven ground defences. This is due to the fact that he has recently completed the final level of upgrades to his Nomad Cities. You are given a summary of the military specifications and find that they are terrifying, with each city having more firepower then a Legand Class Dreadanought combined with even heavier defences. Given that there are eleven Nomad Cities you suspect that they could see off an attack from pretty much any imaginable source, and that a massive portion of the income of Muspelheim goes into maintaining them. Champion Surt tells you that due to these defences he is willing to deploy ninty-percent of the eight hundred regiments that the Muspelheim PDF consists of on campaign at once, as the forty thosuand militia regiments should be able to defend the Nomad Cities from anyone who slips past the outer defences.

After Champion Surt finished Governor Ulric of Niflheim rose to speak to the gathered council. He told you that while his planet currently only has level three ground and orbital defences the entire population is trained to a high stranded of skill allowing half of his three and a half thousand regiment PDF to be deployed at a time, with the two hundred thousand militia regiments being able to pick up the slack. It seems that Muspelheim is not the only world that has copied Avernus' militia model.

While not yet a High Counciler Chapter Master Julius of the Varangian stands next to report on the readiness of Fjol IV. He tells you that the orbital defences are currently barely existent, level one at most but that the those cities that have been built have level five defences and that he has a thousand PDF regiments ready to defend the planet. He requests additional fleet units be deployed in his system until sufficient orbital defences can be built and for a army of Midgaridan PDF to be deployed on Fjol IV until colonsiation in comeplted in a few deacdes time, after which he will be able to defend his own world.

Finally it is time for you to speak about the conditions of Avernus. You begin with mentioning that Avernus currently has level six ground and orbital defences, fourteen thosuand PDF regiments along with half a million militia regiments. Now you ahve to decide how many of your forces you can afford to have on campaign at a time.
 
Last edited:
as a note the upgrade project that Muspelheim has recently finished is as of yet the most expensive single project that the Imperial Trust has ever conducted, being an order of magnitude more expsnive then Svartalfhiems defensive drive
 
as a note the upgrade project that Muspelheim has recently finished is as of yet the most expensive single project that the Imperial Trust has ever conducted, being an order of magnitude more expsnive then Svartalfhiems defensive drive
1. In short come to Muspelhiem and DIE.

2. Will the Ramilies upgrade have similar fire power?
 
Last edited:
I think we can afford to send at least half of our non militia forces on campaign if necessary.
 
Back
Top