...I think we just found a new elite unit. If you can do THAT regularly, I don't think any of the horrors of the 43rd millennium are going to phase them.
Ahh, that'd explain it. alright. ^^ sorry to have been a pest. I just thought that he'd upload the update before going, that's the impression I got. Sorry if I was wrong.
The Ninth Meeting of the High Council Part Seven: Finishing up
As well as providing Asgard with Knights and Vanaheim with Metal you have focused on buying large amounts of Advanced and Exotic Material, putting yourself into debt to do so. While you are usually loathe to put yourself seriously in debt the debt that Vanaheim owes you should be able to cover your debt in an emergency as should your planned mine expansions.
SELL
100 Knight Titans per year - 4,200 Cr
500,000,000 Thrones per year - 2,500 Cr
100,000,000 Promethium per year - 1,600 Cr (10 Cargo)
BUY
300,000,000 Metal per year - 20,070 Cr (30 Cargo)
200,000 Advanced Material per year - 14,020 Cr
300 Exotic Material per year - 2,109 Cr
SELL
Training - 15 Cr
500,000,000 Thrones per year - 2,500 Cr
BUY
200,000 Advanced Material per year - 14,020 Cr
1,000 Exotic Material per year - 7,040 Cr
SELL
1,000,000,000 Metal per year - 57,400 Cr (117 Cargo)
BUY
5 Helheim Patten Fast Mass Conveyor - 10,440 Cr
40 Helheim Patten Defence Cruiser - 48,560 Cr
1,000 Defence Monitors - 54,500 Cr
1,000,000,000 Material per year - 97,400 Cr
SELL
Training - 10 Cr
200,000,000 Thrones per year - 1,000 Cr
100,000,000 Material per year - 8,050 Cr (6.4 Cargo)
BUY
200,000,000 Metal per year - 13,700 Cr (12.8 Cargo)
SELL
1116.3 units of food per year - 8,986.2 Cr (48 Cargo)
BUY
2,000,000,000 Thrones per year - 10,200 Cr
SELL
Training - 15 Cr
100,000,000 Promethium per year - 1,600 Cr (6.4 Cargo)
100,000,000 Thrones per year - 520 Cr
BUY
1,000,000 Advanced Material per year - 71,000 Cr
SELL
Training - 5 Cr
100,000,000 Material per year - 8,060 Cr (4.3 Cargo)
500,000,000 Promethium per year - 8,000 Cr (21.5 Cargo)
200,000,000 Thrones per year - 1,020 Cr
BUY
1,200,000 Advanced Material per year - 85,200 Cr
10,000 Exotic Material per year - 71,800 Cr
SELL
200,000,000 Material per year - 16,100 Cr (8 Cargo)
200,000,000 Thrones per year - 1,020 Cr
BUY
5,000 Exotic Material per year - 35,500 Cr
1,000,000 Advanced Material per year - 71,000 Cr
Once the trade deals were completed the High Council Meeting drew to a close and you and the other councilors started to return to your homeworlds and day to day duties.
Turn Eighty One Hundred and Thirty years since the founding of Avernus
Five year Turn
The main news in the Imperial Trust right now, over even the scandal in Vanaheim and the recent High Council Meeting is the recent arrival of the Ultramarine Strike Cruiser Fortuna and a compliment of thirty marines in the orbit of Alfheim. According to initial reports the Ultramarines Second and Seventh Companies have been in near constant battle for the nine hundred years since the Emperor's death, a feat that makes the fact that they are still active a minor miracle. An emergency High Council Meeting which the Ultramarine Captain, Gaius Julius "Invictus" and the Ultramarines Chaplain Horatius "The Steadfast" will be attending has been called, scheduled for next year. The possibility of adding the Adeptus Astartes to the forces of the Imperial Trust has been one you have been interested in for a long time and you hope that the Ultramarines will be cooperative.
General Schwarz tells you that he has not been able to totally replenish the ranks of his forces since the expedition to Region Iota began but that he has replaced the majority of the fallen. On other news he has put forward a request for Advanced Juve-Nat to be supplied to his most experienced soldiers, such as the Phase-Tigers. Preserving the lives of veterans of a hundred years is more then worth the price that you will have to pay for the Advanced Juve-Nat.
Choose Three
One Five years, One Two years, One One year
Fast Armour Regiments: Helltroopers- Now that you have the basic regimental composition for Fast Armour Regiments it is time to recruit some. The more expensive option would be to replace half of the Helguard Armour Regiments and Helltrooper Armour Regiments with Fast Armour Regiments, giving you a large force of fast armour capable of operating as an independent division.
Time: 9 years.
Cost:2,566,000 Thrones, 53,050 Material, 7,652 Promethium, 144,100 Advanced Material.
Upkeep per year: 272,757 Thrones, 1,202 Material, 3,826 Promethium, 9,534 Advanced Material.
Reward: Replace 5 Helguard Armour Regiments with Helguard Fast Armour Regiments and 18 Helltrooper Armour Regiments with Helltrooper Fast Armour Regiments
Locked – Five out of Nine years completed
Spider Mines: All- General Schwarz has put forward a proposal to supply your entire PDF and Helltroopers with Spider Mines. This will give your entire military access to an effective easily deployable anti-tank mine which will be useful in a large range of situations. General Drago considers this to be of high priority.
Time: 8 years
Cost: 31,680,000 Thrones, 6,335,000 Material, 63,350 Promethium, 1,346,000 Advanced Material
Upkeep per year: 3,167,600 Thrones, 633,520 Material, 6,335 Promethium, 134,623 Advanced Material.
Reward: supply each Combat Engineer regiment with 5,000 Spider Mines, supply each PDF and Helltrooper Siege Infantry Brigade with 20,000 Spider Mines, supply each Light Infantry Regiment with 2,000 Spider Mines, supply every other regiment with 1,000 Spider Mines
Locked – Five out of Eight years completed
Advanced Juve-Nat- In the hundred years since you started providing Juve-Nat treatments to your veterans several of your most experienced soldiers have reach the point where they will require advanced Juve-Nat, including the entire Phase-Tigers. General Schwarz strongly advises that you start to provide Advanced Juve-Nat treatment to these soldiers, who number a bit of three hundred thousand in total.
Time: 3 years.
Cost:126,600,000 Thrones, 6.633,000 Material, 138,000 Advanced Material, 15,420 Exotic Material.
Upkeep per year: 6,330,190 Thrones, 316,510 Material, 6,898 Advanced Material, 771 Exotic Material.
Reward: Provide Advanced Juve-Nat to your military, +5 to all combat rolls, bonus will go up over time, price will go up over time
Hold Ground: Region Iota- Your military will need to continue to maintain a major presence in Region Iota if you want to begin building cities in the locations found last year. While as your soldiers begin to learn more about the Region this task becomes easier it is still a highly dangerous military camp gain and you will have to ensure that it is successful.
Time: 5 years.
Chance of Success: 60%
Cost:975,000,000 Thrones, 195,000,000 Material, 7,800,000 Promethium, 85,000 Advanced Material.
Reward: Hold ground in Region Iota allowing for the first cities to be built
Crab Regiments: Planning- One of the new forms of regiments that the technology found in the Sword of Sutur's datacores makes possible is Crab All Terrain Walker Regiments. These Regiments will be able to act in almost any environment, from the ocean floor to mountains and will therefore be a major asset. However given how different the Crab series of walkers is from every other vehicle that you known of, barring the Defiler Daemon Engine, it will take a long tern to determine how to best use them.
Time: 10 years
Cost: 390,000,000 Thrones, 78,000,000 Material, 7,900,000 Promethium, 850,000 Advanced Material, 950 Exotic Material.
Reward: Force Composition for Crab Regiments
Expedition: Region Eta- On the far side of Elysium is a region where the plains start giving way to grassy hills and the continent reaches the ocean. As well as the odd Tyrant Lizard and Raptor pack this region has several unique creatures, such as the Firebat. Due to the size of Elysium this is the most isolated of the regions you could explore but the same size means that there is plent of room to expand into.
Time: 4 years
Chance of Success: Unknown but very low (additional +10 for every time you take this after the first)
Cost: 195,000,000 Thrones, 19,500,000 Material, 3,900,000 Promethium, 17,000 Advanced Material.
Reward: Have your expeditionary forces explore Region Eta
Expedition: Region Theta- North of Avernus' Spine lies a region of taiga, a frozen forest that stretches across a large portion of the continent. This region seems to be inhabited by a wild range of creatures, ranging from the lightning fast Stutter-Deer to the terrifying Direwolves.
Time: 4 years
Chance of Success: Unknown but very low (additional +10 for every time you take this after the first)
Cost: 195,000,000 Thrones, 19,500,000 Material, 3,900,000 Promethium, 17,000 Advanced Material.
Reward: Have your expeditionary forces explore Region Theta
Expedition: Region Kappa- On the other side of the ocean to the south of the Everglades lies a jungle covered continent. This region seems to be inhabited by a collection of saurian beasts along with possible reptilian natives.
Time: 4 years
Chance of Success: Unknown but very low (additional +10 for every time you take this after the first)
Cost: 195,000,000 Thrones, 19,500,000 Material, 3,900,000 Promethium, 17,000 Advanced Material.
