Psyker soldiers.as a note, YOU CAN NOT CREATE TROOPS AS GOOD AS SPACE MARINES, THEY ARE BETTER THEN SCIENCE SAYS THEY SHOULD BE
I have said this before several times
The way we are going we'll have more Battle Psykers than SMs.
Psyker soldiers.as a note, YOU CAN NOT CREATE TROOPS AS GOOD AS SPACE MARINES, THEY ARE BETTER THEN SCIENCE SAYS THEY SHOULD BE
I have said this before several times
Psyker soldiers.
The way we are going we'll have more Battle Psykers than SMs.
Dreadnought's can't be chapter masters to my knowledge. The life support keeps them barely alive but not enough to lead a chapter.I believe @durin said he's a dreadnaught.
As for marine age... well Dante's been around since for ever, but on the other hand he's a blood angel.
Pretty much.Dreadnought's can't be chapter masters to my knowledge. The life support keeps them barely alive but not enough to lead a chapter.
Actually that's weird.Dante is only 1.4k years old in canon. Old as hell for a human or a Space Marine, but hardly "forever".
Who explode.Psyker soldiers.
The way we are going we'll have more Battle Psykers than SMs.
As a note:
We will Not build a city!
Doing so is insane!
We want to investigate the other regions first!
@durin what happens when we pull out of the region but later decide to expand into it?
you have to do a few seize and hold ground actions before you can start building againAs a note:
We will Not build a city!
Doing so is insane!
We want to investigate the other regions first!
@durin what happens when we pull out of the region but later decide to expand into it?
only one@durin if we take the Apologize to Vanheim Action the first year, how many personal actions would be able to use for that purpose, only one or the whole three actions we have free?
Like everyone I think your making a few assumptions.So just as an idea perhaps we should offer the Marines a seat on the low council and a voice in the high council. When they reach say a 1000 marines we can have the seat upped to a High Council seat. That high council seat would belong to the highest seat in a Council of Space Marines. The Council of Space Marines would be a similar council to the low council who would govern all Space Marine chapters we gain. Each individual Space Marine Chapter would also have a seat on the Low council.
We need the elites to be our Beta force, we don't have the marines for that and even then that's not their job.Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
NO! BAD!
Not more Psyker hunting, we have been WARNED about this. Give Jane a bloody rest from it, FFS. Heavy zogging warnings are going on.
Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
Are you thinking we'll use Spacemarines on our homeground within the next few years?NO! BAD!
Not more Psyker hunting, we have been WARNED about this. Give Jane a bloody rest from it, FFS. Heavy zogging warnings are going on.
Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
super elites fill a different role then Space Marines, they are agents rather then soldiersNO! BAD!
Not more Psyker hunting, we have been WARNED about this. Give Jane a bloody rest from it, FFS. Heavy zogging warnings are going on.
Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
you do not need to integrate immediately afterwards, you just have to integrate before it can be used@Briefvoice we can´t do that, if we do any Elite Operatives Aid we have to do immediately afterwards the arbites action, so we can do at maximun 2 actions for Elite Operatives Aid per turn
Hrum, I was under the impression people wanted them to replace Space Marines. Which is stupid.We need the elites to be our Beta force, we don't have the marines for that and even then that's not their job.
We also need to lay the foundations for our Assasinatorum.
That is an issue, I agree. Just... do nothing? Is that possible, @durin ? Because she doesn't have much in the way of options here.I'd be happy to have her do something other than Psyker Hunting... but what? We were told not to have her do any offworld operations, so there are literally no other options. You go look at the Turn 80 choices and tell me what to pick instead. Go ahead, I'll wait. Go tell me.
We don't "have" space marines. They are an independent faction which we may be able to convince to stay inside the Trust as a whole. They do not take orders from us, they are not at our service, we cannot use them however we like, and they won't hunt Chaos Betas for us, which was the whole idea to begin with. Elite operatives will be all these things.
Do you think we'll have Super Elites on our homeground in the next few years? That seems unlikely.Are you thinking we'll use Spacemarines on our homeground within the next few years?
That seems unlikely.
Alright. Mind answering the question I asked above, then? Because going offworld for shit is dumb for Jane, but you have been fairly heavy-handed with the hints about her not really going on Psyker hunts much more. So what else do we do?super elites fill a different role then Space Marines, they are agents rather then soldiers
Yes, both is unlikely which is why Jane will have to survive her hunts for a few more decades.Do you think we'll have Super Elites on our homeground in the next few years? That seems unlikely.