The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@durin if we take the Apologize to Vanheim Action the first year, how many personal actions would be able to use for that purpose, only one or the whole three actions we have free?
 
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I believe @durin said he's a dreadnaught.

As for marine age... well Dante's been around since for ever, but on the other hand he's a blood angel.
Dreadnought's can't be chapter masters to my knowledge. The life support keeps them barely alive but not enough to lead a chapter.

Dante is only 1.4k years old in canon. Old as hell for a human or a Space Marine, but hardly "forever".
 
Dreadnought's can't be chapter masters to my knowledge. The life support keeps them barely alive but not enough to lead a chapter.
Pretty much.

The exception is Byjorn who's taken command of the Wolves on at least 2 occasions, the battle of the Fang and the aftermath of the Armageddon war.

But of course he's the exception.

Dante is only 1.4k years old in canon. Old as hell for a human or a Space Marine, but hardly "forever".
Actually that's weird.

Dante has been confirmed only as chapter master for 1400 years, GW's never released how old he was before.

In any case the reason I listed him is because he apparently looks like he's only young middle aged under the mask.

Psyker soldiers.

The way we are going we'll have more Battle Psykers than SMs.
Who explode.

A lot, and are way more dangerous to train are usually bugfuck nuts and who often won't have as big a bonus as the Marines.

Hell we only have 300 or so major BP's after over a century of collecting.

Oh and Librarians are a thing too.
 
So just as an idea perhaps we should offer the Marines a seat on the low council and a voice in the high council. When they reach say a 1000 marines we can have the seat upped to a High Council seat. That high council seat would belong to the highest seat in a Council of Space Marines. The Council of Space Marines would be a similar council to the low council who would govern all Space Marine chapters we gain. Each individual Space Marine Chapter would also have a seat on the Low council.
 
So just as an idea perhaps we should offer the Marines a seat on the low council and a voice in the high council. When they reach say a 1000 marines we can have the seat upped to a High Council seat. That high council seat would belong to the highest seat in a Council of Space Marines. The Council of Space Marines would be a similar council to the low council who would govern all Space Marine chapters we gain. Each individual Space Marine Chapter would also have a seat on the Low council.
Like everyone I think your making a few assumptions.

Including me TBF.

Lets wait till we get more info and then return to the marine question.
 
EDIT: Now asking everyone to vote for:
[X] Elder Haman Turn 80

Munitorum
Slot A Five Years - Hold Ground: Region Iota
Slot B Two Years - Advanced Juve-Nat
Slot C One Year - Crab Regiments: Planning

Helheim Void Command
Slot A Three Years - Build Advanced Heavy Orbital Weapons Platforms
Slot B One Year - Sensor Network

Administratum
No actions available (see personal actions)

Diplomacy
Slot A Year 1 - Ultramarines (Double Down for year 1 of turn)
Slot A Year 2 - Stilling the Waters (Double Down for year 2 of turn)
Slot A Year 3 to 5 - Diplomatic Relations (Svartalfheim) until successful, then Niflheim, and then Alfheim (in the unlikely event of three successes in a row)
Slot B Year 1 - Elite Operatives Aid: Inquisition (If failed and can be repeated, repeat. Otherwise move to next.)
Slot B Year 2 - Elite Operatives Aid: Muspelheim (if prior choice succeeded or can't be repeated without lowered odds)
Slot B Year 3 - Elite Operatives Aid: Midgard (if prior choice succeeded or can't be repeated without lowered odds)
Slot B Year 4 - Elite Operatives Aid: Svartalfheim (if prior choice succeeded or can't be repeated without lowered odds)
Slot B Year 5 - Elite Operatives Aid: Niflheim (if prior choice succeeded or can't be repeated without lowered odds)

Arbites
Slot A Five Years - Psyker Hunting until an Elite Operatives: Aid action succeeds, then begin Elite Operatives: Integrating Advice.
Slot B Four Years - Psyker Hunting until a second Elite Operatives: Aid action succeeds, then begin Elite Operatives: Integrating Advice.