Reward: Have your expeditionary forces explore Region Kappa
Land Raider Power Helguard Regiment- One of the possible ways to use the Land Raider designs that you on have is to equip a single regiment of Mechanised Helguard with Land Raider Transports. This would be expensive, costing several million Thrones, but would give the selected regiment enough firepower to match multiple Armour Regiments and some of the toughest transports imaginable.
Time: 5 years
Cost: 1,984,000 Thrones, 311,700 Material, 49,280 Promethium, 150,500 Advanced Material, 3,059 Exotic Material.
Upkeep per year: 364,009 Thrones, 59,609 Material, 5,509 Promethium, 29,469 Advanced Material, 612 Exotic Material.
Reward: 1 Regiment of Mechanised Power Helguard replace all transports with Land Raiders, 1,4000 Hunred Land Raiders in total
Readiness Training- General Drago suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times
Militia Readiness Training- General Schwarz suggests putting the militia though combat readiness training in order to ensure that they are fully prepared for the incoming invasion. This would potentially provide a massive boost to your total combat power but given that you want to avoid using the militia in combat as much as possible how much effect thi will actually have is unknown.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 880,000,000 Thrones, 88,000,000 Material, 8,800,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for militia the next decade, can be taken multiple times, -1% city productivity per attempt (for the turn)
Rearm Helguard: Heavy- You have determined the best ways of rearming your Helguard with advanced weapons from the datacores now you need to decide which option to take. The third option is to replace all of their weapons with a mix of Neutron Lasers and other advanced weapons including plasma weapons and supply them with a significant amount of grav weaponry. This would be very expensive expensive but would make your Helguard capable of easily killing almost any foe. While incredible useful doing this option would almost drain your reserve of advanced and exotic material and the upkeep would be higher then you current income of advanced material.
Time: 4 years.
Cost: all Neutron Weapons in storage, all Plasma Weapons in storage all grav weapons in storage, 99,950,000 Thrones, 12,370,000 Material, 1,584 Promethium, 1,607,000 Advanced Material, 60 Exotic Material.
Upkeep per year: 90,060,691 Thrones, 3,624,364 Material, 792 Promethium, 881,358 Advanced Material, 324 Exotic Material
Reward: All Helguard armed with either Neutron or Plasma Rifles, many with Neutron or Plasma Pistols and most heavy weapons replaced with Plasma Cannons, Neutron Cannons and Repeaters, approximately a tenth of heavy weapons replaced with grav weapons, approximately five percent of rifles replaced with Grav Guns, approximately five percent of pistols replaced with Grav Pistols.
Rearm Helltroopers: Medium- Now that you have determined the best ways to rearm your Helltroopers with the new weapons found in the datacore you should begin. There are three ways that you could go about this.''The second option is to replace most of their special and heavy weapons with the more advanced weapons found such as Neutron Cannons and Neutron Repeaters. This will significantly boost their combat efficacy against all targets but will cost a decent amount.
Time: 5 years.
Cost:191,200,000 Thrones, 10,790,000 Material, 1,647 Promethium, 3,575,000 Advanced Material.
Upkeep per year: 19,115,283 Thrones, 1,079,267 Material, 823 Promethium, 178,739 Advanced Material.
Reward: All Helltroopers armed with melta shells and haywire weapons, most Helltrooper heavy weapons replaced with Neutron Cannons and Neutron Repeaters.
Rearm Helltroopers: Heavy- Now that you have determined the best ways to rearm your Helltroopers with the new weapons found in the datacore you should begin. There are three ways that you could go about this. The third option is to provide advanced weapons and plasma weapons as special and heavy weapons as well as the occasional exotic weapon. This would be to expensive to roll out to anything more than the Helltroopers for the moment.
Time: 6 years.
Cost:244,200,000 Thrones, 10,370,000 Material, 2,194 Promethium, 4,140,000 Advanced Material, 1,856 Exotic Material.
Upkeep per year: 24,419,944 Thrones, 1,037,195 Material, 1,647 Promethium, 207,033 Advanced Material, 38 Exotic Material.
Reward: All Helltroopers armed with melta shells and haywire weapons, most Helltrooper heavy weapons replaced with Neutron Cannons and Neutron Repeaters, a tenth of special and heavy weapons replaced with Plasma Weapons, a percent of special and heavy weapons replaced with Grav Weapons.
Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: Variable
Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).
Admiral Parnell tells you that with the shipyards that will be finished over the coming decade you will have constructed a major portion of your intended orbital infrastructure, though he has many defensive installations that he plans on suggesting. Currently he has put forward a plan to position a collection of scanners in the Helheim system to hopefully detect stealthy enemies.
One Locked Choose Two
One Three years, One One year
Expand Shipyards- Soon you will have four large shipyards representing a significant boost to your total orbital industrial capacity. Admiral Parnell has put forward a suggestion to make use of this capacity to build no less then four small shipyards at a time, a major boost to your industry that will however take quite some time.
Expand Shipyards- Soon you will have four large shipyards representing a significant boost to your total orbital industrial capacity. Admiral Parnell has put forward a suggestion to make use of this capacity to build no less then four small shipyards at a time, a major boost to your industry that will however take quite some time.
Construct: Combine Shipyards: Huge- Now that you have four Large Shipyards it will be possible to combine them to form a single Huge Shipyards. This will be rather expensive but will provide a major boost to your orbital workforce and allow you to build Battlecruisers and repair Heavy Cruisers.
Time: 10 years.
Cost: 1,760,000,000 Thrones, 264,000,000 Material, 132,000,000 Metal, 264,000,000 Promethium, 20,400 Advanced Material, 475 Exotic Material.
Upkeep per year: 352,000,000 Thrones, 52,800,000 Material, 26,400,000 Metal, 26,400,000 Promethium, 1,020 Advanced Material, 19 Exotic Material.
Reward: combine all four Large Shipyards into a single Huge Shipyard
Locked – One out of Nine years competed: Expedited
Sensor Network- Admiral Parnell has proposed building a network of sensor buoys in the Helheim system that will be able to detect any ships infiltrating the system. His current plan is rather ambitious and includes 45,000 sensors covering a radius of three light hours, a distance that stretches a bit past Het. While time consuming and expensive setting up the sensor network should be able to detect any sneak attacks, which have the potential to be devastating in the naval theatre.
Build Advanced Heavy Orbital Weapons Platforms- At the moment the Avernus system has fifteen Advanced Orbital Weapons Platforms for every Advanced Heavy Orbital Weapons Platform. Admiral Parnell tells you that this leaves your planets poorly prepared for dealing with capital ships that that the ratio should be increased to around 5-1. The first step in this process is building another sixty Advanced Heavy Orbital Weapons Platforms.
Time: 7 years.
Readiness Training: Fleet- With Garkill and his forces being expected to arrive within two years Admiral Parnell would like to conduct some last minute training and exercises with his fleet to better prepare them. This could provide a needed edge to your fleet which could have a major impact on the course of the campaign.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for fleet the next decade, can be taken multiple times
Readiness Training: Defences- With Garkill and his forces being expected to arrive within two years Admiral Parnell would like to conduct some last minute training and exercises with his orbital defences in order to better prepare them. This could provide a key advantage to your orbital defences, which represent the majority of your firepower.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for defences the next decade, can be taken multiple times
Construct: Defence Monitors- One of the best ways to quickly prepare your navy for an invasion is to build as many defence monitors as you can. Admiral Parnell tells you that he can build a full hundred and forty-two Defence Monitors at a time, which would allow him to make hundreds before even the earliest estimation of Garkill's arrival.
Further Expand Minefield: Deiphobe- One option to expand the defences of Deiphobe is to double the depth of the minefield. This would both double the amount of damage that ships would take getting past it and increase its depth to the point where medium ranged weapons have trouble shooting past it. While it is likely that he will not be able to fully expand the minefield before Garkill arrives any expansions will be useful.
Time: 8 years. (cost is quadruples if thicken minefield has been taken)
Cost: 17,600,000,000 Thrones, 3,520,000,000 Material, 176,000,000 Promethium, 3,400,000 Advanced Material
Upkeep per year: 880,000,000 Thrones, 176,000,000 Material, 4,400,000 Promethium, 45,000 Advanced Material
Reward: Expand minefield to large
Further Thicken Minefield: Deiphobe- One option to expand the defences of Deiphobe is to quadruple the density of the minefield. This would quadruple the damage that the mines inflict, making the minefield likely to cripple most cruisers that try to advance though it. While it is likely that he will not be able to fully thicken the minefield before Garkill arrives any expansions will be useful.
Time: 6 years. (cost is increased by an order of magnitude if expand minefield has been taken)
Cost: 8,800,000,000 Thrones, 1,760,000,000 Material, 88,000,000 Promethium, 1,360,000 Advanced Material
Upkeep per year: 220,000,000 Thrones, 55,000,000 Material, 2,750,000 Promethium, 17,000 Advanced Material
Reward: Thicken Minefield to heavy
Build Advanced Orbital Weapons Platforms: Avernus- The fastest orbital defences that you could build are orbital weapons platforms. Admiral Parnell tells you that he could make around two hundred at a time over three or four years, which could provide a major boost to the orbital defences of Avernus. Admiral Parnell tells you that it is very likely that Garkill will focus his attack on Avernus and so you should consider fortifying the defences there.
