The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Wow , I am surprised durin is still answering your questions.At least now understand why other Qm's rarely do.
 
@durin A few things about the upcoming Shitstorm

1 When you say that Gaarkill will attack us immediately after the Warpstorm ends, do you mean that He will attack just the year after the Warpstorm ends or anytime between (for example) 1 to 3 turns ?
2 What does Schwartz thinks of going with Heavy Rearm with the Helguard and Helltroopers immediately so we are better prepared once the orks arrive?
3 The new Elite power armor for the Marines is going to use a reactor or Batteries?
3.1 If it will use batteries, would we have the option in the future to redesign these Armors again so can use a Reactor?
4 When Parnell says that the smaller ships will be ready before the Warpstorm ends, does he also include the ADCs?
4.1 If we go with trade talks with Vanheim this turn, and buy more ADCs and monitors, how long will take until they are delivered?
4.2 How long will take until the Fólkvangr is repaired?
5 I saw that Chamsfiends are Canon, can we investigate them or we will need to "discover" them properly first?
1. I mean that if he is still in charge of a domain he will attack as soon as he thinks he is ready, that could be months or it could be decades
2. he likes the idea if it is affordable
3. both, if you actually read the elite armour description you will find that it can be equipped with a backpack reactor for extended use
4. no
4.1, at least fifty years, they have a backlog
4.2 a few decades
5. the latter
5
 
as a note please read mechanicus datasheet before asking any questions about tech, I have answered a lot by just going back and reading the openly available data in them
 
@durin, will Garkill just be attacking us or will he also be attacking other members of the Trust?

How would we know that IC wise? Maybe he only likes Avernus or maybe because of the warp he ends up in Fjol IV and says 'good enough'. He'll come when he comes and we'll only know then.

EDIT: An ninja'd by GM. Such a nice guy he is...
 
both, if you actually read the elite armour description you will find that it can be equipped with a backpack reactor for extended use

I read the description, but I understood that the model of backpack that gave us an extended use was merely a bigger and more efficient set of batteries, not a reactor...

Sorry about that @durin but it was an honest mistake...
 
I read the description, but I understood that the model of backpack that gave us an extended use was merely a bigger and more efficient set of batteries, not a reactor...

Sorry about that @durin but it was an honest mistake...
Yes, this is what I thought as well. The Recon has an infinite-use microfusion reactor but the description for the Elite armour doesn't mention a reactor that can be used indefinitely.
 
If I may suggest something?

What if before asking Durin we ask other members in the thread about certain information? If a member dosen't know or can't point to you the correct spoiler then we ask durin?

In otherwords, instead of defualting to #durin we say

"Yo bros when do you think Emps is coming to rescue our sorry butts?"

or what have you.
 
Yes, this is what I thought as well. The Recon has an infinite-use microfusion reactor but the description for the Elite armour doesn't mention a reactor that can be used indefinitely.
Ah, so it does.
Mhm, it's for the best I suppose. Checking up on lore again, I see that Arc-Reactors have a bad tendency of turning into tactical nukes whenever they get damaged. Probably not a good feature for a Power Armour.
 
@durin

1. Will the Reorganise Adeptus Astra Telepathica provide us with an 'Adeptus Astra Telepathica Notables'?
2. When rolling stats for a psyker that have already passed their trials, are their Control scores floored? Because a psyker with a bad control roll would probably fail their trials to begin with.
 
Ah, so it does.
Mhm, it's for the best I suppose. Checking up on lore again, I see that Arc-Reactors have a bad tendency of turning into tactical nukes whenever they get damaged. Probably not a good feature for a Power Armour.
I just googled "40k arc reactor" and the only thing to come up is this which only covers the power source of Contemptor Dreadnoughts, not Space Marine power armour. The Lexicanum page for Space Marine power armour doesn't mention this supposed weakness at all. Presumably the stuff used by Space Marines aren't designed with having such a giant gaping weakness that can be exploited by any dumb sniper with a Stalker Bolter.
 
@durin

1. Will the Reorganise Adeptus Astra Telepathica provide us with an 'Adeptus Astra Telepathica Notables'?
2. When rolling stats for a psyker that have already passed their trials, are their Control scores floored? Because a psyker with a bad control roll would probably fail their trials to begin with.
1. maybe
2. yes
 
@durin ,

1. With the Warp storm ending and the very likely need of naval action, how will this affect the Navigator concerns over breeding numbers?
2. Would doing a one time build of merchantmen and mass conveyors to free up navigators from trade help there?
 
One Sound Out we should do is to get Chapter Master Julies on the horn. With Fjol IV currently still in the beginning stages of being colonized and therefore very vulnerable we should see if he would like for us to tow all those mothballed Defence Platforms over to him. They suck compared to our new standard but we already have them built and like the guardsmen says a stub gun while no impaler is better than no gun at all.

@durin
  1. I know you said Vanaheim has a massive backlog but can you give us an idea of what they're looking at? We, Vanaheim, and the Trust Navy are the ones making big navy's right now then the smaller ones are replacing their old stuff but how many large ships are they building? 100's? 1000's?
  2. Now that we have a Huge Yard can we take some of that work load to speed it up? I would think if we started to fix Cruisers then they could focus on Grand Cruisers and up speeding the whole lot up.
  3. Can we take hold of the ships they're fixing for us and bring them to our yards and fix them ourselves rather than waiting on them to get to it?
 