Mechanicus
Bonus Survey Actions - Tranth's choice
Slot A Five Years - Year 1 - Preliminary Examination (Sun Beetle)
Slot A Five Years - Year 2 - Preliminary Examination (Implantation Spider)
Slot A Five Years - Year 3 - Kraken Bionics (Double Down)
Slot B Two Years - Expand and Upgrade: Belisama

Ministorum
Slot A Three Years - Commentaries
Slot B Three Years - Year 1 Keeping the Faith (Vanaheim)
Slot B Three Years - Years 2 & 3 Those in the Shadows

Telepathica
Slot A Five Years - (Xavier) Establish new Psyker City: Avernus' Spine
Slot B Four Years - (Tamia) (If Research: Frequencies and Songweaving failed, repeat that. Otherwise) Battle Psykers: Permanent Formations
Slot C Four Years - (Ridcully) (If Research: Frequencies and Songweaving failed, repeat that. Otherwise) Research: Island Turtle Hardening: Part One

Personal
Slot A Four Years - Year 1, Public Apology
Slot A Four Years - Year 2 Locked, Attend Emergency High Council Meeting
Slot A Four Years - Year 3 Personal Attention: Diplomatic Relations (Quartok)
Slot A Four Years - Year 4 Spend Time with (Syr)
Slot A Four Years - Year 5 Spend Time with (Jane Oakheart)
Slot B Five Years - Personal Attention: Region Iota: Found City: (Desert)
Slot C Five Years - Personal Attention: Region Iota: Found City: (Lake)
 
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NO! BAD!

Not more Psyker hunting, we have been WARNED about this. Give Jane a bloody rest from it, FFS. Heavy zogging warnings are going on.

Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
 
Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
We need the elites to be our Beta force, we don't have the marines for that and even then that's not their job.

We also need to lay the foundations for our Assasinatorum :D.
 
NO! BAD!

Not more Psyker hunting, we have been WARNED about this. Give Jane a bloody rest from it, FFS. Heavy zogging warnings are going on.

I'd be happy to have her do something other than Psyker Hunting... but what? We were told not to have her do any offworld operations, so there are literally no other options. You go look at the Turn 80 choices and tell me what to pick instead. Go ahead, I'll wait. Go tell me.

Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.

We don't "have" space marines. They are an independent faction which we may be able to convince to stay inside the Trust as a whole. They do not take orders from us, they are not at our service, we cannot use them however we like, and they won't hunt Chaos Betas for us, which was the whole idea to begin with. Elite operatives will be all these things.
 
NO! BAD!

Not more Psyker hunting, we have been WARNED about this. Give Jane a bloody rest from it, FFS. Heavy zogging warnings are going on.

Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
Are you thinking we'll use Spacemarines on our homeground within the next few years?
That seems unlikely.
 
@Briefvoice we can´t do that, if we do any Elite Operatives Aid we have to do immediately afterwards the arbites action, so we can do at maximun 2 actions for Elite Operatives Aid per turn
 
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NO! BAD!

Not more Psyker hunting, we have been WARNED about this. Give Jane a bloody rest from it, FFS. Heavy zogging warnings are going on.

Also, now that we have Space Marines, super-elites are kind of useless, given they are GM-confirmed to be better than what we could make(probably everyone thinking they're badass for millennia), and cheap as hell in comparison. So I'd suggest dropping that.
super elites fill a different role then Space Marines, they are agents rather then soldiers
 
We need the elites to be our Beta force, we don't have the marines for that and even then that's not their job.

We also need to lay the foundations for our Assasinatorum :D.
Hrum, I was under the impression people wanted them to replace Space Marines. Which is stupid.
I'd be happy to have her do something other than Psyker Hunting... but what? We were told not to have her do any offworld operations, so there are literally no other options. You go look at the Turn 80 choices and tell me what to pick instead. Go ahead, I'll wait. Go tell me.



We don't "have" space marines. They are an independent faction which we may be able to convince to stay inside the Trust as a whole. They do not take orders from us, they are not at our service, we cannot use them however we like, and they won't hunt Chaos Betas for us, which was the whole idea to begin with. Elite operatives will be all these things.
That is an issue, I agree. Just... do nothing? Is that possible, @durin ? Because she doesn't have much in the way of options here.

*looks at Avernite numbers* *looks at Space Marines numbers* *looks at how the Sons of War performed* *looks at how neither side is stupid* Something tells me that unless these are absurdly stupid marines, they'll listen to us when we tell them to do shit unless it's stupid as hell. Which makes the first three points pretty moot unless we want to go FULL HERESY. Which is dumb. The last point, I did forget about that, I admit. So they do have a use.
Are you thinking we'll use Spacemarines on our homeground within the next few years?
That seems unlikely.
Do you think we'll have Super Elites on our homeground in the next few years? That seems unlikely.
super elites fill a different role then Space Marines, they are agents rather then soldiers
Alright. Mind answering the question I asked above, then? Because going offworld for shit is dumb for Jane, but you have been fairly heavy-handed with the hints about her not really going on Psyker hunts much more. So what else do we do?
 
I should note that if the actions to seek aid on elite agents are successful, we'll be able to give Jane something to occupy herself with other than psyker hunting relatively quickly.
 
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