Build Advanced Orbital Weapons Platforms: Deiphobe- The fastest orbital defences that you could build are orbital weapons platforms. Admiral Parnell tells you that he could make around two hundred at a time over three or four years, which could provide a major boost to the orbital defences of Deiphobe. Admiral Parnell tells you that the shipyards of Deiphobe are the most valuable orbital infersructure in the system and that you should consider even further strengthening their defences.
Build Advanced Orbital Weapons Platforms: Both- The fastest orbital defences that you could build are orbital weapons platforms. Admiral Parnell tells you that he could make around two hundred at a time over three or four years, which could provide a significant boost to the orbital defences of Avernus and Deiphobe. This will provide a smaller boost to bother defences but leave no target unguarded.
Despite a brush with death Caroline has been rather busy over the last few years, with both her current projects and with preparations for the colonisation of Region Iota. She advises that you attempt to build at least two cities in Region Iota at a time in case of disaster. Given that she is too busy to overseeing any new projects for the next half decade it will be up to you to supervise the colonisation of Region Iota.
Three Locked Choose None
Advanced Mental Health Care- The constant danger and stress that living on Avernus provides along with the grief that every natives feels on losing those that are close to them leads to Avernites often having mental health issues. Caroline has suggested taking the time to build up a mental health industry every bit as good as your healthcare industry in an attempt to alleviate this problem.
AA Missile Batteries: All- Caroline has recently suggested that you construct several Gravatic and Heavy Gravatic Missile Launcher Batteries in each of your cities. This would provide a large amount of long range high power AA firepower which should prove to be deadly against enemy landers that get to close as well as heavy bombers. Caroline advises that you begin this as soon as you can afford it, which may be a while given the current Advanced Material shortage.
Time: 10 years.
Cost: 655,200,000 Thrones, 163,800,000 Material, 32,760,000 Promethium, 1,428,000 Advanced Material, 3,990 Exotic Material.
Upkeep per year: 32,760,000 Thrones, 8,190,000 Material, 28,550 Promethium, 1,487 Advanced Material, 40 Exotic Material.
Reward: Build 200 Heavy Gravatic Missile Launchers and 400 Gravatic Missile Launchers in each city
Locked – Five out of Ten years completed
Knowledge Implantation Chairs: Universities- Caroline has put forward a plan to provide Knowledge Implantation Chairs to the Universities of Avernus. This is a far larger scale project then providing it merely to the Collegia and will effect a major proportion of the population. As such it will be very expensive but provide a significant boost to the average education level of your people, and therefore to your economy.
Time: 10 years. (must start after Knowledge Implantation Chairs: Collegia is completed)
Cost: 8,943,00,000 Thrones, 89,430,000 Material, 89,430,000 Metal, 8,943,000 Promethium, 1,241,000 Advanced Material, 6,940 Exotic Material.
Upkeep per year: 894,250,000 Thrones, 4,471,300 Material, 4,471,300 Metal, 268,300 Promethium, 124,100 Advanced Material.
Reward: supply Universities of Avernus with Knowledge Implantation Chairs, +20 to education bonus, +10 to base education.
Locked – Five out of Ten years completed
Region Iota: Found City: (Delta, Lake or Desert)- Now that you have found the exact place to build the cities and put up some basic fortifications in the area it is time to begin the colonisation of Region Iota. It would be best to build one city at a time, and to draw the colonialists from a variety of different regions.
Time: 8 years. (can be taken multiple times, must also take Hold Ground, Region Iota)
Cost: 642,900,000 Thrones, 154,600,000 Material, 134,100,000 Metal, 26,820,000 Promethium, 146,900 Advanced Material, 900 Exotic Material.
Upkeep per year: 30,527,211 Thrones, 4,107,723 Material, 3,295,626 Metal, 520,337 Promethium, 4,834 Advanced Material, 13 Exotic Material.
Reward: Build city in selected area of Region Iota
Expand Promethium Refineries: Mag Mell- While the current promethium extractors provide more then enough promethium for Avernus for the moment Caroline has put forward a plan to expand the Promethium Refineries at Mag Mell even further. This will allow you to produce enough promethium that you can easily become of of the Imperial Trust's promethium exporters.
Ion Shields: All Hives- Now that the immediate threat of invasion is over Caroline can oversee a more through, and less rushed, installation of Ion Shields to the Hives of Avernus. This will be more time efficient then doing them one at a time but will still take nearly a decade of work.
Time: 9 years.
Cost: 492,800,000 Thrones, 98,560,000 Material, 9,856,000 Promethium, 952,000 Advanced Material.
Upkeep per year: 49,280,000 Thrones, 9,856,000 Material, 985,600 Promethium, 95,200 Advanced Material.
Reward: All Hives equipped with Ion shields on primary and secondary defences
Ion Shields: All Cities- Now that the immediate threat of invasion is over Caroline can oversee a more through, and less rushed, installation of Ion Shields to the cities of Avernus. This will be more time efficient then doing them one at a time but will still take a full dozen years of work.
Time: 12 years.
Cost: 827,200,000 Thrones, 165,400,000 Material, 16,540,000 Promethium, 1,598,000 Advanced Material.
Upkeep per year: 82,720,000 Thrones, 16,540,000 Material, 1,654,000 Promethium, 159,800 Advanced Material.
Reward: All major cities equipped with Ion shields on primary and secondary defences
Ion Shields( Small Hive)- Now that Archmagos Tranth has reverse engineered the Ion Shields it would be a good idea to add them to your fortifications. They would significantly increment the survivalist of your forces manning the walls, which would in turn increase their kill ratios. Caroline advises that you start with upgrading Dis or The Fens, which are the hives most likely to come under attack.
Time: 2 years.
Cost: 70,400,000 Thrones, 14,080,000 Material, 1,408,000 Promethium, 136,000 Advanced Material.
Upkeep per year: 7,040,000 Thrones, 1,408,000 Material, 140,800 Promethium, 13,600 Advanced Material.
Reward: Defences of chosen Hive upgraded with Ion Shields, reduce casualties of troopers on the wall by a third
Ion Shields( Major City)- Now that Archmagos Tranth has reverse engineered the Ion Shields it would be a good idea to add them to your fortifications. They would significantly increment the survivalist of your forces manning the walls, which would in turn increase their kill ratios. It would be possible to start to add tehm to your major cities first, such as Dorthonion.
Time: 1 year.
Cost: 35,700,000 Thrones, 7,040,000 Material, 704,000 Promethium, 68,000 Advanced Material.
Upkeep per year: 3,570,000 Thrones, 704,000 Material, 70,400 Promethium, 6,800 Advanced Material.
Reward: Defences of chosen major city upgraded with Ion Shields, reduce casualties of troopers on the wall by a third
Population Pressure: Expand Dis- Currently Dis is starting fill up, being expected to reach full capacity within a decade or so. One of the simpler, and the most expensive, ways to deal with this issue would be to expand Dis into a Large Hive, with all of the defences and capabilities that that implies. While this would allow Dis to easily hold your entire current population behind incredibly strong defences it would also be very expensive, even by your standards.
Time: 12 years.
Cost: 3,498,000,000 Thrones, 3,343,000,000 Material, 3,143,000,000 Metal, 490,500,000 Promethium, 1,178,000 Advanced Material. 15,210 Exotic Material.
Upkeep per year: 42,753,392 Thrones, 34,842,396 Material, 31,983,091 Metal, 5,137,445 Promethium, 13,232 Advanced Material, 152 Exotic Material
Reward: Expand Dis into a Large Hive, upgrade its defences to match
Economic Focus (Thrones, Production, Metal, Promethium or Food) -Caroline is capable of notably increasing the efficiency of a portion of your economy by focusing a large portion of her attention, and resources, on it. This will have little long term effects but is a good way of overcoming a resource shortage in the short term.
Time: 1 year.
Chance of Success: 50%
Cost: 44,000,000 Thrones.
Reward: total production of chosen resource this turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.
Inquisitor Klovis-Ultan suggests focusing your efforts on trying to deal with Vanaheim's issues with Avernus and on finding out as much about the Ultramarines as possible before the meeting next year. He advises you to be careful with your interactions with Vanaheim and avoid anything that could further reduce your relations with the planet, which are barely recovering as a result of your actions at the High Council Meeting.
+1 Relationship with Vanaheim
Choose Two
Ultramarines- The Ultramarines that have recently arrived in the Imperial Trust are likely to become some of the major players in the military and politics of the Imperial Trust. As such it would be a good idea to find out as much about them as possible before the emergency High Council Meeting that they will attend in a years time.
Time: 1 year. (can only be taken in the first year)
Chance of Success: 50%
Cost: 3,900,000 Thrones
Reward: Information about Ultramarines and their leaders, the better you roll the more information you get.
Stilling the Waters- Currently there is a lot of anger in Vanaheim over both your agents actions and Inquisitor Klovis-Ultan's poorly thought out way of dealing with it. Inquisitor Klovis-Ultan has suggested that he spend some time attempting to deal with the fallout of these events before attempting to strengthen ties with Vanaheim.
Time: 1 year.
