About the
KI-Chairs:
An atmospheric Pilot needs a total of (Familization1 + Basic2 + Specialized3 + AdvPowArFamilization1 + AdvPowArTraining3 =) 10 levels installed. So the full Chair training can start the soonest at 36 to be finished at 41 for a random citizen. We can reduce that by some through old fashioned manual training to (Specialized3 + AdvPowArTraining3) 6 levels with could be started with no problem at 24 years. In the years between 18 and 24 can the normal training take place for Familization1 and Basic2 and AdvPowArFamilization1.
The thing is that the Chairs roughly implant the knowledge of one year in half the time so recruits could be taken at the soonest at the age of 20 to beginn training and be finished at (24 + 6/2 = ) 27. That are still 7 years of training with an always functioning training program from civilist to fighter pilot. Only using the chairs would reduce it to 5 years of training but only for people of 46 years or older.
Here is a propolsal to maybe reduce it even more:
Militia Air Bases: General Drago is aware that it is borderline insane to hand out such expensive and destructive equipment to the militia but if there is one thing all citizen on Avernus agree on than it is that you can not stack the deck to much in your favor in a fight. The obvious advantage would be the large numbers of squadrons you could field in the defence. Furthermore it would give you a large pool of canditates to draw from for your professional air force. Given that each militia fighter would have serveral pilots over the day with the needed support crews the integrity of the militia wings would hold even during heavy recruting. It would be easy to integrate the program into the existing militia training regime for potentional pilots and gives your forces from their time as militia upwards experience in working together with air forces. The time consuming part of the proposal is the training of the needed instructors, a number in the 10,000, as knowledge implating chairs would set a bad exemplar for drills and the time would be needed by your professionals to finish their training.
Time: 15 years
Reward: +10 to groundforces while supporting or beeing supported by airforces, +10 to airforces while supporting or beeing supported by groundforces, gain (0.1/0.5/1) mixed (fighter/gunships/bomber/transport) squadrons per militia siege battalion, reduce number militia siege battalions by (1/2/3)%, militia bonus apply to air force
@durin
1. Would that, or after it beeing balanced, be a valid choice for AdMun?
2. For reference this first: Our population is (rounded down) 4,3 bil. 80% of that are 3,44 bil wich are 34400 militia brigades.
We have (rounded down) after turn 65 (after air superiority finished) a total of 3300 squadrons of different build.
If 0.5 wings option is choosen it would be 17200 new squadrons while 0.1 "only" double it. Given how "weak" our air force is and that we would like to double it again (to 6600 squadrons) having three to five times the numbers (option 0.5 to 1) in militia would seem alright.
Now the question: Is it blanace breaking to tie the number of militia wings to the number of militia brigades?
3. How much would it cost to outfit the mitia with DAoT machines compared to imperial ones? Twice? AM as well?