Da big Three
Omake - Da big Three

'Okay, wez all know whyze we here capiche?' said Ulg.
'Not me Ulg, wats da point?' responded Kazag.
'A vaction brothers! Ize found da best place in behind da big blacky stomz.' Garkill said enthusiastically. His teath still salivating from his last bout with Avernus. Or maybe from eating his rivals squig. Orks like Garkill were getting larger and larger apetites.

'Rite den,' said Ulg 'Allz yuze saz ta me bro dat ya found a party place full of ard ummies. arder dan da yellow and red gits.'

'Aha!' said garkill. ' Not onlyz dai fight good but dey aint afraid of going toe to toe wif anyting. Squigs, gagrants, even me bigga boaties got in ta a roight fight. An da best part is dey pleyz fair unlike da goldie boys.' he growled at the last part. They all hated that 'Golden Legion' and they're stupid luck. All they did was say some fancy words and bam golden balls of fire out of no where rolling over your nice new paint jobs. The speed cults in all three domains especially hated them because their scientificly red paint jobs would be ruined!

'wyze should I care?' said Ulg 'Ize gotz ta go take on dem red boyz in a new bout I is. Ize goin foe dere new boss. Um, Eva heard of the 'dramo inmarnate'. or whatever iitz name waz.'

'Caze deyz gotz everyting! Dey got grass dat can eatcha and supa big medal tings and deyz got a real strang boss called Frederick. Ize made sure to catch his name before I leftz.

Red boyz iz runin out of da good stuff and da yellow boyz iz hidin behind yellow ballz. I sayz we should teamz up again for da biggest WAAGH against thoze ummis! It'll be greats! Just like ode times!
'

'I'm in!

Ize gettin tired of fitin da purpy germies an some right propa ummies iz wat I needz. Wat saze you Kazag?
'

Kazag looked at his brother warlords. He hated them for he knew this was always about who was strongest. How could the unstoppable and konqueror compete with the mighty? It was in the name darn them! That said it's been awhile since they teamed up to kill their old boss and took over these joints. An a vacation did sound alright..

'Alrite im in too. Garkill you had better not diaspintz me though! Caze i'm always busy fitin good stuff an if ize leave ya better have a nice swanky ship for mez capiche?!'

'No problem bro! Ize gettin all us new ships. I borrowed some of da yellowz, reddies, and oh I also got us from the other buggies. Oh and da purple germies! Dey had nice green milk which aze a good taste!'

'Den itz settled! SPACETRIP BOYZ! WAAAGH!

Oye GITZ! GET DA BEST MILK FOR UZ! THE AGE OF THE THREE WARLORDS FOREVER AN EVA!'
 
I just googled "40k arc reactor" and the only thing to come up is this which only covers the power source of Contemptor Dreadnoughts, not Space Marine power armour. The Lexicanum page for Space Marine power armour doesn't mention this supposed weakness at all. Presumably the stuff used by Space Marines aren't designed with having such a giant gaping weakness that can be exploited by any dumb sniper with a Stalker Bolter.

Those links are both the same.
 
@durin ,

1. With the Warp storm ending and the very likely need of naval action, how will this affect the Navigator concerns over breeding numbers?
2. Would doing a one time build of merchantmen and mass conveyors to free up navigators from trade help there?
1. it will help greatly if you can get some different navigator lines
2. yes
One Sound Out we should do is to get Chapter Master Julies on the horn. With Fjol IV currently still in the beginning stages of being colonized and therefore very vulnerable we should see if he would like for us to tow all those mothballed Defence Platforms over to him. They suck compared to our new standard but we already have them built and like the guardsmen says a stub gun while no impaler is better than no gun at all.

@durin
  1. I know you said Vanaheim has a massive backlog but can you give us an idea of what they're looking at? We, Vanaheim, and the Trust Navy are the ones making big navy's right now then the smaller ones are replacing their old stuff but how many large ships are they building? 100's? 1000's?
  2. Now that we have a Huge Yard can we take some of that work load to speed it up? I would think if we started to fix Cruisers then they could focus on Grand Cruisers and up speeding the whole lot up.
  3. Can we take hold of the ships they're fixing for us and bring them to our yards and fix them ourselves rather than waiting on them to get to it?
1. at least five hundred Grand Cruisers and above
2. not really, you can make some ships but they will not trade back hulks to you, you have your own for that
3. no
 
1. it will help greatly if you can get some different navigator lines
2. yes

So on the note of Navigator Houses,

1. Did Valinor have a greater or equal number of Navigators to the Nine Worlds before the Fall?
2. Besides Valinor, what other locations nearby- 200ly had a good number of Navigators pre-Fall?
3. What was the general state of Navigator Houses that Julius noted on his travels?
4. The Blood Dragons had a good number of Navigators right when Julius left them right?
 
Talking aboit navigators can space marines be navigators? dont understand why they coudnt take that job.
 
So on the note of Navigator Houses,

1. Did Valinor have a greater or equal number of Navigators to the Nine Worlds before the Fall?
2. Besides Valinor, what other locations nearby- 200ly had a good number of Navigators pre-Fall?
3. What was the general state of Navigator Houses that Julius noted on his travels?
4. The Blood Dragons had a good number of Navigators right when Julius left them right?
1&2. this is irelivant, it has been a thousand years, things will have changed
3. bad
4. yes
 
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