Chance of Success: 60%
Cost: 39,000,000 Thrones
Reward: -1 to scandal penalty for every 10% you succeed by, possible issues if you fail by fore then 20
Elite Operatives Aid: Planet or Organisation- There are several planets and organisations in the Imperial Trust that have experience or technology that could prove to be useful in Jane's Elite Operative program, or are mysterious enough that they may have relevant knowledge. The Inquisition is sure to have useful knowledge, Midgard has a lot of experience raising soldiers from birth for the Chosen Regiments, Svartalfheim's artisans may have some useful equipment and both Muspelheim and Niflheim are hiding something.
Time: 1 year
Chance of Success: Unknown
Cost: 3,900,000 Thrones
Reward: Favour owed to relevant planet or organisation, help with elite operatives
Re-examine (Person)- It has been many decades since Inquisitor Klovis-Ultan has gathered information on the notables of the Imperial Trust and so the information that he gathered is now well out of date. Inquisitor Klovis-Ultan has suggested that he spend a few years conducting new investigations on people of interest in order to determine how they have changed.
Time: 1 year
Chance of Success: 70%
Cost: 3,900,000 Thrones
Reward: Selected Character sheet is updated, (please do not do more then 2 or 3 of these actions per turn)
Sirens Trade (Write In)- There are several bit of knowledge that the Sirens that have that could be of great use to the humans of Avernus. While at the moment they will only trade it for human souls there is a chance that you could find something else that they would consider valule enough to bargain for.
Time: 1 year.
Cost: 490,000 Thrones.
Reward: Determine whether write in is valuable enough to the Sirens to conduct trade negotiations
Diplomatic Relations (Planet)- A major reason why diplomatic offices exist is to keep relations strong between allies. Inquisitor Klovis-Ultan suggests spending some time and effort trying to improve Avernus' standing with the other leaders of the Nine Worlds.
Time: 1 year
Chance of Success: 30% (-2 for every point of opinion, each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 6,100,000 Thrones.
Reward+1 opinion with chosen planet.
Ear to the ground- Inquisitor Klovis-Ultan has offered to attempt to determine if any other High Councillors are planning to put forward any proposal at the next High Council Meeting. This would give you a greater amount of warning and allow you to sound out others about their proposals ahead of time.
Time: 1 year.
Chance of Success: 80%
Cost: 144,000 Thrones.
Reward: determine if one other High Councillor is planning to put forward a proposal per 10% you pass by.
Investigate Quartok (Area)- Now that the Quartok are formally a protectorate it would be a good idea to gain a better understanding of them. Inquisitor Klovis-Ultan wishes to begin conducting investigations of their military, system of governor ect immediately.
Time: 1 year.
Cost: 5,500,000 Thrones.
Reward: Gain information on the selected area of the Quartok such as the military, government, technology or any other.
Trade Talks (Planet)- Now that you have the datacores you can begin to sell the large amounts of warships in the ship graveyard. Currently Vanaheim would be the best customer though Midgard and Asgard may also be interested.
Time: 1 year
Cost: 550,000 Thrones.
Reward: Trade with chosen planet.
Diplomatic Relations (Planet)- A major reason why diplomatic offices exist is to keep relations strong between allies. Inquisitor Klovis-Ultan suggests spending some time and effort trying to improve Avernus' standing with the other leaders of the Nine Worlds.
Time: 1 year
Chance of Success: 30% (-2 for every point of opinion)
Cost: 6,100,000 Thrones.
Reward+1 opinion with chosen planet.
In Depth Investigation (Alfheim, Muspelheim, Svartalfheim, Jotunheim)- Inquisitor Klovis-Ultan is willing to spend the time conducting a far more in-depth investigating of one of the planets that he has already reinvestigate. However it is likely to lead to a minor diplomatic incident if he is caught which is rather likely unless a spy network is in place on the chosen planet.
Time: 2 years.
Chance of Success: 20%
Cost: 2,370,000 Thrones.
Reward: More information on chosen planet.
Sound Out (Write In Proposal)- Inquisitor Klovis-Ultan has suggested that you sound out the other Governor's about any proposal that you make before the next High Council meeting. While it is rather early to start now it would give you time to attempt to convince people to change their minds before the next High Council meeting.
Time: 1 year.
Chance of Success: 80%
Cost: 144,000 Thrones.
Reward: Gain level of support for proposal and reasons for this for one planet per 10% you succeed by.
Request Information (Write In)- Inquisitor Klovis-Ultan has suggested that you try requesting information from one of the other planets before conducting an In-Depth investigation that they may take offence to. He is more then willing to try to convince a planet to to give you specific information such as the exact organisation of Muspelheim's education system or Asgard's mines, which seem to be able to function with surprisingly little trained labour.
Time: 1 year.
Chance of Success: Varied
Cost: 144,000 Thrones.
Despite a near call with a Chaos Psyker last year Jane has fully recovered and has already returned to duty, although with a few new scars. She tells you that while her elite operative project will not be able to reach Phase Three until Archmagos Biologis Saren has designed the augmentations she can still spend time integrating any knowledge or advice given by other worlds or organisations. You are also advised not to conduct any covert operations on other worlds for the time being as their security forces will be alert due to your recent failure.
Choose Two
One Five years, One Four years
Elite Operatives: Part Two- The next step on the path to creating Super-Elite Operatives now that a method has been selected is to design a basic training program that candidates will be put though. This will take another five or six years and is require before the next stage can begin.
Time: 5 years
Chance of Success:60%
Cost: 11,700,000 Thrones, 5,585,000 Material, 2,217,999 Promethium, 34,000 Advanced Material, 380 Exotic Material.
Reward: Design training plan for Super-Elite Operatives.
Locked – Four out of Five years completed
Elite Operatives: Integrating Advice- Any advice or new technology that you can get from other members of the Imperial Trust will need to be carefully integrated in your current training plans, a process that will take a few years.
Time: 3 years (must be taken after each Elite Operatives Aid action that succeeds)
Cost: 3,900,000 Thrones, 390,000 Material, 39,000 Promethium, 8,500 Advanced Material, 95 Exotic Material
Reward: Integrate advice or technology gained into Elite Operatives program
Propaganda about Quartok: (Planet)- Jane has suggested that she use the intelligence network that she commands to push a positive view of the Quartok on the average citizens. This is a type of operation that the Adeptus Arbites are well trained in and she is certain that she could convince almost any population in the Imperial Trust to have a slightly better opinion of the Quartok.
Time: 6 years.
Chance of Success: 20% (fail by more then twenty leads to issues, add spy network bonus to roll)
Cost: 110,000,000 Thrones, 1,100,000 Material, 11,000 Promethium, 34 Advanced Material
Reward: Better attitude towards Quartok in chosen population.
Dedicated Spy Network (Planet, Focus)- While you have a decent spy network on many planets it is a rather general thing not focused on getting any information in particular. Jane has proposed that she build dedicated networks designed to gather information bout a particular facet of the target world. Proposed focuses include military, naval, economic, cult activity and government.
Time: 4 years.
Chance of Success: 40% (major issues if you fail by more then 15, size of diplomatic issue varies with chosen focus)
Cost: 13,750,000 Thrones, 137,500 Material, 13,750 Promethium, 212 Advanced Material
Upkeep per year: 2,750,000 Thrones, 27,500 Material, 2,750 Promethium, 42 Advanced Material,
Reward: Basic Spy network on chosen planet upgraded to Dedicated Spy Network, +60 to all investigate actions on planet chosen field, can discover secret information.
Psyker Hunting- Jane is willing to personally oversee the activities of the Psyker Hunters for a few years. This would greatly increase their effect and reduce the amount of damage that Chaos Psykers inflict. On the downside it would have few long term effects and would take up some of Jane's valuable time.
Time: 1 year.
Chance of Success: 50%
Cost: 6,100,000 Thrones.
Reward: +5 to rolls to deal with Chaos Psykers for each success, can be taken multiple times
Hidden Watchers- One of the ways in which you can keep a close watch on the Quartok is to install hidden watchers in Malae, both human and technological. This would allow Jane to ensure that the Quartok are what they seem to be and that they are not doing anything dangerous without making it obvious that they are being watched. If detected this would lead to some major diplomatic issues with the Quartok.
Time: 4 years.
Chance of Success: 40%
Cost: 6,500,000 Thrones, 325,000 Material, 16,250 Metal, 65,000 Promethium, 430 Advanced Material.
Upkeep per year: 650,000 Thrones, 32,500 Material, 1,625 Promethium, 21.5 Advanced Material.
Reward: Hidden watchers on Quartok, increased chance of warning if they begin acting against your interests or if Chaos Cults form.
Despite suffering from an unusual spike in wildlife attacks, of of which almost kills Fabricator-General Scott, the Adeptus Mechanicus on Avernus is doing very well. Fabricator-General Scott has been continuing the expansion of the Lunar Forges orbiting Cumea and Archmagos Tranth is styill examining the Hyper Plasma Reactor that the Gravatic Command Battleship is equipped with.
Two Locked Choose Two
One Five years, One Two years
Reverse Engineer Component: Hyper Plasma Reactor: Part Two- The Gravatic Command Battleship contains a massive, incredibly advanced hyper plasma reactor capable of producing more then enough energy to power a score of Imperial Battleships. This while bearing some similarities to the design found on The Well of Urd seems to have been optimised to produce far more power at the expense of being unstable and having a shorter life-span. Archmagos Tranth thinks that with enough work he will be able to figure out how to replicate it, allowing you to make more of the most powerful reactor design Archmagos Tranth has ever heard of.
Time: 8 years.
Chance of Success: -50% (44% after bonuses)
Cost: 400,000,000 Thrones, 20,000,000 Material, 2,000,000 Metal, 1,000,000 Promethium, 340,000 Advanced Material, 3,600 Exotic Material.
Reward: learn how to replicate the Gravatic Command Battleship's reactor
Locked – Three out of Eight years completed
Examine: Ramilies Starfort: Part Two- Now that he has determined that it is possible Archmagos Tranth would like to spend a few years reverse engineering the Ramilies Starfort. Whle this would give you the design of an obsolete battlestation it is the next step on the path to upgrading the design using the more powerful technologies that have been found over the last century o so.
Time: 8 years
Chance of Success: 30% (99% after bonuses)
Examine: Kinetic Weapons: Part Two- The Kinetic Weapons are some of The Well of Urd's most deadly weapons. Archmagos believes that with half a dozen more years work he should be able to figure out how to reproduce them, giving your largest warships a deadly new weapon and putting you one step closer to figuring out how to upgrade the rest of your Gravatic Accelerators.
Time: 6 years
Chance of Success: -85% (9% after bonuses)
Cost: 400,000,000 Thrones, 20,000,000 Material, 2,000,000 Metal, 1,000,000 Promethium, 340,000 Advanced Material, 3,600 Exotic Material.
Reward: learn how to make more of The Well of Urd Kinetic Weapons.
Reverse Engineer Component: Hyper Plasma Reactor: Part Two- The Gravatic Command Battleship contains a massive, incredibly advanced hyper plasma reactor capable of producing more then enough energy to power a score of Imperial Battleships. This while bearing some similarities to the design found on The Well of Urd seems to have been optimised to produce far more power at the expense of being unstable and having a shorter life-span. Archmagos Tranth thinks that with enough work he will be able to figure out how to replicate it, allowing you to make more of the most powerful reactor design Archmagos Tranth has ever heard of.
Time: 8 years.
Chance of Success: -50% (44% after bonuses)
Cost: 400,000,000 Thrones, 20,000,000 Material, 2,000,000 Metal, 1,000,000 Promethium, 340,000 Advanced Material, 3,600 Exotic Material.
Reward: learn how to replicate the Gravatic Command Battleship's reactor
Examine: Goliath Class Factory Ship: Part Two- Currently a single Goliath Factory Ship is in the Avernus system with no way to make more. Archmagos Tranth tells you that with a decades study he would probably be able to figure out how to replicate it, which as well as providing a major addition to yur fleet potentional to operate without supply lines is the first step to reverse engineering the unknown technologies continaed within.
Time: 10 years
Chance of Success: -70% (24% after bonuses, failing by over 25% damages Goliath Factory Ship and increases Mechanicus Unrest by 1)
Cost: 800,000,000 Thrones, 40,000,000 Material, 4,000,000 Metal, 2,000,000 Promethium, 680,000 Advanced Material, 7,600 Exotic Material.
Reward: blueprints of the Goliath class Factory Ship
Examine: Sanctus Furorem- Soon work will begin on repairing the Sanctus Furorem, an ancient Mar-Pattern Warlord Titan that was damaged in the Daemonic Incursion. Archmagos Tranth would like to do as much as he can to study that Titan as it is being repaired, both to further his knowledge and to bring Avernus one small step closer to being able to make its own Titans.
Time: 5 years
Chance of Success: 0% (84% after bonuses), must be taken with a Repair: Sanctus Furorem option
Cost: 10,200,000 Thrones, 510,000 Material, 51,000 Metal, 20,400 Promethium, 8,500 Advanced Material, 95 Exotic Material.
Reward: gain information about Titans
Bonus Action: Survey- Now that Archmagos Tranth has finished training up a crew of dedicated surveyors ships can be surveyed for technology without his oversight. Most of the ship graveyard remains to be surveyed and for the moment the most valuble ships should be searched first.
Time: 1 year (1 per year for free)
Cost: 5,500,000 Thrones, 275,000 Material, 75,000 Promethium, 214 Advanced Material
Reward: Survey all ships of a single cruiser or battleship class or all intact ships of a single escort class, see Mechanicus datasheet for list of ships.
Very Advanced Reactors: Stable- Archmagos Veneratus Tranth believes that he could redesign the stable reactors designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output while maintaining the stability it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it carrying out this project will give ammunition to their opponents within the Mechanicus.
Time: 2 years.
Chance of Success: -20% (74% after bonuses)
Cost: 5,500,000 Thrones, 550,000 Material, 275,000 Promethium, 830 Advanced Material, 18 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Stable Plasma Reactor, which is an Stable Plasma Reactor with half against the output.
Very Advanced Reactors: Overcharged- Archmagos Veneratus Tranth believes that he could redesign the overcharged reactors designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output, a truly massive amount, it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it carrying out this project will give ammunition to their opponents within the Mechanicus.
Time: 2 years.
Chance of Success: -20% (74% after bonuses)
Cost: 5,500,000 Thrones, 550,000 Material, 275,000 Promethium, 820 Advanced Material, 18 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Overcharged Plasma Reactor, which is an Overcharged Plasma Reactor with half against the output.
Detailed Survey: Any- Now that he has conducted several surveys Archmagos Explorator Tranth would like to examine the ships of a single class in more detail. This will allow him to determine whether there are any other technological treasures hidden in the more intact samples as well as getting more information in the ship class itself.
Time: 1 year.
Cost: 5,500,000 Thrones, 275,000 Material, 75,000 Promethium, 214 Advanced Material
Reverse Engineer Component: Any- There are several keep components of the ships that you have examined that will need to be reverse engineered before you can attempt to repair them. This is the next stage of repairing the ships in the Ship Graveyard and is therefore an important step.
Time: 2 years.
Cost: 12,200,000 Thrones, 610,000 Material, 244,000 Promethium, 384 Advanced Material
Reverse Engineer Component: Gravatic Array- The Gravatic Command Battleship main weapon, the Gravatic Array is an immensely complex and powerful piece technology. While replicating it currently impossible Archmagos Explorator Tranth hopes that given time and aid from Headmaster Ridcully he will be able to repair the minor damage done to it.
Chance of Success: -140% (-46% after bonuses)
Reward: learn how to repair the Gravatic Array
Examine Sub-System: Any – Examine one of the Sub-Systems of The Well of Urd in an attempt to gain a better understanding of it. This will determine whether you can repair the sub-system and whether you are able to copy it.
Time: 2 years.
Examine: Graviton Weapons- The Graviton Weapons of The Well of Urd are its most complex, and possibly its most powerful weapons. While Archmagos Tranth has no chance of discovering anything about them by himself he hope that with Headmaster Ridcully's aid he will be able to learn something.
Chance of Success: -110% (-16% after bonuses)
Reward: Can repair Graviton Weapons, gain information about Graviton Weapons, first step on the path to creating your own version of Graviton Weapons.
Examine: Secondary Engines- The secondary engines are one of the most complex devices on The Well of Urd and if they were not labelled Archmagos Tranth would not even be able to determine their purpose. He hopes that with the aid of Headmaster Ridcully he can learn more about them.
Chance of Success: -110% (-16% after bonuses)
Reward: Gain information about Secondary Engines, first step on the path to creating your own version of Secondary Engines.
Examine: Any – Examine one of the samples of ancient technology found within the ruins of Avernus and attempt to reverse engineer it.
Examine: Vortex Torpedoes- One of the most deadly weapons in the ship gravyard are the handful of Vortex Torpedoes that you found scattered throughout. Archmagos Tranth believes that with a few years study he will be able to reverse engineer them enough to produce more, which would give you a devastating new weapon against future invasions.
Chance of Success: -90%. (14% after bonuses)
Reward: Gain blueprints for Vortex Torpedoes, on failure lose d6 Vortex Torpedoes.
Examine: Automated Factories- The automated factories of The Well of Urd seem to be a more advanced version of those used by Muspelheim. Archmagos Explorator Tranth tells you that he should have little trouble working out what the differences are and replicating them.
Chance of Success: 30%. (99% after bonuses)
Reward: Gain blueprints for new Automated Factory, on failure suffer penalty to future attempts.
Examine: Vortex Grenades- The Vortex Grenade is without a doubt the most powerful hand held weapon that humanity have ever built. Ten of them have been found in the ship graveyard and there are most likely many more undiscovered. While Archmagos Tranth will not be able to figure out how to make them without Headmaster Ridcully's post-cognition with it he may be able to.
Chance of Success: -140% (-26% after bonuses)
Reward: Gain Blueprints of Vortex Grenades, lose d10 Vortex Grenades.
Examine: Super-Exitus Rifles- he second new piece of archeotech were incredibly advanced sniper rifles, which use gravatic impulses to shoot a variety of ammunition types, of differing sizes, at anything from hundreds of meters per seconds to hundreds of kilometres per second. This weapon has the most advanced targeting scope that Archmagos Explorator Tranth has ever heard of, making the Exitus Rifle seem simple. These weapons, currently being called Super-Exitus Rifles, have a variable shot selector which currently has three forms of remaining ammunition. This design is incredibly complex and Archmagos Explorator Tranth will need major support from Headmaster Ridcully to revere engineer it and would prefer not to make an attempt until his understanding is better.
Chance of Success: -130% (-26% after bonuses)
Reward: Gain Blueprints of Super-Exitus Rifle, lose d6 Super-Exitus Rifles
Examine: Shield Breaker Rounds- The final form of ammunition for the Super-Exitus Rifle found seems to be a more effective, and complex, Shield Breaker Round. This round is incredibly complicated and Archmagos Explorator Tranth tells you that it will be incredibly hard to reverse engineer, or make once you have the engineering capability for it
Chance of Success: -65% (39% after bonuses)
Reward: Gain Blueprints of Shield Breaker Round, lose d10 Shield Breaker Rounds
Super-Elite Operatives: Augmentations- One of the essential requirements for the super-elite operatives is coming up with a collection of augmentations, both biological and mechanical, that they can use. It will take a good deal of time for Archmagos Biologis Saren to come up with the best possible designs but he considers it more then worth the time required.
Time: 6 years
Chance of Success: 00% (82% after bonuses)
Kraken Bionics- Recently Archmagos Biologis Saren's forces managed to successfully catch a Kraken, one of the most powerful known creatures of Avernus. Now it is time to spend a few years installing bionics which will hopeful allow him to control it, giving you your first water-bound asset.
Time: 3 years.
Chance of Success: -10%
Cost: 40,00,000 Thrones, 200,000 Material, 10,000 Promethium, 85,000 Advanced Material, 190 Exotic Material.
Reward: Install control bionics on captive Kraken.
Complete Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each spices.
Time: 7 years.
Chance of Success: unknown.
Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species
Preliminary Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next.
Time: 1 year.
Chance of Success: unknown.
Cost: 40,500 Thrones, 2,025 Material, 2,025 Metal, 810 Promethium.
Reward: Discover more about selected species, including whether or not it is possible to tame or weaponize it, and how warp-tainted it is.
Regional Survey (Region) – Magos Biologis Saren wishes to give each region a thorough survey to discover if there is any interesting flora or fauna that is so far undiscovered. He is willing to let you choose which region to begin with.
Time: 1 year.
Chance of Success: 60%
Cost: 40,500 Thrones, 2,025 Material, 405 Metal, 810 Promethium.
Reward: Find out more about wildlife in selected region, possibly discover new interesting species.
Expand and Upgrade: Erecura – Currently the remaining three Forge-Cities in the moons of Cumea are large enough that you could easily expand them into Small Forge Hives. Fabricator-General Scott believes that it would be a better idea to expand them then it would be to funnel their excess population to Anwnn and Mag Mell. She would like to upgrade their defences at the same time, telling you that it would be far more efficient in both time and resources. Fabricator-General Scott advises beginning with Erecura or Belisama so that you can expand their mines, massively increasing your metal income.
Time: 13 years.
Cost: 6,332,000,000 Thrones, 6,190,000,000 Material, 6,004,000,000 Metal, 1,398,000,000 Promethium, 533,200 Advanced Material, 5,050 Exotic Material.
Upkeep per year: 114,838,632 Thrones, 86,008,454 Material, 73,713,715 Metal, 16,959,098 Promethium, 2,142 Advanced Material, 29 Exotic Material.
Reward: Selected city upgraded into Small Forge Hive and defences upgraded to super-heavy
Locked – Three out of Thirteen years completed
A Closer Look: Dramatis Personae: Conservatives- Fabricator-General Scott believes that the next step to gathering more information about the unrest within the Mechanicus is determining who are the major figures among the conservatives in the Adeptus Mechanicus. This information will hopefully prove to be useful in the future.
Time: 4 years.
Chance of Success: 70% (uses intrigue, failing by over 20% increases Mechanicus Unrest by 2)
Cost: 110,000,000 Thrones, 1,100,000 Material, 110,000 Promethium, 1,640 Advanced Material.
Reward: Get information on major conservative figures in the Mechanicus.
Locked – One out of Four years completed
Expand and Upgrade: Belisama or Nechtan – Currently the remaining three Forge-Cities in the moons of Cumea are large enough that you could easily expand them into Small Forge Hives. Fabricator-General Scott believes that it would be a better idea to expand them then it would be to funnel their excess population to Anwnn and Mag Mell. She would like to upgrade their defences at the same time, telling you that it would be far more efficient in both time and resources. Fabricator-General Scott advises beginning with Erecura or Belisama so that you can expand their mines, massively increasing your metal income.
Time: 13 years.
Cost: 6,332,000,000 Thrones, 6,190,000,000 Material, 6,004,000,000 Metal, 1,398,000,000 Promethium, 533,200 Advanced Material, 5,050 Exotic Material.
Upkeep per year: 114,838,632 Thrones, 86,008,454 Material, 73,713,715 Metal, 16,959,098 Promethium, 2,142 Advanced Material, 29 Exotic Material.
Reward: Selected city upgraded into Small Forge Hive and defences upgraded to super-heavy
Expand and Upgrade: Dorthonion, Silver Lake or Belegost – Currently the three Forge-Citieson Avernus are large enough that you could easily expand them into Small Forge Hives. Fabricator-General Scott believes that it would be a better idea to expand them then it would be to funnel their excess population to Anwnn and Mag Mell. She would like to upgrade their defences at the same time, telling you that it would be far more efficient in both time and resources.
Time: 12 years.
Cost: 4,221,000,000 Thrones, 4,126,000,000 Material, 4,002,000,000 Metal, 932,000,000 Promethium, 355,467 Advanced Material, 3,367 Exotic Material.
Upkeep per year: 114,838,632 Thrones, 86,008,454 Material, 73,713,715 Metal, 16,959,098 Promethium, 2,142 Advanced Material, 29 Exotic Material.
Reward: Selected city upgraded into Small Forge Hive and defences upgraded to super-heavy
Repair: Sanctus Furorem- Now that Fabricator-General Scott is comfortable with her new position it is time to repair the Sanctus Furorem, an ancient Mar-Pattern Warlord Titan that was damaged in the Daemonic Incursion. This holy act will take a few years but will restore the great Titan to your order of battle, a worthwhile reward.
Time: 5 years
Chance of Success: 70% (-2 Mechanicus Morale if failed)
Repair and Upgrade: Sanctus Furorem- Now that Fabricator-General Scott is comfortable with her new position it is time to repair the Sanctus Furorem, an ancient Mar-Pattern Warlord Titan that was damaged in the Daemonic Incursion. It would be possible to take this opportunity to carefully upgrade it with the new technologies found in the Avernus system, though such a choice would be rather controversial.
Time: 10 years
Chance of Success: 50% (-2 Mechanicus Morale and +1 Mechanicus Unrest if failed)
Cost: 13,060,000 Thrones, 2,432,000 Promethium, 27,420 Advanced Material, 8,905 Exotic Material.
Reward: Sanctus Furorem repaired and upgraded, +1 Mechanicus Morale, +2 Mechanicus Unrest, more information about Titans, less issues with upgrading future Titans in the same manner
Adjudicator- One of the STCs found in the datacore was for the Helheim Pattern Adjudicator Mobile Assault Platform a massive command vehicle similar to a Capitol Imperialis, but far better in all respects. Fabricator-General Britton suggests that he build one to act as your command vehicle.
Design Advanced Defence Station- Archmagos Explorator Tranth has recently found a treasure trove of Dark Age naval technology. Fabricator-General Britton is wiling to spend a few years designing improved version of your current orbital defences that utilise these technologies. This option would have him design a more advanced defence station, which are the large scale orbital defence.
Time:5 years.
Chaconne of Success: 30% (94% after bonuses)
Cost: 35,500,000 Thrones, 6,100,000 Material, 355,000 Promethium, 43,000 Advanced Material.
Reward: Designs for Advanced Defence Station
Mega-Vanquisher Macharius: Design- The Mega-Vanquisher Cannon design found under Storm's End is just small enough to be put on a Macharius. Fabricator-General Britton could spend a few years working out how to do this giving you a powerful, mobile weapon that it a major threat to small Titan and a threat to medium Titans.
Time: 3 years.
Chaconne of Success: 20% (84% after bonuses)
Flying Fortress: Design Part One- General Drago has proposed creating a military variant of the Large Mobile Research Facility, a proposal that Fabricator-General Britton supports. This will take quite some time but should give the Imperial Trust access to a near unique type of military force.
Time: 3 years.
Chance of Success: 20%
Cost: 28,400,000 Thrones, 2,840,000 Material, 710,000 Metal, 284,000 Promethium, 860 Advanced Material, 9.6 Exotic Material.
Reward: Design for a military variant of the Large Mobile Research Facility
Oversee the Forge (Advanced Material or Exotic Material) -Fabricator-General Britton is capable of notable increasing the efficiency Avernus' Forges by personally overseeing them. This would provide a notable increase in production while he is overseeing them but have little long term effect.
Time: 1 year.
Chance of Success: 50%
Cost: 61,000,000 Thrones.
Reward: total production of chosen resource for the turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.
Another – One of the most useful tools for exploration that you have access to is the Large Mobile Research Facility: Helheim patten. While useful the fact that you only have one means that exploring a region with it alone would be to time consuming. Fabricator-General Britton has offered to over the the construction of some more, which would greatly increase their use in exploration.
Time: 3 years.
Cost: 38,500,000 Thrones, 539,000 Material, 192,500 Metal, 84,700 Promethium, 1,720 Advanced Material, 96 Exotic Material.
Upkeep per year: 3,850,000 Thrones, 53,900 Material, 19,250 Metal, 17,400 Promethium, 172 Advanced Material, 4.8 Exotic Material.
Reward: 1 Large Mobile Research Facility: Helheim patten, can be taken multiple times
Saint Lin is currently in one of those periods where he has little to do, a period he expects to end permanently once the Warp Storm ends. He plans to use this free time to do some writing and to spend some time at the less stable worlds of the Imperial Trust, which could use his support.
Choose Two
Two Three years
Reformation- Since the death of the Emperor and the Revelations that Saint Lin received shortly before it the Imperial Church in the Nine Worlds has been slowly reformed into a new, far less oppressive shape. Saint Lin tells you that he needs to spend almost two decades finalising these reformations and ensuring that the Church is far less likely to become as corrupt as it did in the Imperium.
Time: 17 years.
Cost: 4,400,000,000 Thrones, 44,000,000 Material, 4,400,000 Promethium.
Reward: Imperial Church in the Nine Worlds fully reformed, -10% cult recruitment in the Nine Worlds.
Locked – Fifteen out of Seventeen years completed
Witch Hunter Reorganisation- Currently the Church's Witch Hunters and the Arbites' Psyker Hunters fulfil similar roles. Saint Lin and Jane have discussed this and the fact that the majority of all damage done is done by a handful of the most powerful psykers. Their solution is to retrain the Witch Hunters to act in larger groups against more powerful foes and have them remain in reserve until the Psyker Hunters detect a Psyker of Gamma-level or above. This will reduce your efficiency against the weaker psykers, probably allowing them to inflict significantly more damage but the increased forces specialising in combating the most powerful psykers should more then make up for it.
Time: 5 years
Cost: 78,000,000 Thrones, 15,600,000 Material, 780,000 Promethium, 8,500 Advanced Material, 47 Exotic Material.
Reward: Witch Hunters retrained to specialise with the more powerful Psykers, -20 to dealing with psykers below Gamma-level, +20 to dealing with Psykers of Gamma-level or higher.
Locked – Three out of Five years completed
Commentaries- Saint Lin has been considering spending a few decades writing about his thoughts on religion, faith and the different ways humans go about believing. While these thoughts lack the divine origin of his earlier books the fact that they come from "The Last Saint" is enough to turn them into Holy Books. You could encourage him to take some time off from his main duties to put his thoughts to paper while he has the spare time, which he may not once the Warp Storm ends.
Time: 20 years.
Cost: Free
Reward: Saint Lin writes his Commentaries, unknown but permanent benefits to the entire Imperial Trust
Keeping the Faith- Saint Lin has offered to spend some time on the other worlds in the Imperial Trust in order to help raise morale and strengthen their faith. He would prefer to focus on those worlds having troubles such as Vanaheim first and would like to begin sooner rather then later.
Time: 1 year.
Chance of Success: 10%
Cost: 61,000 Thrones.
Reward: +1 morale and -5% cultist numbers for selected world, will not raise morale above 10
Those in the Shadows- With the collapse of the Astronomican the psykers have by far the hardest time maintaining their faith. They are constantly tempted by countless daemons with only their own will and training to keep them at bay. Saint Lin has offered to spend time with those Psykers approaching the trials in order to fortify their will and prepare them for the challenges to come.
Time: 1 year
Chance of Success: 30%
Cost: Free.
Reward: +5% to the success chance of all psykers who take the trials this year, can be taken multiple times
Currently the Adeptus Astra Telepathica is continuing to rapidly expand, though it will most likely take half a century for the number of psykers to exceed the amount of room available for them. Despite this Headmaster Ridcully strongly advises that you build the city in Avernus' Spine devoted to Artisans to go with the Unseen University and its focuses n teaching, Roke Island and its researchers and The City of Glass' Battle Psykers.
Choose Three
One Five years, Two Four years
Research: Frequencies and Songweaving- One of the major fields of study that Headmaster Ridcully has investigated on Avernus is Psychic Frequencies. He and Tamia wonder how Psychic Frequencies and Songweaving interact, if they interact at all that it. It would take a few years of study for the two of them to determine what interactions these two fields have but it should be worth taking the time to find out.
Time: 3 years (takes both Ridcully and Tamia's actions)
Chance of Success: 40% (uses average of learning)
Cost: 2,200,000 Thrones, 220,000 Material, 332 Advanced Material.
Reward: Information on how Songweaving and Psychic Frequencies interact
Locked – Two out of Three years completed
Battle Psykers: Permanent Formations- While over the last couple of campaigns you have done well enough forming the Battle Psykers into formations in the lead up to war it would be far more effective to form permanent formations for the Battle Psykers. As well as allowing your Battle Psykers to more quickly react to unexpected conflict this would increase the level of training that Battle Psykers have for their battlefield roll, which will lead to a significant increase in combat effectiveness.
Time: 6 years
Cost: 39,000,000 Thrones, 390,000 Material, 39,000 Promethium, 425 Advanced Material.
Reward: Battle Psykers permanently organised into Attaches, Regiments and Elite Squads, +15 to Battle Psyker Skill
Battle Psyker Attaches- Primaris Xavier has suggested arranging for a quarter of your Battle Psykers of all levels to be attached to your Helltroopers and Helguard at any one time. As well as providing more combat experience for your Battle Psykers this would gives your men more experience at working in combined units, which will likely prove to be valuable.
Time: 4 years
Cost: 39,000,000 Thrones, 390,000 Material, 19,500 Promethium, 2,150 Advanced Material, 120 Exotic Material.
Reward: Battle Psykers attached to Helltrooper and Helguard regiments, 40% increase in Battle Psyker losses, increase in Battle Psyker promotions, troops gain expedience working with Battle Psykers
Psyker Quarters: All- One idea that Headmaster Ridcully has had is to have most of his trained psykers move into psyker quarters in your cities. He would build a psyker quarter capable of maintaining a ten thousandth of the population that the city is built to hold in each city. This should be more then enough to contain all of your psykers for the enforceable future, and will grow as your population grows. The other main benefit is that it will help integrate the psykers into the general Avernite population, make it easier for Witch Sniffers to search the population and for Battle Psykers to help against threats. One the downsides it will cause a bit of civil unrest and will increase the number of casualties that your Witch Sniffers and Battle Psykers take, both in day to day life and against Chaos Psykers.
Time: 10 years.
Cost: 3,661,000,000 Thrones, 366,100,000 Material, 91,500,000 Metal, 36,010,000 Promethium, 250,000 Advanced Material, 56,020 Exotic Material.
Upkeep per year: 36,608,000 Thrones, 3,660,800 Material, 1915,200 Metal, 366,080 Promethium, 5,000 Advanced Material, 560 Exotic Material.
Reward: Psyker Quarters in each city able to hold 0.01% of the cities maximum population (currently 962,000), +20 to rolls of Witch Sniffers, double effect of Battle Psykers on Chaos Psyker rolls, double Battle Psyker casualties against Chaos Psykers, +50% Witch Sniffer casualties again Chaos Psykers, +0.5% Witch Sniffer and Battle Psyker deaths per year, -2 Civilian morale, leads to new options
Establish new Psyker City: Avernus' Spine – Currently the Unseen University is predicted to fill with psykers within a few years time. Headmaster Ridcully has put forward a proposal to build a new psyker in the southern end of Avernus' Spine. This location has the benefits of being isolated while being close enough to your main industrial hub to easily ship goods in both directions. This city would focus on training up Psychic Artisans, which are the Sanctioned Psykers who specialise in crafting Warp imbued items such as many psychic wards and Force Weapons.
Time: 8 years.
Cost: 2,200,000,000 Thrones, 220,000,000 Material, 110,000,000 Metal, 22,000,000 Promethium, 65,600 Advanced Material, 14,720 Exotic Material.
Upkeep per year: 22,000,000 Thrones, 2,200,000 Material, 1,100,000 Metal, 220,000 Promethium, 1,312 Advanced Material, 147 Exotic Material.
Reward: Artisan Focused Minor Psyker City in Avernus' Spine, can fit up to 250,000 Psykers, +15 to Sanctionite skill
Research: Island Turtle Hardening: Part One- Island Turtles are able to further strengthen their shell using some sort of repeated conceptional reinforcement. While this is far more complex then any of the other powers that you have reverse engineered it could prove to both be very sueful and to lead to a whole set of new powers.
Time: 5 years
Chance of Success:-10% (uses control, Biomancy)
Cost: 2,200,000 Thrones, 220,000 Material, 1,100 Metal, 332 Advanced Material.
Reward: learn whether it is possible to reverse engineer the island turtle conceptional reinforcement
Research: Black Crystal Items (Item)- Last year Headmaster Ridcully determined that each of the items of Black Crystal has its own unique property, though he was not able to determine what they are. He tells you it would most likely take a couple of years of study to determine exactly what the unique properties are but it would most likely be worth the time expended.
Time: 2 year
Chance of Success: Unknown (uses learning)
Cost: 355,000 thrones, 17,750 Material, 43 Advanced Material.
Reward: More information on Black Crystal Item selected
Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Magos Explorator Tranth to learn how to use technologies otherwise incomprehensible.
Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken and Examine Sub-Systems action this year)
Chance of Success: 30%
Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine Sub-Systems or an Examine: Any that was found on The Well of Urd or the Ship Graveyard by one percent per three percent that the action is passed or one percent per five the action is passed by if it is Examine: Any
Despite the fact that she has been redeployed back to a far safer posting with her new unit Syr had a close brush with death a few years ago, with only Headmaster Ridcully's timely intervention saving her life. Apart from Syr's near death experiance life has been quite on the personal front, in contrast with the diplomatic storm that has recent;y hit the Imperial Trust with the arrival of the Ultramarines.
One Locked Choose Three
Two Five years, One Four years
Codex Avernus: Part One- At the suggestion of several of your advisers you are considering putting down everything you known and think about administration, military command, governing and Avernus into a series of books. While you will have to update it several times over the course of your life it would be a good idea to begin immediately.
Time: 10 year.
Cost: Free
Reward: Write Part One of the Codex Avernus, unknown but permanent benefits
Locked – Five out of Ten years completed
Attend Emergency High Council Meeting- An Emergency High Council Meeting has been scheduled for next year in which what to do about the Ultramarines is being discussed.
Time: 1 year
Reward: Attend Emergency High Council Meeting
Locked in year two
Personal Attention – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.
Time: as project.
Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.
Public Apology-One of the ways to both help Governor Olaf's postion and help repair the damage that recent events has done to relations between Avernus and Vanaheim is to publicly apologise for your actions on Vanaheim. While your own people will not appreciate this you are sure that the effect that it has on relsions with Vanaheim is worth the price, low as it is.
Time: 1 year
Chance of Success: 65%
Cost : Free
Reward: lose 1 morale on Avernus, gain 1-2 relationship with Vanaheim
Thaddeus Expertise: Ion Shields: Any- Thaddeus Starr was the second in command of the Avernite Administratum before you recruited him as your personal assistant and is able to run certain projects without any supervision. Currently he has volunteered to oversee the addition of Ion Shields to some portion of your cities.
Time: As Project
Cost: As Project +10%
Reward: Does one Ion Shields action without needing a personal attention.
Spend Time With (Person)- One of the ways that you can spend what little free time that you have is by spending some time with you friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possible learn or teach something.
Time: 1 year.
Chance of Success: Unknown
Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters
Whispers of Change (Suggestion)- Fabricator-General Britton has mentioned that he is trying to slowly change the Mechanicus to remove its more problematic laws and traditions. He is willing to listen to any proposals that you make on what should change and how to change it and promises not to get offended.
Time: 1 year
Reward: Fabricator-General Britton listen to your suggestion and may follow though.
Speak to the People – Much to the surprise of both you and your advisors, you are a highly popular figure on Avernus. You can use this popularity to run a series of Tel-casts to raise the morale of both the civilians and the military.
Time: 1 Year.
Chance of Success: 50%
Cost: 3,600 Thrones
Reward: +1 to Civilian and Military Morale.
Thrones
Material
Metal
Promethium
Advanced Material
Exotic Material
Food
Gross Income
41,576,131,433
14,452,555,367
2,180,396,752
2,754,899,387
9,208,015
47,272
14,691
Current Reserves
143,318,810,463
14,667,793,472
14,544,839,720
8,478,641,837
8,843,600
29,847
63,266
Project
Cost Thrones
Cost Materials
Cost Metal
Cost Promethium
Cost Advanced Material
Cost Exotic Material
Advanced Juve-Nat: Military
126,603,809
6,330,190
137,966
15,420
Hold Ground: Region Iota
975,000,000
195,000,000
7,800,000
85,000
Land Raider Power Helguard Regiment
1,983,520
311,696
49,280
150,535
3,059
Fast Armour Regiments: Helguard
161,870
378
26,536
Fast Armour Regiments: Helltroopers
2,565,700
53,050
7,652
144,063
Spider Mines: Combat Engineers
18,150,000
3,630,000
72,600
701,250
Spider Mines: All
31,676,000
6,335,200
63,352
1,346,230
Rearm Helguard: Heavy
99,950,000
12,370,000
1,584
1,607,000
60
Rearm Helltroopers: Medium
191,200,000
10,790,000
1,647
3,575,000
Rearm Helltroopers: Heavy
244,200,000
10,370,000
2,194
4,140,000
1,856
Prepare for Expedition: Armies
30,500,000
3,050,000
305,000
4,300
Prepare for Expedition: Elites
3,050,000
305,000
30,500
4,300
Crab Regiments: Planning
390,000,000
79,000,000
7,900,000
850
950
Specialist Grenadiers (Write In): Planning
6,650,000
13,300
1,330
860
Flying Fortress: A Soldiers View
65,580
Readiness Training
12,200,000
1,220,000
122,000
176
Sensor Network
18,195,840,000
909,792,000
90,979,200
198,288
2,216
Further Expand Minefield: Deiphobe
22,000,000,000
4,400,000,000
220,000,000
3,400,000
Further Thicken Minefield: Deiphobe
8,800,000,000
1,760,000,000
88,000,000
1,360,000
Build Advanced Orbital Weapons Platforms: All
398,640,000
99,264,000
49,526,400
13,200,000
81,600
1,900
Readiness Training: Fleet
44,000,000
4,400,000
440,000
85,000
Expand Shipyards
880,000,000
132,000,000
66,000,000
132,000,000
7,968
372
Construct: Tithe and Repair Warships
422,760,000
104,081,250
1,710,150
325,550
1,974
Build Advanced Heavy Orbital Weapons Platforms
1,224,000,000
449,100,000
99,360,000
17,620,000
125,400
2,208
Ion Shields: Major City
35,200,000
7,040,000
704,000
68,000
Ion Shields: Small Hive
70,400,000
14,080,000
1,408,000
136,000
Knowledge Implantation Chairs: Universities
8,943,000,000
89,430,000
89,430,000
8,943,000
1,241,000
6,940
Population Pressure: Expand Dis
3,498,000,000
3,343,000,000
3,143,000,000
490,500,000
1,178,000
15,210
Ion Shields: All Hives
492,800,000
98,560,000
9,856,000
952,000
Ion Shields: All cities
827,200,000
165,440,000
16,544,000
1,598,000
AA Missile Batteries: All
655,200,000
163,800,000
32,760,000
1,428,000
3,990
Economic Focus (All)
44,000,000
Expand Promethium Refineries: Mag Mell
1,415,232,000
283,046,400
283,046,400
56,609,280
510
6
195,000,000
19,500,000
3,900
17,000
Re-examine
3,900,000
Trade: Sirens
490,000
Ear to the ground
144,000
Investigate Quartok (Area)
5,500,000
Trade Talks (Planet)-
550,000
Diplomatic Relations (Planet)
6,100,000
Sound Out (Write In Proposal)-
133,000
Investigate (Planet)-
401,800
In Depth Investigation (All)
2,189,000
Cultist Hunt: All-
49,000
Propaganda about Quartok: (Planet)-
1,330,000
13,300
1,330
17
Dedicated Spy Network (Planet, Focus)-
13,750,000
137,500
13,750
212
Psyker Hunting
6,100,000
Underworld Agents
1,220,000,000
12,200,000
122,000
1,760
Spy Network (Planet
665,000
6,650
665
9
Social Policy: Greatly Increased Surveillance
133,000
13,300
Social Policy: Big Brother
665,000
66,500
Police Coverage: Extreme
13,260,000
1,426,000
1,706,000
52,120
490
Deepen Spy Network (Any)
3,325,000
332,500
33,250
43
Hidden Watchers
6,500,000
325,000
16,250
65,000
430
Elite Operatives: Integrating Advice
3,900,000
390,000
39,000
8,500
95
Reverse Engineer Component: Hyper Plasma Reactor: Part Two
Can we have Thaddeus do one of the Ion Shield actions this turn? I think that we have enough EM and AM to cover the various expenses, and the benefits of the actions are worth the costs
There are no downsides to having ANY space marines, even if they are Ultramarines it just means that they are not exceptionally good at anything but it also means they are not really bad at anything either... Exception to this is of course Tyranids against which they should have plenty of experience, along with their 900 year jaunt trough the warp giving them plenty of personal experience against demons.
But yeah WOOO NEW MARINES! I bet the Grey knights were getting lonely.
Sensor Network- Admiral Parnell has proposed building a network of sensor buoys in the Helheim system that will be able to detect any ships infiltrating the system. His current plan is rather ambitious and includes 45,000 sensors covering a radius of three light hours, a distance that stretches a bit past Het. While time consuming and expensive setting up the sensor network should be able to detect any pressurise attacks, which have the potential to be devastating in the naval theatre.